• Title/Summary/Keyword: 전시참여

Search Result 168, Processing Time 0.029 seconds

A study of Console-based Sensitivity Illumination Color Control for Exhibition Narrative (전시 내러티브를 위한 콘솔 기반 감성 조명 색채제어 연구)

  • An, Kyong-Sok;Koo, Eunja;Choi, Jungwon;Yun, EuiHyun;Cha, Jaesang;Choi, Sung-Jin
    • Journal of Satellite, Information and Communications
    • /
    • v.9 no.3
    • /
    • pp.64-69
    • /
    • 2014
  • Exhibition which was a boring and rigid image once has recently hold a place as an intimate culture to the public such that audiences can feel and participate in exhibition at first hand. Along with this, forms and directions of exhibition become diversified, and various attempts have been made. In addition, with such changes, ways of expressing exhibition contents become diversified as well and ways of inducing sensible and psychological expressions and experience are receiving attention rather than formal and physical expressions. This study aims to provide audiences with ways of being able to more effectively expressing exhibition contents, atmospheres, sensibility and so on by applying lights and colors to in expression of exhibition contents.

Relationships between Digital Media and Exhibition Design Methods Development -Focused on Camera Sensing & Video Input/Output Works- (디지털미디어와 전시디자인기법개발의 상관성 -카메라 센서와 비디오 입출력작업을 중심으로-)

  • Ahn, Ho-Eun
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.11
    • /
    • pp.162-170
    • /
    • 2008
  • The promotion of new product is one of most important object for exhibition design. The majority of conventional exhibition technique has been implemented through one-way communication. However, using digital technology, development of new exhibition techniques is necessary for promotion of high-tech products and consideration of the phases of the times. This paper propose the various possibilities of exhibition design model which is using camera sensing and video input/output. Interactivity is efficient method to communicate between viewers and displays. Viewers can be participate actively and exhibition goal will be accomplish through this. Using camera as visual senses, video input/output technique is offered not only introducing new product but also entertaining viewers through various ways of representation. Physical experience and learning process can be expected from the exhibition space and the object. The classification of the artist who are using video input/output technique and exhibition examples are described. The collaboration on a work with the new media artist and the exhibition design will be complement each other. It will be solved the problems of realization and corporation of idea and technology.

Case Analysis of the Promotion Methodologies in the Smart Exhibition Environment (스마트 전시 환경에서 프로모션 적용 사례 및 분석)

  • Moon, Hyun Sil;Kim, Nam Hee;Kim, Jae Kyeong
    • Journal of Intelligence and Information Systems
    • /
    • v.18 no.3
    • /
    • pp.171-183
    • /
    • 2012
  • In the development of technologies, the exhibition industry has received much attention from governments and companies as an important way of marketing activities. Also, the exhibitors have considered the exhibition as new channels of marketing activities. However, the growing size of exhibitions for net square feet and the number of visitors naturally creates the competitive environment for them. Therefore, to make use of the effective marketing tools in these environments, they have planned and implemented many promotion technics. Especially, through smart environment which makes them provide real-time information for visitors, they can implement various kinds of promotion. However, promotions ignoring visitors' various needs and preferences can lose the original purposes and functions of them. That is, as indiscriminate promotions make visitors feel like spam, they can't achieve their purposes. Therefore, they need an approach using STP strategy which segments visitors through right evidences (Segmentation), selects the target visitors (Targeting), and give proper services to them (Positioning). For using STP Strategy in the smart exhibition environment, we consider these characteristics of it. First, an exhibition is defined as market events of a specific duration, which are held at intervals. According to this, exhibitors who plan some promotions should different events and promotions in each exhibition. Therefore, when they adopt traditional STP strategies, a system can provide services using insufficient information and of existing visitors, and should guarantee the performance of it. Second, to segment automatically, cluster analysis which is generally used as data mining technology can be adopted. In the smart exhibition environment, information of visitors can be acquired in real-time. At the same time, services using this information should be also provided in real-time. However, many clustering algorithms have scalability problem which they hardly work on a large database and require for domain knowledge to determine input parameters. Therefore, through selecting a suitable methodology and fitting, it should provide real-time services. Finally, it is needed to make use of data in the smart exhibition environment. As there are useful data such as booth visit records and participation records for events, the STP strategy for the smart exhibition is based on not only demographical segmentation but also behavioral segmentation. Therefore, in this study, we analyze a case of the promotion methodology which exhibitors can provide a differentiated service to segmented visitors in the smart exhibition environment. First, considering characteristics of the smart exhibition environment, we draw evidences of segmentation and fit the clustering methodology for providing real-time services. There are many studies for classify visitors, but we adopt a segmentation methodology based on visitors' behavioral traits. Through the direct observation, Veron and Levasseur classify visitors into four groups to liken visitors' traits to animals (Butterfly, fish, grasshopper, and ant). Especially, because variables of their classification like the number of visits and the average time of a visit can estimate in the smart exhibition environment, it can provide theoretical and practical background for our system. Next, we construct a pilot system which automatically selects suitable visitors along the objectives of promotions and instantly provide promotion messages to them. That is, based on the segmentation of our methodology, our system automatically selects suitable visitors along the characteristics of promotions. We adopt this system to real exhibition environment, and analyze data from results of adaptation. As a result, as we classify visitors into four types through their behavioral pattern in the exhibition, we provide some insights for researchers who build the smart exhibition environment and can gain promotion strategies fitting each cluster. First, visitors of ANT type show high response rate for promotion messages except experience promotion. So they are fascinated by actual profits in exhibition area, and dislike promotions requiring a long time. Contrastively, visitors of GRASSHOPPER type show high response rate only for experience promotion. Second, visitors of FISH type appear favors to coupon and contents promotions. That is, although they don't look in detail, they prefer to obtain further information such as brochure. Especially, exhibitors that want to give much information for limited time should give attention to visitors of this type. Consequently, these promotion strategies are expected to give exhibitors some insights when they plan and organize their activities, and grow the performance of them.

