• Title/Summary/Keyword: 제작 프로세스

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Understanding of Offshore Drilling System and Trend Analysis (해양 시추시스템 구성요소에 대한 이해 및 동향분석)

  • Woo, Nam-Sub;Kwon, Jae-Ki;Park, Jong-Myung;Kim, Sang-Shik;Kim, Young-Ju
    • Transactions of the KSME C: Technology and Education
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    • v.1 no.1
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    • pp.33-38
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    • 2013
  • Offshore drilling refers to a mechanical process where a wellbore is drilled through a seabed. It is typically carried out in order to explore for and subsequently extract petroleum which lies in rock formations beneath the seabed. There are many different type of facilities from which offshore drilling operations take place. These include bottom founded drilling rigs, combined drilling and production facilities either bottom founded or floating platforms, and deepwater mobile offshore drilling units including semi-submersibles and drillships. These are capable of operating in water depths up to 3,000 m. In this paper, we introduce the drilling system, which is mounted on the offshore drilling facilities.

Development of Edge Milling Automation System for PSPC Application (PSPC 적용을 위한 모서리 밀링 자동화 시스템 개발)

  • Ryu, Hyun-Su;Park, Il-Hwan;Ko, Dae-Eun;Kim, Ho-Kyeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.122-130
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    • 2018
  • The International Maritime Organization has enacted mandatory performance standards for protective coatings (PSPC), and as a result, shipyards must perform 2R or 3-pass milling on the edges of color plates. However, manual milling could result in many problems in terms of work environment and productivity. Therefore, it is necessary to develop an edge milling automation system that can satisfy the regulations. In this study, a basic design for an edge milling automation system was developed for standard color plates, and the machining process was established by applying shape recognition and a machining path generation algorithm. In addition, operating software was developed, and suitable milling conditions were derived based on the results of a milling test. The results could be used to build an automation system that meets the PSPC requirements and improve productivity.

Jewelry case design study with fusion of cultural contents (문화콘텐츠가 융합된 주얼리케이스 디자인연구)

  • Hwang, Sun Wook
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.335-342
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    • 2018
  • I do not think that the role of jewel case in modern society is simply to perform the role of storing and storing contents. Depending on the circumstance and environment, it may show some special performance with its contents. In order to obtain such a result, So I came to think about a new type of case design and wanted to find the starting point in the cultural contents which is the mainstream of modern society. I have focused on 'story' of many cultural prototypes. and adopted 'Heungbujeon', a classical literature which can share case and image, and popular recognition. After the design process, I made sample. so the research on the fusion of cultural contents can be both creative and popular. I think it can be another development direction of modern craft.

Games Development Methodology as a Teaching Tool for Elementary School: Case Study of Developing History Learning Game (초등 교과 학습 도구로서의 게임 개발 방법론: 역사 게임 개발 연구 사례를 중심으로)

  • Kim, Nayoung
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.53-62
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    • 2015
  • This paper introduces an educational game development method for the purpose of designing game as part of school curriculum activities, base on experimental case of making history learning game for private elementary schools in Korea. Our first approach was to define a game as a educational learning tool like any other media and mediating platform such as smart phones or other applications. We regard user as a player, and students as a end user and decision making-customers. Unlike other game development process we brought service design methode to the development process, making a game platform that is specially designed for teachers' teaching tool, which is easy and effective to use to ther subject of teacher's intention. Based on our research case, we suggest educational games development methodology which can be better suited for games with school curriculum in learning environment.

Development of Fully Integrated Broadband MMIC Chip Set Employing CSP(Chip Size Package) for K/Ka Band Applications (CSP(Chip Size Package)를 이용한 완전집적화 K/Ka 밴드 광대역 MMIC Chip Set 개발)

  • Yun Young
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.1 s.92
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    • pp.102-112
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    • 2005
  • In this work, we developed fully integrated broadband MMIC chip set employing CSP(Chip Size Package) for K/Ka band applications. By utilizing an ACF for the RF-CSP, the fabrication process for the packaged amplifier MMIC could be simplified and made cost effective. $STO(SrTi_{3})$ capacitors were employed to integrate the DC biasing components on the MMIC, and LC parallel circuits were employed for DC feed and ESD protection. A pre-matching technique and RC parallel circuit were used to achieve a broadband matching and good stability fer the amplifier MMIC in K/Ka band. The amplifier CSP MMIC exhibited good RF performance over a wide frequency range in K/Ka band. This work is the first report of a fully integrated CSP amplifier MMIC successfully operating in the K/Ka band.

