• Title/Summary/Keyword: 정보콘텐츠디자인

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VR Tourism Content Using the HMD Device (HMD를 이용한 VR 관광 콘텐츠)

  • Han, Jong-Sung;Lee, Geun-Ho
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.40-47
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    • 2015
  • VR(virtual reality) which already is used commonly in diverse areas including entertainment, design, and simulation training is most important area in ICT. VR already has various uses within the tourism sector. As VR technology continues to evolve, there is little reason to doubt that it will become more prevalent throughout society and the tourism sector in particular. In this paper, we plan to improve the VR content to the market possibility and competitiveness of VR content in the culture industry. Out of focus, lens dust, motion blur, blur effect were minimized to improve the simulation sickness which caused by the cognitive dissonance in the HMD. And also, the content was considered UI design for user's immersion.

Design of an Electron Card Management System Based on Smart Phone Utilizing Web (웹을 활용한 스마트폰 기반의 전자명함 관리 시스템 설계)

  • Kang, Ji-Hoon;Moon, Sang-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.729-731
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    • 2011
  • 최근 스마트폰의 대중화로 인해 소비자들의 관심이 높아짐에 따라 통신사에서는 더욱 향상된 다양한 종류의 스마트폰을 선보이고 있는 추세이다. 또한 사용자의 성향에 따라 스마트폰에서 활용할 수 있는 콘텐츠나 어플리케이션의 종류도 꾸준히 증가하고 있다. 현재 스마트폰 기반에서의 전자명함과 관련된 콘텐츠는 일정한 명함의 디자인 포맷이 정해져 있고 사용자가 직접 명함을 디자인하거나 세부 항목을 설정할 수 있는 기능은 지원하지 않는 것이 대부분이다. 또한 웹과 연동하여 스마트폰과 PC에서 동시에 명함을 관리할 수 있는 부분에 대한 개발은 미비한 실정이다. 본 논문에서는 웹을 활용하여 사용자가 직접 명함을 디자인 할 수 있는 스마트폰 기반의 전자명함 관리 시스템을 설계한다.

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A Study on the Practical Talent Training Method Based on Team Project Using CK-AR/VR PBL (CK-AR/VR PBL을 활용한 팀 프로젝트 기반의 실무형 인재 양성 교수법 연구)

  • Jung-Sun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.449-452
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    • 2023
  • 본 연구는 신산업분야 특화 선도전문대학 지원사업 연구를 통해 개발된 CK-AR/VR PBL 교수법을 팀 프로젝트 기반의 캡스톤디자인 정규 교과목 수업에 적용해봄으로써, 해당 교수법의 장점 및 문제점을 파악하고 활용방안을 모색하기 위해 진행되었다. CK-AR/VR PBL 교수법은 기존 PBL(문제중심수업) 교수법의 특징과 장점을 유지하고 AR/VR 게임콘텐츠 특성에 맞는 특징을 중심으로 구축된 교수법으로 15주 정규교과목 수업인 '취업과창업을위한차세대게임창작프로젝트(캡스톤디자인)' 수업과 '취업과창업을위한차세대게임 포스트프로덕션(캡스톤디자인)' 수업을 수강한 200여 명의 학생에게 적용하였고 장단점을 파악하게 되었다. 이를 바탕으로 게임 개발 팀 프로젝트 교육과정을 운영 중인 교육 관계자들이나 앞으로 유사한 교육과정을 운영하기 위해 준비 중인 교육 관계자들에게 조금이나마 도움을 주고자 한다.

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An Exploratory Study on the Importance and Performance Analysis of Health Message Design Principles (건강증진 메시지 디자인 원리의 중요도와 실행도에 관한 탐색적 연구)

  • Choi, Hyoseon;Cho, Young Hoan;You, Myoung Soon
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.307-318
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    • 2014
  • This study investigated how people perceived the importance of health message design principles including gist presentation, usefulness of content, format, and intuitive design and how well a webzine article published by Korean Ministry of Food and Drug Safety was designed in terms of the four design principles. This study also explored what individual characteristics influenced the perceptions of health message design principles. A total of 294 adults participated in the survey, and their responses were analyzed with the Importance-Performance Analysis method. Participants perceived that usefulness of content was most important in the text design; gist presentation was most important in the visual design; and format was well designed in both text and visual messages. This study showed that it is crucial to improve the quality of visual health messages particularly in terms of gist presentation and intuitive design. We also found that individuals' interest in health played a significant role in the perceptions of health messages. These results were discussed in regards to principles and strategies for the effective design of health messages.

