• Title/Summary/Keyword: 인터페이스 회로

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An Object Extraction Technique for Object Reusability Improvement based on Legacy System Interface (객체 재사용성 향상을 위한 레거시 시스템 인터페이스 기반 객체추출 기법)

  • 이창목;유철중;장옥배
    • Journal of KIISE:Software and Applications
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    • v.31 no.11
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    • pp.1455-1473
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    • 2004
  • This paper suggests a technique, TELOR(Technique of Object Extraction Based on Legacy System Interface for Improvement of Object Reusability) for reuse and reengineering by analyzing the Legacy System interface to distill the meaningful information from them and disassemble them into object units which are to be integrated into the next generation systems. The TELOR method consists of a 4 steps procedure: 1) the interface use case analysis step, 2) the interface object dividing step, 3) the object structure modeling step, and 4) the object model integration step. In step 1, the interface structure and information about the interaction between the user and the Legacy System are obtained. In step 2, the interface information is divided into semantic fields. In step 3, studies and models the structural and collaborative relationship among interface objects. Finally, in step 4, object model integration step, integrates the models and improves the integrated model at a higher level. The objects integration model created through TELOR provides a more efficient understanding of the Legacy System and how to apply it to next generation systems.

Wearable User Interface based on EOG and Marker Recognition (EOG와 마커인식을 이용한 착용형 사용자 인터페이스)

  • Kang, Sun-Kyoung;Jung, Sung-Tae;Lee, Sang-Seol
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.133-141
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    • 2006
  • Recently many wearable computers have been developed. But they still have many user interface problems from both an input and output perspective. This paper presents a wearable user interface based on EOG(electrooculogram) sensing circuit and marker recognition. In the proposed user interface, the EOG sensor circuit which tracks the movement of eyes by sensing the potential difference across the eye is used as a pointing device. Objects to manipulate are represented human readable markers. And the marker recognition system detects and recognize markers from the camera input image. When a marker is recognized, the corresponding property window and method window are displayed to the head mounted display. Users manipulate the object by selecting a property or a method item from the window. By using the EOG sensor circuit and the marker recognition system, we can manipulate an object with only eye movement in the wearable computing environment.

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A Study on the Functional User Interface of the Korean Hisory Information System in the Knowledge Information Resource Management (지식정보자원관리사업 역사분야 정보시스템의 기능적 사용자 인터페이스에 대한 연구)

  • Lee, Keon-Sik
    • Journal of the Korean Society for information Management
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    • v.23 no.1 s.59
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    • pp.335-352
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    • 2006
  • Since 2000, the Ministry of Information and Communication has spearhead the so-called Knowledge Information Resource Management Project to turn South Korea into an information-knowledge powerhouse. With the project, the ministry has digitalized major information content in various fields such as history, education, culture and science, enabling many people to benefit through the Internet. During the period,12 institutions have participated in the history fields, The participants are as follows: Muncheongak at Gyeongsang National University, Ministry of Patriots and Veterans Affairs, National Institute of Korean History, Independence Hall of Korea, Korean Classics Research Insitute, Korea Democracy Foundation, Gyujanggak Archives, Seoul National University, Jongyeonggak, Sungkyunkwan University, The War Memorial of Korea, Korean Studies Advancement Center, Korean Women's Development Institute, and The Academy of Korean Studies. Because the 12 information systems have different functional user interfaces, it is confusing for people to utilize them effectively That requires us to standardize the interfaces, which would improve the overall improvement in effectiveness. This paper compares each user interface of the 12 information systems to determine their similarities and differences in terms of how to search information and present results. This work will pave the way to build a standardized user interface .

Development of Pen-type Haptic User Interface and Haptic Effect Design for Digilog Book Authoring (디지로그 북 저작을 위한 펜형 햅틱 사용자인터페이스의 개발)

  • Lee, Jun-Hun;Ha, Tae-Jin;Ryu, Je-Ha;Woo, Woon-Tak
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.402-405
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    • 2009
  • Digilog Book, the next generation publication material, supplies digitalized contents on an analog book by integrating digital contents into existing analog books. There are some studies related to authoring tools which are to authorize, and publish some books which provide digital contents by using VR or AR techniques. In this paper, a pen-type haptic user interface for Digilog Book authoring tool has been introduced. This haptic user interface is developed for more realistic and more effective authoring tasks. This haptic interface provides haptic effects for authoring tasks which are including translation, rotation, scaling, and menu selection. In this research, we designed a body, control circuits, vibration haptic patterns for haptic user interface, and a protocol for between haptic user interface and Digilog Book main control system. Also a simple user study has been done with a developed haptic user interface.

