• Title/Summary/Keyword: 점프동기

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A Study on the Improvement of Dynamic Characteristics of the Motor Stator Coil Winding Machine (모터 고정자 코일 권선기의 동특성 개선 연구)

  • Kim, Dong-Sung;Kim, Kwang-Young;Ham, Sang-Yong;Son, Young-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.9
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    • pp.1589-1596
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    • 2003
  • In this paper, we performed the improvement study for the dynamic characteristics enhancement of the motor stator coil vertical winding machine. The dynamic characteristics improvement was done by means of the optimized design and the weight reduction of the flyer configuration, modified design of the servo control system for the flyer and the former actuation, and the development of jump timing digital circuit for the reduction of former jumping error. As the results, the maximum winding speed pattern of the developed machine was attained up to 3000rpm and also reduced the jumping error. In conclusion, domestic design technology for manufacturing the motor coil vertical winding machine was established through this study.

A Compensation Method of Timing Signals for Communications Networks Synchronization by using Loran Signals (Loran 신호 이용 통신망 동기를 위한 타이밍 신호 보상 방안)

  • Lee, Young-Kyu;Lee, Chang-Bok;Yang, Sung-Hoon;Lee, Jong-Gu;Kong, Hyun-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11A
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    • pp.882-890
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    • 2009
  • In this paper, we describe a compensation method that can be used for the situation where Loran receivers lose their phase lock to the received Loran signals when Loran signals are employed for the synchronization of national infrastructures such as telecommunication networks, electric power distribution and so on. In losing the phase lock to the received signals in a Loran receiver, the inner oscillator of the receiver starts free-running and the performance of the timing synchronization signals which are locked to the oscillator's phase is very severly degraded, so the timing accuracy under 1 us for a Primary Reference Clock (PRC) required in the International Telecommunications Union (ITU) G.811 standard can not be satisfied in the situation. Therefore, in this paper, we propose a method which can compensate the phase jump by using a compensation algorithm when a Loran receiver loses its phase lock and the performance evaluation of the proposed algorithm is achieved by the Maximum Time Interval Error (MTIE) of the measured data. From the performance evaluation results, it is observed that the requirement under 1 us for a PRC can be easily achieved by using the proposed algorithm showing about 0.6 us with under 30 minutes mean interval of smoothing with 1 hour period when the loss of phase lock occurs.

Self-Powered Smart Jump-Rope to Transform an Intensive Physical Activity into Electricity-Generating Fun Experience (고강도의 줄넘기 운동을 지속 가능하고 즐거운 경험으로 만들기 위한 에너지 자립형 스마트 줄넘기)

  • Jo, Jonghyun;Yeo, Jungjin;Park, Heajeong;Ryu, Munho;Yang, Yoonseok
    • Journal of the HCI Society of Korea
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    • v.9 no.2
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    • pp.13-21
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    • 2014
  • Jump-rope is a simple and effective exercise, but its intensive exercise load and monotonous pattern make it difficult to perform consistent workout. On the other hand, jumping rope accompanies large amount of kinetic energy which can be converted into electrical energy. In this study, we designed and implemented a self-powered jump-rope which can support the low-power embedded Bluetooth system inside it. The embedded system wirelessly transmits the acceleration data measured during jumping-rope exercise to a smartphone. We also developed a smartphone app which can count the number of jumps and provide real-time feedback with sound and animated graphic effects in a game context. Pilot test using the prototype smart jump-rope verified that it can be useful to motivation for the jump-rope exercise and make the exercise more effective by providing users with precise information about their exercise. We expect that the developed self-powered jump-rope will change the exercise from an intensive physical activity into electricity-generating fun experience combined with smartphone game, which maximize the benefit of the consistent jump-rope exercise.