A Study on the Application of Supply Chain Management in Curtain Wall Engineering (커튼월 공사에서의 공급사슬관리 적용에 관한 연구)

  • Park Sang-Woo;Park Sang-Jun;Kwon Won;Kim Chang-Duk;Chun Jae-Youl
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.301-304
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    • 2004
  • The curtain wall engineering of local high-rise buildings consists of many phases such as design, curtain wail design, manufacture, procurement, construction and facility management, each of which also involves many' actors such as architect, curtain wall consultants, manufacturers, contractors, and facility managers. Moreover, the method for controlling the C/W process of each participant is needed. Eliminating wastes and problems existed in the C/W process can be more effective. What is more, it is necessary to improve the efficiency of the current process and to strengthen the competence through application of SCM to the C/W life-cycle. In addition, it is important that a ]ot of information transfer smoothly and share through information system. Therefore, this study aimed to propose the scope of application and the improvement directions in applying Supply Chain Management concept.

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The effect of sigma phases formation depending on Cr/Ni equivalent ratio in AISI 316L austenitic stainless steel weldments. (AISI 316L 용접부의 시그마상 형성에 영향을 미치는 크롬/니켈 당량비)

  • Kim, Y.H.;Jang, A.Y.;Choi, C.H.;Kang, D.H.;Jeon, J.H.;Byun, J.C.;Jung, G.H.;Lee, S.H.;Lee, H.W.
    • Proceedings of the KWS Conference
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    • 2010.05a
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    • pp.21-21
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    • 2010
  • AISI 316L 용접금속의 크롬/니켈 당량비에 따른 시그마상의 영향을 알아보기 위하여 응고모드가 다른 3종류의 플럭스 코어드 와이어를 제작하였다. AISI 316L 시편에 FCAW 프로세스를 적용한 용접재를 $650^{\circ}C$, $750^{\circ}C$, $850^{\circ}C$, $950^{\circ}C$에서 각 각 1H, 5H, 24H, 72H동안 열처리하였다. 크롬/니켈 당량비가 높을수록 즉, 크롬의 함량이 높아질수록 $\delta$-페라이트 함량은 증가하였으며, $\delta$-페라이트는 고온에서 시그마상으로 변태되었다. $\delta$-페라이트는 $650^{\circ}C$에서 가장 느리게 분해되었으며 $850^{\circ}C$에서 가장 활발히 분해되었다. 용접부의 특성상 크롬과 니켈 등의 합금원소에 의하여 응고온도범위가 넓어져 $950^{\circ}C$에서도 시그마상이 석출되었으며, 5시간 이상 유지 시 구형으로 존재하였다. 충격시험 시 시그마상에 의해 취약해진 inter-dendrite 를 따라 파면이 형성되었으며, $-100^{\circ}C$이하의 극저온에서는 시그마상의 양과 무관하게 충격흡수에너지는 0에 가까워졌다. 하지만 3%미만의 $\delta$-페라이트를 함유하는 AF모드에서 발생한 DDC와 미량의 시그마상은 충격흡수에너지에 결정적인 영향을 미치지 않았다.

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Augmented Reality Based Remote 3D Collaborative Design Workspace (증강현실 기반의 원격 3차원 디자인 협업 환경에 관한 연구)

