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Experimental Study of Metal Surface Wave Communication for Engine room of Vessels (선박 기관실에서의 금속체 표면파 통신 활용 연구)

  • Jin-Woo Kong;Hak-Sun Kim
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.06a
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    • pp.108-109
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    • 2022
  • In this study analyzed experimental data on noise interference caused by engine operating apply surface wave communication in the engine room. For the experiment, 7 areas of the engine room on 256 ton tug boat and measured noise during engine on off using signal analyzer for effect surface wave communication. In order to construct and actual communication network based on the analysis of the noise and confirm the characteristics of surface wave communication in the area made metal bulkheads the actual communication network installed communication equipment between three metal bulkheads and conducted a comparative experiment with wireless communication. The difference was confirmed. As a result, in the case of surface wave communication, there was no significant difference in the transmission and reception rates before and after engine operation in an environment with three bulkheads, but in the case of Wi-Fi using wireless, the performance deteriorated significantly during operation. was confirmed. As a result of analyzing the experimental data, it was confirmed that noise caused by engine operation affects wireless communication but does not affect surface wave communication. Therefore, even in the area with a lot of electromagnetic wave noise in the ship, when the surface wave communication system is configured using the ship's metal structure, it is possible to replace the wireless communication and furthermore, it is possible to apply the surface wave communication in the enclosed space and the engine room in the ship.

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Development of Greenhouse Environment Monitoring & Control System Based on Web and Smart Phone (웹과 스마트폰 기반의 온실 환경 제어 시스템 개발)

  • Kim, D.E.;Lee, W.Y.;Kang, D.H.;Kang, I.C.;Hong, S.J.;Woo, Y.H.
    • Journal of Practical Agriculture & Fisheries Research
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    • v.18 no.1
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    • pp.101-112
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    • 2016
  • Monitoring and control of the greenhouse environment play a decisive role in greenhouse crop production processes. The network system for greenhouse control was developed by using recent technologies of networking and wireless communications. In this paper, a remote monitoring and control system for greenhouse using a smartphone and a computer with internet has been developed. The system provides real-time remote greenhouse integrated management service which collects greenhouse environment information and controls greenhouse facilities based on sensors and equipments network. Graphical user interface for an integrated management system was designed with bases on the HMI and the experimental results showed that a sensor data and device status were collected by integrated management in real-time. Because the sensor data and device status can be displayed on a web page, transmitted using the server program to remote computer and mobile smartphone at the same time. The monitored-data can be downloaded, analyzed and saved from server program in real-time via mobile phone or internet at a remote place. Performance test results of the greenhouse control system has confirmed that all work successfully in accordance with the operating conditions. And data collections and display conditions, event actions, crops and equipments monitoring showed reliable results.

The Meta-Analysis on Effects of Living Lab-Based Education (리빙랩 기반 교육 프로그램의 효과에 대한 메타분석)

  • So Hee Yoon
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.505-512
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    • 2022
  • The purpose of this study is to synthesize effects of the living lab-based education through meta-analysis. Seven primary studies reporting the effect of living lab-based education were carefully selected for data analysis. Research questions are as follows. First, what is the overall effect size of the living lab-based education? The overall effect size refers to the effect on the cognitive and affective domains. Second, what is the effect size of the living lab-based education according to categorical variables? Categorical variables are outcome characteristics, study characteristics, and design characteristics. Results are summarized as follows. First, the overall effect size of living lab-based education was 0.347. Second, the effect size according to the cognitive domain was 1.244 for information process, 0.593 for communication, 0.261 for problem solving, and 0.26 for creativity. Third, the effect size according to subject area was shown in the order of electrical and electronic engineering 1.146, technology and home economics 0.489, artificial intelligence 0.379, and practical arts 0.168. Fourth, the effect size according to school level was 1.058 for high school, 0.312 for middle school, and 0.217 for elementary school. Fifth, the effect size by grade level was 0.295 when two or more grades were integrated and 0.294 for a single grade.

A Study on the Improvement of Utilization through Recognition of Virtual Training Content Operating Institutions (가상훈련 콘텐츠 운영기관 인식을 통한 활용도 제고방안 연구)

