• Title/Summary/Keyword: 정보융합

Search Result 9,706, Processing Time 0.041 seconds

Development on Identification Algorithm of Risk Situation around Construction Vehicle using YOLO-v3 (YOLO-v3을 활용한 건설 장비 주변 위험 상황 인지 알고리즘 개발)

  • Shim, Seungbo;Choi, Sang-Il
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.7
    • /
    • pp.622-629
    • /
    • 2019
  • Recently, the government is taking new approaches to change the fact that the accident rate and accident death rate of the construction industry account for a high percentage of the whole industry. Especially, it is investing heavily in the development of construction technology that is fused with ICT technology in line with the current trend of the 4th Industrial Revolution. In order to cope with this situation, this paper proposed a concept to recognize and share the work situation information between the construction machine driver and the surrounding worker to enhance the safety in the place where construction machines are operated. In order to realize the part of the concept, we applied image processing technology using camera based on artificial intelligence to earth-moving work. Especially, we implemented an algorithm that can recognize the surrounding worker's circumstance and identify the risk situation through the experiment using the compaction equipment. and image processing algorithm based on YOLO-v3. This algorithm processes 15.06 frames per second in video and can recognize danger situation around construction machine with accuracy of 90.48%. We will contribute to the prevention of safety accidents at the construction site by utilizing this technology in the future.

The Effects of National Science Leading School Programs on Students' Positive Experiences about Science and Teachers' Perceptions of Curriculum Implementation Factors Affecting PES (과학선도학교 사업이 학생의 과학긍정경험에 미치는 영향 및 관련 교육과정 요소에 대한 교사의 인식)

  • Kang, Hunsik;Lee, Soo-Young;Kim, Heekyong;Lee, Sunghee;Kwak, Youngsun;Shin, Youngjoon
    • Journal of The Korean Association For Science Education
    • /
    • v.39 no.2
    • /
    • pp.279-293
    • /
    • 2019
  • This study investigated the effects of national science leading school programs on students' positive experiences about science (PES) and teachers' perceptions of curriculum implementation factors affecting students' PES. For this study, Test for Indicators of Positive Experiences about Science (TIPES) was administered to a total of 11,488 students from 117 national science leading schools and 1,315 students from 50 normal counterpart schools. In addition, a total of 105 teachers were given a survey asking their curriculum implementation levels and perceptions on importance and performance levels of each identified factor that was known to influence students' PES. Students' total PES scores and scores in five sub-components of PES were widely varied across science leading school program types. In general, participating teachers reported common curriculum implementation factors that most positively affected students' PES including 'science-related activities out of school,' 'student-centered research projects,' 'ICT-related materials' and 'performance assessment.' Based on these results, implications for science education were discussed.

The Significance and Utilization of the Jungwon Historical and Cultural Area (중원역사문화권 설정의 의미와 활용 방안)

  • SEONG, Jeongyong;YANG, Sieun
    • Korean Journal of Heritage: History & Science
    • /
    • v.54 no.3
    • /
    • pp.204-227
    • /
    • 2021
  • This paper proposed the validity and necessity of establishing the Jungwon Historical and Cultural Area by reviewing the historical characteristics of the name Jungwon and its temporal and spatial range. We also explored ways to utilize the Jungwon historical and cultural Area under the Special Act on the Maintenance of Historical and Cultural Areas. Jungwon, which means the center of the country, has strategic value as a key area connecting the Korean Peninsula to the north and south through the Geripryeong and Jukryeong. It also includes Chungju, which connects the Namhan and Bukhan Rivers . From the Mahan period, the areas of Cheongju and Jincheon, the Miho Stream basin to the west, and Chungju to the east were closely connected to each other. Afterwards, Baekje, Koguryo, and Silla engaged in a fierce battle to occupy the Jungwon area. Jungwon culture was born through the negotiation and fusion of the cultures of the three kingdoms. In particular, Silla continued to value the Jungwon area, demonstrated by the installation of Seowongyeong in Cheongju and Bukwongyeong in Wonju, centering on the Jungwongyeong. Since we have a historical view with a focus on ancient kingdoms, we have overlooked the full value of the history and culture of Jungwon. We need to recognize the importance of Jungwon area and think about how to utilize it. Therefore, we suggested in this paper that there be more public information services on the cultural heritage of Jungwon, the historical heritage experience, and the education programs for local residents. The development and operation of Jungwon's history, culture, and tourism contents, as well as the various academic research papers should be used to reveal the identity of the Jungwon historical and cultural area.

