• Title/Summary/Keyword: 전투21

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Developing an Expert System for Close Combat using Decision Tree (의사결정나무를 이용한 근접전투전문가시스템)

  • Kim, Hyung-Se;Moon, Ho-Seok;Lee, Dong-Keun;Hwang, Myung-Sang;Kim, Young-Kuk
    • Journal of the military operations research society of Korea
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    • v.36 no.3
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    • pp.83-93
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    • 2010
  • In this paper, we propose a new expert system for close combat in military war game model for training. Simulation logic for damage assesment is one of the main simulation functions in military war game. In Changcho 21's model which is the war game model for Republic of Korea Army corps and division, the main function of close combat's damage assessment has not been calculated by Changcho 21's model, but by COBRA which was made by US Army and has been the expert system for close combat. Results which were calculated in COBRA were sent to Changcho 21's model through a cable network. And Changcho 21's model finally calculated the value of damage assessment with the results. In this paper, we develop an new expert system for close combat using decision tree. The experimental results show that the proposed expert system has similar performance to COBRA and has less computing complexity. And it can substitute for COBRA and be applicable to battlefield.

A Study on the Terrain Information Effects in Combat Simulation (전투 시뮬레이션에서의 지형정보효과에 관한 고찰)

  • Kim, Gak-Gyu;Choi, Kyung-Hwan;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.11-17
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    • 2012
  • The past combats depended often on a number of firepower and manpower. However, integrated decision support viewpoint from communications, surveillance, reconnaissance, intelligence and so forth in combats witnessed in the Gulf, the Middle East, and Afghanistan have changed the trends of combat. That is, the force multipliers which many support systems enhance the combat potential of the fighting forces significantly become big issues to win or not in that combat. According to changing recent combat trend, Lanchester's combat model is being challenged to develop keeping pace with the new trend. We approach this paper as mathematical modeling about how the effect of terrain affects in the combat. Terrain information is invisible, but it is necessary to consider for analysis of warfare. Additionally, tangible or intangible elements affecting to attrition coefficients are continuely reflected to the combat model from decision-makers, then it will be a model closer to the reality and very suggestive to the actual world.

A Study on the Foot Plantar Pressure and Temperature changes of the Developed Combat boots with Functional Impact Absorption and Ventilation Insole (충격흡수 및 통기기능 인솔을 적용한 개발 전투화의 족저압력 및 온도변화 연구)

  • Han, Ki-Hoon;Lee, Joong-Sook;Bae, Kang-Ho;Shin, Jin-Hyung;Jeong, Sang-Ok
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.1
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    • pp.89-98
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    • 2018
  • The purpose of this study was to compare the foot plantar pressure and temperature changes of the developed combat boots with functional impact absorption and ventilation insole. A total of 11 male subjects(age: $21.8{\pm}2.2yrs$, height: $174.3{\pm}3.6cm$, weight: $71.6{\pm}8.6kg$, foot length: $261.0{\pm}1.0mm$) were recruited to compare the foot plantar pressure and temperature changes of the three types of combat boots: Combat boots A (generalized combat boots), Combat boots B (developed combat boots with ventilation function), Combat boots C (Application of ventilation function and impact absorption insole to combat boots B). Pedar-X and a portable thermistor temperature sensor were used to measure the foot plantar pressure parameters and the internal temperature of the combat boots, respectively. One-way ANOVA was used to compare the results of plantar pressure and temperature changes. The results were as follows: First, in the foot plantar pressure parameters, combat boots C showed the significant lower maximum foot plantar pressure in the right/left rear foot compared with combat boots A and average foot plantar pressure in the left foot compared with combat boots B. Second, after 40 minutes from the start of walking, the developed combat boots B and C showed the significant lower temperature than the general combat boots A.

21세기 전차 사격통제장치의 발전추세

  • Kim, Sang-Ho
    • Defense and Technology
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    • no.8 s.246
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    • pp.66-77
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    • 1999
  • 지상전의 핵심 무기체계인 전차에서도 무인 정찰기나 인공 위성에 의한 정확한 정보획득으로 효율적인 지휘통제가 이루어지도록 $C^4I$체계, 전자감시체계 및 정밀타격체계 등을 하나의 통합체계로 구성하여 전투효율의 극대화와 다차원 동시 통합전투라는 미래 전장 운영개념인 전투관리 시스템(BMS:Battle Management System)이 연구 개발되고 있다

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Applying Fractals and Agent-Based Simulation to Explore the Role of Terrain in Combat Effectiveness (프랙탈 차원과 에이전트 기반 시뮬레이션을 이용한 지형이 전투효과에 미치는 영향 연구)

  • Cho, Sung-Jin;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.21-28
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    • 2009
  • In the past, most of battle occurred in flatland and simple military force size gave a big influence in combat result. However, after the World War I, most of battles took place at the various terrain features such as forest, downtown, jungle and many others. Therefore, terrain factor exerts big influence on battle with weapon system in the ground warfare. However, effect of terrain has been explained only by quantitative manner in the battle. Furthermore, combat simulation and modeling applied a method that lower the combat capability of battle factors. In this paper, we present instrumentation that evaluate impact of terrain using fractal dimension. We determine the fractal dimension value by the "box counting dDimension" and density to calculate impact of terrain. Furthermore, we analyzed correlation with fractal dimension and density for battle result that obtained from the EINSTein model which is an agent-based simulation. We compare with 'Stalingrad battle' result out of battle example and analyzed. This study presented a method combat effectiveness that effect of terrain calculate quantitatively using fractal dimension.

