• Title/Summary/Keyword: 자원이론

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Resource Demand and Price Prediction-based Grid Resource Transaction Model (자원 요구량과 가격 예측 기반의 그리드 자원 거래 모델)

  • Kim, In-Kee;Lee, Jong-Sik
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.5
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    • pp.275-285
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    • 2006
  • This paper proposes an efficient market mechanism-based resource transaction model for grid computing. This model predicts the next resource demand of users and suggests reasonable resource price for both of customers and resource providers. This model increases resource transactions between customers and resource providers and reduces the average of transaction response times from resource providers. For prediction accuracy improvement of resource demands and suggestion of reasonable resource price, this model introduces a statistics-based prediction model and a price decision model of microeconomics. For performance evaluating, this paper measures resource demand prediction accuracy rate of users, response time of resource transaction, the number of resource transactions, and resource utilization. With 87.45% of reliable prediction accuracy, this model works on the less 72.39% of response time than existing resource transaction models in a grid computing environment. The number of transactions and the resource utilization increase up to 162.56% and up to 230%, respectively.

The Study on Evolutionary Process of Online-Game Companies' Alliance Strategy for Product Diversification (온라인 게임 기업의 제품 다원화를 위한 제휴 전략 진화에 관한 연구)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.57-68
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    • 2011
  • This study approaches how newly emerged game companies has implemented strategies for product diversification according to market growth cycle(beginninggrowing-mature) by empirical case study through evolutionary theory and resource based theory approach. At the beginning, online game companies had grown with different strategies(technology based, service based) by initial condition(genre, technological level, user attribute). After market growth, for product diversification, these companies carried out path-dependent alliance strategy(complementary, competitive) depending on resource base(technology capacity, service capacity based). As online game market getting mature, these companies has adapted flexibly in responding to market growth cycle by integrated strategy(naturally selected to mobilize every possible resource capability). By analyzing the alliance strategies pattern of online game companies in newly emerged game industry according to market growth cycle through combination of resource based theory and evolutionary theory, these results suggest that new industrial, theoretical, policy model is required.

A Study on the Effect of Technology Collaboration on Innovation Performance of SMEs: From the Views of Resource-based Theory (중소기업의 기술협력이 혁신성과에 미치는 영향에 관한 연구: 자원기반이론 관점에서)

  • Bong, Kang Ho;Park, Jaemin;Kim, Jae Young
    • Journal of Technology Innovation
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    • v.26 no.3
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    • pp.98-128
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    • 2018
  • This study aimed to investigate the performance on technology collaboration of small and medium enterprises in Korea from the views of resource-based theory. Considering that supplementing the technical resources is stressed in a motivation of technology collaboration from the corresponding theoretical perspective, a group of corporations to be analyzed was classified into three categories such as high, medium and low technologies depending on the technology level. Moreover, technology collaboration partners were also classified into large corporation, small and medium enterprises, university and institution based on that both tangible and intangible assets that belong to a corporation semi-permanently, and the revolutionary performance was analyzed by each relationship of collaboration between parties. The study results revealed that an influence on the performance of technology collaboration varies by technology level of the small and medium enterprises in Korea and their collaboration partners. In particular, the small and medium enterprises of high-tech industry in Korea were confirmed to accomplish relatively less benefits obtaining through technology collaboration compared to the corporations with low technical skills.

Game Theoretic Model for Radio Channel Sharing between MNO and MVNO (MNO와 MVNO 사이의 무선 채널 공유를 위한 게임이론적 모델)

  • Park, Jae-Sung;Kim, Beom-Joon
    • Journal of KIISE:Information Networking
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    • v.37 no.4
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    • pp.312-316
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    • 2010
  • In this paper, we propose a game theoretic channel sharing model that allocates resources of a base station between MNO(Mobile Network Operator) and MVNO(Mobile Virtual Network Operator) in a fair and efficient manner. Considering the input traffic loads of MNO and MVNO, the proposed model uses the bargaining game theory to allocate channel resources between MNO and MNVO. When the input loads of the carriers are asymmetric, the proposed model increases the resource utilization by allocating more channel resources to the operator with high input load. In addition, the proposed model prevents the quality of service of an operator from degrading even if the input load of the other operators increases excessively.

Theory and Methods for the Evaluation of Environmental Resources (환경자원의 가치평가 이론과 주요 방법)

  • Kim, Joon-Soon
    • Journal of Forest and Environmental Science
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    • v.19 no.1
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    • pp.108-123
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    • 2003
  • The importance of environmental resources has been recognized over the world after Rio declaration(1992). so it is moved to monetarize environmental resources. The studies on the evaluation of nonmarket goods began also in the early 1990 in Korea. In practice the preliminary feasibility studies(PFS) are carried out since 1999 in case of major public investments projects. In PFS the Benefit-Cost analysis is practically used. which is considering the evaluation of environmental resources. But the methods for the evaluation have not been fixed up. In this study It is introduced to the theory and major methods for the evaluation of environmental resources. In the theory the evaluation is handled in aspect of demand function and supply function. The optimum level can be extracted from the two functions. In the method. travel cost method(TCM), hedonic price method(HPM) and contingent valuation method(CVM) are introduced according to the market structures.

