• Title/Summary/Keyword: 제스처 인식

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Hand Motion Gesture Recognition at A Distance with Skin-color Detection and Feature Points Tracking (피부색 검출 및 특징점 추적을 통한 원거리 손 모션 제스처 인식)

  • Yun, Jong-Hyun;Kim, Sung-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.594-596
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    • 2012
  • 본 논문에서는 손 모션에 대하여 피부색 검출을 기반으로 전역적인 모션을 추적하고 모션 벡터를 생성하여 제스처를 인식하는 방법을 제안한다. 추적을 위하여 Shi-Tomasi 특징점 검출 방법과 Lucas-Kanade 옵티컬 플로우 추정 방법을 사용한다. 손 모션을 추적하는 경우 손의 모양이 다양하게 변화하므로 초기에 검출된 특징점을 계속적으로 추적하는 일반적인 방법으로는 손의 모션을 제대로 추적할 수 없다. 이에 본 논문에서는 프레임마다 새로운 특징점을 검출한 후 옵티컬 플로우를 추정하고 이상치(outlier)를 제거하여 손 모양의 변화에도 추적을 통한 모션 벡터 생성이 가능하도록 한다. 모션 벡터들로 인공 신경망을 사용한 판별 과정을 수행하여 최종적으로 손 모션 제스처에 대한 인식이 가능하도록 한다.

Implementation of User Gesture Recognition System for manipulating a Floating Hologram Character (플로팅 홀로그램 캐릭터 조작을 위한 사용자 제스처 인식 시스템 구현)

  • Jang, Myeong-Soo;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.143-149
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    • 2019
  • Floating holograms are technologies that provide rich 3D stereoscopic images in a wide space such as advertisement, concert. In addition, It is possible to reduce the 3D glasses inconvenience, eye strain, and space distortion, and to enjoy 3D images with excellent realism and existence. Therefore, this paper implements a user gesture recognition system for manipulating a floating hologram characters that can be used in a small space devices. The proposed method detects face region using haar feature-based cascade classifier, and recognizes the user gestures using a user gesture-occurred position information that is acquired from the gesture difference image in real time. And Each classified gesture information is mapped to the character motion in floating hologram for manipulating a character action. In order to evaluate the performance of the proposed user gesture recognition system for manipulating a floating hologram character, we make the floating hologram display devise, and measures the recognition rate of each gesture repeatedly that includes body shaking, walking, hand shaking, and jumping. As a results, the average recognition rate was 88%.

Development of AVN Software Using Vehicle Information for Hand Gesture (차량정보 분석과 제스처 인식을 위한 AVN 소프트웨어 구현)

  • Oh, Gyu-tae;Park, Inhye;Lee, Sang-yub;Ko, Jae-jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.4
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    • pp.892-898
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    • 2017
  • This paper describes the development of AVN(Audio Video Navigation) software for vehicle information analysis and gesture recognition. The module that examine the CAN(Controller Area Network) data of vehicle in the designed software analyzes the driving state. Using classified information, the AVN software converge vehicle information and hand gesture information. As the result, the derived data is used to match the service step and to perform the service. The designed AVN software was implemented in HW platform that common used in vehicles. And we confirmed the operation of vehicle analysing module and gesture recognition in a simulated environment that is similar with real world.

On-line Motion Control of Avatar Using Hand Gesture Recognition (손 제스터 인식을 이용한 실시간 아바타 자세 제어)

  • Kim, Jong-Sung;Kim, Jung-Bae;Song, Kyung-Joon;Min, Byung-Eui;Bien, Zeung-Nam
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.6
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    • pp.52-62
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    • 1999
  • This paper presents a system which recognizes dynamic hand gestures on-line for controlling motion of numan avatar in virtual environment(VF). A dynamic hand gesture is a method of communication between a computer and a human being who uses gestures, especially both hands and fingers. A human avatar consists of 32 degree of freedom(DOF) for natural motion in VE and navigates by 8 pre-defined dynamic hand gestures. Inverse kinematics and dynamic kinematics are applied for real-time motion control of human avatar. In this paper, we apply a fuzzy min-max neural network and feature analysis method using fuzzy logic for on-line dynamic hand gesture recognition.

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A Study on Gesture Interface through User Experience (사용자 경험을 통한 제스처 인터페이스에 관한 연구)

  • Yoon, Ki Tae;Cho, Eel Hea;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.839-849
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    • 2017
  • Recently, the role of the kitchen has evolved from the space for previous survival to the space that shows the present life and culture. Along with these changes, the use of IoT technology is spreading. As a result, the development and diffusion of new smart devices in the kitchen is being achieved. The user experience for using these smart devices is also becoming important. For a natural interaction between a user and a computer, better interactions can be expected based on context awareness. This paper examines the Natural User Interface (NUI) that does not touch the device based on the user interface (UI) of the smart device used in the kitchen. In this method, we use the image processing technology to recognize the user's hand gesture using the camera attached to the device and apply the recognized hand shape to the interface. The gestures used in this study are proposed to gesture according to the user's context and situation, and 5 kinds of gestures are classified and used in the interface.

