• Title/Summary/Keyword: 전술

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Simulator Design and Performance Analysis of Link-K Based Relative Navigation System (한국형전술데이터링크(Link-K) 기반 상대항법 시스템의 시뮬레이터 설계 및 성능분석)

  • Lee, Ju Hyun;Lee, Jin Hyuk;Choi, Heon Ho;Choi, Hyogi;Park, Chansik;Lee, Sang Jeong;Lee, Seung Chan
    • Journal of Advanced Navigation Technology
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    • v.20 no.6
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    • pp.528-538
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    • 2016
  • In this paper, an extend kalman filter based relative navigation algorithm is proposed for Link-K based relative navigation. Link-K is a tactical data link system for joint operation capability upgrade of ROK forces. Link-K is inter-operable with Link-16 and transmit and received information of operations and target. In Link-K communication channel, PPLI message including transmitter position and TOA measurement can be used for relative navigation. Therefore Link-K based relative navigation system can be operated. In this paper, software based simulations were carried out for operational feasibility test and performance verification as error factors of proposed Link-K based relative navigation system.

Study on Cognitive Engine Platform Based on the Spectrum Sharing for the Military Tactical Communications (군 전술 통신에서의 주파수 공동사용 기반 인지엔진 플랫폼 연구)

  • Choi, Joo-Pyoung;Lee, Won-Cheol
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.7
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    • pp.599-611
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    • 2016
  • This paper proposes a cognitive engine platform that enables dynamic spectrum access(DSA) based on a spectrum sharing system for the military tactical network environment. The current military tactical wireless communication system is increasing need to secure a supplementary wireless spectrum to ensure that multiple wireless networks for different weapon systems co-exist, so that tactical wireless communication between the same or different systems can be operated effectively. This paper examined policy development and research activities engaged by the U.S. and European countries on wireless spectrum sharing to secure more spectrum. It also introduces the current status of cognitive engine development, which is the core technology of tactical wireless communication for DSA. In addition, based on the investigation performed into the latest trends, we propose a platform structure for a cognitive engine based on a spectrum sharing method where more frequencies can be added for tactical radio communication, so that DSA can be realized, and wireless networks of different weapon systems can co-exist.

Modeling and Simulation of Target Existence Probability in Tactical Guidance Missile Seeker Image (영상탐색기 적용 전술유도무기 영상 내 표적존재확률 분석을 위한 M&S 설계 및 분석)

  • Seol, SangHwan
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.43-49
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    • 2015
  • Maximum lock-on distance in tactical guidance missile using seeker image is estimated by seeker's FOV, resolution and performance of tracking algorithm. In case, a missile is launched beyond the maximum lock-on distance, the missile is guided by INS pure navigation until it enters the lock-on possible zone. However, the probability of a target's existence within seekers images decreases as flight time goes by. Therefore, it is crucial to determine the distance that satisfies a certain target existence probability (TEP) and the maximum lock-on distance in order for an operator to take over the navigation role between two distances. In this paper, simulation which can analyse TEP in tactical guided missile seeker image is designed.

Simulation System Design and Development for Analysis of the Search Strategy for Underwater Targets (수중 표적 탐색전술 분석용 시뮬레이션 시스템 설계 및 개발)

  • Park, Young-Man;Shin, Seoung-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2753-2758
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    • 2009
  • The Navy is trying to develop a sonar-operation strategy that efficiently searches for underwater targets. To develop an efficient sonar-operation strategy, a simulation system, which can analyze the efficiency of various operation strategies, is needed. The simulation executes the strategical operation by collecting information of sea environment, destroyer, sonar, and target. Also, it should be able to provide diverse information according to its progression. In this study, the simulation system that can evaluate and analyze the effectiveness of the search strategy for underwater targets in different environments was designed and developed. The simulation system was developed, utilizing the sonar equation and the lateral-range-curve, and it portrays many patterns of realistic movements of a target. This system will contribute to developing and improving efficient sonar-operation strategies to find underwater targets in the future.

Future Tactical Communication System Development Plan (미래 전술통신체계의 발전 방안)

  • Kim, Junseob;Park, Sangjun;Cha, Jinho;Kim, Yongchul
    • Journal of Convergence for Information Technology
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    • v.11 no.6
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    • pp.14-23
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    • 2021
  • The Army is making efforts to increase combat power by incorporating technologies related to the Fourth Industrial Revolution into the field of defense. In order to utilize these technologies, it is necessary to develop a military tactical communication system that enables transmission and reception of data between command and control system and weapon systems. Therefore, in this paper, we analyze the tactical communication systems of the other countries, derive the limitations of the tactical communication system currently operating in the military. And, a multi-layered integrated operation structure centered on satellites and plans to provide communication on the move to small units are reviewed. Then, we present the necessity of a large-capacity transmission speed by predicting the amount of data that will be generated from weapon systems of the future, and a plan to efficiently manage the network using intelligent network technology.