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Organizational Characteristics Facilitating the Internationalization of Korean Franchising Companies (해외진출 국내 프랜차이즈기업의 조직특성에 관한 연구)

  • Im, Yeong-Gyun;Choe, Jong-Won;Kim, Hui-Jeong
    • Proceedings of the Korean DIstribution Association Conference
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    • 2007.08a
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    • pp.67-84
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    • 2007
  • 세계경제는 국가간 자유무역협정(FTA)으로 개방과 통합이 가속화되고 있다. 이러한 교역환경의 변화는 국내 프랜차이즈기업의 해외진출 기회를 확대하고 있지만 동시에 선진국 프랜차이즈기업의 위협을 극복해야 한다는 과제를 안겨주고 있다. 본 연구는 국내 프랜차이즈기업을 대상으로 해외 진출기업과 미진출기업의 조직특성에서의 차이점을 규명하는 데 목적이 있다. 자원기반이론과 대리이론에 근거하여 본 연구는 몇 가지 조직특성이 국내 프랜차이즈기업의 해외진출을 촉진하는 것으로 가설을 설정하고 있으며 이를 국내 315개 프랜차이즈기업에 대한 서베이조사를 통해 검증하고 있다. 분석 결과, 해외 진출 프랜차이즈기업이 미진출 프랜차이즈기업에 비해 규모가 크고 역사가 오래되었으며, 국내시장에서 점포의 지리적 분포가 큰 것으로 나타났다. 성장성은 기대와 달리 해외 진출 기업이 미진출 기업보다 낮은 것으로 나타났다. 또한 가맹점에 대한 가격구속은 진출기업과 미진출기업간에 통계적으로 유의적인 차이가 없는 것으로 나타났다. 분석결과를 토대로 본 연구는 국내 프랜차이즈기업의 해외진출을 위한 몇가지 시사점을 향우 연구과제와 함께 제시하고 있다.

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정보시스템의 자원, 능력, 품질이 기업성과에 미치는 영향

  • Gu, Ja-Hwan;Jeong, Ho-Won
    • 한국경영정보학회:학술대회논문집
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    • 2007.11a
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    • pp.69-74
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    • 2007
  • 기업이 비용절감과 경쟁우위 등을 목적으로 정보시스템에 대한 투자를 확대함에 따라 정보시스템 성과는 경영자뿐만 아니라 연구자에게도 중요한 관심사항이다. 기존 연구는 정보시스템 성과에 영향을 미치는 요인에 대해 정보시스템의 자원이나, 능력, 품질 등 개별적인 관점에서 접근하였다. 그러나 본 연구에서는 정보시스템 자원과 조직자원이 정보시스템 능력에 영향을 미치고, 정보시스템 능력이 높아지면 정보시스템 품질과 업무프로세스 성과가 향상되어 기업성과도 높아질 것이라는 통합 연구모형을 제시하고 이를 실증적으로 검증하였다.

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A Competitiveness Analysis on Business Resources of 'TVING' in Korean OTT Market: Focusing on Resource-based Theory and VRIO Framework (국내 OTT 시장에서 '티빙' 경영자원의 경쟁력 분석: 자원준거이론(RBT) 및 VRIO 분석 모형을 기반으로)

  • Vickie Jinhee Yu;Ilhan Hong;Kenneth Chi Ho Kim
    • Knowledge Management Research
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    • v.24 no.1
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    • pp.147-172
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    • 2023
  • This study aims to review the competitiveness of 'TVING', a Korean OTT player in Korean market. For this, this study extracts core business resources of TVING focusing on resource-based theory, and analyzes their competitiveness under VRIO framework. TVING has 4 tangible and intangible resources respectively and 1 human resource. Tangible resources of TVING are technology(recommendation, compression), content(original, exclusive, discriminative non-exclusive), production studio, and paid-subscribers. Intangible resources are content planing capability, distribution network(local, global), marketing promotion·PR, sales), brand preference. And human resource of TVING creates IP professionalism of the company. As a result of VRIO analysis, discriminative non-exclusive content, production studios, and domestic service channels are the most powerful resources of TVING to 'sustain competitive advantage'. Technology, original content, planning capability and IT professionalism bring 'temporary competitive advantage', while exclusive content, the number of paid-subscribers, global service network, and promotion capabilities are not core resources with staying in competitive rank stages. By the way, TVING has potential users for sales of KT and LGU+ thanks to partnership and M&A, but this is not effectively used at the organization level yet. The meaning of this study can be found in that this evaluated competitiveness by each resource of TVING and arranged its implications.

A Study on Information Resource Management in Corporate Library and Information Units (기업체(企業體) 정보자료실(情報資料室)의 정보자원관리(情報資源管理) 방안(方案)에 관한 연구(硏究))

  • Kim, Kyung
    • Journal of Information Management
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    • v.26 no.1
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    • pp.52-79
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    • 1995
  • The objective of this study is to apply Information Resource Management(IRM) methodology to corporate library and information units. The focus of the study fixes how to start, develop and establish IRM in corporations. The methodology of IRM is based on the way of integrating information contents and systems by information technology. The body of this study consists of three parts. Part 1 surveys the review of IRM progress, its definitions, its components, IRM policy, and IRM human resource. Part 2 suggests a modeling for IRM methodology, which includes the inventory for pinpointing each information resource entity(IRE), the analysis of information needs, the measuring cost of IRE, and the evaluation of information value. Part 3 investigates internal and external information resources of certain corporations and analyses the users' information needs.

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