• Title/Summary/Keyword: 접근가능한 디자인

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광안리 도시공간의 해양문화공간 발전방안에 관한 연구

  • Ahn, Woong-Hee
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.06a
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    • pp.195-197
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    • 2014
  • 부산 광안리 일대는 해수욕장과 광안대교 그리고 불꽃축제와 해양레저센터 등을 두루 갖춘 국제적인 관광명소이다. 특히 김해국제공항으로부터 부산에 진입하는 경우 공항에서 연결된 자동차 전용도로가 광안대교에 연결되어 있기 때문에 외지에서 볼 때, 가장먼저 부산의 바다를 보게 되는 장소이기도 하다. 따라서 광안리 도시공간은 바다와 내륙의 관광명소가 어우러진다는 부산의 정체성을 잘 보여주는 장소로서 그 의미가 더욱 크다. 그러나 광안리 도시공간이 국제적인 명소로 확고하게 정착되기 위해서는 보완해야 할 공공디자인적 요소들이 있다. 그것은 도시공간의 결절점과 확장성, 광안리를 향한 보행자의 접근로, 해변공간의 구조, 건축물들의 파사드와 같은 것들이다. 본 연구는 이러한 요소들을 정리하고 분석하여 광안리 도시공간의 업그레이드를 위한 방향을 제시하고자 한다. 이를 통하여 부산의 대표적인 관광명소인 광안리와 그 일대의 도시공간이 향후 세계적인 규모의 행사 수용은 물론 장기적인 발전이 가능해지는 초석이 될 것이다.

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Efficient SDF-based Approach to Reduce the Trembling Issue in Cloth-Solid Collisions (옷감-고체 충돌에서 떨림 문제를 줄이기 위한 효율적인 SDF 기반 접근 방식)

  • Eun-Su Park;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.371-374
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    • 2024
  • 본 논문에서는 PBD(Position-based dynamics)를 이용한 옷감 시뮬레이션에서 페이스(Face) 및 에지(Edge)의 충돌/접촉을 처리할 때 나타나는 표면 떨림 문제를 SDF(Signed Distance Field) 접근법을 통해 안정적으로 해결할 수 있는 기법을 제안한다. 충돌 제약 조건을 이용한 충돌처리에서 나타나는 옷감 시뮬레이션의 떨림 현상을 개선하기 위해 본 논문에서는 페이스 및 에지 내부에 존재하는 충돌 지점의 속도를 충돌 법선 방향과 접선 방향으로 나누어 계산하는 과정을 거치며, 그 운동량을 페이스 및 에지에 포함된 연결된 정점(Vertex)에 전달한다. 본 논문에서 제안하는 기법은 일반적인 SDF 기반 충돌 처리에서 나타나는 충돌 시 떨림 현상을 개선하며, 기존의 방법보다 안정적인 SDF 충돌처리가 가능하기 때문에 다양한 변형체 재질을 시뮬레이션 할 때 활용될 수 있다.

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A Study on Architectural Type and Design Characteristics of Floating Architecture (플로팅건축의 유형 및 디자인 특성에 관한 연구)

  • Pak, Sung-Sine
    • Journal of Navigation and Port Research
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    • v.35 no.5
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    • pp.407-414
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    • 2011
  • Floating architecture is the most effective way to accommodate itself to sea-level rise due to climate change. At the same time floating architecture is the best model to offer the new spatial experience through water-friendly environment. Domestic floating architecture is still on the early stage compared to Europe which has several companies specialized in designing and building floating architecture. Floating architecture is divided into 8 types according to its criteria such as program, form, scale, level, location, access, mobility and energy. The following are design characteristics of floating architecture : (1) composed of 2 stories, (2) having large deck, (3) designing rectangular plan and balanced mass, (4) maximizing view, (5) having water-friendly space, (6) multi-using space and minimizing surface, (7) planning section to control light reflecting from the water, (8) modular and unit system.