Learning-Backoff based Wireless Channel Access for Tactical Airborne Networks (차세대 공중전술네트워크를 위한 Learning-Backoff 기반 무선 채널 접속 방법)

  • Byun, JungHun;Park, Sangjun;Yoon, Joonhyeok;Kim, Yongchul;Lee, Wonwoo;Jo, Ohyun;Joo, Taehwan
    • Journal of Convergence for Information Technology
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    • v.11 no.1
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    • pp.12-19
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    • 2021
  • For strengthening the national defense, the function of tactical network is essential. tactics and strategies in wartime situations are based on numerous information. Therefore, various reconnaissance devices and resources are used to collect a huge amount of information, and they transmit the information through tactical networks. In tactical networks that which use contention based channel access scheme, high-speed nodes such as recon aircraft may have performance degradation problems due to unnecessary channel occupation. In this paper, we propose a learning-backoff method, which empirically learns the size of the contention window to determine channel access time. The proposed method shows that the network throughput can be increased up to 25% as the number of high-speed mobility nodes are increases.

Enhanced Tactical Situation Display for Tactical Stations of P-3C Maritime Patrol Aircraft (P-3C 해상초계기 전술 컴퓨터의 전술정보 화면 표시 성능 개선)

  • Kim, Byoung-Kug;Kim, Jae-Hyoung
    • Journal of Advanced Navigation Technology
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    • v.24 no.6
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    • pp.451-457
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    • 2020
  • Diverse sensors are equipped on P-3C Maritime Patrol Aircraft for RoKN to detect and monitor tactical targets. Tactical targets are maintained/shared by tactical computer stations which consist of a clustering network in the aircraft and displayed in various ways on TSDs(Tactical Situation Displays) for mission operators to perform their specified missions. Korea peninsula is widely covered with the sea areas and neighboured with several countries; which makes huge number of ships and aircraft deployment around the place. Due to an increase in number of sensors and enhancement of their sensitivities; we were aware of the necessity of TSD improvements to provide huge number of tactical targets and to display them efficiently. In this paper, we propose a solution for the improvements by using previous backup data and re-usage of the data, then we verify the proposal through implementation and evaluation results.

Implementation of Tactical Path-finding Integrated with Weight Learning (가중치 학습과 결합된 전술적 경로 찾기의 구현)

  • Yu, Kyeon-Ah
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.91-98
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    • 2010
  • Conventional path-finding has focused on finding short collision-free paths. However, as computer games become more sophisticated, it is required to take tactical information like ambush points or lines of enemy sight into account. One way to make this information have an effect on path-finding is to represent a heuristic function of a search algorithm as a weighted sum of tactics. In this paper we consider the problem of learning heuristic to optimize path-finding based on given tactical information. What is meant by learning is to produce a good weight vector for a heuristic function. Training examples for learning are given by a game level-designer and will be compared with search results in every search level to update weights. This paper proposes a learning algorithm integrated with search for tactical path-finding. The perceptron-like method for updating weights is described and a simulation tool for implementing these is presented. A level-designer can mark desired paths according to characters' properties in the heuristic learning tool and then it uses them as training examples to learn weights and shows traces of paths changing along with weight learning.

A Development of Simulator for Analysis of Anti-Submarine Search Patterns Using HMS (HMS를 이용한 대잠탐색 패턴분석을 위한 시뮬레이터 개발)

  • Shin, Seoung-Chul;Park, Young-Man
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.99-106
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    • 2010
  • In the anti-submarine warfare, a search using HMS is used as a basic strategy. The importance of HMS operation strategy is increasing, but it is hard to develop effective anti-submarine search strategy due to reciprocal actions among sea environments, search patterns, sonar operational tactics, anti-submarine search strategy, etc. In this research, a simulator was invented so as to analyze anti-submarine search patterns used when an HMS-carrying ship searches for submarine in various anti-submarine search environments. The simulator reflects various factors that influence anti-submarine search, and with consideration of search patterns of anti-submarine ships as well as evasive movement of submarines, it can simulate various anti-submarine search operations such as a collaborative anti-submarine operation by a single or multiple forces. Also, the simulator will contribute to developing and improving systematic and efficient HMS operational tactics in anti-submarine warfare.

A Study on the Software Simulation Test of the Joint Tactical Data Link System Using the Linux Container Environment (LXC 환경을 이용한 한국형 합동 전술데이터링크체계의 소프트웨어 모의시험에 관한 연구)

  • Hyeong-Seok Ham;Young-Hoon Goo;Dae-Young Song
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1125-1132
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    • 2023
  • The importance of networks is gradually expanding in the battlefield environment. As time goes by, the types of tactical data links used in the Korean JTDLS are increasing, and the military's weapon systems equipped with tactical data link systems are increasing. Thorough quality verification is required to provide stable software to the wider battlefield. This study examines how to prepare an environment in which various simulation tests to verify the stability of the Korean JTDLS project can be conducted as diverse as possible using minimal physical space and Hardware resources. Through this, it is possible to improve the completeness of the project and secure the stability of the program, and it is intended to contribute to securing higher stability and reliability by securing maximum test capabilities in a limited test environment even in Linux based system project of a similar environment.