• Title/Summary/Keyword: 전문가 심층면접

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A Study on the Analysis of Supporting Technologies and the Industry Types for Smart Work (스마트워크 지원기술과 산업유형 분석 연구)

  • Noh, Kyoo-Sung;Yu, Seung-Yeob;Cho, Hyun-Joo
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.9-18
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    • 2011
  • This study tried to confirm the promotion plan with competitive a Smart Work industry power analysis. We were the low so that consequently we did the industry type analysis with Smart Work industry support technique. We executed the depth interview with Smart Work expert of 40 persons for this. This study found the Smart Work 2.0 concept and recognition about the industry out. As results of a research, validity of Smart Work 2.0 concept appeared high and Smart Work industry classified 11 groups. With this products, We proposed activation policy for Smart Work industry.

A Study on the Process of Perceiving Creativity Concept by Kindergarten Teachers (유아 교사들의 창의성교육에 관한 개념을 인식하는 과정에 관한 연구)

  • Chang, Inhee;Kim, Leejin
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.25-35
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    • 2017
  • This study was carried out qualitative study to figure out the process of the perception of creativity conception by kindergarten teachers in Korea. The interviewees are 4 current teachers in kindergarten in Seoul. Data was collected from semi-structured in-depth interview. Collected data were analyzed using Modified Grounded Theory Approach by Kinoshita, a kind of qualitative research method. As a result of data analysis, kindergarten teachers who experts in child education understood key concepts of creativity as unique thinking and rich expression ability. Such concept is mainly acquired at the class in which direct encounter with children is made. Besides, they formed the concept of creativity through reading books and articles, graduate studies and teaching Nuri Curriculum. In the preceding studies on the concept of creativity targeted to elementary and secondary school teachers, they had shared wide concept, but kindergarten teachers shared only some key concepts on creativity. This result would mean that the concept of creativity in the early children education is relatively coherent and such concept and teaching method are relatively well delivered to children at the education field.

Qualitative research on the curriculum of department security programs in university (대학 경호학과의 교육과정 특성에 관한 질적 연구)

  • Kim, seon-ah;Kim, dong-hyun;Kang, min-wan
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.182-184
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    • 2010
  • 본 연구는 대학 경호 교과과정에 대한 실제적 차이에 대하여 문화기술적 방법인 면접을 통하여 심층적으로 분석하는데 있다. 서울에 위치한 사기업에 근무하는 4년제 대학졸업자로 3년 이상의 실무경력자를 연구 참여자로 선정하였다. 자료수집과 분석과정에서 연구진실성과 윤리성에 대해 전문가를 통해 지속적인 검증을 받았다. 다음과 같은 결론을 도출하였다. 첫째, 활용성부분에 있어 무도 및 스포츠관련 교과목이 비서 및 의전관련 교과목 보다 상대적으로 많은 것으로 나타났다. 하지만 비서 및 의전관련 교과목에 대한 중요성을 강조하였다. 둘째, 교과과정의 프로그램의 필요성에 있어서 남성은 전문가 양성과 전공의 세분화를 강조하였으며, 여성은 여성학, 의전, 상류계층의 문화와 관련한 프로그램을 강조하였다. 셋째, 교과과정의 이론과 실무사이에 차이에 대하여 사경호에 대한 교과과정의 전문성의 차이점을 강조하였다.

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A Study on Social Readjustment Experience of Ex-Offenders Based on Perceptions of Correctional Professionals and Correctional Counselors (교정전문가 및 교정상담자가 인식하는 출소자의 사회재적응 경험에 관한 연구)

  • Lee, Dong-Hun;Jo, Eun-Jung;Yang, Soon-Jeong;Yang, Ha-Na
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.303-319
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    • 2017
  • This study was to explore ex-offender's social readjustment based on the perceptions of correctional professionals and correctional counselors. For the study, 10 correctional professionals were interviewed including university professors majoring in criminology, judges of family court, various correctional workers and 8 correctional counselors responsible for counseling of ex-offender's in the Korea Rehabilitation Agency. The interviews were analyzed using content analysis procedures proposed by Krippendorff(2003). The results were composed of 5 spheres, 15 dimensions, 36 categories, and 77 meaning contents. With regard to social readjustment experiences of ex-offender's, domains such as 'education', 'psychotherapy', 'employment and job search', 'service, culture and leisure', and 'social and national support' were drawn from the analyses. Based on the results of this study, significance and implications were presented.

A Study on New Appreciation of Cultural Industry and the Role of Design Policies (문화산업에 대한 재인식과 디자인 정책의 역할 연구)

  • Jeong, Bong-Keum
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.31-42
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    • 2006
  • Design, to all of us living in the 21st century, is not just an action that revs up the production and consumption as an added value of an industry, but it is recognized as a broader social and cultural action in practice. The purpose of this study is to broaden the role of design as a principal body producing culture, and to proclaim that design itself has to have self-sufficiency as culture. The study starts from a hypothesis that the action of design should be at the core of cultural industry. The study includes studying the documents on and analyzing the current status and case studies of cultural industry and design policies for macro view. Comparative research and analysis of how designers from three countries, Korea, United States and England, perceive policies is a microscopic part of this study. The methods for this study include survey for quantitative research in Korea, United States and England, and intensive interviews for qualitative research to explain past facts and the current situation of design policies. The survey compares design professionals of three countries, and the intensive interviews are done with manager level design professionals who are both decision makers and policy makers. On order to prove the appropriateness of the survey structure, three pilot studies and a pre-test were carried out. As shown in the verification of the subject of study, if, in the cultural industry which was considered to be the blossom of 20th century, the blind running without intervention of reason still keeps its former state and is unable to go beyond history, we will not be able to enter the age of mentality and fall behind. The value of design that we shall judge depends on the dialectic of 'past' and 'present' regarding the principle of enlightenment, and it will open up a new philosophy, a new civilization and a new world.

