• Title/Summary/Keyword: 작업 제어 언어

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Skeleton Game Development Using Script (스크립트를 이용한 스켈레톤 게임 개발)

  • Choi Han-Yong;Kim Gui-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.55-58
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    • 2005
  • The existing game development way is adopting a direct engine design way. It was hard to learn game development, but it can learn the process that uses a script an abstraction. And it improves productivity and convenience anger because modeling does not do an engine directly and reduce a development cost and can solve a problem of a development human power security. The representative characteristic of this paper was able to change a development environment into an abstract script language with modeling having done an engine in the existing game development environment directly.

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A Case Study for Mutation-based Fault Localization for FBD Programs (FBD 프로그램 뮤테이션 기반 오류 위치 추정 기법 적용 사례연구)

  • Shin, Donghwan;Kim, Junho;Yun, Wonkyung;Jee, Eunkyoung;Bae, Doo-Hwan
    • KIISE Transactions on Computing Practices
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    • v.22 no.3
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    • pp.145-150
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    • 2016
  • Finding the exact location of faults in a program requires enormous time and effort. Several fault localization methods based on control flows of a program have been studied for decades. Unfortunately, these methods are not applicable to programs based on data-flow languages. A recently proposed mutation-based fault localization method is applicable to data-flow languages, as well as control-flow languages. However, there are no studies on the effectiveness of the mutation-based fault localization method for data-flow based programs. In this paper, we provided an experimental case study to evaluate the effectiveness of mutation-based fault localization on programs implemented in Function Block Diagram (FBD), a widely used data-flow based language in safety-critical systems implementation. We analyzed several real faults in the implementation of FBD programs of a nuclear reactor protection system, and evaluated the mutation-based fault localization effectiveness for each fault.

한일공동VLBI상관기(KJJVC)의 운용 및 제어를 위한 Graphical User Interface(GUI) 설계 및 개발

  • Park, Seon-Yeop;Gang, Yong-U;No, Deok-Gyu;O, Se-Jin;Yeom, Jae-Hwan;Byeon, Do-Yeong
    • The Bulletin of The Korean Astronomical Society
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    • v.35 no.1
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    • pp.45.2-45.2
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    • 2010
  • 한국천문연구원은 한국우주전파관측망(Korean VLBI Network, KVN)에서 시험 운영 중인 한일공동VLBI상관기(Korea-Japan VLBI Correlator, KJJVC)의 핵심인 VLBI상관 서브시스템(VLBI Correlation Subsystem, VCS)을 제어하기 위해 CCS(Correlation Control Software)를 개발하였다. CCS는 명령어의 문법 검사를 하고, VCS와 TCP/IP 소켓으로 통신하여 명령어와 응답(reply)을 주고받으며, VCS의 실시간 요청에 대응하여 입력 지연 파라미터(delay parameter)를 자동으로 전달하는 소프트웨어이다. CCS는 사용자의 명령어를 local UNX FIFO를 통하여, 명령줄(Command Line)로 전달받고, 이러한 명령어들의 조합을 쉘 스크립트로 묶는 형태로 구성 되어있다. 그러나, 이렇게 명령어의 조합을 직접 편집하여 구성할 때, 입력할 명령어나 지연 파라미터의 구성이 복잡해지면, 스크립트에 필요한 명령이 문법에 맞지 않게 사용되거나, 일부 명령어가 누락될 수 있는 위험이 있다. 이러한 오류를 차단하고 작업 효율을 높이기 위하여, 상관 처리의 전체 운용 및 제어를 통합적으로 할 수 있는 사용자 인터페이스가 필요하다. 이를 위하여 KJJVC의 운용 및 제어를 위한 GUI를 설계하고 제작하였다. 개발된 GUI는 Python 언어를 기반으로 하는 wxPython 패키지를 사용하였으며, 사용자(Operator)가 명령어 문법이나 순서를 확인할 필요 없이, 관측 정보와 관측국 정보, 기록 매체 정보만 가지고 손쉽게 명령어의 조합을 생성해 주며, 시스템 초기화와 각종 정보의 입력이 직관적으로 이루어질 수 있도록 해 준다. 본 연구에서는 개발된 GUI의 설계 및 개발 과정과 시험운영에 대해 소개한다.

