• Title/Summary/Keyword: 정보플랫폼

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GPS/INS Integration and Preliminary Test of GPS/MEMS IMU for Real-time Aerial Monitoring System (실시간 공중 자료획득 시스템을 위한 GPS/MEMS IMU 센서 검증 및 GPS/INS 통합 알고리즘)

  • Lee, Won-Jin;Kwon, Jay-Hyoun;Lee, Jong-Ki;Han, Joong-Hee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.2
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    • pp.225-234
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    • 2009
  • Real-time Aerial Monitoring System (RAMS) is to perform the rapid mapping in an emergency situation so that the geoinformation such as orthophoto and/or Digital Elevation Model is constructed in near real time. In this system, the GPS/INS plays an very important role in providing the position as well as the attitude information. Therefore, in this study, the performance of an IMU sensor which is supposed to be installed on board the RAMS is evaluated. And the integration algorithm of GPS/INS are tested with simulated dataset to find out which is more appropriate in real time mapping. According to the static and kinematic results, the sensor shows the position error of 3$\sim$4m and 2$\sim$3m, respectively. Also, it was verified that the sensor performs better on the attitude when the magnetic field sensor are used in the Aerospace mode. In the comparison of EKF and UKF, the overall performances shows not much differences in straight as well as in curved trajectory. However, the calculation time in EKF was appeared about 25 times faster than that of UKF, thus EKF seems to be the better selection in RAMS.

Spatial Computation on Spark Using GPGPU (GPGPU를 활용한 스파크 기반 공간 연산)

  • Son, Chanseung;Kim, Daehee;Park, Neungsoo
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.8
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    • pp.181-188
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    • 2016
  • Recently, as the amount of spatial information increases, an interest in the study of spatial information processing has been increased. Spatial database systems extended from the traditional relational database systems are difficult to handle large data sets because of the scalability. SpatialHadoop extended from Hadoop system has a low performance, because spatial computations in SpationHadoop require a lot of write operations of intermediate results to the disk, resulting in the performance degradation. In this paper, Spatial Computation Spark(SC-Spark) is proposed, which is an in-memory based distributed processing framework. SC-Spark is extended from Spark in order to efficiently perform the spatial operation for large-scale data. In addition, SC-Spark based on the GPGPU is developed to improve the performance of the SC-Spark. SC-Spark uses the advantage of the Spark holding intermediate results in the memory. And GPGPU-based SC-Spark can perform spatial operations in parallel using a plurality of processing elements of an GPU. To verify the proposed work, experiments on a single AMD system were performed using SC-Spark and GPGPU-based SC-Spark for Point-in-Polygon and spatial join operation. The experimental results showed that the performance of SC-Spark and GPGPU-based SC-Spark were up-to 8 times faster than SpatialHadoop.

Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.

Performance Evaluation of Embedded Garbage Collectors in CVM Environment (CVM 환경에서 임베디드 가비지 컬렉터의 성능 평가)

  • Cha, Chang-Il;Kim, Sang-Wook;Chang, Ji-Woong
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.173-184
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    • 2007
  • Garbage collection in the Java virtual machine is a core function that relieves application programmers of difficulties related to memory management. In this paper, we evaluate and analyze the performance of GenGC and GenRGC, garbage collectors for embedded Java virtual machines. For performance evaluation, we employ CVM, a real embedded Java virtual machine developed by Sun Microsystems, Inc., as a platform and also use a widely-used SpecJVM98 as a set of benchmark programs. To compare the performance of GenGC and GenRGC, we first evaluate the time of garbage collection and the delay time caused by garbage collection. Second, for more detailed performance analysis of GenRGC, we evaluate the time of garbage collection and the delay time caused by garbage collection while changing the sizes of a block and a frame. Third, we analyze the size of storage space required for performing GenRGC, and show GenRGC to be suitable for embedded environment with a limited mont of memory. Since CVM is the most representative one of embedded Java virtual machines, this performance study is quite meaningful in that we can predict the performance of garbage collectors in real application environments more accurately.

