• Title/Summary/Keyword: 입체변환

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A Study on the Fusion of DEM Generated from Images of Optical Satellite and SAR (광학 위성영상과 SAR 위성영상의 DEM 융합에 관한 연구)

  • Yeu, Bock-Mo;Hong, Jae-Min;Jin, Kyeong-Hyeok;Yoon, Chang-Rak
    • 한국지형공간정보학회:학술대회논문집
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    • 2002.11a
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    • pp.58-65
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    • 2002
  • The most widespread techniques for DEM generation are stereoscopy for optical sensor images and interfereometry for SAR images. These techniques suffer from certain sensor and processing limitations, which can be overcome by the synergetic use of both sensors and DEMs respectively. In this paper, different strategies for fusing SAR and optical data are combined to derive high quality DEM products. The multiresolution wavelet transform, which take advantage of the complementary properties of SAR and stereo optical DEMs, will be applied for the fusion process. By taking advantage of the fact that errors of the DEMs are of different nature using the multiresolution wavelet transform, affected part are filtered and replaced by those of the counterpart and is tested with two sets of SPOT and ERS DEM, resulting in a remarkable improvement in DEM. For the analysis of results, the reference DEM is generated from digital base map(1:5000).

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Automatic Depth Generation Using Laws' Texture Filter (로스 텍스처 필터 기반 영상의 자동 깊이 생성 기법)

  • Jo, Cheol-Yong;Kim, Je-Dong;Jang, Sung-Eun;Choi, Chang-Yeol;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.87-90
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    • 2009
  • 영상의 깊이 정보를 추출하는 것은 매우 어려운 연구이다. 다양한 유형의 영상 구조의 분석이 필요하지만 많은 경우에 주관적인 판단의 도움이 필요하다. 본 논문에서는 로스 텍스처 필터를 기반으로 정지 영상의 깊이를 자동으로 생성하는 방법을 제안한다. 로스 텍스처 필터는 단안 비전에서 3D 깊이를 얻기 위한 방법으로 활용되었는데, 실제 2D 영상에서 깊이를 예측하기 위해 텍스처 편차, 텍스처 기울기, 색상 등을 활용한다. 로스 필터는 $1{\times}5$ 벡터로부터 콘볼루션을 이용하여, 20여개의 $5{\times}5$ 콘볼루션 필터가 구해지는데, 영상에 필터를 적용하여 로스 에너지를 계산한다. 구해진 에너지를 깊이 맵으로 변환하고, 깊이 맵에서 특징 점을 구하고, 특징 점들로부터 델러노이 삼각화를 이용하여 삼각형 깊이 메쉬를 얻는다. 구해진 깊이 맵의 성능을 측정하기 위해 카메라 시점을 변경하면서 영상의 3D 구조를 분석하였으며, 입체영상을 생성하여 3D 입체 시청 결과를 분석하였다. 실험에서는 로스 텍스처 필터를 이용하는 깊이 생성 방법이 좋은 효과를 얻는 것을 확인하였다.

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Estimate for Ensuring sight Distance of Curve Section from Consideration of the Environmental Impact Assessment based on the 3D GIS (3차원 GIS기법으로 환경영향을 고려한 곡선부 시거 안정성 분석)

  • Choi Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.4
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    • pp.700-705
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    • 2006
  • The latest system of GIS has been changing from 2 dimension to 3 dimension. According to the rapid growth of the fields linked to 3D GIS, 3D GIS has variously affected the public field, the national defense field. and the industrial field. This study estimated sight distance safety of curve section considering the environmental impact based on 3D GIS. Sight distance is calculated from the relation between road which keeps the three-dimension character and driver gaze, so it needs to consider both plane and vertical for the accurate measuring. This study made analysis of the sight distance through considering the environmental impact with driving simulation of design speed 80km/h and running speed 60-120km/h.

