• Title/Summary/Keyword: 인터랙티브 시각화

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A Study on the Application of Interactive Visualization Techniques to the Collections of the National Archives of Korea (기록물의 인터랙티브 시각화 적용에 관한 연구 - 국가기록원 기록물을 중심으로 -)

  • Yoo, Jiyoon;Kim, Jihyun
    • Journal of Korean Society of Archives and Records Management
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    • v.16 no.3
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    • pp.31-67
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    • 2016
  • As the amount of digital collections has been increasing, a new approach is needed to improve access to records. Interactive visualization allows users to more easily browse and navigate across large collections. Cultural heritage institutions in the United States, United Kingdom, and Australia introduced interactive visualization techniques to diversify ways by which to access archival records. This study aims to propose a method for applying interactive visualization to archival collections. It began with an analysis of interactive visualization cases in overseas cultural heritage institutions. Based on the analysis, a visualization of the collections held by the National Archives of Korea using various interactive visualization techniques was suggested.

A System for Medical Statistical Analysis Using Guide Maps and Interactive Visualization (가이드 맵과 인터랙티브 시각화를 이용한 의료 통계분석 시스템)

  • Lee Don-Soo;Choi Soo-Mi
    • Journal of Korea Multimedia Society
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    • v.8 no.7
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    • pp.1000-1011
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    • 2005
  • This paper presents a system for medical statistical analysis that helps medical professionals analyze clinical data more easily and accurately. It is able to recommend proper methods according to the distribution of sample data, and provides guide maps composed of icons for the understanding of the process of analysis. Besides general statistical analysis, it includes commonly-used statistical methods for medical fields, such as survival analysis and methods for repetitive measurements. The results of analysis are interactively displayed by 3D glyph-based visualization with uncertainty.

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Interactive Visual Analytic Approach for Anomaly Detection in BGP Network Data (BGP 네트워크 데이터 내의 이상징후 감지를 위한 인터랙티브 시각화 분석 기법)

  • Choi, So-mi;Kim, Son-yong;Lee, Jae-yeon;Kauh, Jang-hyuk;Kwon, Koo-hyung;Choo, Jae-gul
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.135-143
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    • 2022
  • As the world has implemented social distancing and telecommuting due to the spread of COVID-19, real-time streaming sessions based on routing protocols have increased dependence on the Internet due to the activation of video and voice-related content services and cloud computing. BGP is the most widely used routing protocol, and although many studies continue to improve security, there is a lack of visual analysis to determine the real-time nature of analysis and the mis-detection of algorithms. In this paper, we analyze BGP data, which are powdered as normal and abnormal, on a real-world basis, using an anomaly detection algorithm that combines statistical and post-processing statistical techniques with Rule-based techniques. In addition, we present an interactive spatio-temporal analysis plan as an intuitive visualization plan and analysis result of the algorithm with a map and Sankey Chart-based visualization technique.

A Study on the Creation of Interactive Text Collage using Viewer Narratives (관람자 내러티브를 활용한 인터랙티브 텍스트 콜라주 창작 연구)

  • Lim, Sooyeon
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.297-302
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    • 2022
  • Contemporary viewers familiar with the digital space show their desire for self-expression and use voice, text and gestures as tools for expression. The purpose of this study is to create interactive art that expresses the narrative uttered by the viewer in the form of a collage using the viewer's figure, and reproduces and expands the story by the viewer's movement. The proposed interactive art visualizes audio and video information acquired from the viewer in a text collage, and uses gesture information and a natural user interface to easily and conveniently interact in real time and express personalized emotions. The three pieces of information obtained from the viewer are connected to each other to express the viewer's current temporary emotions. The rigid narrative of the text has some degree of freedom through the viewer's portrait images and gestures, and at the same time produces and expands the structure of the story close to reality. The artwork space created in this way is an experience space where the viewer's narrative is reflected, updated, and created in real time, and it is a reflection of oneself. It also induces active appreciation through the active intervention and action of the viewer.

Information Visualization and Information Presentation for Visually Impaired People (정보 시각화 기술과 시각장애인을 위한 정보 표현 기술)

  • Shin, H.S.;Lim, J.M.;Park, J.S.
    • Electronics and Telecommunications Trends
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    • v.28 no.1
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    • pp.81-91
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    • 2013
  • 정보 시각화는 컴퓨팅 장치의 디스플레이 성능, 연산 능력, 대량의 데이터 관리 등의 기반 기술 확충으로 더욱 발전할 수 있었으며, 웹과 함께 등장한 인터랙티브 미디어, 소셜 미디어와 같은 비정형적 빅데이터를 주요 대상으로 다루면서 최근 이슈가 되고 있다. 이러한 정보 시각화 기술은 인간의 정보 지각 능력의 중추가 되는 시각을 중심으로 집중됨에 따라 보다 직관적이고 효율적인 정보 지각과 인지를 가능하게 했지만 다른 한편으로는 시각장애인들의 정보 접근성 문제를 야기 시키기도 했다. 이에 본고에서는 정보 시각화라는 큰 틀에서 다양한 시각화 방법과 함께 시각장애인을 위한 정보 접근성에 대해서 다루고자 한다. 정보 시각화의 정의와 분류 및 최근 컴퓨팅 환경의 변화에 대응한 가시화 방법론 등의 기술 동향에 대해 살펴보고 시각장애인을 위한 정보 표현 기술의 발전 동향을 함께 서술한다.