Operation of the Effective VMD utilizing the Information Design (정보디자인을 이용한 효과적인 VMD운영)

  • Yang, Keun-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.177-186
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    • 2011
  • VMD should be shifted from the store for the exhibition to the top selling store, the store that has something people want to buy, the store where people want to visit and the store that is convenient for shopping. To become the top selling store by using VMD to the information design, the primary research has been conducted on the females in Gwangju Metropolitan City by the questionnaire on the propensity to consume and purchase type. The secondary research has been conducted on the females in university who are fashion conscious. The tertiary research, by the questionnaire, has been conducted on the apparel store at the department store in Gwangju Metropolitan City. As a result of the research, it can be said that the best effect of VMD has been shown in the department store, and as the overall problem, it has become obvious that the standardized design was followed without taking advantage of the characteristics of each store.

A Study on Public Sign System to Promote a City Brand Image -Focused on Nampo-Dong Region- (도시브랜드 이미지 구축을 위한 공공사인 디자인 연구 -남포동 일대를 중심으로-)

  • Oh, soo-min;Kim, bok-kyong
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.95-96
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    • 2015
  • 공공디자인 중 하나인 공공사인은 방문객들에게 정확한 정보를 인지시킴은 물론 볼 거리를 제공해야 하며, 더 나아가 관광객을 유치하는 수준에까지 도달해야 할 것이다. 이에 이 논문은 공공사인에 필요한 이론적 개념에 대해 정리하고, 해외연구를 통해 부산시 중구 남포동 일대의 사인현황의 실태에 대해 분석하여 문제점을 도출하고 개선방안을 모색하고자 한다.

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The studies on building the college information system in use of the @ domain and homepage builder (@ 도메인과 홈페이지 빌더를 활용한 대학 정보화시스템구축에 관한 연구)

  • Kim Gyo-Wan
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.63-71
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    • 2001
  • This study aims to provide domestic colleges with consistent domain systems as well as systematic and reasonable information through classifying the @domain and homepage builders in terms of their characteristics. It also aims to accomplish extendable homepages through well-organized designs and high functions.

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e-Book Viewer's Quality Factors Influencing User Satisfaction: Comparison by Content Type (전자책 뷰어의 사용만족에 영향을 주는 품질 요인: 콘텐츠 유형별 비교)

  • Yun, Haejung;Kim, Doojong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.20 no.2
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    • pp.73-91
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    • 2015
  • Nowadays, 'books' are not limited to tangible items no longer, but can be intangible digital contents, along with advancement in e-Book technology and the growth of the markets. However, the role of e-Book viewers that links digital contents and readers has been rarely studied. In this study, therefore, we examined the effects of e-Book viewer's system quality (ease-of-use, functional diversity, interactivity) and design quality (convenient design, intuitive design, emotional design) on user satisfaction, and also tested if these relations are different by the content types (cartoon, novel, and learning contents). Research findings show that all the independent variables, except for interactivity, affect user satisfaction in overall groups. In viewing cartoon content, ease-of-use, convenient design, and emotional design were significant antecedents, and intuitive design and emotional design were found important factors in novel content, while functional diversity and interactivity affect user satisfaction in learning content. We expect these findings can provide useful insights to the providers of e-Book viewers.

A study on web design for efficient delivery of information and promotion -Focused on domestic credit card and telecommunications companies- (정보 제공과 홍보 기능을 만족시키는 웹디자인에 관한 연구 -국내 신용카드사와 이동통신사를 중심으로-)

  • Bae, Yoon Sun
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.583-590
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    • 2012
  • Domestic credit card companies and wireless operators want to deliver promotional information as well as the information for users on the site. A careful UX design is needed because promotional information can degrade the satisfaction of the users. In addition, too extensive information is provided on one site and users are confused about where to look for the information they need. Based on advanced research, study was conducted of the domestic web sites of wireless operators and credit card companies and we discussed that study with 12 users. Promotional information can be efficient with understated image. Users can find information easily from the site with fewer hierarchy of steps. The numbers of the menu that is presented at a time should not exceed nine.

A Study on the Value of Archival Contents in University Practical Education : Focusing on University-Industry Cooperation for SW Practical Education (대학 실습 교육용 기록정보콘텐츠 가치 연구 : 산학연계형 SW실습교육을 중심으로)

  • SUN A LEE;SE JONG OH
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.537-545
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    • 2024
  • The importance of University Archives Management is increasing. In this study, we researched cases of collecting and managing educational archival contents in universities. Developed archival contents for software practical education, and implemented it to the Capstone Design course and overseas program. The effect of applying the model was analyzed through surveys and interviews. The Capstone Design Survey, involving 349 participants, indicated the highest satisfaction with the University-Industry Cooperation type. The experience of dissemination and enhancement was aggregated as the second highest satisfaction. In the second survey, 62 students who had participated in the overseas program over the span of two years took part. All nine Likert-type questions showed high satisfaction scores of more than 4 points. The top three satisfaction factors-content, program type, and advanced experience-showed high satisfaction scores of 4.85, 4.74, and 4.71, respectively. Through interviews with professors, mentors, and students, it was also confirmed that instructional methods utilizing archival contents are effective. And the model we developed is applicable for convergence education.