• Title/Summary/Keyword: 정보교과성취도

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A study on achievement and assessment standards of the "Construction and Operation of Information Device" unit for middle school 'Informatics' subject in the revision of the 7th National Curriculum (2007년 개정 중학교 정보과목 '정보기기의 구성과 동작' 영역의 성취기준과 평가기준에 관한 연구)

  • kim, KyungHoon;Huh, Min;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.11 no.5
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    • pp.9-17
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    • 2008
  • In this study, the achievement standards of the "Construction and Operation of Infomation unit were established as the revision of the middle school Infomatice Curriculum in 2007. Based upon archievement standards, the assessment standards were made. And the exemplification was presented for it. The levels of the achievement unit were set in the small unit level through the understanding and the analysis of the new curriculum. The achievement standards were stated in the point of views of the students. The assessment standards divide students' achievement into three level(high/middle/low) and state each level so that it can guide evaluation of achievement. Considering the education environments, the time of the course, and the students' levels, the achievement and assessment standards can be reconstructed and would be used. Before the application of the revised Informatics curriculum, we intend for the understanding about new curriculum to be improved and for the informatics of educational activities to be advanced in quality.

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Development and Application of STEAM Education Model using Scratch Programming and Sensor Board in Class of Elementary School Students (초등학생들이 수업시간에 스크래치 프로그래밍과 센서 보드를 활용한 STEAM교육 모형 개발과 적용)

  • Moon, Waeshik
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.213-224
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    • 2014
  • STEAM learning, which combined software with hardware, can greatly increase algorithm improvement, problem-solving skills, integrated thinking ability etc. and can ultimately improve learning attitude and academic achievement. In this study, we developed STEAM learning model so that 6th graders who can fully understand the basic concept of programming can learn subject contents of national textbooks (5 kinds) with programming that combined six sensors attached Sensor_board with Scratch and applied it to 6th grade class and analyzed the results. As a result, the STEAM learning tool that combined Scratch with Sensor_board was analyzed to be suitable for most elementary school students to be evaluated. In the achievement evaluation of learning, 39.5% of students obtained more than 7 points out of perfect 10 in the average achievement level of 5 subjects so most students evaluated were analyzed to obtain satisfactory achievement. Therefore, STEAM learning using Scratch and Sensor_board, hardware is considered to be more effective than existing software-centered ${\times}$learning using only software.

An Analysis of Achievement Goals Changeability in a Software Liberal Arts Class

  • Shin, Seung-Hun;Seo, Joo-Young
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.271-281
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    • 2022
  • The importance and necessity of software(SW) education as a liberal arts was fully recognized by society. However, according to the previous research results, learners' motivation to learn in SW liberal arts was kept low for various reasons. Therefore, understanding the learning motivation and its changeability in SW liberal arts is necessary, but the related studies are not sufficient. In this paper, we analyzed changes in achievement goals using a 3 × 2 achievement goal model to examine changeability of achievement goals in a SW liberal arts class during one semester. As a result, we confirmed that the achievement goals were stable at both the group level and the individual level, but the order of each achievement goal was different from that of the previous studies. We also confirmed that the mastery goal of the classroom goal structure had a higher correlation with most achievement goals, but the performance goals had a correlation with some avoidance goals only. This means that additional research is needed for each key classroom goal structure type in SW education because the learning motivation in SW liberal arts has different aspect from the other existing liberal arts classes.

A Study on Changes in Achievement Goals According to Course Classification in a Liberal Arts Software Education

  • Seung-Hun Shin;Joo-Young Seo
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.301-311
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    • 2023
  • In university liberal arts education, learners' achievement goals are an important research topic, and this also applies to liberal arts software education. In this paper, we analyzed changes in learning motivation of learners taking liberal arts software courses according to course classification using a 3 × 2 achievement goal model. The analysis was conducted on a discussion-oriented class taken together by learners receiving credits for different purposes, such as required and elective. As a result, it was confirmed that learners begin the semester with similar achievement goals. However, the avoidance goals of learners taking elective courses decreased, showing a significant difference at the end of the semester. It was a different result from the existing liberal arts software education studies that pointed to mandatory enrollment as the cause of lack of motivation to learn. In addition, it was confirmed that learners who take elective courses relatively focus on achievement rather than competition.