A Study on the Interpolation Characteristics of the Scattered Geographic Data according to the Gridding methods (격자화 기법에 따른 이산지형정보의 보간특성 연구)

  • Lee, Yong-Chang
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.2 s.8
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    • pp.173-180
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    • 1996
  • In a grid based data transformation, the different gridding methods provide different interpretations of scattered data because each method calculate grid node values using a different weighted mathematical algorithms. Therefore, it is necessary to review the interpolated characteristics of some gridding methods according to search distance, search area and search options before determing the best method with a data set. For this, in this paper, six different gridding methods with the same search conditions are applied to a scattered data obtained from sterro-plotter. The interpolated characteristics of the scattered geographic data considered through comparison of coincidence between the data point and the grid node being interpolated. And also, shows the real application of gridding methods through calculating volumes and creating cross sections.

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3D Audio Processing Technology for Realistic Broadcasting (실감방송을 위한 3차원 오디오 처리 기술)

  • Lee Taejin;Kang Kyeongok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.207-210
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    • 2004
  • 디지털 방송기술이 진보함에 따라 사용자들의 실감방송에 대한 욕구도 증가하고 있다. 실감방송의 목적은 3차원 AV 기술을 통해 사용자가 마치 녹음/녹화한 현장에 있는 것과 같은 느낌을 주는 것이다. 청취자가 녹음한 환경에 있는 것과 같은 느낌을 주는 3차원 오디오 신호의 획득을 위해 더미헤드를 많이 이용한다. 인간의 머리형태를 띤 더미헤드의 특성 때문에 더미헤드를 이용하여 획득한 신호를 헤드폰을 통해 재생하는 경우 입체감을 느낄 수 있다. 하지만 더미헤드의 형태 및 크기 때문에 공공장소에서 사용하기가 어렵고, 획득한 신호를 멀티채널 신호로 변환하기가 힘들며, 재생 시 전/후방 혼동현상이 많이 발생한다. 본 논문에서는 이러한 더미헤드의 단점을 극복하기 위해 머리형태를 구체로 간략화하고, 구체 위에 다수개의 마이크를 배치함으로써 3차원 오디오를 획득하고, 후처리 과정을 통해 다양한 재생환경에 적절한 재생신호를 생성할 수 있는 3차원 오디오 획득 및 재생 시스템을 제안한다. 제안한 시스템의 성능평가를 위해 무향실에서 주관적 방향성 평가 실험을 수행한 결과, 더미헤드 기술의 단점인 전/후방 혼동현상을 현저하게 줄일 수 있었다. 본 논문에서 제안한 3차원 오디오 시스템은 3D-TV나 실감방송 통에서 입체음향 콘텐츠 획득에 이용 가능하다.

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Development of HD Resolution Stereoscopic Camera and Apparatus for Recognizing Depth of Object (HD 해상도 스테레오 영상 카메라 구현과 거리 인식 응용)

  • Han, Byung-Wan;Lim, Sung-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.351-357
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    • 2013
  • Two cameras which function like human eyes, are needed to make 3D stereoscopic image. That is, stereoscopic image is made via 3 dimensional image processing for combining two images from left and right camera. In this paper two high resolution zoom cameras are used to make HD resolution stereoscopic camera. And the algorithm which convert to stereoscopic image from HD resolution zoom camera image, is implemented using FPGA for real-time operation. The algorithm which measure the depth of object between left and right image is proposed.

