• Title/Summary/Keyword: 정의적 효과

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Development of Program for Enhancing Learners' Mathematics Learning Motivation and Analysis of Its' Effects (수학 학습 동기 증진 프로그램 개발 및 적용 효과 분석)

  • Kim, Bumi
    • School Mathematics
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    • v.18 no.2
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    • pp.397-423
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    • 2016
  • Mathematics learning motivation is an important variable which is not only the primary goal of learning mathematics but also mediates the effects of the mathematics learning. Nevertheless, the present learning environment is full of impeding factors which reduce learners' motivation to learn mathematics and mathematical self-regulatory efficacy. The purpose of this study is to offer various suggestions for program to enhance and forster mathematics learning motivation based on empirical findings and theories on motivation, self-regulatory learning, regulatory focus, reducing academic stress and math anxiety. The concrete and practical ideas are suggested in terms of mathematical self-regulatory efficacy, learners' characteristics, learning task. The analysis of the effects revealed a positive effect on mathematical self-regulatory learning.

Social-Cognitive Model of Social Justice Interest and Commitment: for Korean College Students (사회 인지 관점에 따른 사회 정의 관심과 실천 모형의 검증: 국내 대학생을 중심으로)

  • Moon-Kyung Min;Hyun-nie Ahn
    • Korean Journal of Culture and Social Issue
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    • v.20 no.2
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    • pp.133-154
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    • 2014
  • The purpose of this study was to investigate psychological processes based on the Korean college students' development of social justice interest and commitment. For this study, we replicated Miller and colleagues'(2009) study, which explained the development of social justice interest and commitment by social-cognitive career theory(SCCT). Social desirability was controlled, and then self-reports data from 343 college students were analyzed using Structural Estimate Modeling(SEM). As a result, the final research model that social justice self-efficacy and outcome expectations affect social justice interest and commitment was proven valid for Korean college students. Also, in comparison with the direct effects model(social supports and barriers affect directly on commitment), the indirect effects model(social supports and barriers affect indirectly on commitment through self-efficacy) was supported. As an unique path of social-justice domain, the indirect effect by social support on commitment through outcome expectation was proved, as well. This study covers measurement limitations, future directions for research, and some lessons points with regards to how Korean college students to have social justice interest and commitment.

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Comparison of the Effects of Robotics Education to Programming Education Using Meta-Analysis (메타 분석을 이용한 로봇교육과 프로그래밍교육의 효과 비교)

  • Yang, Changmo
    • Journal of The Korean Association of Information Education
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    • v.18 no.3
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    • pp.413-422
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    • 2014
  • The positive impacts of robotics education and programming education on learners are similar. However, robotics education differs from programming education because it includes purchasing and building robots that cause financial and cognitive load of learners. Due to these differences, two kinds of education may not possess equal efficacies for all schools or all learning objectives. To verify this hypothesis, we conducted meta-analysis of studies on robotics education published in South Korea to estimate the effect sizes and compare it to that of programming education. The difference between the average effect sizes of robotics education and of programming education was significant, as the former was 0.4060 and the latter 0.6664. The average effect size of programming education was significantly larger than that of robotics education for primary school students. Middle school students achieved the highest results in both robotics education and programming education. Also, robotics education became more effective than programming education as students were older. Analysis on objectives showed that programming education uniformly affected all areas, whereas robotics education had more impact on affective domain than cognitive domain. Robot construction had the largest effect size, followed by robot construction and programming, robot programming, and robot utilization. Programming education has larger positive impacts on students overall compared to robotics education. Robotics education is more effective to upperclassmen than programming education, and improves affective domain of students. Also, robotics education shows higher efficacy when combined with various subjects.

한국기업(韓國企業)의 영업위험(營業危險)과 재무위험분석(財務危險分析) 및 기업(企業)의 이익(利益)에 미치는 영향(影響)

  • Gu, Ja-Gyun
    • The Korean Journal of Financial Management
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    • v.11 no.1
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    • pp.31-72
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    • 1994
  • 본 연구는 한국의 30대 대기업집단의 위험수준을 나타내는 영업레버리지도 및 재무레버리지도를 산출하여 영업위험 및 재무위험을 조사, 분석하였다. 실증분석을 통하여 다음과 같은 결론을 얻을 수 있었다. 첫째 우리 기업의 재무위험은 일본기업에 비해 높은 것으로 나타났으나, 영업위험은 낮은 것으로 나타났다. 둘째 기업의 자금조달이 시설투자에 유의적인 영향력이 있으며, 이러한 시설투자로 인해 당해년도 및 4년 후 기업의 수익에 정의 효과가 나타났으며, 영업위험보다는 재무위험이 기업의 수익에 대해 더욱 강한 정의 효과를 나타내고 있다. 특히 당해 년도의 순이익과 결합레버리지와는 유의적인 정의관계를 발견할 수 있다. 세째 기업의 금융비용부담이 기업의 레버리지 효과 및 수익에 미치는 영향에 관한 회귀분석 결과 기업의 지급이자에 대한 금융부담이 기업의 순이익에 부의 효과를 나타내고 있다.

