• Title/Summary/Keyword: 정보기술 발달과정

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Problem Analysis and Recommendations of CPU Contents in Korean Middle School Informatics Textbooks (중학교 정보 교과서에 제시된 중앙처리장치 내용 문제점 분석 및 개선 방안)

  • Lee, Sangwook;Suh, Taeweon
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.4
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    • pp.143-150
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    • 2013
  • The School Curriculum amend in 2007 mandates the contents from which students can learn the principles and concepts of computer science. Computer Science is one of the most rapidly changing subjects, and the Informatics textbook should accurately explain the basic principles and concepts based on the latest technology. However, we found that the middle school textbooks in circulation lack accuracy and consistency in describing CPU. This paper attempted to discover the root-cause of the fallacy and suggest timely and appropriate explanation based on the historical and technical analysis. According to our study, it is appropriate to state that CPU is composed of datapath and control unit. The Datapath performs operations on data and holds data temporarily, and it is composed of the hardware components such as memory, register, ALU and adder. The Control unit decides the operation types of datapath elements, main memory and I/O devices. Nevertheless, considering the technological literacy of middle school students, we suggest the terms, 'arithmetic part' and 'control part' instead of datapath and control unit.

A Development of Educational Material for EPL through Applying a Draft in Education -Focusing on LOGO and Scratch- (현장 검증을 통한 교육용 프로그래밍 언어 교재 개발 -LOGO와 Scratch를 중심으로-)

  • Kim, Jong-Jin;Hyun, Dong-Lim;Kim, Eun-Gil;Kim, Jong-Hoon;Won, Yoo-Hun
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.458-468
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    • 2011
  • Students meet with many problems during programming education in computer education. In part of computer education, computer programming education have been researched. And the research have said that computer programming education have helped to increasing of students' creativity during find answer of problem through flexible thought. Especially, elementary school students, who learn to programming language for the first time, feel difficulty, when they learn computer programming. But the use of EPL reduce difficulties. So Students can focus on the thinking. Therefore, in this paper, a draft was produced and applied to observe the creative elements increasing of elementary school students. Than modify and supplement the draft through improvements to a draft obtained by applying. Also, made the educational material that can be used directly in the field.

A Design and Implementation of Evaluation System for Web-Based Instruction (웹 기반 학습을 위한 평가 시스템의 설계 및 구현)

  • Lee, Jin-Kyung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.4 no.1
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    • pp.40-56
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    • 2000
  • Web based learning has been used for many educational systems by aid of the development of internet technique. The true process of education includes not only learning contents but also learning process and the evaluation. So far, Web-based evaluation mainly consists of the evaluation of the learning products or the evaluation of the cognitive domain. But, there is lack of the appropriate feedback for learning effects. In this paper, we design and implement an evaluation system for Web-based instruction. In our system, the learners are evaluated during the process of Web-based learning. Our system provides learner-centered instruction for students with instant feedback. The questions made up by teachers are stored in the database and can be searched by a keyword, grade, semester or unit. The evaluation system can also provide the feedback to right or wrong answer for each question. Our system provides the learners with instant feedback after solving the questions and also can improve the quality of learning process using the Web.

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Implementation of a Adaptive Learning System Supporting Dynamic Link (동적 링크를 지원하는 적응형 학습시스템의 구현)

  • Lee, Jaemu;Kim, Dugyu
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.275-282
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    • 2012
  • Existing web based learning system provides various instruction paths. However, learners are provided with the same instruction content with little consideration of each learner's learning style. Therefore, Current Web based learning is lacking as a system that encourages individual learning, by failing to provide for proper instruction methods for each learner. This prototype system can find the most effective way of learning for each learner by analyzing a learner's learning. It also provides content based on the most effective instruction method for the learner taking into consideration learning style. Especially, this proposed adaptive learning system supporting dynamic link by learning style by evaluation for each steps of leaning process.

