• Title/Summary/Keyword: 전통문화 콘텐츠

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A Study on the Contents to Vitalize the Space for Making Traditional Gwangheemun A Tourism Resource (문화유산 광희문(光熙門)의 관광자원화를 위한 공간 활성화 콘텐츠 연구)

  • Kim, Ji Eun;Park, Eun Soo
    • Korea Science and Art Forum
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    • v.23
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    • pp.95-109
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    • 2016
  • The background and objective of this study are as follows. Gwangheemun, one of the 4 small gates of Seoul Castle is a space to represent ordinary people and it is a valuable cultural heritage that shows the process of technical transition of fortification technology during Chosun Dynasty. It is a place that we can expect to play a role as a field where history and culture mix and communicate together. But currently, the environment and facilities around Gwangheemun have fallen behind and become old, so they need to be reorganized as their local feature is not shown distinctly. We need to vitalize the new traditional space that shows local feature. This study has drawn out the method, contents and the result of study like as follows. This study aims to establish an identity based on the historical and cultural backgrounds and suggest the contents to vitalize the space of Gwangheemun as a traditional cultural heritage. By this, this study aims to create a historical and cultural space where people can enjoy, eat and look around. Therefore, based on the historical and cultural feature, it gives an identity as moonlight street, and it has developed and suggested 5 contents to vitalize space: Gwangheemun maintenance, plan, castle restoration plan, village inside the castle, village outside the castle and fashion art street. Contents to vitalize space has a meaning as a specific developmen method of urban restoration, and we can expect to be used as a direction to develop the area to enhance the cultural quality of life of both inhabitants and visitors by forming the brand identity of surrounding area with traditional cultural heritage.

Digital Archives of Cultural Archetype Contents: Its Problems and Direction (디지털 아카이브즈의 문제점과 방향 - 문화원형 콘텐츠를 중심으로 -)

  • Hahm, Han-Hee;Park, Soon-Cheol
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.17 no.2
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    • pp.23-42
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    • 2006
  • This is a study of the digital archives of Culturecontent.com where 'Cultural Archetype Contents' are currently in service. One of the major purposes of our study is to point out problems in the current system and eventually propose improvements to the digital archives. The government launched a four-year project for developing the cultural archetype content sources and establishing its related business with the hope of enhancing the nation's competitiveness. More specifically, the project focuses on the production of source materials of cultural archetype contents in the subjects of Korea's history. tradition, everyday life. arts and general geographical books. In addition, through this project, the government also intends to establish a proper distribution system of digitalized culture contents and to control copyright issues. This paper analyzes the digital archives system that stores the culture content data that have been produced from 2002 to 2005 and evaluates the current system's weaknesses and strengths. The summary of our findings is as follows. First. the digital archives system does not contain a semantic search engine and therefore its full function is 1agged. Second, similar data is not classified into the same categories but into the different ones, thereby confusing and inconveniencing users. Users who want to find source materials could be disappointed by the current distributive system. Our paper suggests a better system of digital archives with text mining technology which consists of five significant intelligent process-keyword searches, summarization, clustering, classification and topic tracking. Our paper endeavors to develop the best technical environment for preserving and using culture contents data. With the new digitalized upgraded settings, users of culture contents data will discover a world of new knowledge. The technology we introduce in this paper will lead to the highest achievable digital intelligence through a new framework.

A Study on the Guideline for the Cultural Goods Design Based on the Characters of the Twelve Horary Signs of Gods (십이지신 캐릭터 소재 문화상품디자인 가이드라인)

  • Mun, Keum Hi
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.601-610
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    • 2016
  • The 21st century is as an age of culture, and cultural goods presenting the cultural spirit of one nation should reflect the tradition, culture, and techniques of that nation. The twelve horary signs of the gods are the creatures of our nation's native religion and thought have existed from the unified Silla period to today. Therefore, many things belong to the category of cultural goods, but in this study the guidelines for the design of cultural goods are limited to the characters of the twelve horary signs. For this study concept and classification of cultural goods, Korean traditional formative special qualities, concepts and composite elements, symbolic meanings and special qualities, personifications, and unique images of twelve horary signs of are researched. According to the results of the research guidelines for the design of cultural goods, images of cultural goods, classifications applying to each subject, the formative special qualities of Korean traditions, personifications, and concepts on the development of cultural goods are presented..