Gesture Recognition based on Mixture-of-Experts for Wearable User Interface of Immersive Virtual Reality (몰입형 가상현실의 착용식 사용자 인터페이스를 위한 Mixture-of-Experts 기반 제스처 인식)

  • Yoon, Jong-Won;Min, Jun-Ki;Cho, Sung-Bae
    • Journal of the HCI Society of Korea
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    • v.6 no.1
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    • pp.1-8
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    • 2011
  • As virtual realty has become an issue of providing immersive services, in the area of virtual realty, it has been actively investigated to develop user interfaces for immersive interaction. In this paper, we propose a gesture recognition based immersive user interface by using an IR LED embedded helmet and data gloves in order to reflect the user's movements to the virtual reality environments effectively. The system recognizes the user's head movements by using the IR LED embedded helmet and IR signal transmitter, and the hand gestures with the data gathered from data gloves. In case of hand gestures recognition, it is difficult to recognize accurately with the general recognition model because there are various hand gestures since human hands consist of many articulations and users have different hand sizes and hand movements. In this paper, we applied the Mixture-of-Experts based gesture recognition for various hand gestures of multiple users accurately. The movement of the user's head is used to change the perspection in the virtual environment matching to the movement in the real world, and the gesture of the user's hand can be used as inputs in the virtual environment. A head mounted display (HMD) can be used with the proposed system to make the user absorbed in the virtual environment. In order to evaluate the usefulness of the proposed interface, we developed an interface for the virtual orchestra environment. The experiment verified that the user can use the system easily and intuituvely with being entertained.

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MRF Particle filter-based Multi-Touch Tracking and Gesture Likelihood Estimation (MRF 입자필터 멀티터치 추적 및 제스처 우도 측정)

  • Oh, Chi-Min;Shin, Bok-Suk;Klette, Reinhard;Lee, Chil-Woo
    • Smart Media Journal
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    • v.4 no.1
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    • pp.16-24
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    • 2015
  • In this paper, we propose a method for multi-touch tracking using MRF-based particle filters and gesture likelihood estimation Each touch (of one finger) is considered to be one object. One of frequently occurring issues is the hijacking problem which means that an object tracker can be hijacked by neighboring object. If a predicted particle is close to an adjacent object then the particle's weight should be lowered by analysing the influence of neighboring objects for avoiding hijacking problem. We define a penalty function to lower the weights of those particles. MRF is a graph representation where a node is the location of a target object and an edge describes the adjacent relation of target object. It is easy to utilize MRF as data structure of adjacent objects. Moreover, since MRF graph representation is helpful to analyze multi-touch gestures, we describe how to define gesture likelihoods based on MRF. The experimental results show that the proposed method can avoid the occurrence of hijacking problems and is able to estimate gesture likelihoods with high accuracy.

제스처 기반 다중 레이어 드로잉 시스템의 설계 및 구현

  • Kim, Sang-Joon;Choi, Yoo-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.892-895
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    • 2018
  • 본 논문에서는 키넥트(kinect)의 인체 추적 기능을 사용하여 다중 레이어 기능을 제공하는 제스처 인식 기반 드로잉 시스템을 설계 구현하였다. 제안된 드로잉 시스템은 제스처를 통해 자유롭게 그림을 그릴 수 있는 시스템으로 그림을 그리는 붓의 굵기 선택, 지우개를 이용한 그림 지우기, 사물을 이용한 물감색 선택, 템플릿을 이용한 그림그리기 등을 수행하는 다양한 제스처가 정의 되어 있고, 제스처를 이용하여 화면에 자유롭게 그림을 그릴 수 있도록 함으로써 사용자의 몰입감과 흥미를 높일 수 있도록 설계 구현되었다. 제안 시스템은 원하는 템플릿을 이용하여 색칠하기를 수행하는 템플릿 기반 드로잉 레이어와 템플릿 없이 자유롭게 그림을 그리는 프리 드로잉 레이어를 지원함으로써 다양한 그림 그리기가 가능하도록 구현되었다.

Non-Contact Gesture Recognition Algorithm for Smart TV Using Electric Field Disturbance (전기장 왜란을 이용한 비접촉 스마트 TV 제스처 인식 알고리즘)

  • Jo, Jung-Jae;Kim, Young-Chul
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.124-131
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    • 2014
  • In this paper, we propose the non-contact gesture recognition algorithm using 4- channel electrometer sensor array. ELF(Extremely Low Frequency) EMI and PLN are minimized because ambient electromagnetic noise around sensors has a significant impact on entire data in indoor environments. In this study, we transform AC-type data into DC-type data by applying a 10Hz LPF as well as a maximum buffer value extracting algorithm considering H/W sampling rate. In addition, we minimize the noise with the Kalman filter and extract 2-dimensional movement information by taking difference value between two cross-diagonal deployed sensors. We implemented the DTW gesture recognition algorithm using extracted data and the time delayed information of peak values. Our experiment results show that average correct classification rate is over 95% on five-gesture scenario.

A Study on the Motion and Voice Recognition Smart Mirror Using Grove Gesture Sensor (그로브 제스처 센서를 활용한 모션 및 음성 인식 스마트 미러에 관한 연구)

  • Hui-Tae Choi;Chang-Hoon Go;Ji-Min Jeong;Ye-Seul Shin;Hyoung-Keun Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1313-1320
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    • 2023
  • This paper presents the development of a smart mirror that allows control of its display through glove gestures and integrates voice recognition functionality. The hardware configuration of the smart mirror consists of an LCD monitor combined with an acrylic panel, onto which a semi-mirror film with a reflectance of 37% and transmittance of 36% is attached, enabling it to function as both a mirror and a display. The proposed smart mirror eliminates the need for users to physically touch the mirror or operate a keyboard, as it implements gesture control through glove gesture sensors. Additionally, it incorporates voice recognition capabilities and integrates Google Assistant to display results on the screen corresponding to voice commands issued by the user.