• Title/Summary/Keyword: 정보전달매체

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Personalized EPG Application using Automatic User Preference Learning Method (사용자 선호도 자동 학습 방법을 이용한 개인용 전자 프로그램 가이드 어플리케이션 개발)

  • Lim J;Jeong H;Kang S;Kim M;Kang K
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.151-154
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    • 2004
  • 디지털 방송의 시작과 함께, 지상파, 위성, 케이블과 같은 다양한 매체를 통한 다채널 방송 시청 환경의 도래는 사용자에게 많은 방송 프로그램 시청 정보를 전달하게 되었다. 이와 더불어, 방송 단말에 전송된 다양한 방송 프로그램 정보를 탐색하고 선호 방송 프로그램을 선별하기 위해서는 사용자에게 많은 노력이 요구된다. 이러한 요구에 따라, 똔 논문에서는 다채널 방송 시청 환경 하에서 사용자의 방송 프로그램 시청 히스토리를 분석하고, 특정 시간에 따른 사용자의 방송 프로그램 시청 패턴을 추출하여 방송 프로그램 장르에 대한 사용자 선호도를 자동으로 계산하는 알고리즘을 제안하고, MPEG-7 MDS 구조에 따른 사용자 선호도 서술과 사용자의 선호도에 따라 방송 프로그램을 자동적으로 추천하는 TV 프로그램 추천 어플리케이션을 소개한다 본 실험을 위해 실제 연령대별, 성별, 시간대별로 사용자의 TV 시청 자료를 사용하였으며, 실험결과를 통해 본 논문에 제안된 베이시안 네트워크 기반 사용자 자동 학습 알고리즘이 효과적으로 사용자 선호도를 학습할 수 있음을 확인하였다.

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Political Information Filtering on Online News Comment (정보 중립성 확보를 위한 인터넷 뉴스 댓글의 정치성향 분석)

  • Choi, Hyebong;Kim, Jaehong;Lee, Jihyun;Lee, Mingu
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.575-582
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    • 2020
  • We proposes a method to estimate political preference of users who write comments on internet news. We collected and analyzed a massive amount of new comment data from internet news to extract features that effectively characterizes political preference of users. We expect that it helps user to obtain unbiased information from internet news and online discussion by providing estimated political stance of news comment writer. Through comprehensive tests we prove the effectiveness of two proposed methods, lexicon-based algorithm and similarity-based algorithm.

Multimedia Synchronization Method Using Buffer Level (버퍼레벨을 이용한 멀티미디어 동기화 기법)

  • Sung, Kyung-Sang;Lee, Jong-Chan;Lee, Kuen-Wang;Lee, Gi-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.155-158
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    • 2001
  • QoS(Quality of Service)측면에서 멀티미디어 응용 서비스를 제공하기 위해서 멀티미디어 통신은 여러 가지 요구사항을 지원하여야 한다. 연속적으로 생성된 미디어의 시간적인 관계를 유지하면서 재생시킬 수 있는 동기화 메커니즘은 무엇보다도 중요한 문제이다. 전달되는 매체를 공동으로 사용하기 때문에 트래픽의 폭주시, 지역적으로 멀리 떨어져 있는 경우에는 지연의 현상이 발생하게된다. 본 논문에서는 지연에 의해 발생되는 지연지터에 대하여 완충역할을 할 수 있는 최소 버퍼크기를 제시하였다. 주문형멀티미디어서버(MOS)의 경우 각 미디어 별로 서버에 저장하여 서비스하는 연구가 현재 활발히 진행되고 있으며 이것은 네트워크의 부하를 줄일 수 있다는 장점을 가지고 있다. 또한 이러한 데이터의 경우 클라이언트에서 어느 정도의 지터를 예상하여 버퍼의 크기를 갖고 있어야 하는 문제는 아직도 큰 문제점으로 나타나고 있다. 본 논문은 버퍼의 크기 및 재생에 관한 동기화 시점을 조정함으로서 버퍼의 오버플로우나 언더플로우의 현상을 방지하고자 한다. 제안한 기법은 기존의 기법보다 향상된 동기화 기법임을 시뮬레이션을 통해 검증하였다.

