• Title/Summary/Keyword: 전자책단말기

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A Study on the Status of e-Books Usage in Small University Library: Focusing on the D University Library (소규모 대학도서관의 전자책 이용실태에 관한 연구 - D대학교도서관을 중심으로 -)

  • Kim, Jin Young;Han, Sang Woo
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.429-445
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    • 2021
  • The purpose of this study is to analyze the status of e-books usage in small university library and to suggest implications for e-book management policies. To do that, a survey was conducted with students in a local small university, and the valid responses of 259 people were analyzed. As a result of the analysis, the preference of paper books (71%) was higher than that of e-books (12%). However, satisfaction with e-books (45.6%) was higher than that of paper books (27.9%) if they had experience using e-books. In addition, satisfaction was highest when using e-books for general reading, and it was found that the use device preferred to use a tablet. Based on the results of this study, we proposed some suggestions; 1) establishment of e-books service policy and promotion plan, 2) use of e-books dedicated devices and development of user-friendly e-books using environment, 3) providing various topics of e-books, 4) formation of an association for joint use of e-books between small library universities.

The Development of Heuristics for User-Centered eBook Reader on Personal Computers (이용자 중심 전자책 뷰어 프로그램을 위한 휴리스틱 개발)

  • Kim, Bo-Keum;Lee, Jee-Yeon
    • Journal of the Korean Society for information Management
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    • v.29 no.1
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    • pp.211-229
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    • 2012
  • This study aims to enhance the usability of eBook reader programs on personal computers through heuristic evaluation in order to learn users' perceptions and derive key elements for interface design. For this purpose, the traditional usability evaluation and heuristic evaluation method were studied. A total of 22 evaluators of the heuristic evaluation were taken by purposive sampling to test the interface of eBook reader on PCs. This study suggested ten heuristics that focus on improving and specializing the usability aspects of reading digital materials.

A Study on the Self Configurable Smart E-Book Recognizing User's Look based on Face Recognition (얼굴인식을 이용한 사용자 표정감지 스마트 전자책 연구)

  • Cha, Jiyoon;Kim, Injae;Shin, Yurim;Lim, Gyumin;Yun, Sunghyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.566-567
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    • 2016
  • 최근 스마트기기가 발전함에 따라 종이책이 아닌 다양한 전자책뷰어가 등장하고 있다. 애플의 아이패드(iPad), 아마존의 킨들(kindle)과 같은 태블릿, 전자책 또는 스마트폰이 대표적인 예이며 스마트기기의 사용자 증가로 전용 단말기가 아닌 스마트폰 중심의 전자책 시장도 크게 성장하고 있다. 하지만 시니어 또는 스마트기기 사용을 어려워하는 사용자들이 전자책을 사용하는데 어려움을 느끼기 때문에, 전자책은 종이책에 비해 여전히 낮은 이용률을 나타내고 있다. 본 논문에서는 얼굴 표정에 따라서 전자책 설정을 자동으로 변경해 주는 방법을 제안한다. 제안한 방법은 표정감지를 위하여 OpenCV 라이브러리를 이용하여 얼굴을 검출하고, Haar-Like 피처 기법으로 사용자의 눈 모양을 검출한다. 눈이 감겨있는 경우와 찌푸린 경우를 감지하여 이에 맞게 글자크기와 화면을 자동으로 설정해 준다.

Study on e-Book Business Strategy in Information & Communication Industry (정보통신산업으로서 e-Book 비즈니스 전략)

  • Park, Jae-Sue;Kim, Hak-Jin;Ahn, Young-Jik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.9
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    • pp.2057-2065
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    • 2014
  • New business The e-book industry is creating a convergence of ICT and printing culture. Even so, the system changes is not great in Korea. Global market players are going to creating a membership or community-type business model to take advantage of the terminal, platform, network, but the creative content production in Korea is limited. Since the discussion is limited to such devices or network services most, we suggest the possibility of modeling a multi-faceted. And the development of technology and services platform content is also important as a strategic approach to the development of the e-book industry. Most of all, we propose the application of content, technologies and services are developed.

Emotion Research of Paper-like E-ink E-book (종이같은 E-ink 전자책의 감성연구)

  • Park, YungKyung;Lee, Hye-Mi;Lee, Seol-Hee
    • Science of Emotion and Sensibility
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    • v.18 no.4
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    • pp.119-128
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    • 2015
  • The demand of reflective display devices are increasing by widespread of electronic books. In this study, the emotional and reading state for reading material of paper books, reflective display, and LCD display were compared to each other. In order to determine the consumers' sensibility of E-ink e-book the emotional assessment of three different types of books was evaluated following with readability assessment and preference experiment. These experiments controlled contents on the screen by using masks to hide hardware aspects of contents. The results of the sensibility reactions by emotional-vocabulary-experiment using semantic scale show that E-ink is closer to paper than LCD. The readability and preference questionnaire for the experimental results show that e-ink is preferred than LCD and paper was preferred or seem similar to E-ink. The conclusions shows that E-ink and paper has similar sensibility and E-ink e-book is expected to replace paper books.