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Type-2 Fuzzy Self-Tuning PID Controller Design and Steering Angle Control for Mobile Robot Turning (이동로봇 선회를 위한 Type-2 Fuzzy Self-Tuning PID 제어기 설계 및 조향각 제어)

  • Park, Sang-Hyuk;Choi, Won-Hyuck;Jie, Min-Seok
    • Journal of Advanced Navigation Technology
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    • v.20 no.3
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    • pp.226-231
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    • 2016
  • Researching and developing mobile robot are quite important. Autonomous driving of mobile robot is important in various working environment. For its autonomous driving, mobile robot detects obstacles and avoids them. Purpose of this thesis is to analyze kinematics model of the mobile robot and show the efficiency of type-2 fuzzy self-tuning PID controller used for controling steering angle. Type-2 fuzzy is more flexible in verbal expression than type-1 fuzzy because it has multiple values unlike previous one. To compare these two controllers, this paper conduct a simulation by using MATLAB Simulink. The result shows the capability of type-2 fuzzy self-tuning PID is effective.

3D Human Motion Control System using Visual Script (시각 스크립트 기반 3차원 인체 동작 제어 시스템)

  • Cha, Gyeong-Ae;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.5
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    • pp.536-542
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    • 2000
  • This paper proposes Visual Script Language which can direct a type of motion to 3D human model and create by dragging gesture like as we can express a certain meaning with hand gestures. Traditional motion control technique of articulated figures such as human needs a complex task that draws on highly developed human skills. So it will reduce the amount of motion specification to provide the motion control method that allow users to describe characters' motion at the higher level abstraction. Visual script is the visual gestures to direct various human motions, so users can express the spatial attributes of a motion such as the path of moving with high-level concepts if they use visual script. And we can show that it is possible to control the motion of human model directly and intuitively by development of 3D human motion control system based on visual script.

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위성비행소프트웨어 개발문서 작성의 자동화를 위한 Doxygen 활용 방안

  • Lee, Jae-Seung;Sin, Hyeon-Gyu;Choe, Jong-Uk;Cheon, Lee-Jin
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.2
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    • pp.158.1-158.1
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    • 2012
  • 위성비행소프트웨어는 위성의 하드웨어와 임무 탑재체 및 서브시스템이 통합되어 궤도상에서 위성임무를 수행할 수 있도록 원격명령 및 측정데이터의 처리, 자세 및 궤도제어, 열제어, 전력제어 등의 기능을 수행한다. 위성비행소프트웨어의 개발과 같이 규모가 큰 소프트웨어는 여러 개발자가 참여해야 하고 각각의 개발자들이 작성 코드를 통합하여 빌드하고 문제 발생 시 대처하기 위하여 세부적인 설계 및 개발내용을 단계별로 문서화하는 작업이 수반되어야 한다. 기존의 위성비행소프트웨어 개발과정에서는 이러한 문서들 중 전체 위성비행소프트웨어의 단위 코드별 입출력, 수행기능 등의 상세 설계 내용을 기록하는 SDD(Software Design Description)는 개발자가 작성한 코드를 기반으로 수작업을 통하여 작성되었다. 이러한 작성방식은 작성자의 입력오류가 발생할 수도 있으며 소프트웨어 개발과 별도로 수작업이 요구되어 문서작성에 소요되는 시간적 손해가 발생하게 된다. 유럽에서는 이러한 문제점을 보완하기 위하여 C, C++, C#, JAVA, VHDL 등 다양한 언어를 사용하는 소프트웨어 개발에 적용 가능한 자동적 문서작성 도구인 Doxygen이 널리 활용되고 있다. Doxygen은 PDF, HTML, Latex, RTF 등 다양한 출력 포맷도 지원한다. 본 논문에서는 Doxygen을 활용하여 위성비행소프트웨어 개발문서의 작성 시 소요시간을 단축하고 소스코드로부터 해당 설계 내용을 추출하여 자동적으로 문서를 작성할 수 있는 방안에 대하여 소개한다.

