• Title/Summary/Keyword: 전통회화

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Production of 3D Mongyudowondo with Reinterpretation of Traditional Paintings (전통회화의 재해석을 통한 3차원 몽유도원도 제작)

  • Kim, Jong-Chan;Kim, Jong-Il;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1234-1240
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    • 2009
  • Culture is not only a factor of a life worthy of man, but also that of beauty and fluency of life,so it works as a key to show differences in the quality of life. Paying attention to culture, which plays a role to create new things, is a source of high-added value. The term of cultural contents was derived in21C, combining digital skills with art. We are going to reconstruct and develope cultural properties such as remains, pottery, pictures, as a way of restoration for cultural contents with the view of reinterpretation. In this paper, we reinterpreted the pictures which were based on three particular elements in Chosun Dinasty- poetry, handwriting, and picture, and we produced 3D objects after analyzing texts and images in multimedia works applied with source pictures. As a highlighted method of restoration for cultural contents, we produced the work which can be interacted and has three dimensional objects getting out of appreciating of plane images. We presented a method of informing our culture with 3D Mong-yu-do-won-do, which used traditional paintings by being improved user friendliness and accessibility.

A Study on the Construction of Image Datasets for Object Detection of Painting Cultural Heritage (회화문화재 객체검출을 위한 학습용 이미지 데이터셋 구축 방안 연구)

  • Kwon, Do-Hyung;Yu, Jeong-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.853-855
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    • 2021
  • 본 연구는 회화문화재 속에 표현된 다양한 종류의 객체를 검출할 수 있는 딥러닝 모델생성을 위해 필요한 학습용 이미지 데이터셋 구축방안을 제안한다. 먼저 기존 동양화 기반의 회화문화재 이미지 데이터 및 객체 특징 분석을 진행하였고, 이를 바탕으로 Natural image에 Pose transfer 및 Style transfer를 적용한 새로운 방식의 회화문화재 이미지 데이터 생성 방법을 제안한다. 제안한 프레임워크를 통해 기존 문화재 분야에서 가지고 있던 제한된 데이터 구축문제를 극복하고, 검출모델 생성을 위한 대용량의 학습데이터 구축 가능성을 제시하였다.

Production of 3D Mongyudowondo with Reinterpretation of Traditional Paintings (전통회화의 재해석을 통한 3차원 몽유도원도 제작)

  • Kim, Jong-il;Kim, Jong-chan;Cho, Seung-il;Kim, Eung-Kon;Joo, Hae-jeong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.116-119
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    • 2009
  • Culture is an element of showing the quality of life as the factor that a human can become a human being. Furthermore, culture plays a role to make something new and a source for a higher value-added business. In 21C, the term of cultural contents to combine art with digital technology was derived. In this paper, we reconstruct a 3D Mongudowondo which is improved a plain appreciation into a 3D experience of traditional picture to make better user's convenience and approach. It is a device of restoration for cultural contents and a graft on virtual reality after reinterpreting 15C pictures and analyzing text and image.

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Lee Ungno (1904-1989)'s Theory of Painting and Art Informel Perception in the 1950s (이응노(1904~1989)의 회화론과 1950년대 앵포르멜 미술에 대한 인식)

  • Lee, Janghoon
    • Korean Journal of Heritage: History & Science
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    • v.52 no.2
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    • pp.172-195
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    • 2019
  • Among the paintings of Goam Lee Ungno (1904-1989), his works of the 1960s in Paris have been evaluated as his most avant-garde works of experimenting with and innovating objects as an artist. At that time, his works, such as Papier Colle and Abstract Letter, were influenced by abstract expressionism and Western Art Informel, illustrating his transformation from a traditional artist into a contemporary artist. An exhibition, which was held prior to his going to Paris in March 1958, has received attention because it exhibited the painting style of his early Informel art. Taking this into consideration, this study was conducted by interpreting his work from two perspectives; first, that his works of 1958 were influenced by abstract expressionism and Art Informel, and, second, that he expressed Xieyi (寫意) as literati painting, focusing on the fact that Lee Ungno first started his career adopting this style. In this paper, I aimed to confirm Lee Ungno's recognition of Art Informel and abstract painting, which can be called abstract expressionism. To achieve this, it was necessary to study Lee's painting theory at that time, so I first considered Hae-gang Kim Gyu-jin whom Lee Ungno began studying painting under, and his paintings during his time in Japan. It was confirmed that in order to escape from stereotypical paintings, deep contemplation of nature while painting was his first important principle. This principle, also known as Xieyi (寫意), lasted until the 1950s. In addition, it is highly probable that he understood the dictionary definition of abstract painting, i.e., the meaning of extracting shapes from nature according to the ideas which became important to him after studying in Japan, rather than the theory of abstract painting realized in Western paintings. Lee Ungno himself also stated that the shape of nature was the basis of abstract painting. In other words, abstractive painting and abstract painting are different concepts and based on this, it is necessary to analyze the paintings of Lee Ungno. Finally, I questioned the view that Lee Ungno's abstract paintings of the 1950s were painted as representative of the Xieyi (寫意) mind of literary art painting. Linking traditional literary art painting theory directly to Lee Ungno, who had been active in other worlds in space and time, may minimize Lee Ungno's individuality and make the distinction between traditional paintings and contemporary paintings obscure. Lee Ungno emphasized Xieyi (寫意) in his paintings; however, this might have been an emphasis signifying a great proposition. This is actually because his works produced in the 1950s, such as Self-Portrait (1956), featured painting styles with boldly distorted forms achieved by strong ink brushwork, a style which Lee Ungno defined as 'North Painting.' This is based on the view that it is necessary to distinguish between Xieyi (寫意) and 'the way of Xieyi (寫意) painting' as an important aspect of literary art painting. Therefore, his paintings need a new interpretation in consideration of the viewpoint that he represented abstract paintings according to his own Xieyi (寫意) way, rather than the view that his paintings were representations of Xieyi (寫意), or rather a succession of traditional paintings in the literary artist's style.