A Study on Information Structures of Design of News Application for Smart Devices (스마트 디바이스용 뉴스 애플리케이션 디자인의 정보구조 연구)

  • Lee, Kyuho;Lee, Yoojin;Park, Seungho
    • Design Convergence Study
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    • v.13 no.5
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    • pp.341-354
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    • 2014
  • The position of newspaper has been getting critical, since there are various new digital devices that can embody much information in only one device. Smart devices has risen the possible replacement of newspaper, while they are getting lighter and getting faster access to the information. However, there is lack of study on the application for smart devices, since it is at the early stage of development. In this study, the design method for the effective news application is considered by analyzing not only an external element, the layout design, but also an internal element, the content of it. Then, 20 domestic and foreign news applications were analyzed concentrating on the layout and the contents. Through the observation, I looked into what type of applications that can be deliver messages effectively. After the observation, participants are asked about their impressions and preferences of the applications. A news application for smart devices should not be just a mobile version of newspaper. If so, a news application never be able to leap over authority and popularity of the newspaper. So, it needs constant researches on an effective news application focused on the attribute of the smart devices to develop the news application for the devices.

The stillness-motion interface designing of the Web, Based on the e-advertisement concept. (웹 인터페이스의 정.동디자인에 관한 연구 -e광고 컨셉트별 정.동디자인 분석-)

  • 전기순
    • Archives of design research
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    • v.15 no.4
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    • pp.317-326
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    • 2002
  • The Web has taken a strong post as one of the media for advertisement for long time. The Internet has an advantage of an easy access to each of customers; the fractioning of the potential customers; the transcending of the time and space; and the utilizing of the multimedia. As such, the Web as a communication tool has not only all characteristics of the existing media but also the factors such as the sound, motion, and interaction. Therefore the Web designing should be much more flexible and open than any other medias. Nevertheless, most of the Webs being created currently appear to be simply perfunctory and functional. This is because a methodological aspect has not been rooted firmly as the Web design industry has been developed too rapidly, driven by the explosive demand. Therefore, this study is designed to demonstrate the approaching method to the Web-interface designing as an alternative for such methodological aspect. In other words, it is the very stillness-motion interface designing of the Web, based on the e-advertisement concept. The Web as one of the media for advertisement gives the heaviest weight to the users emotional aspects than any other media do. Therefore, it is very important to get the differentiation and impact in the Web-interface designing through the users emotional aspects.

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A Case Study of Configuration Strategy and Context in Everyday Artifacts - Concentrated on analysis by Creativity Template Theory and Artifact Context Model - (일상 디자인산물의 구성배치 전략과 맥락에 관한 연구 - 창조성템플릿이론과 산물맥락모델을 이용한 분석을 중심으로 -)

  • Jin Sun-Tai
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.41-50
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    • 2006
  • It is generally regarded a design system in post-industrial society, which products designed by in-house designers or design consultancy are manufactured in factory and distributed in market for the consumer. Although it is treated an old design system in traditional society, the traces of vernacular design has been remaining in the state of adopted to the periodical needs in these days, also proving the attribute of design culture to constitute human's material environment as well as existing design systems. There were discovered various design artifacts in daily surroundings vary from the established design in several manners, user modifications or manufactures in everyday lives formalized them. It was approached a case study that analyze the changes of artifact configuration and designer/user context and creation process of the non-professional design artifacts, Creativity Template Theory and ACM(Artifact Context Model) have been utilized for the analysis model. From the analysis result, It assume that the everyday artifacts may be ordinary but extra-ordinary including particular ideas and identity represented by everyday designers or users. Beside these characteristics induce the potentiality that reflect on creative motives for the designers or a complementary artifact generator filling up with drawbacks in established design system. The everyday design domain, various explorations and alternatives are made, is seems to be another design practice domain dissimilar to the one in the industry-based design. Moreover it provides an more easily accessability for the approaching user-friendly design, user customization because they conduct the reliable modeling of consumer and end-user. Finally, based on the exploratory study regarding interpretation of context and configuration in the everyday artifacts, new approach for the design process and design education through more detailed cognitive modeling of everyday designers will be a further study.