A Study on the Categorization of Historic-Cultural Contents Project on Urban Regeneration (도시재생에서 역사문화콘텐츠 사업 유형화 연구)

  • Choi, Hee-Kyung;Rhie, Jin-Min
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.38 no.3
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    • pp.50-63
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    • 2020
  • This research examines the extent to which the Urban Regeneration Project has on not just physical environments and settings, but also non-physical elements such as history, culture, community, and the general economy, in addition to the analysis and categorization of its historical-cultural contents. In order to achieve this, the historical-cultural content were defined and categorized by analyzing a total of thirty-three characteristics of the Urban Regeneration Project. The analysis showed three things. First: historical-cultural business seen as a purpose of the Urban Regeneration Project comes to be subdivided into three different categories: the Arts & Cultural, the Economic Cultural, and the Historical Heritage. Second: the historical-cultural content as the leading projects were generally executed in collaboration with physical regenerations. Third: In the initial stages of the project, many businesses made crafty use of an eclectic of historical-cultural content. However, some conflicts between public officials and residents could be observed. In conclusion, the comprehensive use of historical-cultural contents in carrying out Urban Regeneration Project must have using historical-cultural content must have physical regeneration at its core, but also go above and beyond, expanding to an Human Resource-regeneration that is comprised of nonphysical regeneration as well as a governing body. Furthermore, hefty research on the development and appropriate usage of historical-cultural content is critical, as the 4th Industrial Revolution unfold before the world.

A Study on the Characteristic Points of the Tourism Resources on the Historical Sites -In case of Kyungju and Kyoto- (문화유적지의 관광자원화 특성에 관한 연구 -경주와 교토를 중심으로-)

  • Chun Myung-Sook
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.93-101
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    • 2006
  • The purpose of this research is to verify what are the characteristic points of the tourism resources in the historical sites and what kind of factors can roll as the tourism resources in two old cities, Kyungju and Kyoto, Those two old cities are the oldest cities in the world and they have several world cultural heritages that registered by UNESCO. In Old historic cultural sites has its own tourism resources factors and characters such as Uniqueness, Authenticity, Historical character, Regional character, Art factor, Religious factor,

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The Implications of the Chinese Cultural Industry in the Stage of an IP Acrobatic Stage Drama 'Mongjiryeo' (IP곡예 무대극 '몽지려(梦之旅)'를 통해 본 중국문화산업의 함의)

  • Jiao, Shan;Fang, Xiu-Qing
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.35-48
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    • 2020
  • This study aims to find out the implications of the Chinese cultural industry by analyzing the successful factors of the IP acrobatic stage drama "Mongjiryeo," which was well received through internal and external performances by creating acrobatics repres enting traditional Chinese culture as a stage play that conforms to the trend of modern society. Th e findings are as follows. First, China's cultural industry grew and developed quantitatively and qualitatively based on the government's active promotion policy and the huge domestic market. Second, through challenges and changes to traditional culture such as acrobatics and costumes, creative standard presentation and practical experience were attempted as modern stage plays. Third, Oriental humanities ideas and emotions were introduced amid the reform and innovative changes of traditional culture. The results of this study will enable various free interpretation and expansion from a humanities perspective. And it could be used as a reference material for the study of the creation of new culture utilizing the analysis and approach of the traditional Chinese cultural archetype.

A Study on the Cultural Practicality of Hangul Calligraphy (한글 캘리그라피의 문화적 실용성에 관한 연구)

  • Moon, kyoung-hee;Lee, sang-hwa;Ko, kwang-man
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.319-320
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    • 2013
  • 본 연구는 한글 캘리그라피에서 보여지는 문자 형태의 감정적 표현, 문자 의미의 형상적 표현, 한자체와의 이미지 혼합의 표현등으로 분류하여 심미성과 차별성 있는 디자인 가치를 연구하고자한 것이다. 한글의 예술적 독창성과 한글 캘리그라피의 문화적 실용성이 결합된 창의적 생성물을 만드는 것은 중요하다. 따라서 한국의 전통글씨를 현대적으로 재해석한 실용과 미감이 풍부한 서체를 분석하고 문화원형의 대표성을 확인하고자 한다.

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Study of 3D Environment Education Content Based Virtual Reality (가상현실 기반의 3D 환경교육 콘텐츠 연구)

  • Lee, Kuen-Wang;Jin, Byung-Wook;Oh, Myung-Kwan
    • Proceedings of the KAIS Fall Conference
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    • 2010.11a
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    • pp.209-211
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    • 2010
  • 본 논문에서는 기존의 환경교육용 프로그램과의 차별성을 두어 단순한 가상현실을 이용한 전통문화 체험학습이 아닌, 조선시대의 자연환경과 주거환경 모습을 가상현실로 재현하여 사용자 스스로 현재의 자연환경과 조선시대의 환경변화 모습을 학습하고 원인과 해결방안을 모색 할 수 있는 3D 환경교육용 콘텐츠를 설계 및 구현하는데 그 목적이 있다.

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The Symbolic Meaning of Five Party Color in China and Korea (중국과 한국 오방색의 색채상징 연구)

  • Zhao, zi-han;He, jie
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.463-464
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    • 2017
  • 음양오행설을 바탕으로 한 오방색(五方色)은 중국과 한국에서 공통적으로 활용된 전통 색채 체계이다. 그러나 양 국의 상이한 역사 문화적 환경에 의해서 상징의미에 차이가 있으며, 각국 내에서도 시각의 변화에 따라 전통과 현대에서 응용되는 오방색의 상징의미에 변화가 있으므로, 이에 대한 사례를 분석하였다.

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