• Title/Summary/Keyword: 전시시스템

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Indoor positioning system for naval ship personnel using beacon

  • Kim, Jong-Hwa;Kim, Joo-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.135-142
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    • 2019
  • In this paper, we propose a system that can identify the position of naval ship personnel at a glance by utilizing the Bluetooth-based beacons. The system proposed in this paper, installs a beacon receiver which are short-range wireless communication devices for each cabin, and in the installed beacon receiver receives information from beacons held by personnel. The received information is transmitted to the processing server, and the processing server transmits the integrated information of the cabin to the display module. Display module displays personnel information located in each cabin. As a result of simulations using the designed system, it was confirmed that the integrated information is transferred to the display module and displayed. Unlike existing situations where personnel positions are reported orally within the ship, the system can quickly and in real time determine the position of personnel, allowing for the management of personnel in non-combat situations and the rapid battle disposition in combat situations. This is expected to contribute greatly to the improvement of fighting power.

Design of Interactive Photo Mosaic Imaging System (인터랙티브 포토 모자이크 영상 시스템의 설계)

  • Kim, Do-Hee;Choi, Yoo-Joo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.241-242
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    • 2017
  • 최근 영화, 광고, 미디어 전시 등의 분야에서 다양한 특수 효과가 처리된 장면의 연출이 적용되고 있다. 특히, 미디어 전시, 공연 등에서는 관객 혹은 공연자의 움직임에 반응하는 예술적 영상의 인터랙티브 표현들이 시도되고 있다. 이에 본 논문에서는 광고, 전시 등에서 효과적으로 활용될 수 있는 인터랙티브 포토 모자이크(photographic mosaic) 영상을 생성하는 시스템을 제안하였다.. 제안 시스템에서는 관객의 출현을 인지하고, 관객의 얼굴을 자동으로 캡쳐하여 관객의 얼굴 사진을 이용한 모자이크 영상을 실시간으로 생산한다. 이 때, 흥미 유발을 위하여 모자이크를 구성하는 관객의 얼굴 사진 조각들이 움직임을 가지는 작은 사각의 입자로 표현되어 서로가 충돌하며 자연스러운 움직임을 통하여 하나의 영상으로 맞춰가는 모습이 보여지도록 하였다.

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A Study on the Computer Graphics Education in Network Environments (박람회장 공간의 특수전시 연출 및 기획에 관한 연구 - 대전 엑스포 '93 정부관을 중심으로 -)

  • 한은수
    • Archives of design research
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    • v.11 no.3
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    • pp.58-67
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    • 1998
  • Exposition primarily reguires the basic understanding of the mutual effect between the conventional culture and the future-oriented change of society.A number of fundamental and general research articles exist which are related to the exhibition planning and design. Unfortunately, the concrete research works dealing with the large-scale international expositions are hardly found in the literature. In this connection, this research was particularly focused on the special exposition display and planning. The International Exposition, the World Design Exposition and the International Garden and Greenery Exposition were chosen in order to examine the conceptual characteristics as the proper examples creating the fantastic space and developing the new exposition display technigue. The Government Pavilion in the Taejon Expo , 93 was chosen as an example for the exposition planning. An overall research concerning the basic direction and structure of the exposition design, the exposition display and the special system technigue was carried out in order to represent the basic spirit and theme with the most efficient way.

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Proposal of VR exhibition platform for artist-led art process (작가주도적 아트프로세스 VR전시플랫폼 제안)

  • Park, Young-ju;Kim, Tae-hyeong;Park, Sae-yan;Jo, Yun-seo;Choi, Na-yeon;Choi, Jong-in;Park, Su-E
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.263-265
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    • 2022
  • In online exhibitions, the artist's differentiated exhibition composition is important because the exhibition immersion decreases compared to offline exhibitions. Therefore, the purpose of this paper is to propose a new online exhibition platform by developing a PC APP service that exhibits the work production process led by the artist. To this end, literature surveys, visitor surveys, and in-depth interviews were conducted. Based on this, a prototype was implemented with Figma and Unity. As a result of the study, visitors answered that online exhibition planning needs to be improved, and the artist said that if the artist's autonomy is guaranteed in the composition of the exhibition hall, the understanding of the work can be improved. By applying this, a system was developed that allows artists to display their own production process data. The significance of this paper is to help visitors improve their understanding of the work and improve the delivery of the artist's work.

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Smart Media Contents for Exhibition Promotion (전시 프로모션 목적 실감형 스마트 디바이스 콘텐츠)

  • Son, Jong-Hyun;Park, Kiung;Kim, Sung-Muk;Lee, Jae-Won
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.385-386
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    • 2015
  • 전시 산업 소비자에게 새로운 경험을 제공하는 실감형 미디어 콘텐츠 시스템을 개발함으로써 소비자 참여형태로 흥미를 유발하는 기업 제품의 프로모션 콘텐츠를 제공하고 전시 프로모션 시장에 실감형 키오스크 형태의 콘텐츠 활용사례를 구성하고자 한다.