Implementation of User-friendly Intelligent Space for Ubiquitous Computing (유비쿼터스 컴퓨팅을 위한 사용자 친화적 지능형 공간 구현)

  • Choi, Jong-Moo;Baek, Chang-Woo;Koo, Ja-Kyoung;Choi, Yong-Suk;Cho, Seong-Je
    • The KIPS Transactions:PartD
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    • v.11D no.2
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    • pp.443-452
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    • 2004
  • The paper presents an intelligent space management system for ubiquitous computing. The system is basically a home/office automation system that could control light, electronic key, and home appliances such as TV and audio. On top of these basic capabilities, there are four elegant features in the system. First, we can access the system using either a cellular Phone or using a browser on the PC connected to the Internet, so that we control the system at any time and any place. Second, to provide more human-oriented interface, we integrate voice recognition functionalities into the system. Third, the system supports not only reactive services but also proactive services, based on the regularities of user behavior. Finally, by exploiting embedded technologies, the system could be run on the hardware that has less-processing power and storage. We have implemented the system on the embedded board consisting of StrongARM CPU with 205MHz, 32MB SDRAM, 16MB NOR-type flash memory, and Relay box. Under these hardware platforms, software components such as embedded Linux, HTK voice recognition tools, GoAhead Web Server, and GPIO driver are cooperated to support user-friendly intelligent space.

A Study on Users' Perception towards the Utility of Publication Formats between Printed Books and Electronic Books of Korean Classics Collations and Translations (고전적(古典籍) 정리·번역서의 종이책과 전자책 이용에 대한 이용자 인식 연구)

  • Ko, Young Man;Shim, Wonsik;Song, Min-Sun;Yoon, Hyun Joung
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.1
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    • pp.259-283
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    • 2018
  • This research aims at understanding the differences between expert and general users' perceptions regarding publication preferences for Korean classics collations and translations in order to formulate future directions for these materials. For this purpose, an overview of changes in publishing in general as well as current status of collation/translation of Korean classics in particular are being identified. An online questionnaire was carried out in order to collect data regarding perceptions and preferences of expert users and general users of Korean classics. The results are based on the analyses of more than 1,000 responses. The analyses show that electronic books will not completely replace printed books and publishing both electronic and printed books in tandem for the time being is most preferable in order to satisfy varying user needs. Statistical analysis shows differences in terms of use value, value from possession, and readability of electronic and printed books in the two groups of users. However, as for the value of preservation by relevant institutions, there was a statistical difference between two groups towards printed books unlike their electronic equivalents. The research shows strong preference towards printed forms of classics collations and translations for the purpose of scholarly research and translation. Actual usage statistics reveal much heavy use of online database of classics translations compared to the use of available electronic books. For future publishing decisions for classics collations and translations will need to take into consideration of their special characteristics and symbolic nature. Proper representation of these materials into electronic format would require a standardized platform that enable various uses in different environments.

Power Consumption Analysis of Routing Protocols using Sensor Network Simulator (센서 네트워크 시뮬레이터를 이용한 라우팅 프로토콜의 전력소모량 분석)

