• Title/Summary/Keyword: 적응형 교육

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Investigation on Enhancing Efficiency in International Cooperation for Climate Change Adaptation of Republic of Korea (우리나라의 기후변화적응 국제협력에 대한 고찰)

  • Park, Yong-Ha;Chung, Suh-Yong;Son, Yowhan;Lee, Woo-Kyun
    • Journal of Climate Change Research
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    • v.1 no.2
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    • pp.179-188
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    • 2010
  • To cope with various issues in the aspect of climate change adaptation of UNFCCC, Korea began preparing a Five-year National Climate Change Adaptation Plan in 2010 to be implemented from 2011~2015, for the purposes of securing a concrete system to adapt to climate change. Compared with the policies and measurement tools of developed countries, Korea's climate change adaptation capabilities suffers from a number of limitations including insufficiencies of basic information, human resources for research on climate change, and technology in risk and vulnerability assessment. At the same time, Korea maintains superior information technology systems, and comparatively strong climate change adaptation technologies. Recently, with the establishment of the Korea Adaptation Center for Climate Change as a specialized research organization in climate change adaptation, Korea has upgraded its ability to adapt to climate change and to provide support to other Asian countries which are vulnerable to climate change. In consideration of the close relation between climate change adaptation policy and technology development with the environmental industry, Korea's pursuit of cooperation and technical support for developing countries in the Asia region can be seen as the commencement of a long term investment for the nation's future. International cooperation on climate change adaptation between countries in the region can build a mutually complementary and integrated partnership in business, research, education, and other areas. Furthermore, Korea can also participate in the exploration of common issues as landmark projects that can attract global interest with developing countries.

A Grounded Theory Approach on Peoples' Adaptation Experience with Fibromyalgia Syndrome (섬유근통증후군 환자의 질병 적응경험에 관한 근거이론 연구)

  • Jeong, Chu-Yeong;Kim, Myung-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.381-393
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    • 2016
  • This was a qualitative study to explore and better understand the adaptation experience and processes of peoples with fibromyalgia syndrome (FMS), as well as to develop a substantive theory using the grounded theory method. There were 13 patients (12 females and 1 male) who received FMS treatment from Rheumatic Medicine outpatient department of one general hospital. The data were collected through an in-depth interview between January and May of 2014. Transcribed interview contents were analyzed by the grounded theory method of Corbin and Strauss (2008). As a result, a total of 98 concepts, 26 sub-categories, and 10 categories were identified through the open coding process. The process of adaptation experience showed 4 steps: perception of uncertainty and limited condition, evaluation of self-control possibility and determinations of expectations of life, searching and trying of strategies, as well as self-regulation. The 4 types of adaptation experience were expansionary, complacently, effusively and withering. The 'protective self-regulation' theory was derived from the core category of 'learning to self-regulation method'. Patients with FMS has repeatedly attempted these strategies of protective self-regulation in order to gain stability from uncertainty and limited condition of the disease. Based on these results, it is necessary to develop an educational program for patients and families which has appropriate nursing intervention strategies in accordance with the types of adaptation.

The Effects of ICT Education on Aging Adaptation in the 4th Industrial Age (ICT교육이 4차산업 시대에 실버세대들의 적응에 미치는 영향 연구)

  • Lee, Hae-in;Chung, Jong-In;Kim, Chang-Suk;Kang, Shin-Cheon;Kim, Eui-jung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.314-318
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    • 2018
  • This study is influenced by the artificial intelligence based IOT which is emerging in the fourth industrial age. Also, at the time when the elderly population is soaring in the age of aging, the new knowledge and information literacy ability of the elderly population will be focused on the adaptation of the elderly people due to the ICT education effect. The purpose is to find out. The results of this study are as follows. First, it can be concluded that IT education has positive effects on digital capacity and quality of life of elderly generations and on actual IOT - based web mobile use. However, there were differences in competency depending on the existence and duration of information education and the division according to various criteria such as occupation and education, and accordingly, the provision of customized education in the fourth industrial age and quality of life, It also provides a comprehensive discussion and course presentation in the direction.

