• Title/Summary/Keyword: 제작 프로세스

Search Result 362, Processing Time 0.047 seconds

A Study on the Digital Image Creating Through Emotional Dimension (감성어휘을 통한 디지털이미지 크리에이팅에 관한 연구)

  • Park Sang-Jin;Kwak Hoon-Sung;Seo Mi-Ra
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.4
    • /
    • pp.89-97
    • /
    • 2006
  • Such changes that the digital paradigm brought propels a change of the value system itself in the existing society so that a way of thinking that differentiates oneself from others is getting much stronger. As public interests are higher in the image production on the internet, such authoring environments as development of related technologies, expansibility of information, and systematization of available information continue to change. Therefore, a variety of unique image presentations that fit to the changed environments are necessary and an expression method is indispensable for such image production. This study focuses on digital image creating in which a synectics method is applied. It suggests digital image application methods and examples that contain not just simple image distortion or variation but intrinsic significance. It is believed that it will be of good use to produce a variety of unique and innate digital images in the end.

  • PDF

The process for adjustive media as design method with feedback (Adjustive Media의 feedback을 수반한 작품 제작 방법)

  • Cho, Hyun-Seung
    • Journal of Digital Convergence
    • /
    • v.11 no.6
    • /
    • pp.311-317
    • /
    • 2013
  • Most of the existing interactive arts or entertainment systems consist of the following three steps: 1. the system's prompting the action of the participant, 2. action of the participant, and 3. response of the system. They do not presuppose these successive processes are performed continuously and repeatedly, and they are designed to express the concept of the work in each interaction. The opposite approach is to transmit the concept of the work in a continuous and repeated experience. The authors propose "Adjustive Media" as a type of work based on this approach. Adjustive Media has a spiral model with feedback. When participants experience the work repeatedly, they can recognize the difference of results between each interaction, and they can under- stand more closely the intent of the designer. This paper will propose 3 design processes for Adjustive Media as design method, and will introduce the prototypes of Adjustive Media.

Basic Design of 40ft Class Pleasure Boat based on Digital Mock-up (디지털 목업 모델 기반 40ft 급 알루미늄 레저보트 설계)

  • Oh, Dae-Kyun;Lee, Kyung-Woo;Lee, Chang-Woo
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.17 no.3
    • /
    • pp.283-289
    • /
    • 2011
  • As leisure boats become large-scaled and high value-added, their design requirements gradually get more complicated and accordingly their manufacturing processes get more complicated than those of existing ones. Leisure boat builders overseas make efforts to overcome this circumstance by establishing a 3-D model-based design system which is based on the concept of PLM. On the other hand, Korean shipbuilders still remain in the development process of traditional leisure boats which are mainly based on 2-D drawings. There have been some efforts made to have the 3-D model-based design system; however, they belong to a very early stage. This study carried out initial research to apply DMU technology to the development process of leisure boats. It established the design process based on a DMU model and proved its usefulness through a case study on the design of 40-ft class aluminum leisure boats.

Pliot Building of the Management System for River Thematic Maps (하천주제도 관리시스템 시범구축)

  • Park, Jin-Hyeog;Lee, Geun-Sang;Koh, Deuk-Koo;Kim, Kye-Hyun;Kim, Seong-Joon
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.8 no.2
    • /
    • pp.95-102
    • /
    • 2005
  • Currently, the government has been established GIS DB related to river as a part of the river map digitization projects such as RIMGIS and flood map. This study was aimed to demonstrate the generation of thematic maps related to river space and their management system, the one of the major river thematic maps proposed from the precedent study "Establishment of River Thematic Map Project" in an effort to maximize the utilization of river related database, the major product of the project for digitization of river maps. This study includes amending database model for building river thematic maps. Also, metadata were amended and built for efficient management and distribution of the river related data based on the national standard metadata proposed from "Establishing Standard Metadata" sponsored by National Geography Institute in 2003 for more effective management of river thematic maps. In addition, this study analyzed the method for utilizing existing data from RIMGIS and WAMIS as well as digital topographic maps to produce 25 river thematic maps in accordance of defined building procedure. Management system of the river thematic maps for Kyungan watershed has been generated for effective managing river thematic maps based on the design and pilot generation of river thematic maps, and metadata management function has been added into the management system.

