• Title/Summary/Keyword: 재량 활동

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A C-Programming Learning Model Using a Line Tracer in Discretionary Activity Hours in Elementary Schools (초등학교 재량활동시간에 라인트레이서를 이용한 C프로그래밍 학습모형)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.603-612
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    • 2011
  • This study suggested an educational curriculum(12 class periods) in order for higher level elementary school students to learn programming in discretionary activity hours using a line tracer and evaluated achievement level based on the outcome of learning by class period to assess the possibility of success. As a result, it could confirm that the programming learning using the line tracer was more excellent in creativity than the computer programming learning. In addition, it has been found that the programming learning method using the line tracer had a potential to be successful as a new creative tool that could replace the computer.

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A Study of Administrating the Mathematical Circle in Whole-day Club Activities in a Middle School (중학교 전일제 계발활동에서 수학반 운영에 대한 연구)

  • Han In-Ki;Kim Hyun-Jeong
    • Communications of Mathematical Education
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    • v.20 no.3 s.27
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    • pp.391-405
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    • 2006
  • In this paper we study on administration system and student's activities in whole-day club activities. As a result of this study we propose teaching methods, mathematical program for the year, and concreate teaching-learning materials for mathematical circle in whole-day club activities.

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Development of Program for Discretionary Activity Focused on Multiple Activity with Everyday-Life Materials to Enhance Scientific Creativity for Grade 6-7 Students and Exploring the Influence (과학창의력 신장을 위한 ‘일상생활 소재 다중활동’ 중심의 6~7학년 ‘재량활동’)

  • 김형석;정용재;곽성일;하은선;이선양;이현정
    • Journal of Korean Elementary Science Education
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    • v.23 no.4
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    • pp.344-356
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    • 2004
  • In this study, we developed the program for 'Discretionary Activity' focusing on the multiple activities with everyday-life materials to enhance scientific creativity (MAEM-SC), which was specifically for students in the 6-7th grade according to the 7th curriculum in Korea. As important factors for scientific creativity, we selected the ability to find out the context relevant to scientific problems, the ability to connect the problem context to scientific knowledge, the ability to invent the ways to solve the problem scientifically, and ability to concentrate on the scientific problem solving activity. The topics of the program were drawn from common and familiar things in our everyday contexts, such as human body, everyday tools, food, play and toys, and everyday episodes. The multiple activities here mean the activities which are systematically constructed with the various types of activities with a specific intention. The multiple activities were designed in three types, that is, series type, parallel type, and combination type. Each of them consists of the several activities as follows: estimating and measuring, carrying out an experiment using body, inventing implement (tools), thinking statistically, writing creatively with scientific themes, and connecting one concept to another concept etc. Through a trial of the program, we found that this program has some positive influence on the enhancement both of the ability to find out the context relevant to scientific problems and the ability to connect it to the students' existing scientific knowledge.

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A Non-program Line Tracer Learning Model for Creative Learning Activities during Discretionary Activity Hours (재량활동시간에 창의성학습 활동을 위한 비프로그램형 라인트레이서 학습모형 - 교재 개발과 수행평가 중심 -)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.101-109
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    • 2011
  • Generally, learning tools like robots are being mainly used as teaching aids to enhance creativity of a group of students who are superior in their studies and have an excellent potential in private education. This study uses a relatively cheap line tracer as a teaching aid and connects it with regular subjects so that elementary school higher graders showing academic achievement lower than average can get robot learning. This research developed a line tracer learning curriculum and teaching materials for total 12 sessions and taught students showing academic achievement below average and evaluated them after. According to the result of evaluating their achievement levels based on their results of learning in each session, most of the students with low academic achievement was evaluated to understand most of the contents in the curriculum fully. Through its empirical implementation, this paper has found the possibilities of robot education connected with the regular curriculum for elementary students exhibiting relatively lower academic achievement.

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A Study on the Impact of CSR Activities and Risk Management on the Corporate Image and Sustainability of Financial Services Companies (금융서비스 기업의 CSR 활동과 리스크 관리가 기업 이미지와 지속가능성에 미치는 영향 연구)

  • Kim, Jea Young;Kim, Hyunsoo
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.403-416
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    • 2020
  • Unlike in the past, the environment related to CSR activities of financial services companies changed, such as lower interest rates, easier access to knowledge and the environment for risk management of financial services companies changed, including global economic instability, increased regulations, and exposure of new technologies associated with operating methods. This study examined the effects of CSR activities and risk management on sustainability and mediating effects of corporate image among financial service companies. The result of the study are as follows. First, the CSR's legal responsibilities, management in disaster risk and strategic risks of financial service enterprise have positive effect on sustainability, however, the management of CSR's ethical responsibilities, discretionary responsibilities, operational and financial risks have shown to have negative effect Second, CSR's legal responsibilities, discretionary responsibilities and the management of disaster risks act as mediating role between corporate image and sustainability. As a result, when financial service enterprises concentrate on managing CSR's Legal responsibilities and disaster risks, it was found that the corporate image improves and enhancement of sustainability.

