• Title/Summary/Keyword: 적응형 학습

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A Diagnosis Engine Using Bayesian Network for Self-management of Adaptive Middleware (적응형 미들웨어의 자가 진단을 위한 베이지안 네트워크를 사용한 진단엔진)

  • Choi Bo-Yoon;Kim Kyung-Joong;Cho Sung-Bae
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.220-222
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    • 2006
  • 분산 어플리케이션은 동시에 여러 사용자가 각기 다른 환경에서 동기화된 프로세서를 사용하기 때문에 일정 한 성능을 유지하는 것이 무엇보다 중요하다. 진단엔진은 시스템을 진단하여 시스템 결함의 원인을 발견하여 시스템이 자가치료가 가능하게 한다. 적응형 미들웨어는 진단엔진을 사용해서 분산 어플리케이션이 로컬환경에 맞는 고른 서비스를 유지 할 수 있도록 한다. 본 논문은 베이지안 네트워크를 사용한 적응형 미들웨어의 진단엔진을 제안한다. 베이지안 네트워크는 상황인지분야에서 널리 사용되는 추론기법으로서, 수집 된 데이터를 통해서 그 구조를 학습하고 데이터를 증거 값으로 시스템 진단을 한다. 본 논문은 실험 대상자로부터 윈도우시스템에서 두 시간 동안 데이터를 수집하여 한 시간은 베이지안 네트워크 학습에 사용하고, 나머지는 베이지안 네트워크 성능평가에 사용하였다. 실험 결과 학습된 두 개의 베이지안 네트워크 모델은 각각 95.41%, 99.77%의 정확성을 보였다.

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Adaptive Learning Recommendation System based on ITS (ITS 기반의 적응형 학습 추천 시스템)

  • Moon, Seok-jae;Hwang, Chi-Gon;Yoon, Chang-Pyo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.662-665
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    • 2013
  • ITS(Intelligent Tutoring System) is a system that provides active and flexible tutoring conditions to learners, having adopted artificial intelligence to overcome the limitations of CAI(Computer Assisted Instruction). However, the existing ITS has a few problems; the system provides the same contents to every learner, not considering main variants of their learning and achievement, characters and levels, and therefore, it does not generate satisfactory results; the system does not offer a properly designed course schedule. Therefore, this thesis proposes ARS(Adaptive Recommendation System), founded on ITS, that provides contents designed based on the characters and levels of learners. To catch the characters of learners, the important variant for successful learning, ARS applies and embodies a module of self-assessment test. Also, it puts weighs according to the areas of learning which is different from the simplified assessment that asks for short and mechanical answers for the purpose of knowing the levels of the learners.

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Design and Implementation of Adaptive Learning System Using Modulized Learning Objects (학습개체의 묘듈화를 이용한 적응형 학습시스템의 설계 및 구현)

  • 노일순
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.707-710
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    • 2002
  • 학습시스템의 컨텐츠 제공방식은 제작된 컨텐츠를 모든 수강생에게 일괄적으로 제공하는 방식을 사용한다. 본 논문에서는 학습자의 정보를 이용하여 학습자를 분류한 후 학습자의 수준에 따라 컨텐츠를 제공하기 위해 학습자 정보를 저장하고, 또한 컨텐츠의 개별 내용을 모듈화하여 학습자에 따라 컨텐츠를 새롭게 구성할 수 있는 시스템을 구현하였다.

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A Study on the Discrete Time Parameter Adaptive Learning Control System (이산시간 파라미터 적응형 학습제어 시스템에 관한 연구)

  • 최순철;양해원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.13 no.4
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    • pp.352-359
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    • 1988
  • A learning control system which should have memory elements can be designed by utilizing the concept of parameter adaptation for unknown control object system parameters and regard it as a hybrid adaptive control system. A parameter adaptive learning control system applicable to a continuous time system has been already reported. Since there have been rapid developments in digital technology, it is possible to extend a continuous time parameter adaptive learning control system concept to a discrete time case. This problem is treated in this paper. Its justfication is proved and a simulation shows that this algorithms is effective.

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Design of Adaptive Electronic Commerce Agents Using Machine Learning Techniques (기계학습 기반 적응형 전자상거래 에이전트 설계)

  • Baek,, Hey-Jung;Park, Young-Tack
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.775-782
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    • 2002
  • As electronic commerce systems have been widely used, the necessity of adaptive e-commerce agent systems has been increased. These kinds of agents can monitor customer's purchasing behaviors, clutter them in similar categories, and induce customer's preference from each category. In order to implement our adaptive e-commerce agent system, we focus on following 3 components-the monitor agent which can monitor customer's browsing/purchasing data and abstract them, the conceptual cluster agent which cluster customer's abstract data, and the customer profile agent which generate profile from cluster, In order to infer more accurate customer's preference, we propose a 2 layered structure consisting of conceptual cluster and inductive profile generator. Many systems have been suffered from errors in deriving user profiles by using a single structure. However, our proposed 2 layered structure enables us to improve the qualify of user profile by clustering user purchasing behavior in advance. This approach enables us to build more user adaptive e-commerce system according to user purchasing behavior.