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Constituent Analysis of Standards and Guidelines of Library Service for People with Disability (도서관의 장애인서비스 기준 및 지침의 구성요소 도출에 관한 연구)

  • Kim, Young-Ki;Lee, Yeon-Ok
    • Journal of the Korean Society for Library and Information Science
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    • v.42 no.2
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    • pp.87-108
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    • 2008
  • The purpose of standards and guidelines of library service for people with disability is to provide libraries, governments and other stakeholders with a framework for developing library services for people with disability. This Paper is to Identify the constituents of standards and guidelines of library service for people with disability. These constituents are developed by analysis and investigation of foreign standards and are based on many people's advice such as members of the advisory committee. Extracted constituents of standards and guidelines of library service for people with disability are as follows: physical accessibility to library building and facilities, construction of alternative formats, access to services and programs. assistance engineering devices, web accessibility and universal design, training and staff development, cooperation and networking etc. Finally, we clarified main contents of each element to be included in standard.

An Analysis of the Agglomeration Characteristics and Innovative Milieu of the Shoemaking Industry in Seoul (서울시 제화산업의 집적 특성 및 혁신환경 분석)

  • Park, Rae-Hyeon
    • Journal of the Korean Geographical Society
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    • v.40 no.6 s.111
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    • pp.653-670
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    • 2005
  • The purpose of this study is to explore a spatial agglomeration characteristics and innovative milieu of the shoemaking industry in Seoul. In order to explain it, currently discussed dynamic agglomeration economies approach is applied and as an example, shoemaking industry in Seoul has been analyzed. The result of this research can be boardly summarized into two points. Frist, agglomeration economy is changing from urbanization economy to localization economy in this newly rising core of shoemaking industry which is Sung-Su dong area. Also, cooperative effects based on collective efficiency between companies and people are being generated within the area. This is largely affected by networking infrastructure between companies and people within the area, non-trade dependency and social capital acclamation. Secondly, the lack of institutional agglomeration formation in this area is considered to be the obstacle for the long-term development and innovation spin-off. This means recognition switch-over and institutional concern and support is needed in the future from the public sector.

The study of effects of Vandalism as a design variance on Users (사용자 측면에서의 디자인 변수로 작용하는 반달리즘 -Vandalism에 관한 연구)

  • 최성운;김경배
    • Archives of design research
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    • v.15 no.4
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    • pp.33-46
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    • 2002
  • The present times is rapidly growing and changing. As both an industry and a social legislation are running after a generality, relatively the number of people who are out of it is gradually increasing. Those people are getting skeptical about their positions as well as their existences, so that a social deviant phenomenon has been continuously arising by themselves in public and private area. It is the Vandalism . People are often exposed to this Vandalism which is occurring around their life. Accordingly this study analyzed cause-and-effect Vandalism. As a means of impediment against the progressing Vandalism in design process, the study as been developed by approaching to an ergonomics design, a simple shape design (minimalism), a semantic design, a re-useful design. As a result, it comes to the fact that the Vandalism from the view of design is caused by a lack of ergonomics and user-interface, a failure of simple structure, a complication of excessive functions. Furthermore, it comes to the conclusion that industrial design is playing an important role in the contribution of social development, to create a design obstructing the vandalism will bring development of sound society.

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A Study on the Effects Plastics have on the Product Designs through the Development of Plastic Materials - On & Around the Streamline favored by the Generation 1920-30'th - (플라스틱의 개발이 제품 디자인에 미친 영향에 관한 연구 - 1920-30년대 유선형을 중심으로 -)

  • Lee, Ok-Bun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.283-292
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    • 2006
  • The Plastic material had been developed in the middle of the 19th century as an alternative material. Along with the development of the electrical engineering industry, it cropped up into center stage as an effective material and has increasingly expanded its use. As such, the plastic material has bound deep-seated ties with the design activities of industrial products, coming into the main material for a variety of industrial designs. Despite its dose affinity to design function in terms of its materialistic property, we have rarely seen examples of intensive study on the realtionship between plastics and designs. This study aims to find the importance that the substance affects industrial products in designs along with the development of plastic materials. With the objective in mind, we made a review of the streamline stylishness that had flourished in the twenties and thirties of the 19th century. Through this study, we understand that the plastic material has a close realtionshop with design activities in three different aspects. First, its amorphous state of nature makes it possible to change into any shape one desires in plastic surgery, which feature in turn influences the moulding of any design forms. Second, the plastic material is best suited to mass-manufacture, which induces to reduce the cost of production. Hence, the expansion of design industry. Third, the plastic material allows the multiple variety of colors, sensitivity, gloss and patterns and infinitely large possibility ranging from natural senses to human senses with the result that numberless diversity of designs cdould come into being.

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