Review of Non-invasive Interventions for Drooling Problems in Children With Cerebral Palsy: Trends and Analysis of Interventions for Drooling (신경발달장애 아동의 침흘림치료를 위한 비침습적 중재방법에 관한 고찰: 경향 및 중재방법 분석)

  • Jeon, Joo young;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
    • /
    • v.10 no.2
    • /
    • pp.37-51
    • /
    • 2021
  • Objective : The purpose of this study was to analyze non-invasive treatments and drooling assessment methods in children with cerebral palsy and developmental disabilities, who drool. Methods : This study searched two hundred papers published in 2005-2019. Forty-four papers were selected based on their abstract and title, and ten papers were finally selected following a secondary search. Results : The PEDro Scale of the selected papers was high with an average of seven points. As a result of analyzing the overall trends, the study participants were primarily patients with cerebral palsy, and recently, the therapeutic intervention of oral sensory exercise was more actively studied than behavioral modification. Studies of behavioral modification and oral sensory exercise intervention methods were found to have differences in participant age and, cognitive level, number of participants, research design, treatment time, and duration. Studies to confirming the frequency and severity of the drooling measurement method were found to be the main factor. Conclusion : This study analyzed typical behavioral modification and oral sensory exercise interventions as examples of non-invasive therapeutic interventions for children with cerebral palsy and developmental disabilities and provided information to help select appropriate therapeutic intervention methods when planning non-invasive therapy using behavioral modification and oral sensory exercise therapy.

A Method for Prediction of Quality Defects in Manufacturing Using Natural Language Processing and Machine Learning (자연어 처리 및 기계학습을 활용한 제조업 현장의 품질 불량 예측 방법론)

  • Roh, Jeong-Min;Kim, Yongsung
    • Journal of Platform Technology
    • /
    • v.9 no.3
    • /
    • pp.52-62
    • /
    • 2021
  • Quality control is critical at manufacturing sites and is key to predicting the risk of quality defect before manufacturing. However, the reliability of manual quality control methods is affected by human and physical limitations because manufacturing processes vary across industries. These limitations become particularly obvious in domain areas with numerous manufacturing processes, such as the manufacture of major nuclear equipment. This study proposed a novel method for predicting the risk of quality defects by using natural language processing and machine learning. In this study, production data collected over 6 years at a factory that manufactures main equipment that is installed in nuclear power plants were used. In the preprocessing stage of text data, a mapping method was applied to the word dictionary so that domain knowledge could be appropriately reflected, and a hybrid algorithm, which combined n-gram, Term Frequency-Inverse Document Frequency, and Singular Value Decomposition, was constructed for sentence vectorization. Next, in the experiment to classify the risky processes resulting in poor quality, k-fold cross-validation was applied to categorize cases from Unigram to cumulative Trigram. Furthermore, for achieving objective experimental results, Naive Bayes and Support Vector Machine were used as classification algorithms and the maximum accuracy and F1-score of 0.7685 and 0.8641, respectively, were achieved. Thus, the proposed method is effective. The performance of the proposed method were compared and with votes of field engineers, and the results revealed that the proposed method outperformed field engineers. Thus, the method can be implemented for quality control at manufacturing sites.

A Study on the Application of Cybersecurity by Design of Critical Infrastructure (주요기반시설의 사전예방적보안(Cybersecurity by Design) 적용 방안에 관한 연구)

  • YOO, Jiyeon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.1
    • /
    • pp.674-681
    • /
    • 2021
  • Cyber attacks targeting critical infrastructure are on the rise. Critical infrastructure is defined as core infrastructures within a country with a high degree of interdependence between the different structures; therefore, it is difficult to sufficiently protect it using outdated cybersecurity techniques. In particular, the distinction between the physical and logical risks of critical infrastructure is becoming ambiguous; therefore, risk management from a comprehensive perspective must be implemented. Accordingly, as a means of further actively protecting critical infrastructure, major countries have begun to apply their security and cybersecurity systems by design, as a more expanded concept is now being considered. This proactive security approach (CSbD, Cybersecurity by Design) includes not only securing the stability of software (SW) safety design and management, but also physical politics and device (HW) safety, precautionary and blocking measures, and overall resilience. It involves a comprehensive security system. Therefore, this study compares and analyzes security by design measures towards critical infrastructure that are leading the way in the US, Europe, and Singapore. It reflects the results of an analysis of optimal cybersecurity solutions for critical infrastructure. I would like to present a plan for applying by Design.

A Study on Realistic Interface Elements for Improving the Flow in Screen Golf (스크린골프의 몰입 향상을 위한 실감 인터페이스 요소 연구)

