• Title/Summary/Keyword: 전역탐색

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Fast Motion Estimation Algorithm using Temporal Continuity of Motion Vector (움직임 벡터의 시간적 연속성을 이용한 고속 움직임 추정 알고리즘)

  • 이경환;류권열;최정현
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1121-1130
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    • 2003
  • This paper proposes a new motion estimation algorithm using the temporal continuity of motion. We set up a wide global search region (GSR), which basically corresponds to the search region of FSA, and local search regions (LSRs), the positions for which are predicted by the motion vectors of the temporal neighbor blocks, are constructed in the GSR. The previous frame blocks that possibly have effects on the current block are to be the temporal neighbor blocks. Then Motion estimation is only performed in the areas made by LSRs. Experimental results show that the proposed method can maintain visual qualifies with significant reductions of complexity by reducing search regions, when compared to the conventional FSA.

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Multi-Level Motion Estimation Algorithm Using Motion Information in Blocks (블록 내의 움직임 정보를 이용한 다단계 움직임 예측 알고리즘)

  • Heak Bong Kwon
    • Journal of Korea Multimedia Society
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    • v.6 no.2
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    • pp.259-266
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    • 2003
  • In this paper, we propose a multi-level block matching algorithm using motion information in blocks. In the proposed algorithm, the block-level is decided by the motion degree in the block before motion searching procedure, and then adequate motion searching performs according to the block-level. This improves computational efficiency by eliminating the unnecessary searching Process in no motion or low motion regions, and brings more accurate estimation results by deepening motion searching Process in high motion regions. Simulation results show that the proposed algorithm brings the lower estimation error about 20% MSE reduction with the fewer blocks pet frame and the operation number was reduced to 56% compared to TSSA and 98% compared to FS -BMA with constant block size.

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Deinterlacing Method for improving Motion Estimator based on multi arithmetic Architecture (다중연산구조기반의 고밀도 성능향상을 위한 움직임추정의 디인터레이싱 방법)

  • Lee, Kang-Whan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.1
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    • pp.49-55
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    • 2007
  • To improved the multi-resolution fast hierarchical motion estimation by using de-interlacing algorithm that is effective in term of both performance and VLSI implementation, is proposed so as to cover large search area field-based as well as frame based image processing in SoC design. In this paper, we have simulated a various picture mode M=2 or M=3. As a results, the proposed algorithm achieved the motion estimation performance PSNR compare with the full search block matching algorithm, the average performance degradation reached to -0.7dB, which did not affect on the subjective quality of reconstructed images at all. And acquiring the more desirable to adopt design SoC for the fast hierarchical motion estimation, we exploit foreground and background search algorithm (FBSA) base on the dual arithmetic processor element(DAPE). It is possible to estimate the large search area motion displacement using a half of number PE in general operation methods. And the proposed architecture of MHME improve the VLSI design hardware through the proposed FBSA structure with DAPE to remove the local memory. The proposed FBSA which use bit array processing in search area can improve structure as like multiple processor array unit(MPAU).

Fast block matching algorithm for constrained one-bit transform-based motion estimation using binomial distribution (이항 분포를 이용한 제한된 1비트 변환 움직임 예측의 고속 블록 정합 알고리즘)

  • Park, Han-Jin;Choi, Chang-Ryoul;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.861-872
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    • 2011
  • Many fast block-matching algorithms (BMAs) in motion estimation field reduce computational complexity by screening the number of checking points. Although many fast BMAs reduce computations, sometimes they should endure matching errors in comparison with full-search algorithm (FSA). In this paper, a novel fast BMA for constrained one-bit transform (C1BT)-based motion estimation is proposed in order to decrease the calculations of the block distortion measure. Unlike the classical fast BMAs, the proposed algorithm shows a new approach to reduce computations. It utilizes the binomial distribution based on the characteristic of binary plane which is composed of only two elements: 0 and 1. Experimental results show that the proposed algorithm keeps its peak signal-to-noise ratio (PSNR) performance very close to the FSA-C1BT while the computation complexity is reduced considerably.

Collision Avoidance for an Autonomous Mobile Robot Using Genetic Algorithms (유전 알고리즘을 이용한 자율 주행 로봇의 장애물 호피)

  • 이기성;조현철
    • Journal of the Korean Institute of Intelligent Systems
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    • v.8 no.4
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    • pp.27-35
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    • 1998
  • Navigation is a method to direct a mobile robot without collision when traversing the environment. This is to reach a destination without getting lost. In this paper, global and local path planning in fixed obstacle and moving obstacle using genetic algorithm are presented. First, mobile robot searches optimal global path using genetic algorithm without falling into local minima. Then if it finds a unknown obstacle, it searches new path without crashing obstacle. Also if there is a moving obstacle, mobile robot searches new optimal path without colliding with the obstacles. Various simulation results show the proposed algorithm can search a shortest path effectively.