Future Trends of Higher Education and Learning Analytics Technology (고등교육의 미래 동향과 학습분석 기술)

  • Lee, Myung-Suk;Pak, Ju-Geon;Lee, Joo-Hwa
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.345-347
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    • 2021
  • 본 연구는 최근 Horizon report 2020에서 소개하는 고등교육 분야에 영향을 줄 트렌드와 기술 사례들을 수집하여 고등교육의 미래 동향과 학습 분석적 측면에서 분석하였다. 고등 교육이 교수·학습을 중심으로 영향을 줄 트렌드로는 기술적 트렌드, 고등교육 트렌드, 경제적 트렌드 등이 있으며 기술 사례로는 적응형 학습, 인공지능/머신기능 기술의 교육적 활용, 학업 성취도 분석을 위한 학습 분석, 확장 현실 기술 등이 있다. 이 중 학습 분석 기술은 학습자의 학업 성취도를 높이기 위한 방법으로 사용되는 유용한 기술이기도 하며 고등교육에 영향을 줄 가장 핵심 트렌드이기도 하다. 그러나 현실 학습에 적용하는데는 데이터 격차, 품질 문제, 개인 정보보호에 대한 문제 등 윤리적 문제를 함께 고려해야한다. 본 연구를 기반으로 한 향후 학습 분석 시스템을 개발하고자 한다.

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A Study on the Intelligent Game based on Reinforcement Learning (강화학습 기반의 지능형 게임에 관한 연구)

  • Woo Chong-Woo;Lee Dong-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.17-25
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    • 2006
  • An intelligent game has been studied for some time, and the main purpose of the study was to win against human by enhancing game skills. But some commercial games rather focused on adaptation of the user's behavior in order to bring interests on the games. In this study, we are suggesting an adaptive reinforcement learning algorithm, which focuses on the adaptation of user behavior. We have designed and developed the Othello game, which provides large state spaces. The evaluation of the experiment was done by playing two reinforcement learning algorithms against Min-Max algorithm individually. And the results show that our approach is playing more improved learning rate, than the previous reinforcement learning algorithm.

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Effects of AI-Based Personalized Adaptive Learning System in Higher Education (인공지능 기반으로 맞춤 및 적응형 학습 시스템의 고등 교육에서의 적용효과)

  • Cho, Yooncheong
    • Journal of The Korean Association of Information Education
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    • v.26 no.4
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    • pp.249-263
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    • 2022
  • The purpose of this study is to investigate the effects of assessment by adopting adaptive learning in higher education that are rarely examined in previous studies. In particular, this study applied research questions: 1) How does technical perception, perceived contents and features, and perceived integration of the AI-based adaptive system with lecture affect overall satisfaction, overall effectiveness, overall usefulness, overall motivation for the study, and intention to use it with other classes? 2) How do overall satisfaction, overall effectiveness, overall usefulness, motivation for the class, and intention to use affect loyalty on the AI-based adaptive system? This study conducted online surveys after the completion of the classes adopted AI-based adaptive learning system, ALEKS. This study applied ANOVA, regression, and factor analyses. The results of this study found that perceived integration of the AI-based adaptive learning system with the lectures on overall satisfaction, effectiveness, motivation, and intention to use for other classes showed significant with higher effect size. The results of this study provides implication that the AI-based learning system help improve learning outcomes in graduate level studies. The results provide policy and managerial implications that the AI-based adaptive learning system should improve better customer relationships in higher education.

Fuzzy Set Based Agent System for Adaptive Tutoring (적응형 교수 학습을 위한 퍼지 집합 기반 에이젼트 시스템)

  • Choi, Sook-Young;Yang, Hyung-Jeong
    • The KIPS Transactions:PartA
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    • v.10A no.4
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    • pp.321-330
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    • 2003
  • This paper proposes an agent-based adaptive tutoring system that monitors learning process of learners' and provides learning materials dynamically according to the analyzed learning character. Furthermore, it uses fuzzy concept to evaluate learners' ability and to provide learning materials appropriate to the level of learners'. For this, we design a courseware knowledge structure systematically and then construct a fuzzy level set on the basis of it considering importance of learning targets, difficulty of learning materials and relation degree between learning targets and learning materials. Using agent, monitoring continually the learning process of learners 'inferencing to offer proper hints in case of incorrect answer in learning assesment, composing dynamically learning materials according to the learning feature and the evaluation of assesment, our system implements effectively adaptive instruction system. Moreover, appling the fuzzy concept to the system could naturally consider and ideal with various and uncertain items of learning environment thus could offer more flexible and effective instruction-learning methods.

An Adaptive Method for Student Level Estimation in a SCORM-based e- learning System (SCORM 기반의 e-Learning 시스템에서 적응형 학습자 수준 판단기법)

  • 한향숙;정철호;문현정;김영지;우용태
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.566-568
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    • 2003
  • 본 논문에서는 SCORM을 기반으로 한 e-Learning 시스템에서 학습자의 학습 활동을 트래킹하여 학습자의 수준을 적응적으로 판단하는 기법을 제시하였다. 제시된 기법에서는 모집단의 크기가 작을 경우 교수자가 지정한 난이도를 이용하여 학습자의 수준을 판단하고, 모집단의 크기가 충분히 클 경우에는 문항반응이론을 적응한 난이도에 의해 학습자의 수준을 판단하였다. 문항반옹이론을 적용할 시점에서 교수자가 지정한 난이도가 문항반응이론에서 추정한 난이도와 차이가 날 경우, 교수자가 지정한 난이도를 문항반응이론의 난이도로 수정하는 적응적인 기법을 제시하였다. SCORM의 트래킹 기능을 이용하여 실험한 결과 문제를 푼 학습자의 수가 적을 경우에는 학습자 수의 변화에 따라 학습자의 수준이 계속 바뀌는 문제점이 있음을 알 수 있었다. 따라서 모집단의 크기가 작을 경우, 본 논문에서 제안한 방법에 의해 교수자가 지정한 문항의 난이도를 이용하여 학습자의 수준을 판단하는 것이 효과적이었다.

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