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A Case Study on the Game Industry Optimized Human Resource Development Program (게임업계 맞춤형 인력양성 사례연구(계약학과를 중심으로))

  • Kwon, Yongman
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.71-80
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    • 2013
  • The purpose of this paper is to analyze the results & performance of the optimized human resource development program, which was progressed by Gachon University in the past three years. Gachon University since 2009, with the support of the government, has launched a "Game Project Track" and also has carried out curriculum development and student education with cooperative companies in the field of game industry. Furthermore, Game Project Track, with companies, has pursued special lecture & intern training during vacation in order to strengthen students' ability to adapt on-site. As a results of co-education, 25 students have received the award in the external competitions, and also 39 students(97.5%) of 40 graduated from this course have been employed by cooperative companies.

Implementing Geometry Packing for MPEG Immersive Video (MPEG 몰입형 비디오를 위한 Geometry Packing 구현)

  • Jong-Beom, Jeong;Soonbin, Lee;Eun-Seok, Ryu
    • Journal of Broadcast Engineering
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    • v.27 no.6
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    • pp.861-871
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    • 2022
  • The moving picture experts group (MPEG) developed the MPEG immersive video (MIV) standard for efficient compression of multiple immersive videos representing natural contents and computer graphics. The MIV compresses multiple immersive videos and generates multiple output videos which are defined as atlases. However, there is a synchronization issue of multiple decoders in a legacy device when decoding multiple encoded atlases. This paper proposes and implements the geometry packing method for adaptive control of decoder instances for low-end and high-end devices. The proposed method on the recent version of the MIV reference software worked correctly.

Student-led Studying Community Activity Managing System Based on Android (안드로이드 기반 학생주도형 학습공동체 활동 관리 시스템)

  • Park, Ki-Hong;Jang, Ki-Cheol;Wang, Kuoung-Soo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.213-215
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    • 2012
  • 입시위주의 주입식교육에 적응되어있는 대학생들의 기초학력 저하는 대학의 정상적인 교육과정 운영에 심각한 문제를 초래하고 있다. 또한 기초학습 능력의 부족은 학교생활 부적응을 초래하기 때문에 생각보다 심각한 상황이 아닐 수 없다. 자기 스스로 학습 수준을 파악하고 계획적인 학습 습관을 정립 할 수 있는 학생주도형 학습공동체 활동은 교과에 대한 이해와 관심을 끌어올리고 동시에 학습의욕을 향상 시킬 수 있다. 많은 대학이 학생주도형 학습공동체 활동으로 튜터링을 운영하고 있으나 운영방법상의 문제점으로 많은 효과를 보지 못하고 있는 실정이다. 본 연구에서는 학생주도형 학습공동체 활동 시스템의 문제점의 하나인 활동보고서의 서면 제출을 안드로이드 기반으로 하여 간단하게 제출 할 수 있는 시스템을 연구하였다. 안드로이드 기반 학생주도형 학습공동체 활동 관리 시스템은 튜터의 제출보고서 작성 부담을 줄여주고, 운영기관에서는 효율적으로 관리 할 수 있는 시스템이다.

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Application of Natural Language Processing(2):The Natural Language Interface for an Intelligent Geography Tutoring System. (자연어 활용(2):지능형 지리교육 시스템을 위한 자연어 인터 페이스에 관한 연구)

  • 장덕성;김승광
    • Korean Journal of Cognitive Science
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    • v.3 no.2
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    • pp.291-309
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    • 1992
  • The computer manipulation by means of natural language prcessing will be not only helpful to use the computer with more simple and more comfortable but also flexiable to communicate between human and computers.In this paper the natural language interfaces will be applied to an intelligent geography tutoring systems(IGTS),and we will inspect the something to consider in the case of its implementation.Each module of IGTS is connected to the interface module and correspondence with each other for the sake of natural conversation between system and learner.