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Motion Estimation Method Using Optimal Candidate Points (최적후보점을 이용한 비디오 데이터 움직임 예측 방법)

  • Choi, Hong-seok;Kim, Jong-nam
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.836-839
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    • 2016
  • In this paper, we propose a motion estimation method that is important in performance of video encoding. Conventional motion estimation methods have serious problems of low prediction quality and problems of much computation increase. In the paper, we propose a method that reduces unnecessary computations only using optimal candidate points, while keeping prediction quality almost similar to that of the full search. The proposed method takes only 3~5% in computational amount and has decreased prediction quality about 0~0.01dB compared with the fast full search algorithm.

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A Study on the Stochastic Optimization of Binary-response Experimentation (이항 반응 실험의 확률적 전역최적화 기법연구)

  • Donghoon Lee;Kun-Chul Hwang;Sangil Lee;Won Young Yun
    • Journal of the Korea Society for Simulation
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    • v.32 no.1
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    • pp.23-34
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    • 2023
  • The purpose of this paper is to review global stochastic optimization algorithms(GSOA) in case binary response experimentation is used and to compare the performances of them. GSOAs utilise estimator of probability of success $\^p$ instead of population probability of success p, since p is unknown and only known by its estimator which has stochastic characteristics. Hill climbing algorithm algorithm, simple random search, random search with random restart, random optimization, simulated annealing and particle swarm algorithm as a population based algorithm are considered as global stochastic optimization algorithms. For the purpose of comparing the algorithms, two types of test functions(one is simple uni-modal the other is complex multi-modal) are proposed and Monte Carlo simulation study is done to measure the performances of the algorithms. All algorithms show similar performances for simple test function. Less greedy algorithms such as Random optimization with Random Restart and Simulated Annealing, Particle Swarm Optimization(PSO) based on population show much better performances for complex multi-modal function.

An Algorithm with Low Complexity for Fast Motion Estimation in Digital Video Coding (디지털 비디오 부호화에서의 고속 움직임 추정을 위한 저복잡도 알고리즘)

  • Lee, Seung-Chul;Kim, Min-Ki;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.12C
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    • pp.1232-1239
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    • 2006
  • In video standards such as MPEG-1/2/4 and H.264/AVC, motion estimation / compensation(ME/MC) process causes the most encoding complexity of video encoder. The full search method, which is used in general video codecs, exhausts much encoding time because it compares current macroblock with those at all positions within search window for searching a matched block. For the alleviation of this problem, the fast search methods such as TSS, NTSS, DS and HEXBS are exploited at first. Thereafter, DS based MVFAST, PMVFAST, MAS and FAME, which utilize temporal or spacial correlation characteristics of motion vectors, are developed. But there remain the problems of image quality degradation and algorithm complexity increase. In this thesis, the proposed algorithm maximizes search speed and minimizes the degradation of image quality by determining initial search point correctly and using simple one-dimension search patterns considering motion characteristics of each frame.

A fast full search algorithm for multiple reference image motion estimation (다중 참조 영상 움직임 추정을 위한 고속 전역탐색법)

  • Kang Hyun-Soo;Park Seong-Mo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.1 s.307
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    • pp.1-8
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    • 2006
  • This paper presents a fast full search algorithm for motion estimation applicable to multiple reference images. The proposed method is an extended version of the rate constrained successive elimination algorithm (RSEA) for multiple reference frame applications. We will show that motion estimation for the reference images temporally preceding the first reference image can be less intensive in computation compared with that for the first reference image. for computational reduction, we will drive a new condition to lead the smaller number of candidate blocks for the best matched block. Simulation results explain that our method reduces computation complexity although it has the same quality as RSEA.

A Study about Additional Reinforcement in Local Updating and Global Updating for Efficient Path Search in Ant Colony System (Ant Colony System에서 효율적 경로 탐색을 위한 지역갱신과 전역갱신에서의 추가 강화에 관한 연구)

  • Lee, Seung-Gwan;Chung, Tae-Choong
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.237-242
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    • 2003
  • Ant Colony System (ACS) Algorithm is new meta heuristic for hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem (TSP). In this paper, we introduce ACS of new method that adds reinforcement value for each edge that visit to Local/Global updating rule. and the performance results under various conditions are conducted, and the comparision between the original ACS and the proposed method is shown. It turns out that our proposed method can compete with tile original ACS in terms of solution quality and computation speed to these problem.