• Title/Summary/Keyword: 정보 메시지

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Dynamically Adjusted Probabilistic Broadcasting Mechanism based on Distance Ratio and Node Density for MANETs (MANET에서 이격 비율과 노드 밀집도에 기반한 동적 확률을 적용한 브로드캐스팅 기법)

  • Kim, Jae Soo
    • Journal of Korea Multimedia Society
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    • v.16 no.9
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    • pp.1077-1088
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    • 2013
  • As broadcasting is the process that a node sends a packet to all nodes in the network. it is basic process used for discovering of a routes to a node and disseminating of control information message in Mobile Ad hoc NETwork (MANET). In this paper, we propose dynamically adjusted probabilistic mechanism based on distance ratio and node density for broadcasting in MANETs. The distance ratio can be calculated as the ratio of the radio strength length to the distance from sender of a node, and node density can be get from 1-hop nodes of neighbours. A mobile node receiving broadcast packets determines the probability of rebroadcasting considering distance ratio and node density of itself. Rebroadcast probability will be set as low value to a node which is located in nearby area of sender and has high 1-hop node density, So it reduces packets transmission caused by the early die-out of rebroadcast packets. Compared with the simple flooding and fixed probabilistic flooding by simulation, our approach shows better performances results. Proposed algorithm can reduce the rebroadcast packet delivery more than 30% without scanting reachability, where as it shows up to 96% reachability compared with flooding.

A Design and Implementation of a Remote Status Monitor and Control System for an ADS-B System (ADS-B 시스템 상태 감시 및 원격 제어 시스템의 설계와 구현)

  • Jang, Eunmee;Song, Inseong;Yoon, Wanoh;Choi, Sangbang
    • Journal of Advanced Navigation Technology
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    • v.18 no.4
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    • pp.325-333
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    • 2014
  • An ADS-B system, which is a critical technology in surveillance area of the CNS/ATM, can replace or compensate a conventional radar based surveillance system through the communications among aircrafts. An ADS-B ground system which is to use the ADS-B on the ground air traffic management system consists of various subsystem devices such as ground stations that communicate with the aircrafts, and ADS-B/TIS-B/FIS-B servers. The ADS-B ground system has a form of distributed system and is interconnected through the network. Therefore, a system which can monitor and control the status of the multiple subsystem devices of the ADS-B ground system is essential. In this paper, we designed and implemented a remote status monitor and control system for the ADS-B system that can monitor and control the subsystem devices of the ADS-B system in remote place via SNMP protocol.

A Study of the Use of SNS for the Activation of School Library Marketing (SNS를 활용한 학교도서관 마케팅 활성화 방안 연구)

  • Lim, Jeong-Hoon
    • Journal of Korean Library and Information Science Society
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    • v.51 no.1
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    • pp.21-41
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    • 2020
  • This paper aims to propose ways to promote SNS marketing at school library sites with case study analyses in school libraries. To this end, in-depth interview was conducted with 10 Teacher Librarians who had used SNS in library operation and an in analysis was made of the operation status, motives and objectives, strategies and performances of the school library's SNS marketing. According to the study, most Teacher Librarians were found to be using SNS such as Facebook, Instagram, Kakao Plus Friends and so on in an attempt to improve accessibility and utilization of the library resources first. Not only that, they used SNS for the purpose of communicating with users while increasing the number of visitors and identifying the needs of users. The messages provided through SNS are information on school libraries and their reading programs, and the target market mainly involved their students. Based on the above research results, measures to promote SNS in school libraries were discussed, including the need for marketing consultative bodies, expansion of SNS targets, and enhancement of expertise in SNS.

