• Title/Summary/Keyword: 재질 표현

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Optimum Balancing Using Ggenetic Algorithm (유전 알고리즘을 이용한 최적 평형잡이에 관한 연구)

  • 최원호;양보석;주호진;임동수;노철웅
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1995.04a
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    • pp.137-141
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    • 1995
  • 회전기계에서 발생하는 진동 원인 중 약 60% 이상이 불평형(unbalance)에 의한 진동이다. 불평형은 기계의 과도한 진동을 유발시킬 뿐 아니라 베어링의 수명 단축 및 소음을 발생시킨다. 따라서, 기게의 수명을 연장시키고, 기계의 성능을 향상시키며 부드럽고 진동이 없는 운전을 위하여 평형잡이(balancing)는 절대적으로 중요하다. 불평형은 축 중심선에 대하여 회전체의 질량 분포가 비대칭이기 때문에 발생하는데 그 원인으로는 부품 자체가 비대칭에서 오는 설계 또는 제도 오차, 주물의 기포 및 용접의 불균일 등에 의한 재질상의 결함, 그리고 부품조립시 형상누적공차 등에 의한 가공.조립오차 등이 있다. ISO의 정의에 따르면 평형잡이는 회전체의 질량 분포를 조사하고 필요하다면 저널의 진동과 베어링의 작용력들이 운전속도에 대응하는 주파수에서 특정한 한계내에 있도록 보증하게 하기 위한 조정을 하는 과정이다. 불평형 상태에 대한 조사도 평형잡이로 표현된다. 그러나 수정이 필요하다고 간주된다면 수행된다. 모든 회전체는 초기 불평형(initial unbalance)이라 불리는 임의의 불평형을 가지고 출발한다. 완벽하게 평형이 잡힌 회전체를 달성하는 것이 평형잡이 작업의 목적은 아니다. 임의의 잔류 불평형(residual unbalance)은 항상 허용된다. 경제적인 이유에서 회전체는 일반적으로 요구되는 적절한 허용치보다 더 이상 평형잡이를 하지 않는다. 현장에서 현장 평형잡이를 수행하게 될 경우, 가끔 계산된 수정질량이 매우 클 경우가 있다. 이때 기게의 조건상 큰 수정질량을 부착하기가 곤란한 경우가 자주 발생한다. 작은 수정질량으로 평형잡이를 할 수 있다면 기계의 안정성 면에서 매우 유리하다. 따라서 본 연구에서는 영향계수법(Influence Coefficient Method : ICM)의 기본 개념과 유전 알고리즘(Genetic Algorithm : GA)을 이용하여 회전기계의 안정성을 보장할 수 있는 허용진동 내에서의 최적 수정질량 계산법을 제시한다.

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A Study on the Expansion of Stage Costumes in the Contemporary Ballet Play <'That' Girl> (창작 발레극 <'그' 소녀> 에 나타난 무대의상의 확장성 연구)

  • Jinyoung Ryu;Sojung Chang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.779-785
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    • 2023
  • In the creation of non-verbal dance performance, stage costumes are an important element of visual expression and serve an expanded role in addition to its fundamental decorativeness, representation of status reflective of the historical setting of the act and functionality for the dance movement. We intends that the purpose of this research is to analyze the expanded role of the costumes in the creative ballet <'That' Girl>, and through this exercise, provide foundational data on and suggest new future directions for stage costume design. <'That' Girl> is composed of two acts, offering condolences and eliciting empathy by conveying the fear experienced by the victims of the time. The second dance act representing freedom and "Haan" requires this expanded application of costume design. The costume design was inspired by the "Statue of Peace" representing comfort women, and completed through three draft designs and material experiments testing the ease of operation of the strings and fabrics installed in the costumes as well as the functionality of the associated ballet movements. In conclusion, expansion of time & space, expansion of form and expansion of symbolic expression were shown in the dance of liberation using strings wrapped around the arms and through the cloth embodying 'Haan' hidden in front of the costume.