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Order of Market Entry: A Conceptual Synthesis and Future Research (시장 진입순서 연구에 관한 통합적 접근: 향후 연구 방향 제안을 중심으로)

  • 채서일;여준상;한계숙
    • Asia Marketing Journal
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    • v.5 no.4
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    • pp.1-30
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    • 2003
  • 본 연구는 지금까지 학계에서 꾸준히 연구되고 있는 시장진입 순서의 효과에 관한 광범위한 문헌고찰을 통해 이제까지의 연구들을 유기적·인과적으로 연결시킬 수 있는 통합적인 틀을 제시하고, 기존 연구의 한계점을 바탕으로 진입순서 연구에 관한 새로운 접근을 시도하고자 하였다. 이를 위해 기존 연구를 크게 선발이점 발생에 관한 연구, 후발이점 발생에 관한 연구, 진입순서 효과에 영향을 미치는 조절변수에 관한 연구, 진입순서 의사결정에 영향을 미치는 선행변수에 관한 연구로 구분하고 각 부분별 문제점과 향후 연구방향을 도출하였다. 먼저, 기존 연구에서 선·후발 진입에 대한 정의와 기업이 속해있는 시장에 대한 정의가 불분명하게 이루어짐에 따라 그 효과가 매우 다르게 나타나고 있음을 지적하고, 동시에 효과가 나타나게 되는 메커니즘도 사후적인 해석 관점에서 이루어지고 있음을 지적하였다. 이 외에도 진입순서 효과에 영향을 미치는 조절변수에 관한 연구가 생산자 관점에서 주로 다루어져 실제로 제품을 소비하는 수요자의 특성을 감안한 연구가 필요함을 제시하였으며, 진입순서 의사결정에 영향을 미치는 선행변수로 자원기반 관점 요인과 시장·경쟁 요인뿐만 아니라 조직의 특성에 대한 연구가 고려되어야 함을 지적하였다. 마지막으로 진입순서 외에도 후발기업의 진입시차에 관한 추가적인 연구의 필요성을 언급하였다.

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The Impact of the Library Tour Program on the Pre-librarians' Affective Domain (도서관 견학 프로그램이 예비사서의 정의적 영역에 미치는 영향)

  • Jung, Jong-Kee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.4
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    • pp.181-197
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    • 2012
  • The purpose of this study is to analyze the impact of the library tour program on pre-librarians' perception as librarians, and to present the educational meaning of library tour program for pre-librarians. For doing this, the 29 pre-librarians participated in library tour are surveyed before and after library tour program. The results revealed that the library tour program for pre-librarians is proved to have the educational effects that establish the per-librarians' attitudes toward positive librarian job performance. It's meaningful that this study presents the educational effects of library tour program to pre-librarians.

Effects of Interactions and Affective Factors in On-line English Grammar Courses of High Education (온라인 대학영문법 강의에서 상호작용과 정의적 요인이 교육효과에 미치는 영향)

  • Park, Deok-Jae
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.510-519
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    • 2012
  • The purpose of this study is to investigate how interactions and affective factors are influencing on-line English Grammar courses of higher education. This study addressed the following questions: (1) How are the interactions going in on-line English Grammar courses? (2) Are affective factors influencing effective learning in on-line English Grammar courses? The questionnaire was conducted on 170 college students who have taken on-line English course of K University. The data analysis of 300 college students' responses on their courses showed that e-learning has both positive and negative effects compared to face to face classroom instructions. Analysis showed that the percentage of students who have got negative opinions on e-learning was 17%, while that of students who have got positive opinions was 49.3%. The percentage of those in the middle was 33.3%. However, results demonstrated that immediate feedback and affective factors could be facilitated through Q&A bulletin and feedback program for completing on-line learning. Negative effects of on-line learning can be solved by a planned and well-supported on-line approach that includes a theory-based instructional model rather than the new method replaced by 'blended learning' that combines face-to-face classroom instruction with on-line learning.

The Mediating Effect of Learning Flow on Affective Outcomes in Software Education Using Games (게임을 활용한 SW교육의 정의적 성과에 대한 학습몰입의 매개 효과)

  • Kang, Myunghee;Park, Juyeon;Yoon, Seonghye;Kang, Minjeng;Jang, JeeEun
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.475-486
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    • 2016
  • As software transforms the structure of industry, it becomes a key measure in determining market competitiveness. Therefore, various educational efforts have been attempted in Korea to cultivate software professionals to secure software competitiveness. While previous studies had focused mainly on the cognitive effectiveness of software education, the authors tried to focus on affective perspectives. The authors, therefore, aimed to analyze the predictive power of the recognition of software importance and learning flow on affective outcomes, such as efficacy of computational thinking skills, and attitude toward, and satisfaction with, software education. The data were collected from 103 sixth grade students who participated in a software education. Results show that software importance and learning flow had significant predictive power on affective outcomes; Learning flow mediated the relationship between software importance and affective outcomes. This study provides practical implications for improving affective outcomes in the design and implementation of software education.