• Title/Summary/Keyword: 전장상황 인식

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3D Visualization for Situational Awareness of Air Operations (공중작전 상황인식 3차원 가시화)

  • 김성남;김창헌
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.433-435
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    • 2002
  • 본 논문은 공중작전에 대한 신속하고 정확한 상황인식을 위한 3차원 가시화 시스템을 제안한다. 공군의 전략, 전술을 수립, 시행하는 공군 지휘관에게는 전장 전반에 걸쳐 아군기, 적기, 민항기 등 공중 항적에 대한 정확한 정보를 신속하게 전달할 수 있는 공중작전 상황인식 3차원 가시화 시스템이 요구된다. 이를 위해 본 논문에서는 대용량의 디지털 지형 데이터의 가시화와 수많은 공중 항적의 데이터베이스 자료를 연계시킨 시스템을 구현하였다.

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Data transfer methods of the future integrated battlefield terminal (미래 통합형 전장단말기의 데이터 전송 방안)

  • Kim, Ju-Hyun;Kang, Kil-Jae;Kim, Han-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.419-421
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    • 2015
  • 미래 NCW의 핵심은 전투상황에 대한 정보를 데이터 특성에 따라 얼마나 신속 정확하게 공유하느냐가 중요하다. 이를 위해 대한민국 육군은 다양한 개인병사부터 합참에 이르기까지 각종 상황인식과 지휘통제에 필요한 데이터를 수집, 종합, 타격하는 체계를 구축하고 있다. 하지만, 통신장비와 전장단말기가 분리되어 있음에 따라 운용상 많은 제한사항이 있다. 이를 극복하기 위해 통신장비와 전장단말기를 통합하는 형태의 통합형 단말기가 강구되고 있으며, 이는 개인병사체계 및 무인지상감시 센서 등에서 개념 연구가 되어지고 있다. 하지만, 가장 중요한 부분인 데이터 송수신에 대한 최적의 방안이 미정립되어 있음에 따라 본 연구에서는 전송지연시간 단축 및 재전송 알고리즘 개선 등을 통한 효율적인 전송방안을 제안하고, 이를 시험을 통해 검증함으로써 미래 통합형 전장단말기의 데이터 전송관련 설계 방향을 제시하고자 한다.

Research on functional area-specific technologies application of future C4I system for efficient battlefield visualization (미래 지휘통제체계의 효율적 전장 가시화를 위한 기능 영역별 첨단기술 적용방안)

  • Sangjun Park;Jungho Kang;Yongjoon Lee;Jeewon Kim
    • Convergence Security Journal
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    • v.23 no.4
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    • pp.109-119
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    • 2023
  • C4I system is an integrated battlefield information system that automates the five elements of command, control, communications, computers, and information to efficiently manage the battlefield. C4I systems play an important role in collecting and analyzing enemy positions, situations, and operational results to ensure that all services have the same picture in real time and optimize command decisions and mission orders. However, the current C4I has limitations whenever a new weapon system is introduced, as it only provides battlefield visualization in a single area focusing on the battlefield situation for each military service. In a future battlefield that expands not only to land, sea, and air domains but also to cyber and space domains, improved command and control decisions will be possible if organic data from various weapon systems is gathered to quickly visualize the battlefield situation desired by the user. In this study, the visualization technology applicable to the future C4I system is divided into map area, situation map area, and display area. The technological implementation of this future C4I system is based on various data and communication means such as 5G networks, and is expected to enable hyper-connected battlefield visualization that utilizes a variety of high-quality information to enable realistic and efficient battlefield situation awareness.

A study on the Extraction of Similar Information using Knowledge Base Embedding for Battlefield Awareness

  • Kim, Sang-Min;Jin, So-Yeon;Lee, Woo-Sin
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.33-40
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    • 2021
  • Due to advanced complex strategies, the complexity of information that a commander must analyze is increasing. An intelligent service that can analyze battlefield is needed for the commander's timely judgment. This service consists of extracting knowledge from battlefield information, building a knowledge base, and analyzing the battlefield information from the knowledge base. This paper extract information similar to an input query by embedding the knowledge base built in the 2nd step. The transformation model is needed to generate the embedded knowledge base and uses the random-walk algorithm. The transformed information is embedding using Word2Vec, and Similar information is extracted through cosine similarity. In this paper, 980 sentences are generated from the open knowledge base and embedded as a 100-dimensional vector and it was confirmed that similar entities were extracted through cosine similarity.

A Study on Operational Element Identification and Integrated Time Series Analysis for Cyber Battlefield Recognition (사이버 전장인식을 위한 작전상태 요소 식별 및 통합 시계열 분석 연구)

  • Son-yong Kim;Koo-hyung Kwon;Hyun-jin Lee;Jae-yeon Lee;Jang-hyuk Kauh;Haeng-rok Oh
    • Convergence Security Journal
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    • v.22 no.4
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    • pp.65-73
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    • 2022
  • Since cyber operations are performed in a virtual cyber battlefield, the measurement indicators that can evaluate and visualize the current state of the cyber environment in a consistent form are required for the commander to effectively support the decision-making of cyber operations. In this paper, we propose a method to define various evaluation indicators that can be collected on the cyber battlefield, normalized them, and evaluate the cyber status in a consistent form. The proposed cyber battlefield status element consists of cyber asset-related indicators, target network-related indicators, and cyber threat-related indicators. Each indicator has 6 sub-indicators and can be used by assigning weights according to the commander's interests. The overall status of the cyber battlefield can be easily recognized because the measured indicators are visualized in time series on a single screen. Therefore, the proposed method can be used for the situational awareness required to effectively conduct cyber warfare.