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Sound Visualizing Gu Qin based on the Chinese Traditional Culture 'WU XING WEN WU' (중국전통문화 '오행문무' 기반의 사운드 시각화 고금)

  • Yuan, Menghe;Xue, Xiangrong;Yang, Weitian;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.379-380
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    • 2013
  • 본 논문은 중국전통문화 오행문무(五行文武)와 인터랙티브 미디어 아트 개념을 결합한다. 중국 전통악기 고금(古琴, Gu Qui)을 레이저 다이오드와 빛감지센서를 이용하여 현을 하드웨어적으로 구현하고, VVVV를 활용하여 센서 인식, 음향재생, 프로젝션 화면 영상 시각화에 해당하는 소프트웨어를 구현한다.

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The Study on Information Visualization Methods Using 3D interactive Animation (3차원 인터랙티브 애니메이션을 활용한 정보시각화 방법에 관한 연구)

  • 김성곤
    • Archives of design research
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    • v.17 no.1
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    • pp.299-308
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    • 2004
  • The methods of presenting information are more variable with advanced computer media technology. However, when we visualize information of database, it is more difficult to understand data meaning by complex date, which is not required by user. To compose new information, user needs to combine own his memory and new information presenting result. To be quickly explored new information and be exactly understood relationship of data structure, the data presenting of visualized information is more structured and presented with meaning form. It is possible to make information visualization system, which users can explore database by oneself, with supporting interaction to be able to control and combine relationship of three-dimensional scene graphic structure, presenting factors of animation and data structure of database. There are several diagrams, such as VR diagram, Form structure diagram and simulated diagram as the case study.

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An interactive emotional space - ″Ubiquitous Life″ (인터랙티브 감성 공간 - 유비쿼터스 라이프)

  • 박효진;황상웅;안연하;심재원
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.466-468
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    • 2003
  • 유비쿼터스 컴퓨팅이라는 주제를 놓고, 예술가의 상상력과 과학자의 지식을 융합한 연구를 통해 다수의 사용자가 인터렉트 할 수 있는 감성공간을 구현하였다. 이와 같은 연구의 새로운 패러다임은 문화 산업과의 연계를 통한 창구효과를 통하여 경제적, 문화적 이익을 창출 할 수 있다. 아울러, 한국적인 가족 문화와 감성에 맞는 유비쿼터스 컴퓨팅의 연구는 분야에 제한 받지 않고, 다각적인 방법론으로 접근한다면 학제간의 연계발전을 가지게 되는 것은 물론. 편리한 미래의 생활 환경을 창출하는 상승효과를 이룰 것이다. 이러한 연구의 개념을 시각화한 설치 미술을 통한 Group context에 맞는 감성공간을 구현 하였다.

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Netart Implementation Using Visualization of Image Color Data (이미지 컬러 데이터의 시각화를 통한 넷아트 구현)

  • Kim, Byeung-Won;Kim, Jong-Seo;Kwak, Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.53-61
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    • 2009
  • Among the properties of new media art works, interaction with audience has now become a big issue, and its influence to general arts, in particular media art, is being stressed more and more. Under the this influence, various experimental works using digital media are being produced and having a try to combination of art and multimedia technology on the network. This paper analyses studies about netart and suggests visualization expression of color data to be interactive between users and art works. The work is to make formative elements based fluid shapes on the analysis of color data extracted from images. This is a new experiment in picturesque expression of data and aesthetic visualization of data.

A Case Study of Infographics for National Defense - Focusing on the Datajournalism of Afghanistan War in Guardian (국방분야에서 인포그래픽 적용사례 연구 - 영(英) 가디언지 아프가니스탄전 데이터저널리즘을 중심으로)

  • Kim, Dong Hwan
    • Spatial Information Research
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    • v.22 no.5
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    • pp.43-52
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    • 2014
  • Recently, Big Data is a buzzword in the creative economy generation. The organizations related to spatial information society focus on building the spatial big data systems. As spatial big data is a combination of spatial information and big data, the data visualization is essential in order to utilize them efficiently. One of the great methodologies for data visualization is infographics. Nationally, Chousn.com initiated the infographics news in 2010. Korean Administration Branches also recognized the importance of infographic and they adopted infographics for their briefings from 2013. Internationally, Visual.ly is leading company in the infographics market and they produced noticeable interactive infographics for Egypt Parliamentary Elections results. In the defense part, Guardian's datajournalism of Afghanistan war log was a good example of utilizing infographics. Throughout the research, five requirements are extracted. First source data should have precision and accuracy in terms of time and space manner. Second, infographics images have a compressibility. Third, the infographics is properly processed for military commanders. Fourth, sharing, openness and communication are essential for high quality infographic. Lastly, infographics should be an analytic tool for predicting future event based on the past data. Infographics is not a direct representation of data but an analytic tool for helping user's choice and decision in critical moments.