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자율운항선박 손상 및 화재 대응 시스템 전시 모듈 개발

  • 이상만;이대학;최정웅;이민규;김승태
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.11a
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    • pp.276-278
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    • 2022
  • 자율운한선박에 설치되는 침수 및 화재 센서들의 정보를 활용하면 위기대응 상황 판단 및 안전성 분석이 가능하다. 본 연구에서는 대상 선박에 설치된 센서 정보와 대상 선박의 시뮬레이션 해석정보를 활용하여 손상 및 화재로 인한 위기 상황을 자동으로 인지하고 승조원에게 대응과 안전에 관한 정보를 전시하여 제공하는 모듈을 개발하였다.

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A Study on the Exhibition through the Web with Open Source Software OMEKA (공개 소프트웨어 OMEKA를 이용한 기록 웹 전시 방안 연구)

  • Choi, Yun-Jin;Choi, Dong-Woon;Kim, Hyung-Hee;Yim, Jin-Hee
    • The Korean Journal of Archival Studies
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    • no.42
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    • pp.135-183
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    • 2014
  • Korea has a high standard of IT environment to serve exhibit programs through the web with internet propagation and IT technology. However, the web exhibition of public institutions not only seem to introduce off-line exhibitions but also not to invigorate. It is caused by the lack of awareness, the cost of system installation and the lack of professional manpower. In this situation, OMEKA could suggest practical solutions to archives where need their own exhibition through the web. Especially, it would helpful for small record management organizations which are not enough budget and personal. OMEKA is an open source software program for digital collection and contents management. It has an affinity with users unlike traditional archives service programs. It also has been variously used by libraries, museums and schools because of exceptional exhibit functions. In this article, we introduce to the installation of a practical use about OMEKA. Regarding to OMEKA features, we consider it to raise exhibit effects. OMEKA would reduce the cost related to plans of exhibitions because it could display various contents and programs which reflecting characteristics of institutions. In addition, the availability of installation and widespread technological environment would lessen burden of public institutions. Using OMEKA, they would improve service level of public institutions and, make users satisfy. Therefore, they can change the social recognition of public institutions. OMEKA can contribute to various exercises of public records. It is not just the stereotypical system but, serves exhibition and collections with the strategy which each public institution would like to display. After all, it not only to connect to users with producers but also to improve the public image of institutions positively. Then, OMEKA would bring the great result through this interaction between public institutions and users.

Development of A Haptic Interactive Virtual Exhibition Space (햅틱 상호작용을 제공하는 가상 전시공간 개발)

  • You, Yong-Hee;Cho, Yun-Hye;Choi, Geon-Suk;Sung, Mee-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.6
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    • pp.412-416
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    • 2007
  • In this paper, we present a haptic virtual exhibition space that allows users to interact with 3D graphic objects not only through the sense of sight but also through the sense of touch. The haptic virtual exhibition space offers users in different places some efficient ways to experience the exhibitions of a virtual musical museum using the basic human senses of perception, such as vision, audition, and touch. Depending on 3D graphic objects, we apply different properties to let those feel realistic. We also provide haptic device based navigation which prevents users from rushing between various interfaces: keyboard and mouse. The haptic virtual museum is based on Client-Server architecture and clients are represented in the 3D space in the form of avatars. In this paper, we mainly discuss the design of the haptic virtual exhibition space in detail and in the end, we provide performance analysis in comparison to other similar applications such as QTVR and VRML).

A study on the Application of Augmented Reality Technology Exhibition Environment (증강현실 기술의 전시 환경의 응용에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.943-950
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    • 2015
  • In this study, we propose an annotation system exhibits a secondary role using augmented reality in the exhibition environment. Common methods that utilize the description of the picture or photo booklet or audio device to the exhibition and in the form of viewing the exhibits while people describe method is used. We are using augmented reality technology, in addition to these conventional methods to provide a variety of information about the exhibits utilizing text, photos, video and audio of the multimedia medium. Where visitors can use a smart phone in hand deulgoseo, the exhibition becomes a secondary role by applying the Augmented Reality technology in tablet-based devices.

A Study on the Development of Virtual Furniture DataBase System (가상현실 기법을 이용한 가구 DataBase system 구축)

  • 이창민;정진희
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.04a
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    • pp.57-62
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    • 1998
  • 제품에 대한 소비자의 다양한 욕구는 생산자에게는 많은 위험 부담을 요구하게 된다. 본 연구에서는 이러한 생산 및 판매자의 risk를 줄이기 위하여 특정 가구 업체의 가상 생산 방안 및 제품의 가상 Display 방안을 연구하였다. 특정 가구 업체의 생산가구들에 대한 DataBase를 구축하여 VR(Virtual Reality)형 가구 선택 시스템을 구현하고, 제품의 가상제작 및 가상 전시로 사전에 소비자의 선호도를 점검하여 볼 수 있는 VR형 모의 전시 시스템을 구축하였다.

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