거대한 세계 포장산업 흐름의 맥 찾기 - PACK EXPO '94 참관좌담회

  • 한국포장협회
    • The monthly packaging world
    • /
    • s.20
    • /
    • pp.44-49
    • /
    • 1994
  • 지난 11월 13일부터 17일까지 미국 일리노이주 시카고에 있는 맥코믹 전시센터에서 PACK EXPO '94가 열렸다. 흔히 '시카고팩'으로 불리우는 이 전시회는 독일의 뒤셀도르프에서 열리는 '인터팩', 일본에서 개최되는 '도쿄팩'과 더불어 세계 3대 포장박람회로 손꼽히고 있다. 사단법인 한국포장협회는 이번에 처음으로 해외전시 참관단을 모집, 모두 44명이 참여한 가운데 11월 13일부터 20일까지 7박8일 일정으로 참관여행을 다녀왔다. PACK EXP

  • PDF

해외전시회 참관기-'LASER EXPO 2008'에 다녀와서

  • Jeong, Su-Ho
    • The Optical Journal
    • /
    • s.116
    • /
    • pp.50-51
    • /
    • 2008
  • Laser Expo는 비록 규모가 큰 전시는 아니지만 광학 분야별로 세계적인 회사들이 거의 참여하여 응용기술 및 관련 제품을 전시한다는 점에서 큰 의미를 갖는다. 또한 일본에서 매년 7월에 개최하는 인터옵토의 세트제품전시회와 차별화하여 기간 중 분야별 전문기술세미나도 같이 개최한다. 무엇보다도 렌즈 관련 전문가들이 한자리에 모여 전문기술에 대한 교류의 장을 가질 수 있다는 점이 본 전시회의 백미가 아닌가 싶다. 금년이 3회째이므로 해가 거듭될수록 이러한 교류가 더욱 활발해질 것으로 예상된다.

  • PDF

전시 리뷰 - 다시 보는 Electronics Manufacturing Korea 2013

  • 한국광학기기협회
    • The Optical Journal
    • /
    • s.145
    • /
    • pp.45-46
    • /
    • 2013
  • 국내 최대 규모의 전자제조장비 종합 전시회 'Electronics Manufacturing Korea 2013(EMK 2013)'가 지난 4월 3일부터 5일까지 서울 삼성동 코엑스에서 개최됐다. EMK 2013은 K.Fairs와 학국광학기기산업협회, Reed Exhibition, J.EXPO가 공동 주최하고 산업통상자원부, 중소기업청, 전자부품연구원, 대한전자공학회, 한국산업기술시험원 등이 후원하는 전시로, 올해 약 20여 나라에서 260여 업체가 750여 부스 규모로 참여한 가운데 성황리에 진행됐다.