  • Kim, Bang-Hyun;Jung, Yong-Doc;Kim, Tea-Kyu;Kim, Jong-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.414-418
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    • 2006
  • 유비쿼터스 컴퓨팅의 인프라가 되는 센서 네트워크는 매우 작은 하드웨어로 이루어지는 많은 수의 센서 노드들로 구성된다. 이 네트워크의 토폴로지와 라우팅 방식은 그 목적에 따라 결정되어야 하며, 하드웨어 및 소프트웨어도 필요한 경우에는 변경되어야 한다. 따라서 그러한 네트워크를 최적으로 설계하기 위해서는 시스템 동작을 확인하고 성능을 예측할 수 있는 센서 네트워크 시뮬레이터가 필요하다. 현존하는 몇몇 센서 네트워크 시뮬레이터들은 특정 하드웨어나 운영체제에 맞추어 개발되었기 때문에, 그러한 특정 시스템들을 위해서만 사용될 수 있다. 그리고 시스템 설계 상의 주요 이슈가 되는 전력 소모량 및 프로그램 실행 시간을 추정하기 위한 어떤 수단도 지원하지 못하고 있다. 이 연구에서는 기존의 센서 네트워크 시뮬레이터들이 갖고 있는 문제점을 해결한 시뮬레이터를 개발하고, 센서 네트워크의 계층적 라우팅 프로토콜인 LEACH, TEEN, APTEEN의 전력소모량을 시뮬레이션을 이용하여 분석하였다. 시뮬레이션의 작업부하인 명령어 트레이스로는 ATmega128L 마이크로컨트롤러용 크로스컴파일러에 의해 생성된 실행 이미지를 사용하였다. 따라서 각각의 라우팅 프로토콜을 실제 센서 보드에서 동작하는 응용 프로그램으로 구현하고, 컴파일된 실행 이미지를 작업부하로 사용하여 시뮬레이션 하였다. 라우팅 프로그램들은 ETRI의 센서 네트워크 운영체제인 Nano-Q+ 1.6.1을 기반으로 구현되었으며, 하드웨어 플랫폼은 옥타컴의 센서 보드인 Nano-24이다. 시뮬레이션 결과에 따르면, 센서 네트워크는 그 사용 목적에 따라 라우팅 프로토콜을 적절히 선택해야 한다는 것을 알 수 있다. 즉, LEACH는 주기적으로 네트워크의 상황을 체크해야 하는 경우에 적합하고, TEEN은 환경의 변화를 수시로 감지해야 하는 경우에 적합하다. 그리고 APTEEN은 전력소모량과 기능 측면을 모두 고려할 때 가장 효과적인 라우팅 프로토콜이라고 할 수 있다.iRNA 상의 의존관계를 분석할 수 있었다.수안보 등 지역에서 나타난다 이러한 이상대 주변에는 대개 온천이 발달되어 있었거나 새로 개발되어 있는 곳이다. 온천에 이용하고 있는 시추공의 자료는 배제하였으나 온천이응으로 직접적으로 영향을 받지 않은 시추공의 자료는 사용하였다 이러한 온천 주변 지역이라 하더라도 실제는 온천의 pumping 으로 인한 대류현상으로 주변 일대의 온도를 올려놓았기 때문에 비교적 높은 지열류량 값을 보인다. 한편 한반도 남동부 일대는 이번 추가된 자료에 의해 새로운 지열류량 분포 변화가 나타났다 강원 북부 오색온천지역 부근에서 높은 지열류량 분포를 보이며 또한 우리나라 대단층 중의 하나인 양산단층과 같은 방향으로 발달한 밀양단층, 모량단층, 동래단층 등 주변부로 NNE-SSW 방향의 지열류량 이상대가 발달한다. 이것으로 볼 때 지열류량은 지질구조와 무관하지 않음을 파악할 수 있다. 특히 이러한 단층대 주변은 지열수의 순환이 깊은 심도까지 가능하므로 이러한 대류현상으로 지표부근까지 높은 지온 전달이 되어 나타나는 것으로 판단된다.의 안정된 방사성표지효율을 보였다. $^{99m}Tc$-transferrin을 이용한 감염영상을 성공적으로 얻을 수 있었으며, $^{67}Ga$-citrate 영상과 비교하여 더 빠른 시간 안에 우수한 영상을 얻을 수 있었다. 그러므로 $^{99m}Tc$-transierrin이 감염 병소의 영상진단에 사용될 수 있을 것으로 기대된다.리를 정량화 하였다. 특히 선조체에서의 도파민 유리에 의한 수용체 결합능의 감소는 흡연에 의한 혈중 니코틴의 축적 농도와 양의 상관관계를 보였다(rho=0.9, p=0.04). 결론: $[^{11}C]raclopride$ PET을 이용하여 비흡연 정상인에서 흡연에 의한 도파민 유리를 영상화 및 정량화 하였고, 흡연에 의한 선조체내 도파민 유리는 흡연시 흡수된