A Study on Item-Type Evaluation System of Highschool Mathematics in Web Environment (웹 환경에서의 고등학교 수학 교과의 문제 유형별 평가 시스템에 관한 연구)

  • 최정률;신용서;윤기천;이상철;최필진;한상민;박홍복
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.05a
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    • pp.268-273
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    • 2000
  • 기존의 웹 기반 학습 평가 시스템은 학습자의 선택 기회가 없는 상태에서 일방적으로 제시된 문제지로 평가하게 되거나, 문제 은행에서 임의로 추출한 문제도 단순히 무작위로나 난이도만을 고려하여 문제지를 구성하였고, 그 결과에 대한 성취도의 분석도 한 문제지에 대한 정오표 또는 점수로 단순하게 제시하기 때문에 학습자의 지속적인 학습 관리가 이루어지지 못하고 있다. 본 논문에서는 문제유형, 과목 및 단원 난이도, 문항 형태, 문항당 배점, 문항당 배당 시간등의 다양한 정보를 가진 유형별 문제 은행을 구축하였다. 학습자는 마치 문제집을 풀고 싶은 유형의 문제를 선택하듯이 문제 은행에서 문제를 자율적으로 구성하여 평가할 수 있는 유형별 문제지나 대학수학능력시험의 기준에 맞추어 자동 구성되는 종합 문제지로 다양하게 평가할 수 있다. 또한, 한문제지에 대한 결과뿐만 아니라 유형별, 월별 성취도 분석을 통하여 평가한 총점에 대한 획득한 점수의 누적 통계를 그래프로 일목요연하게 보여주어 한 학습자에 대한 지속적인 성취도 분석이 가능하도록 구축하였다.

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A Study on the effects of the Digital Textbook on ability of Problem-solving - Focused on the unit of problem-solving method finding In Mathematics 6-A - (디지털교과서 활용이 문제해결력에 미치는 영향 - 수학 6-가 문제 푸는 방법 찾기 단원을 중심으로 -)

  • Cho, Chul-Min;Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.203-208
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    • 2010
  • 본 연구는 디지털교과서의 문제 푸는 방법 찾기 조작자료가 실험반 학생들의 문제해결력에 긍정적 영향을 미칠 것인지, 또한 서책교과서로 공부한 비교반 학생들과 문제해결력에 있어서 어떠한 차이가 있는지를 분석하고자 한다. 아울러 디지털교과서로 공부한 실험반과 서책교과서로 공부한 비교반 학생들의 학업성취도, 수학 교과에 대한 태도 등에 영향을 미치는지를 살펴보고자 한다.

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A study on the method of developing achievement and assessment standards for the 'Problem-solving methods and procedures' section in the revised Junior-high School Informatics curriculum (2007년 개정 중학교 정보 교육과정의 '문제 해결 방법과 절차' 영역 성취기준 및 평가기준 개발 방안 연구)

  • Kim, Jonghye;Kim, Kyunghoon;Lee, Wongyu
    • The Journal of Korean Association of Computer Education
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    • v.11 no.6
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    • pp.39-51
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    • 2008
  • There exist many differences between the revised Informatics curriculum in 2007 and the current Informatics curriculum in junior-high school. The revised Informatics curriculum emphasized on the computer science principles and problem solving ability instead of the application program usage. Since the revised Informatics curriculum introduces a new section called 'Problem-solving methods and procedures', which is not included in the current computer curriculum, the development of achievement standards and assessment standards were needed in this section. This paper developed the achievement standards and assessment standards in 'Problem-solving methods and procedures' section in order to give the guideline of the teaching strategies and evaluation methods in the revised Informatics curriculum.