A Study on the Improvements of eBook Services for Children in the Public Library (공공도서관 어린이 전자책 서비스 개선방안에 관한 연구)

  • Baek, Ji-Won
    • Journal of Information Management
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    • v.43 no.1
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    • pp.63-87
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    • 2012
  • This study aims to analyse the actual condition of the ebook services and propose the improvements of ebook services for children in the Korean public library. For this purpose, the current condition of the ebook services in the public libraries were analyzed and categorized by three criteria. Secondly, the ebook use analysis was conducted using PCs and mobile devices in terms of access to ebook library site, searching method, contents type and viewer, lending process, and user help. As a result of the analysis, several issues such as the difficulty in access to ebook site, the complexity of setting and usage depending on the file format, the insufficient user guide, the relatively lower quality service than the commercial's, and the lack of retrieval functions specialized for the ebook were presented. The improvement plan for the ebook services, especially for children in the public library was suggested.

전자종이의 기술동향

  • An, Seong-Deok;Kim, Cheol-Am;Seo, Gyeong-Su
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2011.10a
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    • pp.11.1-11.1
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    • 2011
  • 세계 최초의 전자종이가 등장한 때는 1975년 미국 제록스(Xerox)에서 개발된 '자이리콘(Gyricon)'이었으나, 2005년 상업성의 이유로 개발이 중단됐다. 2004년 소니(Sony)도 '리브리에(Librie)'라는 전자책 단말기를 출시했으나 콘텐츠 부족으로 판매가 워낙 부진해 시장에서 철수하였다. 그러나 2007년 인터넷 서점 아마존에서 베스트셀러를 포함한 8만 종 이상의 컨텐츠를 기반으로 전자책 '킨들(Kindle)'을 선보여 대 성공을 하였다. 2009년에만 540만대, 2010년에는 800만대 이상 팔리는 대히트를 기록한 것이다. 이러한 전자책의 성공의 이유는 다음과 같이 생각된다. 전자종이의 첫 번째 장점은 자체 발광을 하지 않는 '반사형'이기 때문에 눈에 피로감을 느끼진 않는다는 점이다. 컴퓨터 모니터, TV, 스마트폰 등은 LCD의 백라이트, AMOLED 등에서 직접 빛을 발산하기 때문에 피로감을 느낄 수밖에 없다. 두번째 장점은 유연하여 다양한 기판에 적용할 수 있다는 것이다. 기존의 디스플레이용 기판으로 유리(glass)를 사용하기 때문에 그 유연성에 있어 한계를 가지고 있지만, 금속 호일(Metal Foil)이나 플라스틱 기판으로 대체하려는 연구가 활발하게 진행되고 있으며 접는 것이 가능한 (Foldable) 전자종이도 출현할 전망이다. 세 번째 장점으로는 소비전력량이 적다는 것이다. 백라이트도 필요 없고, 자체적으로 빛을 낼 필요도 없고, 빛에너지를 외부에서 얻기 때문이다. 이러한 전자종이에 대한 최신 기술동향에 대하여 논하고자 한다.

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e-Book Viewer's Quality Factors Influencing User Satisfaction: Comparison by Content Type (전자책 뷰어의 사용만족에 영향을 주는 품질 요인: 콘텐츠 유형별 비교)

  • Yun, Haejung;Kim, Doojong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.20 no.2
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    • pp.73-91
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    • 2015
  • Nowadays, 'books' are not limited to tangible items no longer, but can be intangible digital contents, along with advancement in e-Book technology and the growth of the markets. However, the role of e-Book viewers that links digital contents and readers has been rarely studied. In this study, therefore, we examined the effects of e-Book viewer's system quality (ease-of-use, functional diversity, interactivity) and design quality (convenient design, intuitive design, emotional design) on user satisfaction, and also tested if these relations are different by the content types (cartoon, novel, and learning contents). Research findings show that all the independent variables, except for interactivity, affect user satisfaction in overall groups. In viewing cartoon content, ease-of-use, convenient design, and emotional design were significant antecedents, and intuitive design and emotional design were found important factors in novel content, while functional diversity and interactivity affect user satisfaction in learning content. We expect these findings can provide useful insights to the providers of e-Book viewers.