Design and Implementation of Multiple View Image Synthesis Scheme based on RAM Disk for Real-Time 3D Browsing System (실시간 3D 브라우징 시스템을 위한 램 디스크 기반의 다시점 영상 합성 기법의 설계 및 구현)

  • Sim, Chun-Bo;Lim, Eun-Cheon
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.13-23
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    • 2009
  • One of the main purpose of multiple-view image processing technology is support realistic 3D image to device user by using multiple viewpoint display devices and compressed data restoration devices. This paper proposes a multiple view image synthesis scheme based on RAM disk which makes possible to browse 3D images generated by applying effective composing method to real time input stereo images. The proposed scheme first converts input images to binary image. We applies edge detection algorithm such as Sobel algorithm and Prewiit algorithm to find edges used to evaluate disparities from images of 4 multi-cameras. In addition, we make use of time interval between hardware trigger and software trigger to solve the synchronization problem which has stated ambiguously in related studies. We use a unique identifier on each snapshot of images for distributed environment. With respect of performance results, the proposed scheme takes 0.67 sec in each binary array. to transfer entire images which contains left and right side with disparity information for high quality 3D image browsing. We conclude that the proposed scheme is suitable for real time 3D applications.

Stereoscopic Conversion of Monoscopic Video using Edge Direction Histogram (에지 방향성 히스토그램을 이용한 2차원 동영상의 3차원 입체변환기법)

  • Kim, Jee-Hong;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8C
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    • pp.782-789
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    • 2009
  • In this paper, we propose an algorithm for creating stereoscopic video from a monoscopic video. Parallel straight lines in a 3D space get narrower as they are farther from the perspective images on a 2D plane and finally meet at one point that is called a vanishing point. A viewer uses depth perception clues called a vanishing point which is the farthest from a viewer's viewpoint in order to perceive depth information from objects and surroundings thereof to the viewer. The viewer estimates the vanishing point with geometrical features in monoscopic images, and can perceive the depth information with the relationship between the position of the vanishing point and the viewer's viewpoint. In this paper, we propose a method to estimate a vanishing point with edge direction histogram in a general monoscopic image and to create a depth map depending on the position of the vanishing point. With the conversion method proposed through the experimental results, it is seen that stable stereoscopic conversion of a given monoscopic video is achieved.

Development of Photogrammetric Rectification Method Applying Bayesian Approach for High Quality 3D Contents Production (고품질의 3D 콘텐츠 제작을 위한 베이지안 접근방식의 사진측량기반 편위수정기법 개발)

  • Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.31-42
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    • 2013
  • This paper proposes a photogrammetric rectification method based on Bayesian approach as a method that eliminates vertical parallax between stereo images to minimize visual fatigue of 3D contents. The image rectification consists of two phases; geometry estimation and epipolar transformation. For geometry estimation, coplanarity-based relative orientation algorithm was used in this paper. To ensure robustness for mismatch and localization error occurred by automation of tie point extraction, Bayesian approach was applied by introducing several prior constraints. As epipolar transformation perspective transformation was used based on condition of collinearity to minimize distortion of result images and modification for input images. Other algorithms were compared to evaluate performance. For geometry estimation, traditional relative orientation algorithm, 8-points algorithm and stereo calibration algorithm were employed. For epipolar transformation, Hartley algorithm and Bouguet algorithm were employed. The evaluation results showed that the proposed algorithm produced results with high accuracy, robustness about error sources and minimum image modification.

Genetic Algorithm-based Generative Design for Creative Ring Design (독창적 반지 설계를 위한 유전자 알고리즘 기반의 변환생성 디자인)

  • Kim, Ko Uh;Kang, Sol Ji;Jee, Sang Hyeon;Lee, Seung Bok;Lee, Keon Myung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.233-238
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    • 2014
  • Creativity is crucial in designing and producing attractive accessaries and daily supplies as well as art works. Generative design can be a paradigm to be used to obtain novel ideas or motifs for creative design works. This paper introduces a generative design method which comes up with unique ring models using genetic algorithm. It presents how the genetic algorithm works in terms of candidate solution coding, operators, and fitness evaluation function. The proposed method allows the customers to express their personal preference and later the preference to be reflected in fitness evaluation. In the final stage of the proposed method, several ring models are suggested for customers to choose on their own. The chosen ring models can be put into physical rings with the help of a 3D printer because the models are expressed in 3D geometric structures.