  • PDF

A Customization Method for Mobile App.'s Performance Improvement (모바일 앱의 성능향상을 위한 커스터마이제이션 방안)

  • Cho, Eun-Sook;Kim, Chul-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.11
    • /
    • pp.208-213
    • /
    • 2016
  • In the fourth industrial revolution, customization is becoming a conversation topic in various domains. Industry 4.0 applies cyber-physical systems (CPS), the Internet of Things (IoT), and cloud computing to manufacturing businesses. One of the main phrases in Industry 4.0 is mass customization. Optimized products or services are developed and provided through customization. Therefore, the competitiveness of a product can be enhanced, and satisfaction is improved. In particular, as IoT technology spreads, customization is an essential aspect of smooth service connections between various devices or things. Customized services in mobile applications are assembled and operate in various mobile devices in the mobile environment. Therefore, this paper proposes a method for improving customized cloud server-based mobile architectures, processes, and metrics, and for measuring the performance improvement of the customized architectures operating in various mobile devices based on the Android or IOS platforms. We reduce the total time required for customization in half as a result of applying the proposed customized architectures, processes, and metrics in various devices.

Project Management for the Productivity Improvement of Small and Medium-sized Enterprises (SMEs): Industrial Machinery and Equipment Manufacturing Enterprises (중소기업 생산성 향상을 위한 기계설비 제작 프로젝트 관리: 산업기계설비 제조기업을 중심으로)

  • Song, Youngmin;Jeong, Jongpil;Park, Byungjun
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.8 no.1
    • /
    • pp.1-12
    • /
    • 2019
  • In this paper, it was found that most of the machinery facilities problems generated by clients could be prevented in advance by systematically managing the mechanical equipment production process of small and medium enterprises (SMEs) that produce machinery facilities. Major point of this process is to establish an operating system that corresponds to reality of facility manufacturers as it represents 63% of machinery facilities problems that occur in customers and is a task that needs to be solved most intensively. Technical issues account for 23% of machinery facilities problems occurring at the client's companies and should be approached from a long-term perspective as they are directly related to the technical capabilities of the manufacturers. Organizational problems account for 14% of machinery facilities problems occurring in customer companies, and can change depending on the relationship of members and the nature of the human being, such as morality and motivation. In addition, we propose the establishment of an Internet-based production process management platform for smooth and efficient transfer of information between customers and machinery facilities manufacturers.

A study on 3D Modeling Process & Rendering Image of CAD Program-With Case study on Cellular Phone Design- (캐드에 의한 3차원 모델링 제작과정과 렌더링 이미지 연출에 관한 연구-무선 이동 전화기 디자인 사례를 중심으로-)

  • 이대우
    • Archives of design research
    • /
    • no.18
    • /
    • pp.25-34
    • /
    • 1996
  • Industrial design development methods and processes have changed in accordance with Industrial Information Age. These days, problems are created by existing methods and evaluation of design value , all problems concerned with time and finances sitaution have been made a subject of discussion. Development of design processes have been changed by the development of problem recognition and solving tools, and dpsign tpchnulugy havp hppn replaced by computer technology,Thus. software design processes linking thoughtware to hardware are used in the solution of design problems with many parts. In this study, 3D Modeling samples are presented, 3D Modeling can realise ' Ideas' to '3Dimentional Virtual Ohjects'. These effect and value are anle to decisively influence the process of design problem conference-ebealuation-solution.Proxesses of actual modeling and rendering are made as follows. By compusition of simple 20 drawings and shaping them into 30 objects, 30 solid models can be made. To prssent effectivley, we can make a sample model by varying camera views,light sourses,materials and colours etc. This sample is evaluated by various cumposition, methods and PERT(Program Evaluation and Review Technique). This cuncrete sample (tentative plan)is changed within the CAD SYSTEM by design evaluation, and then converted to flowchart of mass productive conception through refined data. So, that tentative plan can be conformed to design desire actuillly, to the utmost degree. Finally, this design process can be proposed as il new method in cuntrast with current methods. The aim of this study is to suggest effective evaluation methods of design outcome among many evaluating elements.

