• Title/Summary/Keyword: 잎의 절차적 모델링

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Contour-based Procedural Modeling of Leaf Venation Patterns (컨투어기반 잎맥 패턴의 절차적 모델링)

  • Kim, Jin-Mo
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.97-106
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    • 2014
  • This study proposes an efficient method to model various and diverse leaves required to express digital plants such as flowers and trees in virtual landscape easily and intuitively. The proposed procedural method divides a leaf mainly into a blade and vein thereby detecting contours from binary images that correspond to blades and generating leaves by modeling leaf veins procedurally based on the detected contours. First of all, a complicated leaf vein structure is divided into main veins, lateral veins, and tertiary vein while all veins grow procedurally directing from start auxin to destination auxin. Here, to calculate destination auxin required for growth automatically, approximated contours from binary images that correspond to blades are found thereby calculating candidate destination auxin. Finally, natural digital leaves are generated by applying a color combination method. Through the proposed method, natural and various leaves can be generated and whether the proposed method is efficient or not is verified through the experiment.

Development of Digital Leaf Authoring Tool for Virtual Landscape Production (가상 조경 생성을위한 디지털 잎 저작도구 개발)

  • Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.1-10
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    • 2015
  • This study proposes a method of developing authoring tool that can easily and intuitively generate diverse digital leaves that compose virtual landscape. The main system of the proposed authoring tool consists of deformation method for the contour of leaf blade based on image warping, procedural modeling of leaf vein and visualization method based on mathematical model that expresses the color and brightness of leaves. First, the proposed authoring tool receives leaf input image and searches for contour information on the leaf blades. It then designs leaf blade deformation method that can generate diverse shapes of leaf blades in an intuitive structure using feature-based image warping. Based on the computed leaf blade contour, the system implements the generalized procedural modeling method suitable for the authoring tool that generates natural vein patterns appropriate for the leaf blade shape. Finally, the system applies visualization function that can express color and brightness of leaves and their changes over time using a mathematical model based on convolution sums of divisor functions. This paper provides texture support function so that the digital leaves that were generated using the proposed authoring tool can be used in a variety of three-dimensional digital contents field.

A New Tree Modeling based on Convolution Sums of Restricted Divisor Functions (약수 함수의 합성 곱 기반의 새로운 나무 모델링)

  • Kim, Jinmo;Kim, Daeyeoul
    • Journal of Korea Multimedia Society
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    • v.16 no.5
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    • pp.637-646
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    • 2013
  • In order to model a variety of natural trees that are appropriate to outdoor terrains consisting of multiple trees, this study proposes a modeling method of new growth rules(based on the convolution sums of divisor functions). Basically, this method uses an existing growth-volume based algorithm for efficient management of the branches and leaves that constitute a tree, as well as natural propagation of branches. The main features of this paper is to introduce the theory of convolution sums of divisor functions that is naturally expressed the growth or fate of branches and leaves at each growth step. Based on this, a method of modeling various tree is proposed to minimize user control through a number of divisor functions having generalized generation functions and modification of the growth rule. This modeling method is characterized by its consideration of both branches and leaves as well as its advantage of having a greater effect on the construction of an outdoor terrain composed of multiple trees. Natural and varied tree model creation through the proposed method was conducted, and using this, the possibility of constructing a wide nature terrain and the efficiency of the process for configuring multiple trees were evaluated experimentally.