A Load Distribution System on P2P Online Game Based on RS Reconfiguration by Interesting Regions (P2P 온라인 게임에서의 관심영역별 영역관리자 재구성 기반 부하분산 시스템)

  • Jung, Mi-Sook;Kim, Seong-Hoo;Park, Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.345-353
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    • 2009
  • It is for sure that a stable game managing system is absolutely needed to accept simultaneous interfacing of many users for P2P on-line game system. The proposed P2P on-line game system in this paper is able to get smart and stable game managing taking care of extensive players through reorganizing numerous RS(Region Server) and mutual communications among RS's which can be avoid congestion on one region. Moreover, it is possible to synchronize for game nodes in time stamp utilizing Global Zone Buffer of Monitoring Server which leads to breakup loads. The system manages middleware layers in the so-called sub area, and it is able to execute no matter how big the game sizes are. That means, in some ways, we got everything we try to ensure such as the problems of high cost server and stabilization of message transmission. This paper welcomes to prove efficiency of the suggested system through the simulation.

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Design and Evaluation of a GNSS Receiver Network For Lane-By-Lane Traffic Monitoring (차선별 교통 모니터링을 위한 위성항법 수신기망 설계 및 성능 평가)

  • Kim, Hee-Sung;Lee, Hyung-Keun
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.151-160
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    • 2010
  • For the realization of future intelligent transportation systems, fine-grained lane-by-lane traffic monitoring and control functionalities are among the most important technology barriers to overcome. To satisfy the accuracy requirement for traffic monitoring, a GNSS receiver network is designed. The designed receiver network consists of three different types of entities; reference server, broadcaster, and client. For deployment flexibility, all the entities utilize the international message standard RTCM SC-104 version 3.0. For fine-grained traffic monitoring, the client is designed to utilize position-domain carrier-smoothed-code filters to provide accurate vehicle coordinates in spite of frequent addages and outages of visible satellites. An experiment result is presented to evaluate the positioning accuracy of the proposed method.

Comparative Analysis of Performance for DGPS and SBAS in Korea Region (국내 지역에서의 DGPS와 SBAS 성능 비교 분석)

  • Lim, Cheol-soon;Park, Byung-woon
    • Journal of Advanced Navigation Technology
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    • v.21 no.3
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    • pp.279-286
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    • 2017
  • The international maritime organization(IMO) has defined performance requirements for future maritime navigation through IMO resolution A.915(22) in 2001. Many DGPS systems currently providing DGPS services do not meet the performance requirements specified in IMO resolution A.915(22). The use of SBAS is considered as one of the DGPS replacement and supplementary system for coping with the increase in demand performance and providing safe positioning service. In particular, since a large amount of budget is required to rearrange the existing DGPS reference stations, a method which transmits differential corrections generated by using SBAS message has been proposed. In this paper, we compare and analyze the performance of NDGPS which is operated by the National Maritime PNT Office of the ministry of oceans and fisheries(MOF) in Korea and MSAS in Japan. Also, we verify that SBAS, as alternative and complementary system, meets the performance requirement specified in IMO resolution A.915(22).

Cooperative Analog and Digital (CANDI) Time Synchronization for Large Multihop Network (다중 홉 네트워크를 위한 디지털 및 아날로그 협동 전송 시간 동기화 프로토콜)

  • Cho, Sung-Hwan;Ingram, Mary Ann
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1084-1093
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    • 2012
  • For large multihop networks, large time synchronization (TS) errors can accumulate with conventional methods, such as TPSN, RBS, and FTSP, since they need a large number of hops to cover the network. In this paper, a method combining Concurrent Cooperative Transmission (CCT) and Semi- Cooperative Spectrum Fusion (SCSF) is proposed to reduce the number of hops to cover the large network. In CCT, cooperating nodes transmit the same digitally encoded message in orthogonal channels simultaneously, so receivers can benefit from array and diversity gains. SCSF is an analog cooperative transmission method where different cooperators transmit correlated information simultaneously. The two methods are combined to create a new distributed method of network TS, called the Cooperative Analog and Digital (CANDI) TS protocol, which promises significantly lower network TS errors in multi-hop networks. CANDI and TPSN are compared in simulation for a line network.