  • Miseok Yang;Chang Heon Oh
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.479-489
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    • 2022
  • In order to understand how to increase the use of virtual training content at K University's online lifelong education institute, this study examined the use experience, content recognition, field practice replacement, and requirements, focusing on the examples of operating institutions. To this end, 12 institutions that operated virtual training contents distributed by the K University Online Lifelong Education Center in 2020 were selected for in-depth interviews and qualitative analysis was conducted on the interviews of 11 institutions. As a result of the analysis, first, the experience of using the contents of the virtual training operating institution was aimed at changing the educational environment, supplementing theoretical learning, and improving the sense of practice. Second, according to a survey on the recognition of virtual training content, if the importance and utilization of the content are high, it can be replaced by on-site practice in non-face-to-face classes, such as experiences of facilities and equipment, attracting interest and attention. Third, in many cases, the perception of replacement for field practice is not unreasonable to use as a pre-training material for field practice, but it is difficult to replace field practice. Fourth, content quality improvements can be summarized as content quality improvement, content access and manipulation improvement, dedicated device development, training for instructors, and curriculum systematization. Fifth, institutional requirements include improving the quality of virtual training content itself, equipment support, curriculum systemization and characterization, systematic curriculum and detailed content sharing, detailed guidance on using virtual training content, introducing how to use content, and recruiting instructors. This study is meaningful in that it sought ways to improve the utilization of virtual training content based on the perception of virtual training content operating institutions.

Privacy-Preserving Language Model Fine-Tuning Using Offsite Tuning (프라이버시 보호를 위한 오프사이트 튜닝 기반 언어모델 미세 조정 방법론)

  • Jinmyung Jeong;Namgyu Kim
    • Journal of Intelligence and Information Systems
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    • v.29 no.4
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    • pp.165-184
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    • 2023
  • Recently, Deep learning analysis of unstructured text data using language models, such as Google's BERT and OpenAI's GPT has shown remarkable results in various applications. Most language models are used to learn generalized linguistic information from pre-training data and then update their weights for downstream tasks through a fine-tuning process. However, some concerns have been raised that privacy may be violated in the process of using these language models, i.e., data privacy may be violated when data owner provides large amounts of data to the model owner to perform fine-tuning of the language model. Conversely, when the model owner discloses the entire model to the data owner, the structure and weights of the model are disclosed, which may violate the privacy of the model. The concept of offsite tuning has been recently proposed to perform fine-tuning of language models while protecting privacy in such situations. But the study has a limitation that it does not provide a concrete way to apply the proposed methodology to text classification models. In this study, we propose a concrete method to apply offsite tuning with an additional classifier to protect the privacy of the model and data when performing multi-classification fine-tuning on Korean documents. To evaluate the performance of the proposed methodology, we conducted experiments on about 200,000 Korean documents from five major fields, ICT, electrical, electronic, mechanical, and medical, provided by AIHub, and found that the proposed plug-in model outperforms the zero-shot model and the offsite model in terms of classification accuracy.

Effects of Mo co-doping into Fe doped β-Ni(OH)2 microcrystals for oxygen evolution reactions (Fe-doped β-Ni(OH)2의 산소발생반응 증가를 위한 Mo의 동시도핑효과)

  • Je Hong Park;Si Beom Yu;Tae Kwang An;Byeong Jun Kim;Jeong Ho Ryu
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.34 no.1
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    • pp.30-35
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    • 2024
  • In order to improve the efficiency of the water splitting system for hydrogen production, the high overvoltage in the electrochemical reaction caused by the catalyst in the hydrogen evolution reaction (HER) and oxygen evolution reaction (OER) must be reduced. Among them, transition metal-based compounds are attracting attention as catalyst materials that can replace precious metals such as platinum that are currently used. In this study, nickel foam, an inexpensive metal porous material, was used as a support, and Fe-doped β-Ni(OH)2 microcrystals were synthesized through a hydrothermal synthesis process. In addition, in order to improve OER properties, changes in the shape, crystal structure, and water splitting characteristics of Fe-Mo co-doped β-Ni(OH)2 microcrystals synthesized by co-doping with Mo were observed. The changes in the shape, crystal structure, and applicability as a catalyst for water splitting were examined.

Development of Operating S/W and DBMS for Deep-sea Manganese Nodule Miner (심해저 망간단괴 집광기의 운영 소프트웨어 및 데이터베이스 관리시스템 개발)

  • Park, Soung-Jae;Yeu, Tae-Kyeong;Yoon, Suk-Min;Hong, Sup;Kim, Hyung-Woo;Choi, Jong-Su;Kim, Sang-Bong
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.13 no.3
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    • pp.229-236
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    • 2008
  • The deep-sea miner is the tracked vehicle system which drives on the deep-seabed and gathers a manganese nodules. The miner is operated by remote control in real-time by the station of surface vessel. So operating S/W is a important part of miner remote operating. At present, the test miner has been designed and manufactured for near-shore sea-test. The test miner consists of mechanical parts, and electric-electronic parts. Because those parts should be controled and monitored remotely, operating S/W for control and monitoring is necessary by all means. In this paper, real-time operating S/W for a control and monitoring of the test miner was designed and developed using PXI, embedded controller and LabVIEW. This real-time operating S/W was developed for an efficient test of test miner in a near seabed area. Moreover, database management system(DBMS) was developed too for the data management of test miner monitoring using MS SQL and LabVIEW.