Effect of Abstraction and Realism on Uncanny Valley in 3D Character Model (3D 캐릭터 모델의 추상화와 리얼리즘이 언캐니 밸리 현상에 미치는 영향)

  • Jang, Phil-Sik;Jung, Woo-Hyun;Hyun, Joo-Seok
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.277-285
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    • 2016
  • The purpose of this study is to quantitatively and empirically investigate whether cartoon-realism, which is referred to as a guideline for avoiding the uncanny valley phenomenon, is actually effective. An experiment was carried out to investigate whether or not methods that try to realistically express the texture of human skin while making 3D models whose outward appearance abstract like a cartoon actually reduce the negative sentiments associated with the uncanny valley phenomenon. The results found that when human skin textures were applied to cartoon-type 3D models, the degree of eeriness significantly increased (p<0.05), while there was no change in the degree of human likeness. When cartoon-style skin textures were applied to human-type 3D models, there was no significant difference in the degree of eeriness, but the degree of human likeness significantly decreased (p<0.05). These results show that, cartoon realism is not actually effective, and rather creates a perceptual conflict and induces the uncanny valley phenomenon. The results of this study are expected to be used as quantitative and empirical data for developing design guidelines that will overcome the uncanny valley phenomenon in the future.

A Scenery Word of Pine Tree Extracted in Choi Myoung Hee's Novel 『Honbul』 (최명희의 소설 『혼불』에서 추출한 소나무의 경관언어)

  • Rho, Jae-Hyun;Kim, Hwa-Ok;Park, Yool-Jin
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.32 no.4
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    • pp.61-72
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    • 2014
  • Throughout analyzing and construing the words, contexts, and expressive languages used for depicting the pine tree in the novel "Honbul" written by Choi, Myung-Hee the symbolism of the pine and folksy languages used for scenery can be condensed as written below: First, it is explicit that the scenery-words for illustrating the pine tree in "Honbul" are emerged through diverse means methods and expressions. Namely, the reference forms of the pine tree and the expressive means of utilizing words portrays the use of the pine are various and subdivided. Second, the scenery-words found in vocabularies and the contexts of "Honbul" imply various symbolic representation. They not only perform to describe inherent image and symbolism of the pine, but they work for reifying the image of "Honbul" in the narrative structure in "Honbul" as being intrinsic scenery-word. Third, the scenery-words used for expressing aesthetics emerge as synesthetic expressions through the linear beauty and the texture of the pine as well as through five-senses. Forth, on the basis of the inherent symbolism and the image of the pine, the landscape of the background described in "Honbul" deems as a symbolic backdrop. As with then narrative structure of the novel, the pine tree performs as a mediation of the heaven and the earth, god and man, as well as the sacred and the secular. Fifth, scenery-words used for depicting the pine tree are a symbol that represents the spirit and emotion of the character in the novel. Moreover, it is a tool for pursuing the personification of the nature, the deification of the object, and the cosmos of the space. It is also utilized as a device that definitize the ideational image applied to express the landscape of the background of the novel. As mentioned above, the expressions, vocabularies and textures about pine tree represented from "Honbul" are expected to be the beginning of understanding the landscape-images and landscape-languages of pine in not only the setting for this novels, Namwon but also the entire districts of Korea.

Digital Restoration of Traditional Architectural Buildings Using Multimedia and Augmented Reality Technologies (멀티미디어 및 증강현실 기술을 이용한 전통목조건축물 디지털 복원)

  • Lee, Kang-Hun;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.206-212
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    • 2013
  • Information and Communications Technologies(ICT) represented by Multimedia, Virtual Reality and Network could be used as the better ways to preserve and restore the original shape of cultural contents. This paper presents the detailed methods of Multimedia and Virtual Reality technologies to digitally implement the traditional wooden buildings which are called as a typical 'Korean Cultural Content." We implemented a 3D modeling of architectural parts, realized a roof curve, and texture-mapped the material qualities of traditional wooden buildings by using Graphic techniques. In addition, the information, which is implemented by marker-based Augment Reality, for the traditional wooden buildings can be obtained through the mobile appliances such as a smart phone. We, also, presented how to practically use the implemented digital Korea traditional wooden buildings.

A Study on the Expression of Fashion Jewelry Using the Characteristics of Paper Mulberry Fiber (닥섬유 특성을 이용한 패션 주얼리 표현 연구)

  • Lee, Jihyun;Jeon, Yangbae;Kan, Hosup
    • Journal of Fashion Business
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    • v.24 no.5
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    • pp.35-51
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    • 2020
  • To satisfy consumers' desire to enjoy their own individuality and cultural trends, the discovery of various materials and the expression of materials embodying their characteristics are increasingly important in the fashion jewelry industry. This study examines, paper mulberry fiber, a raw material of hanji that has been excavated as a new material for fashion jewelry, is durable as wall as, soft and easy to form, has a unique texture along with, excellent aesthetic quality, and expresses various colors, thereby differentiating itself from traditional fashion jewelry materials. The material itself also has symbolic significance as an approach to discovering new sustainable materials for fashion jewelry to ensure increased specificity of the product based on the premise of freedom of expression. The weight and optimal drying time of chicken fiber were derived for the study of fashion jewelry expression using the characteristics of paper mulberry fiber. The techniques of casting, deflection, packing and winding (winding beads with fibers and straps) were derived and four brooches were produced in total. This study is meaningful for the future of, the fashion jewelry industry as it presents the uses of new materials such as paper mulberry fiber to induce multidisciplinary consumption and to suggest a direction for the creation of new value-added products. Further, in order to expand the realm of fashion jewelry industry with our own competitive products that have secured our cultural identity and uniqueness in the global market, there must be continued follow-up research on mass production methods for industrialization.