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A Use-case based Component Mining Approach for the Modernization of Legacy Systems (레거시 시스템을 현대화하기 위한 유스케이스 기반의 컴포넌트 추출 방법)

  • Kim, Hyeon-Soo;Chae, Heung-Seok;Kim, Chul-Hong
    • Journal of KIISE:Software and Applications
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    • v.32 no.7
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    • pp.601-611
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    • 2005
  • Due to not only proven stability and reliability but a significant investment and years of accumulated -experience and knowledge, legacy systems have supported the core business applications of a number of organizations over many years. While the emergence of Web-based e-business environments requires externalizing core business processes to the Web. This is a competitive advantage in the new economy. Consequently, organizations now need to mine the business value buried in the legacy systems for reuse in new e-business applications. In this paper we suggest a systematic approach to mining components that perform specific business services and that consist of the legacy system's assets to be leveraged on the modem platform. The proposed activities are divided into several tasks. First, use cases that realize the business processes are captured. Secondly, a design model is constructed for each identified use case in order to integrate the use cases with the similar functionalities. Thirdly, we identify component candidates from the design model and then adjust the component candidates by considering common elements among the candidate components. And also business components are divided into three more fine-grained components to deploy them onto J2EE/EJB environments. finally, we define the interfaces of components which provide functionalities of the components as operations.

Practical Quality Model for Measuring Service Performance in SOA (SOA 서비스 성능 측정을 위한 실용적 품질모델)

  • Oh, Sang-Hun;Choi, Si-Won;Kim, Soo-Dong
    • The KIPS Transactions:PartD
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    • v.15D no.2
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    • pp.235-246
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    • 2008
  • Service-Oriented Architecture (SOA) is emerging as an effective approach for developing applications by dynamically discovering and composing reusable services. Generally, the benefits of SOA are known as low-development cost, high agility, high scalability, business level reuse, etc. However, a representative problem for widely applying SOA is the performance problem. This is caused by the nature of SOA such as service deployment and execution in distributed environment, heterogeneity of service platforms, use of a standard message format, etc. Therefore, performance problem has to be overcome to effectively apply SOA, and service performance has to be measured precisely to analyze where and why the problem has occurred. Prerequisite for this is a definition of a quality model to effectively measure service performance. However, current works on service performance lacks in defining a practical and precise quality model for measuring performance which adequately addresses the execution environment and features of SOA. Hence, in this paper, we define a quality model which includes a set of practical metrics for measuring service performance and an effective technique to measure the value of the proposed metrics. In addition, we apply the metrics for Hotel Reservation Service System (HRSS) to show the practicability and usefulness of the proposed metrics.

Development of Metrics to Measure Reusability of Services of IoT Software

  • Cho, Eun-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.151-158
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    • 2021
  • Internet of Things (IoT) technology, which provides services by connecting various objects in the real world and objects in the virtual world based on the Internet, is emerging as a technology that enables a hyper-connected society in the era of the 4th industrial revolution. Since IoT technology is a convergence technology that encompasses devices, networks, platforms, and services, various studies are being conducted. Among these studies, studies on measures that can measure service quality provided by IoT software are still insufficient. IoT software has hardware parts of the Internet of Things, technologies based on them, features of embedded software, and network features. These features are used as elements defining IoT software quality measurement metrics. However, these features are considered in the metrics related to IoT software quality measurement so far. Therefore, this paper presents a metric for reusability measurement among various quality factors of IoT software in consideration of these factors. In particular, since IoT software is used through IoT devices, services in IoT software must be designed to be changed, replaced, or expanded, and metrics that can measure this are very necessary. In this paper, we propose three metrics: changeability, replaceability, and scalability that can measure and evaluate the reusability of IoT software services were presented, and the metrics presented through case studies were verified. It is expected that the service quality verification of IoT software will be carried out through the metrics presented in this paper, thereby contributing to the improvement of users' service satisfaction.