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Study of emoticon as an emotional sign under the digital communication environment (디지털 커뮤니케이션 환경에서 감성기호로서 이모티콘에 관한 연구)

  • 조규명;김경숙
    • Archives of design research
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    • v.17 no.1
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    • pp.319-328
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    • 2004
  • The communication environment made by digital technologies has made it possible to exchange information and deliver messages fast and easily among people of various classes in virtual space beyond time and space. Net-generation, who is accustomed to this virtual space, couldn't be satisfied with the linear text-oriented language any more, and began to make signs by use of computers in order to differentiate itself from others and to express its desires. Among the signs, emoticon created by joint of popular culture and digital communication centering around young generation is a new visual sign and emotional sign that can deliver a sender's feelings contained in a message. This paper has studied social phenomena, their relationships with emoticon and background of its creation through documentary review of media development, changes in the communication environment and popular culture. Furthermore, it has analyzed the meaningful action and roles of emoticon as a sign in terms of semiotics and also, studied a possibility of using emoticon as a new emotional sign. The study results say that emoticon can play the roles of a non-linguistic sign just like general signs that make mutual exchange through meaningful action, and also that it can be used to effectively deliver messages not only in virtual space, but also in advertising, posters, magazines and CI. However, emoticon is better at emotional expressions yet than other textual signs or visual signs, but in order to position itself as a universal and popular sign, emotional expressions should be clear, any difference in understanding messages should be removed, and message delivery should be more efficient.

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Analysis on the Figure of Black and White in the Comic Strip which are Mounted on the Book Pages (책 페이지에 구현된 만화의 흑백 연출 의미 분석 - 흑과 백이 갖는 상징성의 조화와 대립을 중심으로)

  • Yun, Bo-Kyoung
    • Cartoon and Animation Studies
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    • s.40
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    • pp.177-209
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    • 2015
  • The purpose of this study is to determine the meaning and function of black and white in the comic strip, which are mounted on the book pages. The role of space in comic strip, compared to the role of time in the cinema, enable to feel the role of the time in the book. Therefore storytelling of comic strip has been placed in the inseparable relationship with space. My aim is to think about the black and white meaning in the visual media, especially the use of black and white which is highlighted in the comic strip. Black and white doesn't mean a loss of color in the comic strip but it works around 2 important notions : readability, modernity (with minimalism). In comic strip, 'black and white' is not a true colour but it is complex items which indicate symbolic significances. Moreover it is also a notion which enhance 'existence and absence' and 'visible and invisible'. That's why to analyze and to understand how the space is organized in comic strip page, i chose several examples extract from black and white comic strip.

An Analysis of User Satisfaction on STI Document Delivery Service (과학기술분야 원문제공서비스에 대한 이용자 만족도 분석 - KISTI를 중심으로)

  • Kim, yong-yul;Yoo, su-hyeon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1195-1199
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    • 2009
  • Each country has tried to collect and utilize sci-tech information which is the critical factor for the technology innovation of the nation. The national science and technology information center has the main role for finding, acquiring, and utilizing S&T information scattered all over the world. Korea Institute of Science and Technology Information delivers almost 300,000 articles to the users every year. As the quantity of information increases rapidly, its source, its storage media and its delivery method become diverse. This study analyzes the user satisfaction on S&T document delivery service of the national information service center generally. The ultimate aim of this study is to improve the quality of the document delivery service and meet the users' requests in the changeable information circumstance.

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A Study of Users' Perception of YouTube Regulation (유튜브 정보 규제에 대한 이용자들의 인식 연구)

  • Ham, Minjeong;Lee, Sang Woo
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.36-50
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    • 2020
  • YouTube as a news channel is gaining popularity because it offers more interesting and in-depth news than traditional news media. However, YouTube has been criticized for its distribution of false information (or fake news) in Korea. Politicians are actively proposing a variety of bills to regulate YouTube's false information and a lot of studies proposed how to regulate YouTube's false information. This study looked at the users' experience and perception of false information and identified factors that affected the regulation of YouTube news. The results showed that the conservatives and the moderate groups were exposed to false information more than the progressives, and those in their 60s believed that false information was distributed on YouTube rather those in their 20s to 50s. The more people value freedom of expression, the more people trust TV Chosun news, the more people tend to oppose the regulation of information on YouTube. On the other hand, it turns out that the more people trust the news on both terrestrial broadcasting networks and JTBC, and the more people value the enlightening aspects on the news, the more they approve of Youtube regulation.

