• Title/Summary/Keyword: 제작과정

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Characteristics of a Producing Process of the Television Genre -over Program: Focused on the KBS 2TV <Sponge>- (텔레비전 탈장르 프로그램의 제작과정 특성 -KBS 2TV <스펀지>를 중심으로-)

  • Kim, Sang-Keun
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.251-258
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    • 2011
  • Nowadays, 'fusion style' television programs are increasingly found in the production of television program. Originally such a trend has been developed with a purpose of changing tedious cultural program into entertaining style. Recently, however, it has also become as an alternative style of genre which is against from lasciviousness or lewdness of entertaining programs. This study is designed to analyse the characteristics of television production and theorize a producing process of the television genre-over program As a result of various aspects of research, it is found that recent producers who make genre-over program choose any kind of genre which is thought to be needed for their program, without any limitation in terms of methods or skills for specific genre. And with this change of concept for making programs, genre-over programs are newly defined as the entertaining programs, in which its entertaining function is widen and broaden, absorbing the informative function of cultural programs.

Effects for characteristics of loudspeaker due to unknown fabrication mistakes by unskilled workers (미숙련 작업자에 의한 미확인 조립오차가 스피커 특성에 미치는 영향)

  • Park Seok-Tae
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.523-526
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    • 2004
  • 미숙련 작업자들에 의하여 생산되는 라우드스피커의 특성들을 분석하여 제작된 제품들의 품질 신뢰도를 분석하였다. 동일한 부품을 사용한 경우임에도 조립 제작과정에서 누적된 미확인 제작오차에 의하여 발생하는 스피커의 전기 임피던스와 음향응답특성등의 산포도를 분석하였다. 또한, 전기 임피던스 곡선들로부터 T-S 매개변수 규명법으로 규명한 스피커 매개변수들의 산포도도 분석하였다. 부품들의 질량에 대한 실측치와 매개변수법으로 규명한 결과를 비교하여 조립제작과정에서 이 값들의 변화 되는 정도도 분석하였다.

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Improvement of the Level-2 Land Cover Map with Satellite Image (위성영상을 이용한 중분류 토지피복도의 제작과정 개선)

  • Park, Jung-Jae;Ku, Cha-Yong;Kim, Byung-Sun
    • Spatial Information Research
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    • v.15 no.1
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    • pp.67-80
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    • 2007
  • The land cover map represent the state of earth surfaces. It can be used as basic data to explore present conditions of earth surfaces and develop future plans for local areas. To produce the land cover map with efficiency, gathering geographic information from satellite images is important. Exporting, building, and managing processes on the land cover information are needed as well. In this study we aim to review the producing process of the level-2 land cover map in detail and enhance it. h present status of the producing process of the land cover map in Korea is reviewed, problems of the process are explored, and measures for improving it are proposed. The criteria for fixing boundaries and providing attributes for the land cover map are proposed. This proposed criteria may solve problems in a present producing process. The improving measures proposed in this study should be continuously revised in future studies.

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Mold Making and Casting for Stop-Motion Puppets (스톱모션 퍼핏을 위한 몰드 제작과 캐스팅)

  • Kim, Jung-Ho
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.43-53
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    • 2013
  • This paper covers the manufacturing process to improve the quality of the puppet for stop-motion films, especially focuses on the mold making and casting process those are the key steps of the puppet making. Unlike the general mold for a duplication, the mold for puppets has special functions to fix an armature and inject casting materials stably inside, and it is repeatedly baked at high temperature. The practical information about puppet makings is provided including various predictable problems, expertise from many professionals, vender list, and so on.

A Study of Education-Centered Animation Major Curricular : Focusing on 4-Years University Course (교육중심의 애니메이션전공 교육과정 연구 : 4년제를 중심으로)

  • Choi, Don-Ill
    • Cartoon and Animation Studies
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    • s.19
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    • pp.183-197
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    • 2010
  • In order to develop education centered animation course, this study aims to research curricular that are equipped with industrial specialty based on the basic of visual arts. The subjects of the study were the international and domestic universities that have education goals of practical education, art education, and combined-typed education. The research was done by classifying curricular from basic course to advanced course. Production stage was divided into planning-production-follow up stage. The idea area was divided into three parts form basic emotion training to creativity development. This paper is focused on presenting to configure the basic features of the educational center for 4-year curriculum based on the course content and curriculum of international and domestic universities. The study of training course required for the configuration of the course of study focused on subjects which match the characteristics of major curriculum based on common subjects, major required courses, major electives were classified as the opening. As a result, It is difficult to lead common of educational contents because of the study of education-oriented curriculum and interdisciplinary educational goals of each university are different from other individual characteristics

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ENC Development using GIS (GIS를 이용한 전자해도의 개발)