A Study on the Methodology for Combat Experimental Testing of Future Infantry Units using Simulation (시뮬레이션을 활용한 미래 보병부대 전투실험)

  • Lim, Jong-Won;Choi, Bong-Wan;Yim, Dong-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.429-438
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    • 2021
  • Owing to the development of science technology, particularly the smart concept and defense policy factors of the 4th industry, military weapon systems are advanced, and the scientific and operational force is reduced dramatically. The aspect of the future war is characterized by the operation of troops with reduced forces from advanced and scientific weapon systems in an operational area that has expanded more than four times compared to the present. Reflecting on these situational factors, it is necessary to improve combat methods based on the changes in the battlefield environment and advanced weapon systems. In this study, to find a more efficient future combat method in a changing war pattern, this study applied the battle experiment methodology using Vision21 war game model, which is an analytical model used by the army. Finally, this study aimed to verify the future combat method and unit structure. Therefore, the scenario composition and experiment method that reflect the change in the ground operational environment and weapon system was first composed. Subsequently, an analysis method based on the combat effectiveness was applied to verify the effective combat performance method and unit structure of future infantry units.

A Study for Modeling Combat System Architecture With UPDM and UML (UPDM&UML을 이용한 함정전투체계 모델링 방안에 대한 연구)

  • Park, Ji-Eun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.21-24
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    • 2017
  • 본 논문은 함정 전투체계의 아키텍처를 설계하고 세부 기능을 분석 및 구현하기 위한 방안 연구를 위해 작성되었다. 함정 전투체계와 같이 복잡도 높은 대규모 시스템에서 문서 산출물에 근거한 개발은 산출물 간 유기적인 연결이 어렵고 요구조건의 변화에 따른 영향 요소 식별 및 반영이 어렵다는 단점을 갖는다. 이에 대한 대안으로 제시된 모델 기반 개발 방법론을 함정 전투체계에 적용하기 위해 미 국방 분야 표준 아키텍처인 DoDAF와 이를 지원하는 UPDM, 시스템 엔지니어링과 소프트웨어 엔지니어링 분야의 모델링을 지원하는 SYSML/UML을 살펴보고 함정 전투체계에 적합한 모델 구성 및 각 개발 단계 별 모델링을 수행하는 절차에 대한 가이드라인을 제시한다.

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합성전장훈련체계 개발방안 연구

  • Kim, Dae-Seok;Yang, Byeong-Hui;Yu, Jae-Cheol
    • Defense and Technology
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    • no.7 s.257
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    • pp.30-37
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    • 2000
  • 우리가 보유한 워게임모델 개발기술이 군사기술 선진국인 유럽국가(프랑스, 독일, 영국, 네덜란드 등)들과 비교해 볼 때 조금도 뒤떨어지지 않는다는 평가를 받을 수 있게 되었다. 현재 교육사 전력분석실에서는 축적된 워게임 모델 개발기술로 지난 '98년부터 추진해 온 대대전술기 및 연대전투훈련 모델을 통합하여 하나의 모델로 대대 및 연대 전투지휘훈련이 가능한 '전투21모델' 개발완성을 눈앞에 두고 있으며, 후방작전모델, 군수모델, 사단급 작계분석용 모델 등을 개발하기 위해 운용개념기술서, 요구사항 분석을 마치고 본격적인 개발을 추진하고 있다

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21세기 첨단 과학기술을 이용한 개인장구류의 발전추세

  • Lee, Su-Sik
    • Defense and Technology
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    • no.3 s.241
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    • pp.66-75
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    • 1999
  • 통합형 보병전투시스템에서 지상부대 개인방호시스템은 각종 연구기관들의 뛰어난 연구개발의 성과로 전투조직의 일원인 전투원이 우월한 장비를 수행토록 적극지원하여 개인의 착용장비에 대한 자신감을 심어주고 전장에서의 생존성을 보장해 주어야 한다. 이 글에서는 우리나라 인근에 위치(지형, 기후 및 체격이 비슷)하며 첨단과학분야의 선진국인 일본 자위대의 개인 장구류, 철모, 숙영용 천막을 소개함으로써 육군의 개인 장구류 발전을 위한 ROC(작전요구능력)산출에 자료를 제공할 수 있고 국방 규격서 발전에 기여할 수 있는 주요 개인 장구류에 관한 내용을 소개하고자 한다

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21세기 보병전투차량(IFV/ICV)의 발전 방향

  • Lee, Sang-Hyeok
    • Defense and Technology
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    • no.3 s.241
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    • pp.76-85
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    • 1999
  • 현대전은 군수면에서의 기술적 우세에 의해 전쟁의 승패가 결정된다는 걸프전의 교훈을 바탕으로, 주요 선진국들은 나름대로의 계획과 형편에 따라 주변기술의 발전과 더불어 21세기를 대비하는 보병전투차량의 연구.개발을 수행하고 있다. 이러한 주요 선진국들의 IFV/ICV의 발전 추세를 철저하게 분석하여, 우리 군의 현 실태와 앞으로의 나아갈 바를 판단할 수 있는 계기를 마련하고, 이에 적극적으로 대처하는 연구.개발 활동과 접근자세가 내부적으로 더욱 필요하다고 판단된다

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