  • PDF

Exploration of the Development Direction of Virtual Exhibition Using 3D Architectural Space (3D 건축공간을 활용한 가상 전시의 발전 방향 탐색)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.6
    • /
    • pp.979-986
    • /
    • 2022
  • In this study, the virtual exhibition using 3D architectural space was analyzed in terms of the viewer's experience. For this purpose, the analysis items of the virtual architectural space include whether the actual architectural space is reproduced, the introduction of surreal elements, the degree of freedom of movement and circulation, the level of photorealism of spatial expression, the level of reproduction of the exhibits and information provision method, and the interaction with other participants. Six virtual exhibition projects designed by a well-known architect were selected and analyzed. Three directions were found through the analysis. First, even when designing a virtual exhibition space with a high degree of freedom, there is a tendency to present a familiar architectural environment. Second, the current method of creating a virtual architectural space is that the method using a 360-degree rendering image and the method using a game engine coexist with pros and cons. Third, the interaction between participants in the virtual exhibition is implemented only by using a game engine. It is expected that the virtual space production environment using the game engine to be developed will become more advantageous in the future.

특집_아듀! 2010 치킨 페스티벌 - 주요 참가업체 다시 보기

  • 한국계육협회
    • Monthly Korean Chicken
    • /
    • v.16 no.6
    • /
    • pp.56-71
    • /
    • 2010
  • '인산인해'. 3일간의 대장정을 마친 치킨 페스티벌은 첫날부터 엄청난 인파로 기쁨의 비명을 질렀다. 화창한 날씨와 함께 전시회장을 찾은 사람들은 닭고기의 새로운 브랜드와 시식을 만끽하느라 여념이 없었다. 2010 치킨 페스티벌에 참여한 주요 업체를 찾아가 보자.

  • PDF

PSECF (Policy Streams & Expert Group Standing Change Framework) for Wartime Operational Control Transition (전시작전통제권 전환에 관한 정책흐름 및 전문가집단 위상변동모형 사례분석)

  • Park, SangJung;Koh, Chan
    • Journal of Digital Convergence
    • /
    • v.12 no.7
    • /
    • pp.37-47
    • /
    • 2014
  • This study applies Policy Streams and Expert Group Standing Change Framework (PSECF) proposed by SangJung Park and Chan KOH to analyze the Roh's Participatory government's decision making process on the wartime Operational Control (OPCON) transition. PSECF case study's results are as follows: Strong commitments of the former president Roh Moohyun and the progressive National Security Committee (NSC) were primary drivers in the policy developing process. But military expert groups such as the Ministry of National Defense (MND) and the Joint Chiefs of Staffs (JCS) were thoroughly excluded due to their passive role against the wartime OPCON transition. After the policy resolution, the standing of expert groups changed: the standing of advocate effects, the former progressive NSC who led the wartime OPCON transition in the Roh's Participatory government, went down but the conservatives such as ROK MND and JCS improve their standing because the conservative government kicks off 8 months later from the policy decision. In conclusion, the proposed PSECF through the Roh's Participatory government's case-study is worthy as an explanatory framework for high level national policies.

A study on the Emotional Communication of Interactive Media Art and Audience -a focus on the affects of exhibition interpretation medium- (인터랙티브 미디어 아트와 관객과의 감성 커뮤니케이션에 관한 연구 -전시 해석매체가 미치는 영향을 중심으로-)

  • Jung, Myun-Joo;Son, Ju-Young
    • Science of Emotion and Sensibility
    • /
    • v.14 no.3
    • /
    • pp.415-424
    • /
    • 2011
  • Interactive media art can be said to be art in which audience participation and communication through interaction is considered to be most important Previously the role of the audience is to unilately accepted the artist's message, whereas the role of the audience observing interaction media has been changed to the point of the producer, actively participating in completing the artwork through interaction. This study analyzed the interaction and communication between the audience and interactive media artworks from the audience's point of view (in the view of reception theory) by the investigation of the case of the artworks that were on exhibition. Employing the exhibition interpretation medium with docent explanation and wall text was experienced how to improve audience's communication when they watched the artworks. The docent explained the intention of artists and their artworks in the manner of storytelling and induced the audience to focus naturally on the artworks. As the result, the role of the exhibition interpretation medium was found to be significantly high in enhancing the degree of emotional communication with the artworks, so in this study I attempted to present that the role of the docent is an important factor for enhancing the audience participation and emotional communication through interaction with the artworks.

  • PDF