• Title/Summary/Keyword: 장애물 감지

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2-Layer Fuzzy Controller for Behavior Control of Mobile Robot (이동로봇의 행동제어를 위한 2-Layer Fuzzy Controller)

  • Sim, Kwee-Bo;Byun, Kwang-Sub;Park, Chang-Hyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.3
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    • pp.287-292
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    • 2003
  • The ability of robot is being various and complex. The robot is utilizing distance, image data and voice data for sensing its circumstance. This paper suggests the 2-layer fuzzy control as the algorithm that control robot with various sensor information. In a obstacle avoidance, it utilizes many range finders and classifies them into 3parts(front, left, right). In 3 sub-controllers, the controller executes fuzzy conference. And then it executes combined control with a combination of outputs of 3 sub-controllers in the second step. The text compares the 2-layer fuzzy controller with the hierarchical fuzzy controller that has analogous structure. And the performance of the 2-layer fuzzy controller is confirmed by application this controller to robot following, simulation to each other and real experiment.

Boundary Node Detection in Wireless Sensor Network (무선 센서 네트워크의 경계노드 검출)

  • Kim, Youngkyun
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.367-372
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    • 2018
  • This paper proposed an algorithm that detects boundary nodes effectively in wireless sensor network. A boundary node is a sensor that lies on the border of network holes or the outer boundary of wireless sensor network. Proposed algorithm detects boundary nodes using only the position information of sensors. In addition, to improve detect performance, sensor computes the overlap area of nearest sensor first. Simulation is performed to validate the process of the proposed algorithm. In Simulation, several obstacles are placed and varying number of sensors in the range of 500~1500 are deployed in the area in order to reflect real world. The simulation results shows that proposed algorithm detects boundary nodes effectively that are located on the border of holes and the outer boundary of wireless sensor network.

Design of 24GHz Patch Array Antenna for Detecting Obstacles (장애물 감지용 24GHz 대역 패치 배열 안테나 설계)

  • Lee, Kwang;Kim, Young-Su
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1075-1080
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    • 2021
  • In this paper, we designed a 24.4GHz 2-channel TX and 4-channel RX patch array antenna mounted on a short-range vehicle radar system to simultaneously measure the range and speed of a single object within a single measurement cycle. The antenna was designed and fabricated using Rogers' RO4350B(εr=3.48, 0.5T) board. Through measurement, it was confirmed that the design specifications of antenna gain (> 10dBi or more) and radiation pattern (Elevation HPBW > 10deg.) were satisfied at 24.4 GHz frequency.

Logistics Sorting System using Autonomous Driving Robot (자율주행 로봇을 이용한 물류 자동분류 시스템)

  • Kim, Tae-Sun;Kim, Sang-Hyeok;Kim, Ki-Hun;Oh, Yong-Teak;Lee, Jae-Hong;Jo, Woo-Bin;Kim, Kyung-Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.491-492
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    • 2021
  • 현대사회의 물류 현장에서 근로자가 직접 물류를 분류하는 작업을 하거나 상하차 작업을 진행하고 있다. 본 논문에서 제안하는 자율주행 로봇을 이용한 물류 분류 시스템은 물류 운반 로봇과 컨베이어 벨트로 구성된다. 물류 운반 로봇은 경로 설정 및 장애물 감지가 가능한 자율주행 기능을 가지며, 컨베이어 벨트는 하차된 물류의 무게 측정과 배송 가격을 표시하는 기능을 가진다. 본 연구의 결과는 근로자들의 노동 강도와 육체적 또는 정신적인 피해로 인해 발생하는 산업재해의 발생률을 감소시킬 수 있는 기대와 심야 시간에 부족한 인력을 보충하여 24시간 물류센터를 가동할 수 있는 가능성을 가진다.

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Simulating Group Movement on a Roadmap-based Path (로드맵 기반 경로에서의 그룹 이동 시뮬레이션)

  • Yu, Kyeon-Ah;Cho, Su-Jin;Kim, Kyung-Hye
    • Journal of the Korea Society for Simulation
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    • v.20 no.4
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    • pp.105-114
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    • 2011
  • The roadmap-based planning is a path planning method which is used widely for a goal-directed movement in Robotics and has been applied to the world of computer animation such as computer games. However it is unnatural for computer characters to follow the path planned by the roadmap method as it is performed in Robotics. Flocking which is used for realistic and natural movements in computer animation enables character's movement by using a few simple rules without planning unlike the roadmap method. However it is impossible to achieve a goal-directed movement with flocking only because it does not keep states. In this paper we propose a simulation method which combines planning based on the road map with reactive actions for natural movements along the path planned. We define and implement steering behaviors for a leader which are needed to follow the trajectory naturally by analysing characteristics of roadmap-based paths and for the rest of members which follow the leader in various manners by detecting obstacles. The simulations are performed and demonstrated by using the implemented steering behaviors on every possible combination of roadmap-based path planning methods and models of configuration spaces. We also show that the detection of obstacle-collisions can be done effectively because paths are planned in the configuration space in which a moving object is reduced to a point.