Trends of fashion journalism - An analysis under fashion article in magazines of korea - (우리나라 잡지의 패션기사를 통해 패션저널리즘의 동향)

  • 김영숙
    • Archives of design research
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    • no.16
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    • pp.161-170
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    • 1996
  • In an attempt to teace trands in fashion journalism based on the examination of recent fashion magazines in korea, this study has dealt with the followings: the number of articles on fashion, image of fashion, characteristics of articles, change in "coordinate" and titles, and length of time of publication. The results of this study follow: 1. Among the general magazines for ladies whose titles have been changed, those dedicated to the "Ms class" have increased the pages on fashion and coverage of casual brand: those for housewives have shown no change in contents despite the change in titles, 2. The length of time of publication does not affect the change in the number of articles on fashion. General magazines for ladies have shown the greater "coordinate" in articles on fashion. 3. In terms of the contents of articles on fashion, those devoted to fashion and clothing are specialized and innovation-oriented, whereas general magaines stress the provision of more practical information. 4. The emergence of the X-generation and the newer generation has resulted in positioning of clothing crand, making them chief tarhet readers.ing them chief tarhet readers.

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A Study on Omission and Suggestive Expressions in Motion Graphics (모션그래픽에서 생략과 암시적 표현에 관한 연구)

  • Youm, Dong-Cheol
    • Cartoon and Animation Studies
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    • s.15
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    • pp.251-265
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    • 2009
  • Motion Graphics are a great effective vehicle for precise communication between customers in various media and formats. The important thing in the expression of Motion Graphics is to deliver messages clearly. Some current Motion Graphics which are focused on only attracting attention or sensational expressions more than narrative are evaluated lower. This study aims to utilize easy and positive Motion Graphics to deliver messages by applying their utility to production of Motion Graphics, omitting time spent on delivering effective messages and analyzing their suggestive expression methods because of the nature of producing Motion Graphics. This thesis is to study several theoretical backgrounds of omission and implicated expressions mentioned in the similar studies from the view of Motion Graphics, and to search applied examples and functional things using the expression methods in some film title sequence. Excellent Motion Graphics use planned omission and implicated methods rather than to use entire narratives or complicated descriptions. Especially, a film title sequence should focus on symbolic visual expressions. They are necessary to attract the audience's interest. To overcome the limitation of time and space deliver a huge amount of information quickly and powerfully, Motion Graphics should properly use omission of image and time and suggestive expressions through symbols and metaphors. Then they will have a role to level up their current values and discussions.

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A Study on Technology Transfer in IT Industry (IT 산업계의 기술이전에 관한 연구)

  • Sung, Tae-Kyung
    • Management & Information Systems Review
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    • v.28 no.3
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    • pp.45-68
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    • 2009
  • The Korean government is actively pursuing an ambitious IT strategy to establish Korea as one of the leaders in the world IT market. To implement the strategy, successful technology transfer from research institutions to market should be achieved. Comprehensive literature identifies sixteen variables affecting the process and results of technology transfer. The research results in four key factors in technology transfer: Communication, Distance, Equivocality, and Motivation. Communication refers to the degree to which a medium is able to efficiently and accurately conveys task-relevant information and media while distance involves both physical and cultural proximity. Equivocality refers to the degree of concreteness of technology to be transferred while motivation involves incentives for and the recognition of the importance of technology transfer activities. Further analysis shows that there are four distinctive clusters and they show very contrasting characteristics in terms of four key factors. The careful mapping of the four clusters on the four key factors show very informative technology transfer patterns, the Technology Transfer Grid.

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