Implementation of Parallel Processor for Sound Synthesis of Guitar (기타의 음 합성을 위한 병렬 프로세서 구현)

  • Choi, Ji-Won;Kim, Yong-Min;Cho, Sang-Jin;Kim, Jong-Myon;Chong, Ui-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.3
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    • pp.191-199
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    • 2010
  • Physical modeling is a synthesis method of high quality sound which is similar to real sound for musical instruments. However, since physical modeling requires a lot of parameters to synthesize sound of a musical instrument, it prevents real-time processing for the musical instrument which supports a large number of sounds simultaneously. To solve this problem, this paper proposes a single instruction multiple data (SIMD) parallel processor that supports real-time processing of sound synthesis of guitar, a representative plucked string musical instrument. To control six strings of guitar, we used a SIMD parallel processor which consists of six processing elements (PEs). Each PE supports modeling of the corresponding string. The proposed SIMD processor can generate synthesized sounds of six strings simultaneously when a parallel synthesis algorithm receives excitation signals and parameters of each string as an input. Experimental results using a sampling rate 44.1 kHz and 16 bits quantization indicate that synthesis sounds using the proposed parallel processor were very similar to original sound. In addition, the proposed parallel processor outperforms commercial TI's TMS320C6416 in terms of execution time (8.9x better) and energy efficiency (39.8x better).

Implementation of Non-Stringed Guitar Based on Physical Modeling Synthesis (물리적 모델링 합성법에 기반을 둔 줄 없는 기타 구현)

  • Kang, Myeong-Su;Cho, Sang-Jin;Chong, Ui-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.2
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    • pp.119-126
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    • 2009
  • This paper describes the non-stringed guitar composed of laser strings, frets, sound synthesis algorithm and a processor. The laser strings that can depict stroke and playing arpeggios comprise laser modules and photo diodes. Frets are implemented by voltage divider. The guitar body does not need to implement physically because commuted waveguide synthesis is used. The proposed frets enable; players to represent all of chords by the chord glove as well as guitar solo. Sliding, hammering-on and pulling-off sounds are synthesized by using parameters from the voltage divider. Because the pitch shifting corresponds to the time-varying propagation speed in the digital waveguide model, the proposed model can synthesize vibrato as well. After transformation of signals from the laser strings and frets into parameters for synthesis algorithm, the digital signal processor, TMS320F2812, performs the real-time synthesis algorithm and communicates with the DAC. The demonstration movieclip available via the Internet shows one to play a song, 'Arirang', synthesized by proposed algorithm and interfaces in real-time. Consequently, we can conclude that the proposed synthesis algorithm is efficient in guitar solo and there is no problem to play the non-stringed guitar in real-time.

Sound Engine for Korean Traditional Instruments Using General Purpose Digital Signal Processor (범용 디지털 신호처리기를 이용한 국악기 사운드 엔진 개발)

  • Kang, Myeong-Su;Cho, Sang-Jin;Kwon, Sun-Deok;Chong, Ui-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.3
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    • pp.229-238
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    • 2009
  • This paper describes a sound engine of Korean traditional instruments, which are the Gayageum and Taepyeongso, by using a TMS320F2812. The Gayageum and Taepyeongso models based on commuted waveguide synthesis (CWS) are required to synthesize each sound. There is an instrument selection button to choose one of instruments in the proposed sound engine, and thus a corresponding sound is produced by the relative model at every certain time. Every synthesized sound sample is transmitted to a DAC (TLV5638) using SPI communication, and it is played through a speaker via an audio interface. The length of the delay line determines a fundamental frequency of a desired sound. In order to determine the length of the delay line, it is needed that the time for synthesizing a sound sample should be checked by using a GPIO. It takes $28.6{\mu}s$ for the Gayageum and $21{\mu}s$ for the Taepyeongso, respectively. It happens that each sound sample is synthesized and transferred to the DAC in an interrupt service routine (ISR) of the proposed sound engine. A timer of the TMS320F2812 has four events for generating interrupts. In this paper, the interrupt is happened by using the period matching event of it, and the ISR is called whenever the interrupt happens, $60{\mu}s$. Compared to original sounds with their spectra, the results are good enough to represent timbres of instruments except 'Mu, Hwang, Tae, Joong' of the Taepyeongso. Moreover, only one sound is produced when playing the Taepyeongso and it takes $21{\mu}s$ for the real-time playing. In the case of the Gayageum, players usually use their two fingers (thumb and middle finger or thumb and index finger), so it takes $57.2{\mu}s$ for the real-time playing.