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A Study on the new works obtained by the combination of prints and various media (판화와 다양한 매체와의 결합으로 얻어지는 새로운 작품에 관한 고찰)

  • Song, Dae-sup;Park, Ye-shin
    • Cartoon and Animation Studies
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    • s.46
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    • pp.207-231
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    • 2017
  • Printmaking is a field of fine arts and is placed on a vague boundary that is perceived as a commercial product with a popular character due to the speciality of editions. Advances of modern science and technology has developed a new technique of printmaking, and the fusion of printmaking and computer has shown the possibility of reproduction art. Reproduction printmaking has been heavily influenced by photography and extended areas, and the various forms of printing have brought about many changes and attempts by stimulating the possibilities of indirect art at various angles. As the history of printmaking and technology closely relate, the development of computer makes widespread expansion of plural artistry, technological and artistic change. A new conceptual shape can be created on the copied image simply by placing the material of the print on the smoothly flat surface expressed in digital form. The process and the result of such work show the area of unique work which is different from the value of the $\grave{a}$ la carte art or the characteristics of the material given by the print. The deprecated perception of reproducibility evaluated the value of the work in a direct sense of printmaking. It is undeniable that it is devalued by a bundle of works regardless of the value of each edition. However, the physical properties of the prints on the paper are brought up with hand drawings drawn on the canvas by hand. And it becomes an opportunity to show new aspect and change through the process of combining digital print information on paper. The diversity of media is sometimes a controversy of identity between art and technology. In the future, it should be discussed how the limit of the media which can be enjoyed in the field of art can be set as a standard.

Design and Implementation of Web Attack Detection System Based on Integrated Web Audit Data (통합 이벤트 로그 기반 웹 공격 탐지 시스템 설계 및 구현)

  • Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.11 no.6
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    • pp.73-86
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    • 2010
  • In proportion to the rapid increase in the number of Web users, web attack techniques are also getting more sophisticated. Therefore, we need not only to detect Web attack based on the log analysis but also to extract web attack events from audit information such as Web firewall, Web IDS and system logs for detecting abnormal Web behaviors. In this paper, web attack detection system was designed and implemented based on integrated web audit data for detecting diverse web attack by generating integrated log information generated from W3C form of IIS log and web firewall/IDS log. The proposed system analyzes multiple web sessions and determines its correlation between the sessions and web attack efficiently. Therefore, proposed system has advantages on extracting the latest web attack events efficiently by designing and implementing the multiple web session and log correlation analysis actively.

Exploring Medical Doctors' Medical Information Seeking Behaviors (의사들의 의료정보추구행태에 관한 탐구)

  • Kim, Na-Won;Park, Ji-Hong
    • Journal of the Korean Society for information Management
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    • v.26 no.3
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    • pp.435-449
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    • 2009
  • Rapid change in information use environments that corresponds with the development of new technologies requires a new perspective in examining information source uses and information services. As understanding information seeking behaviors is an essential element for improving information services, the changing information seeking behaviors should be examined in a timely manner. While several prior studies focus on this topic, few studies deal with medical doctors' information seeking behaviors especially focusing on information seeking in both medical practices and research. Thus, this study aims to explore the information seeking behaviors of medical doctors who are both medical practitioners and researchers. Data were obtained by open-ended and semi-structured in-depth interviews during one month from April to May, 2009. The interview-question topics ranged from research contexts, medical-practice-related information seeking behaviors, favorable information sources, and information search process and satisfaction. Findings include that, for research purpose, digital journal articles accessed through the PubMed were more favorable sources while, for practice purpose, printed textbooks were preferred. Overall, the most-frequently-used sources were PubMed and articles because medical doctors regard the reliability and authority very highly.

A Study on Promotion Strategies for Examining Platforms of Convergence Contents (방송.통신 융합 환경에 적합한 다중 플랫폼 융합 콘텐츠 육성 전략)