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A Study on Canny Edge Detector Design Based on Image Fuzzification (이미지 퍼지화 기반 Canny 에지 검출기 설계에 관한 연구)

  • Park, Mi-Young;Kim, Chul-Won;Park, Jong-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.1925-1931
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    • 2011
  • This paper suggests an approach to the subtle concept, "good", through the fuzzy logic and the design of the Canny edge detector of Gray scale images based on the rules of fuzzy anisotropic diffusion. The Canny edge detection algorithms design is to divide the gray levels into pixels and then calculate the diffusion coefficients at each pixel of non-edgy regions. Based on this processing, we present the Canny edge detector implementing fuzzy logic and comparing the results to other existing methods. The proposed approach is the narrow dynamic range of the gray-level image Sharpening the edge detection and has the advantage.

Atomation of Glasses frame Rim-Lock electric welding (안경테의 Rim-Lock 전기용접의 자동화)

  • 김지영;송광현;정길도;한경호
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.12 no.3
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    • pp.22-28
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    • 1998
  • It is required to automate a manufacturing industry of a glasses frame, because of the inaccuracy in assembly and shortage of labor. So, in this paper, rim-lock electric welding system has been developed in order to automate a electric welding process and to increase welding quality. Rim-lock electric welding system consists of circular and linear feeder, holder for welding rim and lock, and the equipment for silver-lead provision and so forth. Main controller is a V55 microprocessor which is easy to be expanded into other function. Control program is programed using 'C' language which is easier than other language in coding, modification and adding function. At the practical welding that Rim-Lock electric welding system from this study is used, we can get such advantages as uniform quality of electric welding, continuous operation and improved productivity.

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Java and C/C++ Mixed Programming (자바와 C/C++의 혼합 프로그래밍)

  • Kim, Sang-Hoon
    • Journal of Korea Multimedia Society
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    • v.13 no.10
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    • pp.1514-1524
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    • 2010
  • The standard Java class library does not support the platform-dependent features needed by the application. Therefore, the Java application including the platform -dependent features must supplement the required features by invoking native functions using JNI. The native language programmer has to explicitly specify how to connect to various Java objects and later to disconnect from them. In this paper, I suggest a way to avoid these annoying works. The native method in the pure java class can not contain a native code block. By providing a native code block for the native method, it is possible for programmer to write a native code without being aware of JNI. To achieve this, I introduced the native class that is a java class on the native environment, and made it possible to interchange data by placing an arbitrator between the java class and the native class.

FSM Designs with Control Flow Intensive Cycle-C Descriptions (Cycle-C를 이용한 제어흐름 중심의 FSM 설계)

  • Yun Chang-Ryul;Jhang Kyoung-Son
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.1
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    • pp.26-35
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    • 2005
  • Generally, we employ FSMs for the design of controllers in digital systems. FSMs are Implemented with state diagrams generated from control flow. With HDL, we design and verify FSMs based on state diagrams. As the number of states in the system increases, the verification or modification processes become complicated, error prone and time consuming. In this paper, we propose a control flow oriented hardware description language at the register transfer level called Cycle-C. Cycle-C describes FSMs with timing information and control How intensive algorithms. The Cycle-C description is automatically converted into FSMs in the form of synthesizable RTL VHDL. In experiments, we design FSMs for control intensive interface circuits. There is little area difference between Cycle-C design and manual design. In addition, Cycle-C design needs only 10~50% of the number lines of manual RTL VHDL designs.