• Title/Summary/Keyword: 전환요인

Search Result 1,025, Processing Time 0.024 seconds

The Effects of Age, Gender, and Situational Factors on Take-Over Performance in Automated Driving (연령, 성별 및 상황적 요인이 자율주행 제어권 전환 수행도에 미치는 영향)

  • Myoungouk, Park;Joonwoo, Son
    • Journal of Auto-vehicle Safety Association
    • /
    • v.14 no.4
    • /
    • pp.70-76
    • /
    • 2022
  • This paper investigates the effects of age, gender, and situational factors on take-over performance in automated driving. The existing automated driving systems still consider a driver as a fallback-ready user who is receptive to take-over requests. Thus, we need to understand the impact of situations and human factors on take-over performance. 34 drivers drove on a simulated track, consisting of one baseline and four event scenarios. The data, including the brake reaction time and the standard deviation of lane position, and physiological data, including the heart rate and skin conductance, were collected. The analysis was performed using repeated-measures ANOVA. The results showed that there were significant age, gender, and situational differences in the takeover performance and mental workload. Findings from this study indicated that older drivers may face risks due to their degraded driving performance, and female drivers may have a negative experience on automated driving.

Fully Homomorphic Encryption Scheme without Key Switching (키 전환이 필요 없는 완전 준동형 암호화 기법)

  • Kim, Jae-Heon;Yoo, Sang-Kyung;Lee, Sang-Han
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38C no.5
    • /
    • pp.428-433
    • /
    • 2013
  • We present a fully homomorphic encryption (FHE) scheme without key switching based on ring- learning with errors (RLWE) problems and some other assumption. Previous FHE schemes based on LWE needed a step called key switching to reduce the dimension of ciphertext. The key switching step actually needs a heavy computation and severe increasement of keys. So the key switching step is a big burden for implementing FHE Schemes. We suggest a FHE scheme without key switching step by reducing the dimension of ciphertexts in other way. Instead of throwing away key switching, we need another hardness assumption of the difficulty of solving quadratic equation over rings.

A Study on the Factors that Influence the Digital Transformation of the Supply Chain on the Enterprise Environmental Performance of Chinese Automobile Manufacturers (공급망의 디지털 전환이 중국 자동차 제조기업의 환경성과에 미치는 영향 요인에 관한 연구)

  • Yujie Cai;Jae yeon Sim
    • Industry Promotion Research
    • /
    • v.9 no.2
    • /
    • pp.207-221
    • /
    • 2024
  • Automotive manufacturing is a traditional manufacturing industry that consumes a lot of energy and emits a lot of pollutants, and needs to improve environmental performance through digital transformation of supply chains.In this study, 13 hypotheses were put forward based on supply chain digital transformation, supply chain dynamic capability and enterprise environmental performance. The results of the questionnaire survey on the managers and employees of automobile manufacturing enterprises in 7 regions of China show that the digital transformation of supply chain can help improve the environmental performance of automobile manufacturing enterprises under the influence of supply chain dynamic capability

Green Design Factors on Product Development (제품개발에 있어서의 환경 보존적 디자인 요인에 관한 연구-인식 전환 적 측면을 중심으로-)

  • 조영식
    • Archives of design research
    • /
    • v.20
    • /
    • pp.41-48
    • /
    • 1997
  • We easily witness that environmental issue is very critical point to affluence upon a restructuring the value system of human being. Therefore it is obvious that this issue affluence upon the field of design as well. The most important feature of environmental issue is 'wholeness' in itself. It means that we have to approach and to solve it as a whole. Also, design is to be done at the same way. The creative professionalism of design could provide a clue to solve the problem, but designer are tend to seek a solution in a just partial way such as recycling and packaging. But those attitude may cause more problems and spread it futhermore. Therefore this study is analysis some recognitive turning factors in order to solve the problems as a whole, and to suggest a appropriate methods according to such a view point. Even internal retrospect in design itself or external demand from the other, If we look away this issue, the real purpose of design, contributing for society, should be diluted by ourselves.

  • PDF

Motivational Factors of Social Media Switching Behavior: Focusing on Social Network Stress (소셜 미디어 전환의도 동기요인: 소셜 네트워크 스트레스를 중심으로)

  • Kim, Hyo-Jun;Lim, Yeong-Woo;Kwahk, Kee-Young
    • Knowledge Management Research
    • /
    • v.22 no.4
    • /
    • pp.41-70
    • /
    • 2021
  • The use of social media has many advantages such as knowledge sharing, social networking, and communicating with other people. However, it has given rise to various side effects including stress, Which is defined as social network stress in this study. This study aims to conceptualize social network stress and investigate its effect on switching behavior in social media. For this purpose, we present a research model that consists of the antecedents and consequences of social network stress and test it empirically using LISREL 8.7 based on the structural equation model. The empirical results showed that knowledge sharing and self-disclosure had positive impact on social network stress, which in turn positively influenced social media switching behaviors. In conclusion, we discussed both theoretical and practical implications of this research and suggested its limitations.