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A study on the improvement of academic achievement of probability and statistics in the hardware curriculum (하드웨어 전공자들의 확률 및 통계 관련 학업성취도 제고에 관한 연구)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
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    • v.27 no.4
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    • pp.887-898
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    • 2016
  • The purpose of this study is to improve the learning ability of probability/statistics for H/W majors. Firstly, we developed a teaching method coupling probability/statistics with programming and multimedia signal processing courses that are opened in the H/W major curriculum. By use of its teaching-learning, we tried to verify the effectiveness on the improvement of learner's academic achievement and then analyze its educational efficiency through the regression analysis. Secondly, by analyzing the surveys and the statistical results of the education cases, we proposed a management plan on efficient teaching-learning in order to cultivate the learning ability of probability/statistics at a future time. Lastly, we concluded that probability/statistics is a required course of learners so as to contribute for the advanced technical development and the enhanced competitiveness in the field of the H/W.

A Comparative Study on Critical Review and Perceptions of Elementary Software Education Curriculum and Textbooks; Focused on Expert Teachers and Novice Teachers (초등학교 소프트웨어교육 교육과정 및 교과서의 비판적 검토 및 인식 비교 연구; 전문가 교사와 초보 교사 중심으로)

  • Song, JeongBeom
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.297-303
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    • 2020
  • This study compared the perceptions of novice teachers and expert teachers on software education in the 2015 revised curriculum. Awareness comparisons were assessed by questionnaire for priorities for field support, activities for professional development, organizational hours, achievement criteria statements, and appropriateness for textbooks introduced only in 6th grade. In all questions, there was a difference in recognition between the two groups. In particular, novice teachers were '' appropriate '' in terms of organizational hours, achievement criteria, and textbooks introduced only in 6th grade. Expert teachers, on the other hand, were inadequate. In addition, as a result of analyzing the key keywords of free-response opinions about the introduction of educational robots in the curriculum and textbooks, positive keywords were obtained for both groups. However, novice teachers showed passive and passive keywords such as 'support', 'difficulty', and 'problems', and expert teachers showed differences in their educational utilization after introducing 'utilization' and 'education'.

The Difference between the Interpretations of Korean Language Experts and Science Education Experts on the Cognitive Domain of Science Achievement Standards: Focus on 'Explain' (과학과 교육과정 성취기준의 인지적 영역에 대한 국어교육전공자와 과학교육전공자의 해석 차이:설명하기를 중심으로)

  • Song, Eunjeong;Je, Minkyeong;Cha, Kyungmi;Yoo, Junehee
    • Journal of The Korean Association For Science Education
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    • v.37 no.2
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    • pp.371-382
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    • 2017
  • The texts in the national science curriculum documents are expected to be interpreted in the same meaning as that of the authors. In this study, the science achievement standards in national curriculum documents were examined through an analysis of the differences between the interpretations of Korean language education experts and science education experts. Three Korean language education experts designed and utilized an analysis framework on science curriculum standards from their viewpoints while three science education experts utilized TIMSS cognitive domain framework to analyze the 2009 Korean revised science curriculum achievement standards. The differences between interpretations of both groups were analyzed qualitatively through interviews. First of all, the two groups seemed to have different meanings for terms such as "explain," "analyze," "define," and "cause and effect." The science achievement standards described by general verbs like "explain" were interpreted in various ways. The verb "explain" that appears many times in the science achievement standards seem to be representing the "describe" subsections in the framework of Korean language education expert rather than the "explain" subsections of the framework of science education experts. Science education experts seemed to focus on prepositional phrases, which indicate inquiry process, while Korean language education experts seemed to focus on objective phrases. Moreover, the science education experts would interpret the achievement standards based on their background knowledge while the Korean language education experts would interpret them based on the structure of the sentences. This study suggests that achievement standards should specifically indicate the levels and scopes of cognitive domain as well as the knowledge domain. Also, integrations of achievement standards in cognitive domains of Korean language and science subjects should be considered.