  • SaKong, Kyung;Nam, Tek-Jin
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.221-226
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    • 2006
  • 원격 3차원 디자인 협업 환경이란 원거리에 있는 디자이너들이 3차원 모델을 함께 동시적으로 다루는 협업 환경으로서, 제품 개발 프로세스의 비용과 시간을 단축하는데 매우 중요한 역할을 한다. 그러나 이에 대한 연구는 아직 미비한 실정이며 기존의 연구들도 2차원 데스크탑 환경에 제한된 문제점이 있다. 따라서 본 연구는 새로운 협업 환경의 제안을 통해 지리적으로 떨어진 디자이너들간의 3D 모델에 관한 원활한 협업을 촉진하는 것을 목표로 한다. 본 연구에서 제안한 증강현실 기반의 원격 3차원 디자인 협업 환경은 3D 모델의 공유를 위한 회전 원반(turntable)과 상대의 위치 및 제스처 정보를 제공하는 가상 그림자(virtual shadows)로 구성된다. 동시적으로 회전하는 회전원반은 물리적인 매개체로서 가상물체와 실제 세계를 자연스럽게 연결하는 동시에 상대의 실재감을 높인다. 가상그림자는 가상물체 주위로 보여지는 사람들의 손과 팔의 움직임을 시각화하여 공유하는 것으로, 상대의 위치뿐 아니라 지시, 제스처 등 행동에 대한 인식이 지속적으로 이루어지게 한다. 프로토타입을 제작하고 사용자 평가 실험을 실시하여 3차원 모델을 검토하는 단계에 그 유용성이 있음을 확인하였다. 데스크탑 환경의 모델링 툴에 익숙한 사용자들은 실제 공간에서 가상물체를 조작할 수 있음에 긍정적인 반응을 보였고 회전원반과 가상그림자의 제공은 태스크 수행의 정확도를 높이며 협업을 촉진하는 결과를 보였다. 본 연구는 환경적 제약으로 원활하게 이루어지지 못했던 3D 모델에 관한 원격 협업에 의사소통의 장을 마련하고 이를 촉진시킨다는 점에서 그 의의가 있다. 본 환경에서 제시한 상대방과 협업대상물에 대한 심리적, 물리적 공유 감을 증대시키는 방법들은 3D 모델에 관한 디자인 협업에서 확장되어 다른 원격 협업을 지원하는 데도 적용될 수 있을 것이다.

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Requirements Engineering & Management by the Object Oriented Methodology in the Weapon system (객체 지향적 방법론을 활용한 무기체계 요구사항 관리)

  • Choi, Sung Kyu;Choi, Eun Ha
    • Convergence Security Journal
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    • v.13 no.3
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    • pp.55-62
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    • 2013
  • System engineering is critical in today's industry and requirements engineering is an important stage of overall process. Requirements Engineering is the initial step of system development activity in which the requirements from the customer are elicited and documented. This activity is very much vital for the success of the project because all of activities depends upon requirements engineering such as designing, implementation, testing, operation and maintenance. The development process begins by clarifying the need and then articulating the need as a high level solution. In order to minimize the poor requirements and to sure successful projects, Object-Oriented requirements engineering was proposed. Object-Oriented requirements engineering is an approach to encapsulating information about the process and product, as well as functionality in to a requirements object. This paper proposes using the concept of an Operations Concept Harbinger(OCH) that is the prototype of Object-Oriented requirements engineering to develop the requirements with consolidating simultaneously the opinions of various stakeholder in the customer level and trace accurately the transition from User needs to requirements. Then the customer can secure the accurate requirements to meet their needs and traceability from user needs to requirements.

Development of the Advanced SURF Algorithm for Efficient Matching of Stereo Image (스테레오 영상의 효율적 매칭을 위한 개선된 SURF 알고리즘 개발)

  • Youm, Min Kyo;Yoon, Hong Sik;Whang, Jin Sang;Lee, Dong Ha
    • Journal of Korean Society for Geospatial Information Science
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    • v.21 no.2
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    • pp.11-17
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    • 2013
  • Nowadays 3D models are used in diverse sectors. The 3D maps provide better reality than existing plane maps as well as diverse pieces of information that cannot be expected from the limited plane maps. A process proposed in this paper enables easy and quick production by replacing the expensive laser scanners for modeling by an improved digital camera stereo matching algorithm. The algorithm used in this study was a SURF algorithm contained in the OpenCV library. The unconformity points of the algorithm were eliminated using the homography conversion and epipolar lines. In addition, the improved algorithm was compared with the commercial program, and it showed a better performance than the commercial program. It is expected that the proposed method can contribute to the digital maps and 3D virtual reality because it enables easy and quick 3D modeling provided that the stereo matching conditions are met.