A Model of Instruction and Learning Plan for Privacy Protection Education (개인정보보호 교육을 위한 학습지도안 모델링)

  • Park, Kwija;Rhee, Kyung-Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1029-1032
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    • 2009
  • 정보통신기술의 발전과 활용의 증가는 교육현장에서도 구성원간 신속하고 편리한 의사소통수단임과 동시에 효과적인 교수학습매체로써 그 역할이 증대되고 있다. 각 초등학교에서도 전 학년에 걸쳐 주당 1시간씩 재량활동으로 ICT활용교육이 이루어지고 있는데 반해 각종 역기능도 심각하게 노출되고 있다. 학교마다 정보통신윤리 교육강화를 내세우고 있으나 대개 전교단위로 일시적이고 설명위주의 교수활동으로 끝나는 경우가 대부분이다. 따라서 본 논문에서는, 역할놀이 교수 학습모형을 기반으로 ICT활동과 연계하여 초등학생들이 개인정보 관리의 필요성과 중요성을 인식하고, 실천의지를 다질 수 있도록 효과적으로 수업을 전개할 수 있는 학습지도안을 모델링해 본다.

Design of Web-based Project Learning Models in Computer Education (컴퓨터 교육을 위한 웹 기반 프로젝트 학습 설계 모형 탐색)

  • Jang, Young-Jin;Lee, Mi-Wha
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.249-254
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    • 2006
  • 본 연구는 초등학교 컴퓨터 교과의 제재를 주제로 한 웹 기반 프로젝트 학습을 설계하는데 목적이 있다. 이에 따라 본 연구에서는 프로젝트 학습과 웹 기반 프로젝트 학습에 대한 제이론을 고찰하고 이를 바탕으로 웹 기반 프로젝트 학습 모형을 설계하여 초등학교 컴퓨터 교과의 주제를 중심으로 웹 기반 프로젝트 학습을 설계하였다. 설계 단원은 초등학교 6학년 컴퓨터 교과(재량교과)의 '정보의 이해와 윤리', '컴퓨터 기초', '소프트웨어의 활용' 영역을 예비 학습으로 학습하고, 주제별로 그룹별 프로젝트 활동을 함으로써 학습자 중심의 학습이 가능하도록 하였다.

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Analysis of Learning Motivation Induction Effects for Depressed Students in Elementary Figure Domain Mathematics Courses using the Dolittle Education Programming Language (두리틀 EPL을 이용한 수학 도형 영역 학습 부진학생의 학습동기 유발 효과분석)

  • Park, Sang-Seon;Hur, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2009.08a
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    • pp.93-98
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    • 2009
  • 본 논문은 두리틀을 이용한 프로그래밍 언어 수업을 수학 교과 수업과 연계 적용하여, 수학 도형 영역에 학습부진 요소를 가지고 있는 기초학습 부진학생과 교과학습 부진학생의 학업 성취도와 학습 동기 유발에 있어 두리틀을 이용한 프로그래밍 언어 수업의 효과를 분석한다. 이를 통해서 두리틀 프로그래밍 교육이 수학과 수업과 연계한 재량 활동 교육 내용으로 적합한 교육 내용임을 검증한다.

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Influence of creative activities using multimedia materials of children's songs to personality in elementary school (동요방송을 활용한 창의적 활동이 초등학생의 인성에 미치는 영향)

  • Huh, Jeung-Kyeung
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.55-61
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    • 2019
  • Multimedia materials were developed to creative children's songs to elementary schoolers so as to improve favorable personality. To this end, we selected elementary school students to select appropriate songs for the cultivation of humanity, and produced multimedia including various image materials such as animation, documentary, chorus, dance performances, and interviews. Above all, we have created a teaching - learning process and presented the program so that teachers can easily guide students to agitation. As a result, the change of personality of elementary school students was positively shown through sway broadcasting, and I tried to give practical examples of practical application for cultivation of creativity and personality that should be emphasized at elementary school.

Implementation and Application of Fairy-Tale Book of an Augmented Reality Based on Smartphone and Web browser (웹과 스마트폰 기반의 증강현실 동화책 구현 및 적용)

  • Lee, Jae-Inn;Yoo, Seoung-Han
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.201-209
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    • 2012
  • The 2009 revised curriculum has been revised to increase the time allocated to creative discretion. Accordingly, in many schools, discretionary activities have been replaced by reading and essay writing. However, these activities do not differ from existing classes and student's interest in those activities is minimal. This study has applied two kind of the AR program, which is designed and implemented using Smartphone in the classroom, to increase student's interest. A browser-based AR, created by Junaio and QCAR-authored Smartphone-based AR fairy tale book, are easy to use in class by the students themselves. We applies to Fourth grade student in reading education this AR programs. As a result of test, the students in actual reading classes responded that their interest in the lesson and their understanding of fairy tales has increased.

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