Development of Underground Facilities Management System on Subway Construction (지하철공사를 위한 지하매설물관리시스템 개발)

  • 강인준;장용구;정영미
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.15 no.1
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    • pp.75-80
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    • 1997
  • In other to construct a subway, we have to consider the position of the subway and acquisition of a topography, profile-map, cross-map, underground facilities map. All information of underground is demanded accurate location in other to prevent of accident of underground in subway construction. We must think about water lines, sewer lines, electronic lines, telephone lines, all urban gas-line because these are needed construction the subway. And attributes of underground facilities recorded on topography are characteristics. length, width. number, position, and depth of the lines. We have to record these attributes because these are very important to design map on subway construction. If we develop GIS (Geographic Information System) to use the exact in-formation of the underground facilities, we can be management safely and prevent very dangerous accident as fast as possible. In this study, attribute informations are linked geographic informations about underground facilities and we can develop Underground Facilities Management System(UFMS) to analysis dangerous region through dangerous degreed and predict accident range with these informations.

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A Study on the Photorealism of Digital Architectural Rendering Images (디지털 건축 렌더링 이미지의 포토리얼리즘에 대한 고찰)

  • Kim, Jong Konk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.238-246
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    • 2018
  • The production of hyper-realistic digital rendering images has been available due to radical improvements of recent digital rendering and CGI (Computer-Generated Imagery) software technologies. The photorealism of digital architectural rendering images requires further studies and discussions in that architectural visualization becomes a foundation of other fields using digital rendering technology, such as movies, games, and VR industry. The principles for achieving photorealism on digital architectural rendering images were re-defined and detailed elements were analyzed through theoretical analysis of the former studies. Four principles were drawn from the architectural rendering images produced by newly-developed technologies: physically-accurate lighting calculations, accurate object geometry representation, realistic material and texture, and characteristics of photography. The sub-elements of those four principles are categorized into either essential or selective for photorealistic imagery and the randomness of the selective elements could explain the variety of photorealistic architectural rendering styles.

Virtual Campus Development using 3D GIS (3D GIS를 활용한 가상 캠퍼스 구현)

  • KSong, Sang-Hun;Jeong, Jong-Pil
    • KSCI Review
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    • v.14 no.2
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    • pp.147-152
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    • 2006
  • Data size of moving current GIS great exponentially from 2D to 3D and the processing speed becomes slow thereby and user's real time rendering request is growing. Have problem that time and expense to process data of bulky quantity produce constraint condition of the processing speed. third dimension processing skill, virtual reality processing skill etc. and third dimension GIS about space data of bulk much overmuch to materialize. In this paper DEM data that acquire from satellite or aviation solve these problem embody virtual city in web save topography information that visualization to 3D visualization by VRML, and use modelling tool and acquire 3D campus information for building and road. 3D information acquired this to express texture and natural gifts that have truth stuff more to thing through near texture mapping work 3D imagination illustration of web based embody can.

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Flexible Multibody Dynamic Analysis of the Wiper System for Automotives (자동차 와이퍼 시스템의 유연 다물체 동역학 해석)

  • Jung, Sung-Pil;Park, Tae-Won;Cheong, Won-Sun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.2
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    • pp.175-181
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    • 2010
  • This paper presents the dynamic analysis method for estimating the performance of flat-type blades in wiper systems. The blade has nonlinear characteristics since the rubber is a hyper-elastic material. Thus, modal coordinate and absolute nodal coordinate formulations were used to describe the dynamic characteristic of the blade. The blade was structurally analyzed to find the bending characteristics of the cross section of the blade. According to the analysis results, the blade section is divided into three deformation bodies: rigid, small, and large. For the small deformation body, the modal coordinate formulation is used, while the absolute nodal coordinate formulation is used for the large deformation body. To verify the dynamic analysis result, an experiment was performed. The simulation and experiment results were compared to verify the flexible multi-body dynamic model.