3D Visualization for Situational Awareness of Air Force Operations (공중작전 상황인식을 위한 3차원 가시화)

  • Kim Seong-Nam;Choi Jong-ln;Kim Chang-Hun;Lim Cheol-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.6
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    • pp.314-323
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    • 2005
  • This paper proposes a real-time 3D visualization system for situational awareness of Air force operations. This 3D system of situational awareness supports a high-level commander of Air force during the war game operations. These situation aware supporting data such as the aircraft track data of radar, aircraft schedule database, map and satellite image data are integrated into one structured data and those are visualized as 3D structure. By using an Out-of-Core method, we can visualize a 3D huge data in real-time in mobile notebook environment. The experiment shows several examples of 3D visualization supporting situation awareness for Air force operation.

Study on Korean Variable Message Format Construction for Battlefield Visualization (전장가시화를 위한 한국형 지상전술데이터링크 구축 연구)

  • Kim, Seung-Chun;Lee, Hyung-Keun
    • Journal of IKEEE
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    • v.15 no.1
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    • pp.104-112
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    • 2011
  • During the ground operation of Korean army, the voice message is mainly used for exchanging informations related to the surveillance and reconnaissance, command and control, and precision strike. However, in order to the battlefield visualization among fighting powers participating in the ground force operation, automatic situational awareness and variable message format (VMF) for command and control are required. For securing core technologies necessary for the battlefield visualization, message standard and message handler are established through several applied researches. Besides, the VMF for equipping a weapon system is in development. In this paper, a study on the Korean variable message format (KVMF), where interoperability of integrated battle management system (BMS) is guaranteed due to performing joint, ground, and combined operations so that the situation awareness and strike system can be automated in almost real time, is presented. From the modeling and simulation (M&S) results of the message processor, delay time is varied in accordance with the number of nodes in unit platoon network, message length, and generation interval of routine messages. Therefore, it is shown that the system performance can be optimized by establishing proper network protocol for each situation.

Inductive Classification of Multi-Spectral Threat Data for Autonomous Situation Awareness (자율적인 상황인식을 위한 다중센서 위협데이타의 귀납적 분류)

  • Jeong, Yong-Woong;Noh, Sang-Uk;Go, Eun-Kyoung;Jeong, Un-Seob
    • Journal of KIISE:Software and Applications
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    • v.35 no.3
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    • pp.189-196
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    • 2008
  • To build autonomous agents who can make a decision on behalf of humans in time-critical complex environments, the formulation of operational knowledge base could be essential. This paper proposes the methodology of how to formulate the knowledge base and evaluates it in a practical application domain. We analyze threat data received from the multiple sensors of Aircraft Survivability Equipment(ASE) for Korean helicopters, and integrate the threat data into the inductive model through compilation technique which extracts features of the threat data and relations among them. The compiled protocols of state-action rules can be implemented as the brain of the ASE. They can reduce the amounts of reasoning, and endow the autonomous agents with reactivity and flexibility. We report experimental results that demonstrate the distinctive and predictive patterns of threats in simulated battlefield settings, and show the potential of compilation methods for the successful detection of threat systems.

A Improved Method of the Interoperability through the Improvement of Interoperation System when Operating KVMF-based Weapon System (KVMF 기반하 무기체계 운용시 연동방식 개선을 통한 상호운용성 향상)

  • Kwon, Dong-Ho;Lee, Sang-Ho;Kim, Seung-Chun
    • Journal of Information Technology and Architecture
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    • v.10 no.3
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    • pp.305-313
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    • 2013
  • Ground troops as part of the implementation of the real-time visualization of battlefield tactics to ensure the exchange of information sharing and situational awareness for the ground tactical data link system development is underway. However, with the existing inorganic KVMFbased weapon systems and tactics Quarterly problem occurs because the information has not been in development or in the development of future weapons systems based KVMF share battlefield information to enable interoperability building measures is presented.

Developing an AR based Command Post eXercise(CPX) Simulator (증강현실 기반 지휘통제훈련 시뮬레이터 개발)

  • Park, Sangjun;Shin, Kyuyoung;Kim, Dongwook;Kim, Tai Hyo;Roh, Hyo Bin;Lee, Wonwoo
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.53-60
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    • 2018
  • As science and technology develops, it is expected that more precise and various weapons will be used in a much more complicate future battlefield environment. C4I is a system that provides the proper and necessary information to commanders and their staffs to recognize the battlefield situation by connecting and visualizing the complex battlefield environment and various weapon systems together. Commanders and staffs perform battle command training based on a computer or paper map to better utilize the C4I system and Command Post eXercise(CPX) is a process of the training. This is the way for them to improve command control and decision making skills. Analyzing of line of sight(LOS), identifying communication fringe area, deploying troop strength, and determining unit maneuver are highly restricted under the 2D based CPX. In recent years, however, three-dimensional (3D) CPX simulators have been developed to overcome these drawbacks. In response to this trend, this paper proposes a multi-user based CPX simulator using augmented reality (AR) glass, which can be used as a practical war game simulator.

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