Web AR based Cultural Heritage Learning System for Visually Impaired Learners -Focused on royal painting- (시각장애 문화유산 학습자를 위한 웹 AR 학습시스템 제안 -궁중회화를 기반으로 -)

  • Won, Haeyeon;Yu, Jeongmin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.405-407
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    • 2020
  • 본 연구에서는 시각장애 학습자를 위한 새로운 형태의 인터랙티브 웹 AR 시스템을 제안했다. 궁중 기록화를 3D 프린팅 과정을 거쳐 시각장애가 있는 학습자들이 활용할 수 있도록 웹 AR를 접목하여 저시력 학습자에게는 시각적 효과를 더해 미디어 기기를 활용한 학습방법을 개선하고자 하였고, 전맹 학습자에게는 회화의 선묘를 살려 프린팅하여 구성을 자세히 알아볼 수 있도록 제안했다.

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A Study on Icon Detection in Korean Traditional Paintings (한국 전통회화 내 도상 검출에 관한 연구)

  • Jiwon Lee;JungSoo Lee;Sungwon Moon;Do-Won Nam;Wonyoung Yoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.446-448
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    • 2023
  • 최근 문화유산 해설 분야에도 AI를 도입하기 위해 여러 노력을 기울이고 있으나, 관람객의 특성이나 관심사를 고려하지 않고 사전에 수동으로 입력한 동일한 문화해설 콘텐츠를 다수의 관람객에게 반복 전달하는 형태로만 제공되는데 그치고 있다. 본 논문에서는 관람객이 관람 중인 문화유산을 관람객의 다양한 관심사에 맞추어 문화유산을 다양하게 해설해주기 위한 기초 연구로 영상을 통해 입력된 한국 전통회화에서 도상을 검출하는 연구를 진행하였다. 아직 가능성 타진 연구로 진행되어 현재 제시된 실험 결과에서는 우수한 도상 검출 성능을 내지 못하였지만, 다양한 증강기법과 퓨샷 러닝기법을 통하여 성능 향상을 도모할 경우 충분히 관람객 맞춤형 문화유산 해설 분야에 활용 가능할 것으로 기대된다.

Child-Rearing Practices and Activities of Children Depicted in Traditional Paintings of the Chosun Period (조선시대 회화에 묘사된 아동의 양육과 생활)

  • Choi, Kee Young;Lee, Choung Mee
    • Korean Journal of Child Studies
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    • v.23 no.1
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    • pp.105-119
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    • 2002
  • This study of child-rearing practices and daily activities of children during the Chosun dynasty was conducted through analysis of 91 traditional paintings of the period. Genre, figure, folk, and landscape paintings were included in the analysis. Findings were that child-rearing was strongly focused on the family. Generally, the mother was shown as the primary caregiver of the child. Grandmother, father, and grandfather also played a role in raising the child. The daily activities of the children consisted of helping with household chores, assisting the elderly, doing small jobs, studying, playing, performing for family members, and participating in family rituals and community events. Differences in child-rearing methods and contents of daily activities varied by gender and socio-economic status.

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A Study on Fusion of Folklore and Artistry of Folk Qinghua Paintings in Chinese Ming and Qing Period (중국 명·청 시대 민간청화 회화의 민속성과 예술성 융합에 관한 연구)

  • Bai, JuanJuan;Sun, Yue;Kim, Won Suk
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.343-347
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    • 2019
  • As an important branch of decoration of blue and white painting, folk blue and white painting not only has a very long history, but also has a very distinctive folklore and artistry. During the Ming and qing dynasties is an important period, in the development of the folk blue and white painting, the folk craftsmen through long-term study and practice, constantly familiar with drawing technique to master the method, combining folk life form, and folk painting decorative expression aesthetic demand, thus make the painting MinSuXing and artistic expression continuously into the blue and white porcelain painting in the process of development, become an important and indispensable component of ceramic decoration.

Painterly rendering using dynamic grid (동적 격자를 사용한 회화적 렌더링)

  • Lee Ho-Chang;Park Young-Sup;Yoon Kyung-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.103-105
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    • 2006
  • 회화적 렌더링의 궁극적 목적은 입력된 이미지를 가지고 손으로 그린듯한 느낌을 표현하는 것이다. 이러한 회화적 느낌을 표현하기 위한 요소에는 브러시의 위치 방향, 그리고 사이즈 등이 있다. 본 논문에서는 다음 그려질 위치가 정적 격자단위로 정해지는 것이 아닌 동적인 격자를 사용하여 결정되었다. 이때 브러시의 방향을 효과적으로 표현하기 위해 영상의 방향 보간을 하였다. 그리고 입력 영상과 캔버스의 최대 차이점에서 에지와의 거리를 고려하여 동적인 브러시의 사이즈를 표현하였다. 그리고 텍스처를 가진 다양한 브러시를 사용하여 질감을 효과적으로 표현하였다. 위의 과정들을 통하여 전통적인 오일 페인팅(oil painting)의 결과를 얻을 수 있었다.

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