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A Study on the Development of Authenticity Scale Perceived by Players on the Business Sport Team (실업팀 선수가 지각하는 진정성 척도 개발에 관한 연구)

  • Kyung-Won Byun;Min-Kyu Choi
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.141-152
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    • 2023
  • The scale of the authenticity perceived by the athletes of the domestic business team was developed. Through this, it is intended to accumulate information and authenticity research on human resource management of unemployment teams. The authenticity scale was developed through a total of 6 steps by referring to previous studies on the scale development process at domestic and international. In the first stage, the basic composition was confirmed through the review of previous studies.In the second stage, preliminary questions were drawn through in-depth interviews with 13 players belonging to the business team. In the third stage, the authenticity attribute and structure were confirmed through an expert meeting. In the fourth stage, the appropriateness of the items was verified through exploratory factor analysis and reliability analysis of 248 people. In the 5th stage, 288 subjects were tested for construct validity, convergent validity, and discriminant validity through confirmatory factor analysis, correlation analysis, and reliability analysis. The sixth step was to verify the relationship through regression analysis with the performance variables to examine the applicability and predictability of the developed scale. Through the above procedures, 4 dimensions of organizational authenticity and 18 measurement items were developed, and 3 dimensions of leader authenticity and 18 measurement items were developed.

An Exploratory Study on Catharsis in the Pychodrama (사이코드라마에서 경험하는 카타르시스에 대한 탐색적 연구)

  • Yang, Hye-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.41-47
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    • 2020
  • This study is a qualitative study to understand the meaning and the nature of catharsis experienced by the participants of the psychodrama group. Participants were four experts who had a long history of participating in the psychodrama group. In-depth interviews were held one by one from February to June 2018, and each interview took 1-2 hours. Data collected through in-depth interviews were analyzed using Colaizzi's phenomenological research method. The result is four categories and eight theme clusters. Intrinsic structure is represented by 'physical purification', 'psychological stability', 'cognitive insight', 'Spontaneous expansion'.

Case Study for the Communication Elements of Branded Contents Ad (Focused on Division of Contents Type) (브랜디드콘텐츠의 커뮤니케이션 기법에 관한 연구 (유형구분을 중심으로))

  • Kim, Jong-Min
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.295-304
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    • 2020
  • This study analyze the meaning and the characteristic of branded contents ad, one of the leading advertising methods. 10 experts who work for various advertising fields were inteviewed through semi-Structured Interview method and connected the keywords. First, branded contents advertisement can be split into two part, congenital branded contents ad and acquired branded contents ad. Congenital branded contents have a customer process, (Attention-Awareness-Interest-Compromise) and agency process (Combine-Seed-Continuous- Compromise). acquired branded contents ad also have a different customer process (Attention-Interest-Awareness-Compromise) and agency process (Seed-Rootage - Combine- Compromise). 'Combine' stage and 'Compromise' stage is the new features in the branded contents ad and 'awareness'stage also has a different meaning with previous theories.

Analysis of Care Types in Long-term Care Facilities from the View of Active Ageing (활동적 노화의 관점에서 본 장기요양시설의 돌봄 유형 분석)

  • Kim, Hyun-Jeong
    • 한국노년학
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    • v.41 no.1
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    • pp.85-105
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    • 2021
  • The purpose of this research is to analyze care types in long-term care facilities with the view of Active Ageing by using Q-methodology. In-depth interviews were conducted to grasp various thoughts on care of long-term care facilities in three areas of WHO's active aging: health, safety, and participation. 35 people participated in the interview, including the elderly living in long-term care facilities, adult children of the elderly living in long-term care facilities, the elderly living in the community, service providers, and long-term care professionals. Of the 451 Q populations, 63 Q samples were extracted, and a total of 43 P samples were used for final data analysis. Data were analyzed using the QUANL program, and as a result, three factor structures (4 types) were found to be suitable and accounted for 30.15% of the total variance. Current care types in long-term care facilities were analysed into 4 types: protection-oriented care (type 1), participation-oriented care (type 2), medical-connected care (type 3), and human-centered care (type 4). Based on the results of this study, institutional and practical suggestions and implications were presented for the qualitative change of care in long-term care facilities.

VR Contents Strategy for Advertising and PR Industries: Focused on In-depth Interviews (광고, PR 산업 분야의 VR 콘텐츠 활용 가능성에 대한 탐색 : 심층인터뷰를 중심으로)

  • Cha, Young-Ran
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.107-119
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    • 2017
  • Advertising and PR industries recently face a new challenge due to the growth of new digital content market and the change of paradigm. In the market of ICT (Information and Communication Technology) and digital contents, a stereographic content related to the technology such as VR (Virtual Reality) is one of the fast-growing fields. However, it is hard to find the clear answer for AD/PR strategies in the rapidly changing VR contents market. Therefore, this study analyzed VR industry at the macro level using in-depth interviews with eleven VR experts leading Korean VR contents industry by looking at P(Political), E(Economic), S(social), and T(Technological) of VR advertisement and PR industries. Moreover, the feasibility of VR contents in Advertising and PR industries was examined through S(Strengths), W(Weakness), O(Opportunities), and T(Threats) analysis in VR industry. Research result showed that it is necessary for vitalizing VR in AD/PR industries to promote killer contents, to solve problems of inconvenience according to users' needs, to improve awareness of customers and industries. Moreover, constant VR vitalizing policies in AD/PR should be processed as well as constructing medium-and long-term VR road-map. Thus, this study provides the direction of VR content strategy in Advertising and PR industries and the research foundation for further researches regarding future VR activation.