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A Message Management System for Cooperative Message-based Interface Development (메시지 기반 인터페이스 공동 개발을 위한 메시지 관리 시스템)

  • Yu, Je-Young;Park, Jin-Hee
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.6
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    • pp.609-613
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    • 2008
  • In Large scale system, components are developed by many different developers. In such a development environment, efficiency of the development depends largely on effectiveness of interface management. In the early stage of development, many components are newly defined or modified quite often. These definitions and modifications of components cause the change of interfaces between components. If changes of interfaces are not properly managed, many developers may implement components based on different version of interfaces. This causes decrease in efficiency of development. "Message Definition and Management system (MDMS)" provides the means to cope with the inefficiency of unmanaged interface definitions and changes. MDMS automatically generates source code and Interface Design Description (IDD). The automatic generation of source code and IDD prevents the disagreement between code and documents. Furthermore, MDMS shows the overall view of message flow for a system. Based on this information, we can optimize the system identifying message bottleneck and apply to support for the performance tuning of the system.

Gaze Recognition Interface Development for Smart Wheelchair (지능형 휠체어를 위한 시선 인식 인터페이스 개발)

  • Park, S.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.5 no.1
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    • pp.103-110
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    • 2011
  • In this paper, we propose a gaze recognition interface for smart wheelchair. The gaze recognition interface is a user interface which recognize the commands using the gaze recognition and avoid the detected obstacles by sensing the distance through range sensors on the way to driving. Smart wheelchair is composed of gaze recognition and tracking module, user interface module, obstacle detector, motor control module, and range sensor module. The interface in this paper uses a camera with built-in infra red filter and 2 LED light sources to see what direction the pupils turn to and can send command codes to control the system, thus it doesn't need any correction process per each person. The results of the experiment showed that the proposed interface can control the system exactly by recognizing user's gaze direction.

Implementation of IC Card Interface Chipset with AES Cryptography (AES 암호화 모듈을 내장한 IC카드 인터페이스 칩? 개발)

  • 김동순;이성철
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.9
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    • pp.494-503
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    • 2003
  • In this paper, we propose the implementation techniques of IC card chipset that is compatible with international standard ISO-7816 and supports WindowsCE operating system to expropriate various electronic cash and credit card. This IC card interface chip set is composed with 32 bit ARM720T Core and AES(Advanced Encryption System) cryptography module for electronic commerce. Six IC card interfaces support T=0, T=1 protocol and two of them are used to interface with user card directly, the others are used for interface with SAM card. In addition, It supports a LCD controller and USB interface for host. We improved the performance about 70% than software based It card chip set and verified using Hynix 0.35um process.

A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.420-430
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    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

A Hangul Agent for Multiuser Interface (다중사용자 인터페이스용 한글 에이전트)

  • Kim, Sang-Wook;Ahn, Choon-Kun;Jin, Yun-Sook
    • Annual Conference on Human and Language Technology
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    • 1994.11a
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    • pp.483-492
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    • 1994
  • 고속 통신망의 발달은 CSCW의 연구를 초래했다. 본 연구에서는 CSCW를 위한 다중 사용자용 인터페이스를 지원하는 한글 에이전트 설계에 대하여 설명한다. 본 연구의 다중 사용자용 인터페이스는 우리 글인 "한글" 사용자의 개념적 모델과 객체지향 프로그래밍 언어에 의하여 지원 받는 구조 사이에서의 동질 구조를 갖도록 한다. 즉, 한글 에이전트는 인터페이스를 공유할 수 있도록 하여 모든 데이타를 개념적 모델에 의한 객체로 동시, 공유 처리한다. 본 연구의 한글 에이전트는 객체지향 방법으로 설계되어 인간의 개념 모델에 더욱 가까운 공동작업 환경을 제시함으로써, 원격지 회의, 실시간 강의 시스템 등에 응용된다.

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