  • Park, Soo-Ile;Shin, Dong-Pil;Chun, Sang-Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.197-202
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    • 2009
  • 과학기술의 발달로 인한 사회 문화적 트렌드의 변화는 새로운 기회와 가능성을 제공해 주며, 정보통신기술은 통신과 방송, 통신과 콘텐츠 등 영역간의 경계를 허물며 융합을 가능하게 하고, 우리의 감성과 상상력을 자극하여 새로운 문화적 가능성을 열어주고 있다. 이러한 상황들은 방송 통신 융합이라는 이름으로 방송과 통신, TV와 PC 온라인과 오프라인 등의 모든 영역에서 다양한 노력이 진행되고 있다. 방송과 통신의 융합은 마치 역사상 신대륙의 개척 과정처럼 새로운 제품과 새로운 시장을 창출해내는 능력을 가지고 있기 때문에, 국내는 물론 세계의 모든 비즈니스 업체들은 이 기회의 땅을 향해 전력 질주하고 있다. 또한, 이에 따르는 콘텐츠의 융합 역시 괄목할만하며, 게임과 영화, 다큐멘터리와 드라마 등의 콘텐츠 간의 융합은 물론이고, 최근에는 모바일에서 영화를 제작하고, 게임과 소설 네트워크가 결합하고, 심지어는 게임 안에서 음악을 유통시키는 유통의 융합까지도 이뤄지고 있다. 이와 같은 다양한 융합의 확산은 미디어와 플랫폼의 등장뿐만 아니라 플랫폼 간 교차와 연결 및 통합이 가능한 미디어 전경(landscape)을 창출해 내고 있으며, 인터넷과 TV의 결합은 다양한 애플리케이션을 구현할 수 있는 전송 메커니즘을 서로 연결시켜 수많은 형태의 다중 플랫폼을 등장시키고 있다. 이로 인하여 방송 서비스와 인터넷 서비스가 네트워크나 전송 플랫폼의 구별 없이, 그리고 디바이스의 선택과 상관없이 활용되는 통합 플랫폼 환경이 폭 넓게 조성되고 있다. 따라서, 방송 통신 융합 환경에 적합한 다중 플랫폼 융합 콘텐츠는 사용자의 요구 및 새로운 비즈니스 모텔에 대한 요구를 만족할 수 있어야 하며, 일관된 기술로 통선 및 서비스간의 호환성을 유지하는 인터페이스의 표준화가 이루어져야한다. 방송 통신 융합 환경에 적합한 다중 플랫폼 융합 콘텐츠는 초고속 데이터 통신망을 활용하는 멀티미디어 및 IP 멀티캐스트 기능을 활용한 서비스들과 연계하여, 관련된 소재 산업들의 파급효과가 매우 크며, 관련 분야에 미치는 효과가 막대하므로, 이에 대한 적절한 육성전략을 고찰해보도록 한다.

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A Blockchain System for History Management of Agrifood (농식품의 이력관리를 위한 블록체인 시스템)

  • Lee, Gi-Sung;Lee, Jong-Chan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.159-165
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    • 2020
  • The demand for food safety has emerged as a major social issue due to changes in diet patterns and consumers' perceptions, along with the advancements in society and the development of the food industry. Consumers are demanding more information about the food they consume, and are sensitive to food scandals. With such interest in food safety, blockchain technology is attracting attention as a means of effectively responding to poor food management resulting in food fraud or unsafe distribution. By ensuring the accuracy of, and trust in, traceability in the food supply chain, it is possible to build trust between traders and to ensure safe food distribution. This paper proposes a next-generation agri-food distribution system that can provide and manage (for suppliers, consumers, and distribution officials) a variety of agri-food information, such as the history, distribution, safety, quality, and freshness of food. Information on product status and distribution status in all processes, including production, processing, distribution, sales, and consumption, can be monitored and controlled in real time (anytime, anywhere), and users can check the safety level of each type of food in real time through an app.

A Proposal for the Design of Augmented Reality Reading Activity Application and Class Model Based On Nuri Curriculum (누리과정을 기반으로 한 증강현실 독후활동 애플리케이션 및 수업 모형 설계 제안)

  • Seo-Young Kim;Tae-Woo Kim;Kyung-Up Lee;Yu-Bin Joe;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.355-360
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    • 2023
  • Recently, with the development of digital, children are exposed to a lot of media media. Reading activity decreases, making it difficult to acquire information from books or organize and remember acquired information. Since education with augmented reality increases children's participation and immersion in learning, we proposed a reading activity application with augmented reality technology to increase children's reading interest and creativity. In addition, based on the five nurturing processes, we designed a play-oriented reading activity for the application. In addition to the application suggestions, we designed a play-centered lesson model so that it can be used in actual lessons. In order to analyze the conceptual thinking framework according to the lesson model design, we visited an actual daycare center and conducted a class attended by an expert. Experts who participated were asked to fill out a pre-produced questionnaire to review the suitability of the reading activity class model and operation, and the feasibility was examined. Our lesson model design was based on limited book content, and due to ethical concerns, large-scale experiments with children could not be conducted, so the results of the study are not representative of the whole. However, it is significant that the possibility of running a new reading activity class based on the Nuri course has been examined and proposed.