• Title/Summary/Keyword: 인터액티브 로봇

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Hardware Solutions for Interactive Robotic Cane (인터액티브 로봇 지팡이)

  • 심인보;윤중선
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.338-341
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    • 2002
  • A human-friendly interactive system, based on the harmonious symbiotic coexistence of humans and robots, is explored. Based on this interactive technology paradigm, a robotic cane is designed to help blind or visually impaired travelers to navigate safely and quickly among obstacles and other hazards faced by blind pedestrians. We outline a set of the hardware solutions and working methodologies that can be used for successfully implementing and extending the interactive technology to complex environments, robots, and humans. The issues discussed include the interaction of human and robot, design issue of robotic cane, hardware requirements for efficient human-robot interaction.

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Evolutionary Learning of Mobile Robot Behaviors (이동 로봇 행위의 진화적 학습)

  • 심인보;윤중선
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.207-210
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    • 2002
  • 진화와 학습 사이의 상호 연관성을 연구하기 위해 인공 진화기법(artificial evolutionary algorithm)과 신경회로망(neural networks)을 이용한 학습 기법들이 사용되어 왔다. 신경 회로망 구조를 가지는 이동 로봇의 제어기의 구조와 파라미터를 결정하기 위한 방법으로 진화적 학습(evolutionary learning) 방법이 제안되었다. 제안된 방법에서 진화적 학습은 실제 로봇을 통해 on-line 방식으로 이루어지며, 장애물 회피 문제를 통해 유용성을 검증하고 진화 과정에 학습이 미치는 영향을 살펴보았다. 그리고 수학적으로 제시되기 힘든 진화 학습의 평가에 설계자의 개입을 허용하는 인터액티브 진화 알고리즘(interactive evolutionary algorithm)방법을 모색해 보았다.

Evolutionay Robotics based on Interactive Technology (인터액티브 테크놀로지와 진화로봇)

  • 윤중선
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.530-530
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    • 2000
  • A new paradigm of technology, based on the overall interactions of technology, humans and environment through Korperlichkeit(corporeality or philosophy of Mom), is explored. Parallelism based on holism and embodiment, and relative interactions based on correspondence and interrelationships, are the key ideas in the proposed paradigm. Biological information processing systems much resemble the key ideas of interactive technology. Robots could be easily implemented from this evolutionary engineering approach.

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Silhouette and Active Skeleton Extraction of Human Body for Robot-Human Interaction (로봇-휴먼 인터액션을 위한 인간 몸의 실루엣 및 액티브 스켈레톤 추출)

  • So, Jea-Yun;Kim, Jin-Gyu;Joo, Young-Hoon;Park, Jin-Bae
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.321-322
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    • 2007
  • 본 논문에서는 로봇과 인간의 인터액션을 위해 인간 몸의 실루엣 및 액티브 스켈레톤 추출 기법을 제안한다. 연속된 이미지 정보로 부터 얻어진 옷영역등의 정보에서 background subtraction를 이용한 adaptive fusion을 통해 추출된 인간 몸의 실루엣을 바탕으로 active contour와 가상 신체 모델인 skeleton model을 응용하여 작은 움직임에 보다 강한 active skeleton model을 이용하여 인간 몸의 특징 점 위치를 추출하는 방법을 한다.

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Realtime Evolutionary Learning of Mobile Robot Behaviors (이동 로봇 행위의 실시간 진화)

  • Lee, Jae-Gu;Shim, In-Bo;Yoon, Joong-Sun
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.816-821
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    • 2003
  • Researchers have utilized artificial evolution techniques and learning techniques for studying the interactions between learning and evolution. Adaptation in dynamic environments gains a significant advantage by combining evolution and learning. We propose an on-line, realtime evolutionary learning mechanism to determine the structure and the synaptic weights of a neural network controller for mobile robot navigations. We support our method, based on (1+1) evolutionary strategy which produces changes during the lifetime of an individual to increase the adaptability of the individual itself, with a set of experiments on evolutionary neural controller for physical robots behaviors. We investigate the effects of learning in evolutionary process by comparing the performance of the proposed realtime evolutionary learning method with that of evolutionary method only. Also, we investigate an interactive evolutionary algorithm to overcome the difficulties in evaluating complicated tasks.

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Interactive Education of Introductory Engineering via Multimedia (멀티미디어를 이용한 인터액티브 공학개론 교육)

  • Park Sang-Joo;Yoon Joong-Sun
    • Journal of Engineering Education Research
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    • v.7 no.3
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    • pp.44-50
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    • 2004
  • We introduce an introductory engineering education course for engineering majors and non-engineering majors. This course does not require any previous knowledge and experience on engineering. It requires strong curiosities and imaginations on current and future society we live in, where technology is inseparable ingredient. Course encourages attendees to explore fundamental issues of engineering: what is proper technology and what are proper ways of exercising engineering, issues dealt in soft engineering. Since course topics cover many aspects of technology, traditional learning methods fail to be successful and efficient. Various efficient learning methods have been proposed and implemented. We utilize various interactive tangible media, which include simulated thought experiments and physical media experiences. About twenty (20) episodes in short film format are produced based on scenario written according to related issues selected. Physical media like interactive robots are introduced for attendees' stimulated experiences. We summarize our exciting experiments on interactive teaching experiences at Pusan National University which include on/off-line interactions, assignments, projects, and evaluations.