Performance Analysis of RS, Turbo and LDPC Code in the Binary Symmetric Erasure Channel (이진 대칭 소실 채널에서 RS, 터보 및 저밀도 패리티 검사 부호의 성능 분석)

  • Lim, Hyung-Taek;Park, Myung-Jong;Kang, Seog-Geun;Joo, Eon-Kyeong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2C
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    • pp.219-228
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    • 2010
  • In this paper, performance of RS (Reed-Solomon), turbo and LDPC (low density parity check) code in the binary symmetric erasure channel is investigated. When the average erasure length is reduced, the frequency of short erasures is increased. The RS code shows serious performance degradation in such an environment since decoding is carried out symbol-by-symbol. As the erasure length is increased, however, the RS code shows much improved en-or performance. On the other hand, the message and corresponding parity symbols of the turbo code can be erased at the same time for the long erasures. Accordingly, iterative decoding of the turbo code can not improve error performance any more for such a long erasure. The LDPC code shows little difference in error performance with respect to the variation of the average erasure length due to the virtual interleaving effect. As a result, the LDPC code has much better erasure decoding performance than the RS and turbo code.

Agent-based System for Complex Decision Making and Negotiation: Application to Virtual Manufacturing (복잡한 의사결정과 협상 환경을 위한 에이전트 기반 시스템: 가상생산 응용)

  • Lee, Kyoung-Jun;Chang, Yong-Sik;Choi, Hyung-Rim;Kim, Hyun-Soo;Park, Young-Jae;Park, Byung-Joo
    • Information Systems Review
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    • v.4 no.2
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    • pp.223-236
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    • 2002
  • In an agent-based system, each agent has its own decision making capability and competes, cooperates, and communicates each other with an agent interface. Virtual manufacturing has characteristics as a typical application area of agent-based system: complex and time-bound decision making and negotiation. The time-boundness influences the choice of decision making models and design of protocols for internal and external negotiation. In this paper, we provide a case study which suggests a time-bound framework for external and internal negotiation between the agents for virtual manufacturing environment. We illustrate decision making model selection strategy and the system architecture of the agent-based system for the complex and time-bound environment.

Wireless Mesh Network based on Routing Algorithm for guaranteing QoS between End-to-End in VANET (차량 통신 네트워크에서 End-to-End간의 QoS 보장을 위한 무선 메쉬 네트워크 기반의 라우팅 알고리즘)

  • Ryu, Min-Woo;Yoon, Jae-Seok;Lee, Sang-Shin;Won, Kwang-Ho;Cho, Kuk-Hyun
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.428-432
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    • 2011
  • 차량 통신 네트워크(VANET, Vehicle Ad hoc NETwork)는 ITS(Intelligent Transport System)의 발전과 함께 운전자의 안전 및 교통 정보, 긴급 메시지 등과 같은 서비스를 실시간으로 가능하게 할 수 있는 차세대 네트워크 기술이다. 이러한 차량 통신 네트워크는 현재 IEEE P1609에서 정의하고 있으며, WAVE(Wireless Access Vehicular Environment)로 알려져 있다. WAVE는 차량에 설치된 OBU(Onboard Unit)와 주변시설에 설치된 RSU(Road Side Unit)을 통하여 통신하며, 차량 간 통신을 지원하는 V2V(Vehicle to Vehicle)와 차량과 주변시설과의 통신을 지원하는 V2I(Vehicle to Infrastructure)로 나뉘어져 있다. 하지만 WAVE에서 정의하고 있는 네트워크 서비스(IEEE P1609.4)는 OBU와 RSU 간의 네트워크 서비스에 초점을 맞추고 있기 때문에 전체 네트워크의 QoS를 보장하기에는 미흡한 상태이다. 따라서 본 논문에서는 차량 통신 네트워크에서 End-to-End 간의 QoS 보장을 위한 무선 메쉬 네트워크 기반의 라우팅 알고리즘을 제안한다. 제안하는 알고리즘은 무선 메쉬 네트워크 노드의 호스트 라우터 기능을 통하여 차량 노드와 이기종 간의 네트워크 서비스를 가능하게 하며, 무선 메쉬 네트워크의 다중 채널을 이용하여 데이터의 중요도에 따른 차등 서비스를 지원한다. ns-2를 이용한 시뮬레이션 결과 제안하는 알고리즘이 QoS를 보장함으로써 차량 통신 네트워크의 성능을 향상시킬 수 있음을 입증하였다.

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