  • Doo, Kyungil
    • Journal of Industrial Convergence
    • /
    • v.19 no.1
    • /
    • pp.71-77
    • /
    • 2021
  • Screen Golf provides a more realistic interface to users by implementing sophisticated sensors and 3D graphics so that they can play golf in an environment almost identical to the actual golf course, to provide a sense of reality that goes beyond simply enjoying golf indoors. In addition, users who experienced this interface environment showed a tendency to feel the fun of golf more and become more immersed in golf. Therefore, it is most important to provide an effective realistic interface in screen golf. In this study, the meaning of screen golf as a tangible sport and various interface elements embodied in screen golf were summarized. Also the factors that enable users to feel reality and fun of actual golf to make users more immersed in screen golf were identified. For this, interface elements based on sensory elements were arranged in terms of visual, auditory, and tactile sense, and improvement plans and directions for providing effective sensory interfaces for screen golf were suggested through user FGI, targeting regular customers of Golfzone and KakaoVX screen golf, and in-depth interviews with experts. As a result of the analysis, it was confirmed that the course information including the yardage and the play situation-directed graphic are elements that make immersion in the visual aspect. In terms of tactile aspect, the fact that users actually use golf equipment, as well as the sense of existence of a physical interface that embodies various course environments and course setting appeared to be an important factor. In particular, in the auditory aspect, it was confirmed that providing customized services for each user through AI caddy implemented to resemble a actual caddy is the most effective way to immerse users in screen golf with greater fun and realism.

Development of Real-time Video Search System Using the Intelligent Object Recognition Technology (지능형 객체 인식 기술을 이용한 실시간 동영상 검색시스템)

  • Chang, Jae-Young;Kang, Chan-Hyeok;Yoon, Jae-Min;Cho, Jae-Won;Jung, Ji-Sung;Chun, Jonghoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.20 no.6
    • /
    • pp.85-91
    • /
    • 2020
  • Recently, video-taping equipment such as CCTV have been seeing more use for crime prevention and general safety concerns. Since these video-taping equipment operates all throughout the day, the need for security personnel is lessened, and naturally costs incurred from managing such manpower should also decrease. However, technology currently used predominantly lacks self-sufficiency when given the task of searching for a specific object in the recorded video such as a person, and has to be done manually; current security-based video equipment is insufficient in an environment where real-time information retrieval is required. In this paper, we propose a technology that uses the latest deep-learning technology and OpenCV library to quickly search for a specific person in a video; the search is based on the clothing information that is inputted by the user and transmits the result in real time. We implemented our system to automatically recognize specific human objects in real time by using the YOLO library, whilst deep learning technology is used to classify human clothes into top/bottom clothes. Colors are also detected through the OpenCV library which are then all combined to identify the requested object. The system presented in this paper not only accurately and quickly recognizes a person object with a specific clothing, but also has a potential extensibility that can be used for other types of object recognition in a video surveillance system for various purposes.

A Study on the Trends of Korean Juvenile Gambling (청소년 도박의 국내 연구동향 분석)

  • Ko, Do-Hyun;Kim, Sang-Mi
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.1
    • /
    • pp.660-671
    • /
    • 2021
  • This paper analyzed the research trends of juvenile gambling, which is increasing due to recent changes in the internet environment. The number of domestic studies on juvenile gambling has increased, but there are few studies that analyzed both degrees and academic papers in a more comprehensive manner than addiction to the Internet, games, and drugs related to youth. The current state of juvenile gambling can lead to secondary crimes, such as illegal loans and thefts for gambling funds beyond the level of addiction, school violence and money extortion, which have been a major shock to Korean society. Therefore, it is urgent to prepare social measures because the age of adolescents who are exposed to gambling is becoming lower. Accordingly, this study analyzed 52 dissertations, 86 academic papers, and three other research reports published in Korea from 2003 to March 2020. As a result, quantitative research, research subjects, and research topics were concentrated, and there was a limit to generalization. In addition, these results will provide rich information to future studies by confirming the academic characteristics according to the times and interdisciplinary research trends that transcend individual science areas.

Design and Fabrication of Binary Diffractive Optical Elements for the Creation of Pseudorandom Dot Arrays of Uniform Brightness (균일 밝기 랜덤 도트 어레이 생성을 위한 이진 회절광학소자 설계 및 제작)

  • Lee, Soo Yeon;Lee, Jun Ho;Kim, Young-Gwang;Rhee, Hyug-Gyo;Lee, Munseob
    • Korean Journal of Optics and Photonics
    • /
    • v.33 no.6
    • /
    • pp.267-274
    • /
    • 2022
  • In this paper, we report the design and fabrication of binary diffractive optical elements (DOEs) for random-dot-pattern projection for Schlieren imaging. We selected the binary phase level and a pitch of 10 ㎛ for the DOE, based on cost effectiveness and ease of manufacture. We designed the binary DOE using an iterative Fourier-transform algorithm with binary phase optimization. During initial optimization, we applied a computer-generated pseudorandom dot pattern of uniform intensity as a target pattern, and found significant intensity nonuniformity across the field. Based on the evaluation of the initial optimization, we weighted the target random dot pattern with Gaussian profiles to improve the intensity uniformity, resulting in the improvement of uniformity from 52.7% to 90.8%. We verified the design performance by fabricating the designed binary DOE and a beam projector, to which the same was applied. The verification confirmed that the projector produced over 10,000 random dot patterns over 430 mm × 430 mm at a distance of 5 meters, as designed, but had a slightly less uniformity of 84.5%. The fabrication errors of the DOE, mainly edge blurring and spacing errors, were strong possibilities for the difference.