  • 심우성;서상현;박종민
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1998.11a
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    • pp.428-433
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    • 1998
  • 국제적으로 개발되고 있는 전자해도는 선박의 대형화 고속화로 인한 각종해난사고의 예방과 급증하는 해상교통을 효율적으로 처리하기 위한 안전항해시스템의 기본데이터로 사용된다. 국제기구인 IHO는 1996년에 전자해도관련 국제표준을 제정하고 각 회원국에 전자해도 개발을 강력히 권고하였으며 이에 따라 국내에서도 국립해양조사원이 1999년 완료를 목표로 전자해도 개발을 추진하고 있다. 전자해도의 개발과정은 기존의 종이해도를 디지틀화 하는 것에서 출발하며 이 과정에서 CIS를 이용한다. 국내에서는 수로데이터의 처리에 강력한 기능을 갖고 있는 CARIS를 사용하여 수치해도를 제작하고 이 데이터를 기본으로 전자해도 데이터를 생성한다. 실제로 종이해도를 스캔한 이미지 파일을 벡터화하고 각종 관련 규약에 맞게 편집하여 수치해도를 제작하며 이를 바탕으로 S-57 기반의 전자해도를 제작한다. 이 과정에서 CARIS는 이미지의 벡터화, 각종 심볼의 입력, 좌표변환, 오브젝트의 입력ㆍ수정등을 수행한다. 본 논문에서는 KRISO가 1995년 말부터 국립해양조사원에서 위탁받아 연구한 전자해도 개발과정과 검수과정을 소개하고 그 과정에서 사용된 CARIS의 활용에 대해 설명한다. 이러한 고찰을 통해 향후 중요하계 다루어질 전자해도의 공급 및 관리시스템의 GIS 활용을 고려할 수 있을 것이다.

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A Study on the Analysis of Technique and Artistic Expression Factors in the Process of 3D Animation Production (3D 애니메이션 제작 과정에서 기술 및 예술적 표현요소 분석에 관한 연구)

  • 백승만;조윤아
    • Archives of design research
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    • v.16 no.1
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    • pp.83-92
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    • 2003
  • Recently 3D animation can produce animation dose to real picture owing to rapid technical development of hardware and software and is used as entertainment factors for movie, ads, game and digital pictures. The process of making 3D animation needs the various making techniques and expression factors unlike traditional animation. Production technique and expression factors in making 3D animation are not acted as individual factor, but they can achieve an animation with high perfection when they should be combined. Therefore this study analyzes the technical expression methods based on hardware and software for operation by computer process and the artistic expression factors based on aesthetic, figurative, design and pictorial factors and then seeks a method of making animation with technical perfection.

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Virtual Lecture Contents for Assembling Educational Robots Using Multimedia (멀티미디어를 이용한 교육용 로봇 제작 원격 교육 콘텐츠)

  • Lim, Dong-Kyun;Yoon, Eun-Young;Oh, Won-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.20-27
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    • 2007
  • In this paper, we presents virtual lecture contents to study educational robots assembling focused on the beginners with little or no background about electronics. Considering the target students, we developed 'virtual laboratory' using flash animation and the students can assemble the robots virtually with mouse and keyboard. Also, the contents includes lectures about some basic electronics theories. electronic devices, and the electronics tools for the beginners. With the features described above, this contents would be useful for the beginners and elementary school students who want to assembling their own robots.

3D Garment Construction Using Computer And Validation (컴퓨터를 이용한 3D 의류 원형 제작 및 검증)

  • Ko, Young-Ah;Choi, Hyeon-Sook;Choi, Bong-Ouk;Jeon, In-Yong;Ko, Hyeong-Seok
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.516-520
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    • 2009
  • In garment manufacturing process, making a prototype of a product is a preceding part ahead of mass production. However, it takes up a lot of trial and error, let alone the expense in the past manufacturing system. In this paper we introduce the process which can replace the past one with using recently developed computer graphics technique. We also demonstrate this method is valid on a variety of clothes compared to the real experiments. In this process, a designer can make a garment, simulate it in 3D computer system, and easily fix the problems before finalizing a prototype.

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전기화학적 박리법을 이용한 그래핀 전사에서의 도핑농도 변화에 따른 그래핀 특성 분석

  • Jeong, Dae-Yul;Sin, Jong-U;Bong, Jae-Hun;Jo, Byeong-Jin;Choe, Seong-Yul
    • Proceedings of the Korean Vacuum Society Conference
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    • 2013.02a
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    • pp.649-649
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    • 2013
  • 그래핀은 우수한 전기적, 광학적, 기계적인 특성들로 인해 주목을 받아왔지만 그래핀의 상용화에는 많은 문제점들이 있었다. 그 중 비교적 고품질의 대면적 그래핀 필름을 얻기 위한 방법으로 화학증기 증착법이 개발됨에 따라 그래핀 합성은 더 이상 어려운 문제는 아니다. 다만, 소자 제작에 있어서 좋은 전하이동도와 저항을 유지하기 위해 소자 제작과정 중의 도핑의 감소가 중요하다. 본 연구에서는 화학증기 증착법을 통해 만들어진 그래핀 소자 제작과정 중 그래핀 전사과정에서의 도핑을 줄이기 위한 방법으로 전기화학적 박리법(버블링 전사)을 이용하였고 이 때 사용되는 전해질의 종류에 따라 도핑의 영향을 분석하였다.

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