Adaptive Multilayered Student Modeling using Agent (Agent 기반 적응적 다중 학습자 모델링)

  • 이성곤;유영동
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 1999.10a
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    • pp.263-268
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    • 1999
  • 지능형 교육 시스템에서 학습자 모델은 학습자의 반응을 토대로 교수모듈과 전문가 모듈을 연계하여 새로운 학습자 모델을 제시하는 역할을 수행하고 있으며, 이는 성공적인 지능형 교육 시스템의 구현에 있어서 핵심적인 부분이다. 따라서 많은 대학교 및 연구소에서 그동안 학습자 모형에 관한 많은 연구가 이루어져오고 있다. 그러나 대부분의 연구는 단일 학습자 모형을 기반으로 두고 있으며, 이러한 단일 학습자 모형을 이용한 시스템들은 학습자의 지식 또는 학습자의 성향을 정확히 파악하기는 어려움을 갖고 있을 뿐만 아니라 다른 모듈과의 인터페이스 부분에서 중복된 많은 정보를 가지고 있다. 따라서 본 논문에서는 학습자의 지식을 정확하게 진단하고 각 모듈간의 중복된 정보를 보완할 수 있는 다중 학습자 모형을 개발하여 구현하였다. 또한 이러한 다중 학습자 모형을 최적으로 수행할 수 있도록 하기위하여 agent기법을 적용하였다. Agent를 이용한 다중 학습자 모형을 적용하여 구현한 시스템은 첫째, 단계적인 접근 방법으로 보다 정확한 학습자의 지식 진단이 가능하다. 둘째, 학습과정중 학습자의 심리 상태 및 학습자의 선호도 등 파악이 용이하다. 셋째, 교수모듈과 전문가 모듈과의 연계에 있어서 정보의 중복됨의 최소화 등의 장점을 제공한다.

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A Study on the Learning Model Based on Digital Transformation (디지털 트랜스포메이션 기반 학습모델 연구)

  • Lee, Jin Gu;Lee, Jae Young;Jung, Il Chan;Kim, Mi Hwa
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.765-777
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    • 2022
  • The purpose of this study is to present a digital transformation-based learning model that can be used in universities based on learning digital transformation in order f to be competitive in a rapidly changing environment. Literature review, case study, and focus group interview were conducted and the implications for the learning model from these are as follows. Universities that stand out in related fields are actively using learning analysis to implement dashboards, develop predictive models, and support adaptive learning based on big data, They also have actively introduced advanced edutech to classes. In addition, problems and difficulties faced by other universities and K University when implementing digital transformation were also confirmed. Based on these findings, a digital transformation-based learning model of K University was developed. This model consists of four dimensions: diagnosis, recommendation, learning, and success. It allows students to proceed with learning by diagnosing and recommending various learning processes necessary for individual success, and systematically managing learning outcomes. Finally, academic and practical implications about the research results were discussed.

Group-based Adaptive Rendering for 6DoF Immersive Video Streaming (6DoF 몰입형 비디오 스트리밍을 위한 그룹 분할 기반 적응적 렌더링 기법)

  • Lee, Soonbin;Jeong, Jong-Beom;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.216-227
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    • 2022
  • The MPEG-I (Immersive) group is working on a standardization project for immersive video that provides 6 degrees of freedom (6DoF). The MPEG Immersion Video (MIV) standard technology is intended to provide limited 6DoF based on depth map-based image rendering (DIBR) technique. Many efficient coding methods have been suggested for MIV, but efficient transmission strategies have received little attention in MPEG-I. This paper proposes group-based adaptive rendering method for immersive video streaming. Each group can be transmitted independently using group-based encoding, enabling adaptive transmission depending on the user's viewport. In the rendering process, the proposed method derives weights of group for view synthesis and allocate high quality bitstream according to a given viewport. The proposed method is implemented through the Test Model for Immersive Video (TMIV) test model. The proposed method demonstrates 17.0% Bjontegaard-delta rate (BD-rate) savings on the peak signalto-noise ratio (PSNR) and 14.6% on the Immersive Video PSNR(IV-PSNR) in terms of various end-to-end evaluation metrics in the experiment.