Determinants of perceptual switching costs for digital game: focused on the different effects of basic psychological needs satisfaction (게임 전환 비용의 결정 요인: 모바일 게임 사용자의 기본적 심리 욕구 충족 차이를 중심으로)

  • Kim, Young-Berm;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.1
    • /
    • pp.131-139
    • /
    • 2020
  • Gamers switch their games to a new when get bored or encounter more attractive ones. Switching cost varies by gamers and depends on how they are satisfied with their current game. This study evaluates the satisfaction with current games as the miltiple basic psychological need in the self-determination theory and suggests 'needs-costs' causality research model that explain the variety of gamer's switching behavior. As the empirical test to domestic mobile gamers, the autonomy fulfillment to current game affect reversely with those of autonomy and relatedness. Those relationships between need satisfaction and perceptual switching cost vary according to their age and game genre preference. The results would be applied to understand gamers' switching behavior.

Effects of Customer Satisfaction, Perceived Switching Costs and Regret on Repurchasing Intention: The Case of Coffee Chains (고객 만족, 인지된 전환 비용, 후회가 재구매 의도에 미치는 영향: 커피 전문점 사례를 바탕으로)

  • Kim, Byoungsoo
    • Journal of Digital Convergence
    • /
    • v.15 no.3
    • /
    • pp.87-98
    • /
    • 2017
  • As the market for coffee chains becomes fierce, it is important for coffee chains to establish an enduring relationship with customers and encourage them to revisit their stores. Thus, it becomes important to understand consumers' repurchase decision-making mechanisms in the context of coffee chains. Customer satisfaction, perceived switching costs, and regret were considered as the main factors of customers' repurchase intentions. Especially, the effect of regret experience of coffee chains on consumers' repurchase decision was examined. In addition, coffee quality, physical environment quality, service encounters performance, and brand trust were considered as attributes of coffee shop selection, and their effects on customer satisfaction and perceived switching cost were investigated. The results of the study showed that customer satisfaction and perceived switching costs had a positive effect on repurchase intention, while regret had a negative effect on repurchase intention. Coffee quality and physical environmental quality had no significant effect on customer satisfaction and perceived conversion cost. Service encounter performance had a significant impact on perceived switching costs alone. Brand trust had a significant impact on both customer satisfaction and perceived switching cost.

A Study on Wartime OPCON Transfer Policy Changes Applied Kingdon's Policy Model - Focussing on Administrations of Roh Moo Hyun and Lee Myoung Bak - (Kingdon모형을 적용한 전시 작전통제권 전환 정책변동에 관한 연구 노무현 정부, 이명박 정부를 중심으로-)

  • Lee, JeongHoon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.5
    • /
    • pp.291-295
    • /
    • 2022
  • The transition to wartime operational control during the term of office, which was the promise of the Moon Jae Inn administration, fell through. More than 70 years after it was transferred during the Korean War in 1950, the policy of converting wartime operational control has been repeatedly decided and reversed several times. This conversion of wartime operational control is a national policy directly related to our security, and it is most important to understand the determinants of the administration's conversion to wartime operational control. This paper selects two cases of adjustment of wartime operational control policy during the Lee Myung Bak administration in 2006 and 2010 during the Roh Moo Hyun administration as the subject of the study and expects to gain not only policy predictive power but also successful policy execution at the time of the two administration' policy changes.

An Empirical Analysis on the Mediating Role of Marketing on Customer Satisfaction Focused on the Aviation Service (항공서비스에서 고객 만족에 대한 마케팅 조절 효과 분석)

  • Kim, Joong-Kwan
    • International Commerce and Information Review
    • /
    • v.18 no.3
    • /
    • pp.227-248
    • /
    • 2016
  • World aviation market has been expanded every year caused by improvement of economic level quality of individual life, increase of the development of tourist industry. Aviation companies have compete to develpe the service program for the maintaining of sustainable choice by customer and develop the market share. This study aims to suggest customer service strategy which is based on the relations between satisfaction by providing a differentiated service quality. This paper is focusing on the investigation with the mediating role of commitments on customer satisfaction in Aviation company. For this purpose, we do literature reviews, develop research model and conduct an empirical research. The literature review covers theoretical discussion on customer satisfaction and core variables for hypothesis setting. This analysis shows the airline service factors have a positive effect on the customers' satisfaction and re-choice intention. And it is necessary to improve airlines' systematic management and strategic development on airline service factors for better airlines' customer service.

  • PDF

A Study on Factors to Affect Reuse Intention and Conversion Intention by Evaluation after Game Use - with Two FPS Games as a Main Consideration - (게임 이용 후 평가에 의한 재이용 의도 및 전환의도에 미치는 요인에 관한 연구 -2개의 FPS 게임을 중심으로-)

  • Lee, Ji-Hun
    • Journal of Korea Game Society
    • /
    • v.9 no.6
    • /
    • pp.69-77
    • /
    • 2009
  • Game producers provide their products and service to users. But the need and desire of users change in many ways as time goes. But game Co. Ltd is difficult because of the capital and the technical identities for providing characteristic products and service etc. Specially, the FPS game which is popular among users is developed by game Co. Ltd as the maximum reflects desire of users, but is similarly developed in other companies FPS game by similar desire. This cannot accept from desire of a certain prospective customer furthermore, decrease of a loyalty customer and a new customer, and a company is difficult of market activity. Therefore, this research is to find of user's psychological needs by FPS game user after gaming on reusing intention and switching intention factors influencing. As the result, the intention of satisfaction and re-use for FPS game is 84.9%, the conversion intention to special force game is 9.6% and the conversion intention to the game of Sudden attack is 5.5%. It shows that desire of the user for certain games is changing.

  • PDF