The Design of the Obstacle Avoidances System for Unmanned Vehicle Using a Depth Camera (깊이 카메라를 이용한 무인이동체의 장애물 회피 시스템 설계)

  • Kim, Min-Joon;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.224-226
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    • 2016
  • With the technical development and rapid increase of private demand, the new market for unmanned vehicle combined with the characteristics of 'unmanned automation' and 'vehicle' is rapidly growing. Even though the pilot driving is currently allowed in some countries, there is no country that has institutionalized the formal driving of self-driving cars. In case of the existing vehicles, safety incidents are frequently happening due to the frequent malfunction of the rear sensor, blind spot of the rear camera, or drivers' carelessness. Once such minor flaws are complemented, the relevant regulations for the commercialization of self-driving car and small drone could be relieved. Contrary to the ultrasonic and laser sensors used for the existing vehicles, this paper aims to attempt the distance measurement by using the depth sensor. A depth camera calculates the distance data based on the TOF method calculating the time difference by lighting laser or infrared light onto an object or area and then receiving the beam coming back. As this camera can obtain the depth data in the pixel unit of CCD camera, it can be used for collecting depth data in real-time. This paper suggests to solve problems mentioned above by using depth data in real-time and also to design the obstacle avoidance system through distance measurement.

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Evaluation of Applicability for 3D Scanning of Abandoned or Flooded Mine Sites Using Unmanned Mobility (무인 이동체를 이용한 폐광산 갱도 및 수몰 갱도의 3차원 형상화 위한 적용성 평가)

  • Soolo Kim;Gwan-in Bak;Sang-Wook Kim;Seung-han Baek
    • Tunnel and Underground Space
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    • v.34 no.1
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    • pp.1-14
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    • 2024
  • An image-reconstruction technology, involving the deployment of an unmanned mobility equipped with high-speed LiDAR (Light Detection And Ranging) has been proposed to reconstruct the shape of abandoned mine. Unmanned mobility operation is remarkably useful in abandoned mines fraught with operational difficulties including, but not limited to, obstacles, sludge, underwater and narrow tunnel with the diameter of 1.5 m or more. For cases of real abandoned mines, quadruped robots, quadcopter drones and underwater drones are respectively deployed on land, air, and water-filled sites. In addition to the advantage of scanning the abandoned mines with 2D solid-state lidar sensors, rotation of radiation at an inclination angle offers an increased efficiency for simultaneous reconstruction of mineshaft shapes and detecting obstacles. Sensor and robot posture were used for computing rotation matrices that helped compute geographical coordinates of the solid-state lidar data. Next, the quadruped robot scanned the actual site to reconstruct tunnel shape. Lastly, the optimal elements necessary to increase utility in actual fields were found and proposed.

Study on the Development of Working Safety Device for Visually Impaired Person (시각장애인 보행안전장치 개발에 관한 연구)

  • Kim, Hyo-Gwan;Choi, Young-Gyu
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.4
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    • pp.366-372
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    • 2016
  • This paper advances the software, hardware and mechanical design that the visually impaired can recognize the position and distance of the obstacle while walking. The first software implementation is proposed a method to implement the algorithm graph for the ratio of the distance measuring ultrasonic sensors for voltage. And it was extracted by the precise distance measuring parameter values from simulation to measure the precise distance. Second hardware implementation was designed to be able to detect obstacles in a relatively simple sensor-based walking aid for the visually impaired. In addition, using the switching regulator IC of high performance it was designed to be used to boost the Li-ion battery 3.7V to 5V. The third mechanism was developed by analyzing the sensor angle and the cane angle.

A New Navigation/Traveling Method in Virtual Environment (가상공간에서 새로운 이동기법에 관한 연구)

  • 권태욱;최윤철
    • Journal of Korea Multimedia Society
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    • v.3 no.3
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    • pp.224-233
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    • 2000
  • An important feature of virtual reality is the facility for the user to move around a virtual environment in a natural and easily controlled manner, Navigation. Navigation involves changing the perspective of the user in the virtual environment (VE). Natural locomotion methods are able to contribute to a sense of presence and reality. This paper focuses on the navigation method in the virtual environment, one of the major interfaces for the interactivity between human and virtual environments in virtual reality circumstances and worlds. It proposes a new navigation method: Intelligent Cruise-Control Navigation (ICCN), which provides a natural and user-centered navigation method in virtual environment and can improve the reality and the presence. Intelligent Cruise-Control Navigation is composed of three major phases: Constant Velocity Navigation, Collision Detection and Avoidance, and Path Adjustment. The ICCN can reduce the user's fatigue and improve the user's presence and reality in the virtual environment. Through the experimental study it has been determined that the ICCN will be a natural, straightforward, and useful interface in VE.

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Type-2 Fuzzy Self-Tuning PID Controller Design and Steering Angle Control for Mobile Robot Turning (이동로봇 선회를 위한 Type-2 Fuzzy Self-Tuning PID 제어기 설계 및 조향각 제어)

  • Park, Sang-Hyuk;Choi, Won-Hyuck;Jie, Min-Seok
    • Journal of Advanced Navigation Technology
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    • v.20 no.3
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    • pp.226-231
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    • 2016
  • Researching and developing mobile robot are quite important. Autonomous driving of mobile robot is important in various working environment. For its autonomous driving, mobile robot detects obstacles and avoids them. Purpose of this thesis is to analyze kinematics model of the mobile robot and show the efficiency of type-2 fuzzy self-tuning PID controller used for controling steering angle. Type-2 fuzzy is more flexible in verbal expression than type-1 fuzzy because it has multiple values unlike previous one. To compare these two controllers, this paper conduct a simulation by using MATLAB Simulink. The result shows the capability of type-2 fuzzy self-tuning PID is effective.