Browse > Article
http://dx.doi.org/10.7583/JKGS.2015.15.2.53

Games Development Methodology as a Teaching Tool for Elementary School: Case Study of Developing History Learning Game  

Kim, Nayoung (Dept. of Game, Hongik University)
Abstract
This paper introduces an educational game development method for the purpose of designing game as part of school curriculum activities, base on experimental case of making history learning game for private elementary schools in Korea. Our first approach was to define a game as a educational learning tool like any other media and mediating platform such as smart phones or other applications. We regard user as a player, and students as a end user and decision making-customers. Unlike other game development process we brought service design methode to the development process, making a game platform that is specially designed for teachers' teaching tool, which is easy and effective to use to ther subject of teacher's intention. Based on our research case, we suggest educational games development methodology which can be better suited for games with school curriculum in learning environment.
Keywords
Serious Game; Game Based Learning; Educational Game;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Jung Hun Leem. "Digital Textbook-Based Instruction in Elementary School: Main Issues and Future Tasks." Journal of Korean education 9.1 pp87-114, 2010
2 Cross, Karen, Adrienne Warmack, and Brad Myers. "Lessons Learned: Using Contextual Inquiry Analysis to Improve PDA Control of Presentations", 1999.
3 Hartson, Rex, and Pardha S. Pyla. The UX book: process and guidelines for ensuring a quality user experience. Elsevier, 2012.
4 http://imgarcade.com/1/agile-methodology-sprint/Pearson Education, 2010.
5 Keith, Clinton. Agile game development with Scrum. Pearson Education, 2010.
6 Ferreira, Jennifer, Helen Sharp, and Hugh Robinson. "Agile development and user experience design integration as an ongoing achievement in practice." Agile Conference (AGILE), 2012. IEEE, 2012.
7 Gothelf, Jeff. Lean UX: Applying lean principles to improve user experience. "O'Reilly Media, Inc.", 2013.
8 Tae-Yeon Kim, Jung-Hyun Wi, Soon-Hyung Yi "he Academic Effect of G-learning Method on the Motivation of Mathematics of Elementary School Students." Journal of Korea Game Society, 11.3, pp55-62, 2011.
9 Chong-San Kwon, Tack Woo, A Research on Gamification Methodology for Korean Language Education. Journal of Korea Game Society, 13.1, pp61-74, 2013.   DOI
10 Kirriemuir, J., & McFarlane, A.. "Literature review in games and learning"., 2004.