  • PDF

3D Digital Design Optimization Process Considering Constructability of Freeform Structure (비정형 구조물의 시공성을 고려한 3차원 디지털 설계 최적화 프로세스)

  • Ryu, Han-Guk
    • Korean Journal of Construction Engineering and Management
    • /
    • v.14 no.5
    • /
    • pp.35-43
    • /
    • 2013
  • Nowadays the widely used media in architecture include visualizations, animations and three-dimensional models. 3D digital methods using active CAM(Computer Aided Manufacturing) and CNC(Computerized Numerical Control) imaging have been developed for accurate shape and 3D measurements in freeform buildings. In contrast to a conventional building using auto CAD system and others, the proposed digital optimization method is based on a combination of 3D numerical data and parametric 3D model for design and construction. The objective of this paper is therefore to present digital optimization process for constructability of freeform building. The method can be useful in the effective implementation of an error-proofing process of freeform building during design and construction phase. 3D digital coordinate data can be used effectively to identify correct size of structural and finish members and installation location of each members in construction field. In addition, architects, engineers and contractors can evaluate design, materials, constructability and identify error-proofing opportunities. Other project participants can also include representatives from all levels of management, departments as well as workers and key subcontractors' personnel, if necessary. The 3D digital optimization process is therefore appropriate to serious variations in freeform shape. For future study, the developed digital optimization method is necessary to be carried out to verify the robustness and accuracy for constructability in construction field.

The process of Indoor Space Combination Network Model based on object oriented CAD data and its application (CAD 객체 정보에 기초한 공간 정보 네트워크 모델의 구성 프로세스와 활용방안)

  • Oh, Jung-Woo;Kim, Kyung-Hwan;Lee, Yoon-Sun;Ahn, Byung-Ju;Kim, Jae-Jun
    • Korean Journal of Construction Engineering and Management
    • /
    • v.9 no.6
    • /
    • pp.129-136
    • /
    • 2008
  • There is a tremendous need for an effective indoor facility management since the building are tend to be built taller and bigger due to latest technology. Also, information that is continuously used and transferred during the design and construction phase is emerging due to 3D object-oriented CAD. Therefore, a system that will use such information for facility management should be developed. In this study, we have defined a process that will automatically create an spatial network model and also verified the usability by establishing an sample model. As a result, an effective spatial network has been generated and an evacuation path finder was found efficiently.

The Scalable Template-Based Inspection of PCB Film (PCB 필름의 스케일러블 템플릿 기반 검사)

  • 진성아;주문원
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2001.11a
    • /
    • pp.210-214
    • /
    • 2001
  • PCB관련 제품의 최종 제작단계에서 defect 검사 과정은 제품의 질을 유지하기 위해 필수적인 단계이다. PCB 자동화 검사 시스템은 사람에 의해 이루어지는 품질검사에서 발견되는 비용을 절감하고, 신뢰성있는 제작 프로세스를 유지하기 위해 적극적으로 개발되고 있다. 이 논문에서는 PCB 필름의 defect를 검사하기 위하여 적응적 템플렛 기반 검사 방법을 제시하고자 한다. 고정된 템플릿은 구현하기 편리하고 속도면에서 이점을 발휘할 수 있으나, 강력한 센서의 선택에 제약이 있을 환경 하에서 100%에 근접하는 오류검출률 defect detection rate이 요구되는 고정된 템플릿을 제작하는 것에 문제가 있을 수 있다. 여기서는 템플릿 모델에 유연성을 부여하기 위하여 템플릿의 이미지를 목표 이미지들의 상태에 따라 템플릿을 적응적으로 구축하여 검사과정에 동적으로 적용하는 기법을 개발하고자 한다.

  • PDF