• Title/Summary/Keyword: 인지적 추론

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Integrated Simulation System for Computer-Generated Forces' Human-like Movement (가상군의 인간유사성 움직임을 위한 통합 시뮬레이션 시스템)

  • Han, Chang-Hee;Shin, Kyu-Yong;Oh, Myung-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.5
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    • pp.8-15
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    • 2011
  • The goal of this paper is to describe how to construct an integrated simulation system that integrates limited perception-based mapping with spatial reasoning, path planning, and human motion style in order for a virtual soldier to effectively communicate with other virtual solders and/or human participants in a simulation. Virtual human research often ignores or simplifies perception by using a full map (with omniscient perception). In addition, previous research used a placement node where virtual environment designers save in advance the required information. However, this paper also shows that the human-like movement behavior can be achieved by the integrated ECA system with the mapping that supports a spatial understanding and does not require the omniscient perception.

The Study of Cognitive Inferences According to Style and Color of Clothing (의복의 스타일과 색채에 따른 인지적 추론에 관한 연구)

  • Park Sung Eun;Lee Mi Sook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.3_4 s.141
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    • pp.425-437
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    • 2005
  • The purpose of this study was to identify the categories and contents of the cognitive inferences of both men and women regarding the style and color of clothing. The study was conducted by survey method, using open-ended questions. The data were collected from 420 male/female university students and analyzed by the qualitative method. The main results are as follows: First, cognitive inferences are formed from stereotypes that fall into six categories--appearance, personality, background, behavior, situation, and reaction. Second, there are some differentiations in these stereotypes depending on clothing style and color. Specifically, the amount of exposure represented in the clothing style is a salient features, one that shows situational attribution. Third, the strength of stereotype differs depending on the sex of perceivers: women indicate a stronger tendency to stereotype-based on clothing-than do men. In conclusion, each of cognitive inferences occurs between wearer and the actual perceiver. Stereotypes are important determining factors fDr making cognitive inferences.

Design, Application and Its Educational Implication of Ill-structured Problem Solving in Elementary Mathematics Education (초등수학에서의 비구조화된 문제해결 모형 설계, 적용 및 그 교육적 의미)

  • Kim, Min Kyeong;Heo, Ji Yeon;Park, Eun Jeung
    • Journal of Elementary Mathematics Education in Korea
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    • v.18 no.2
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    • pp.189-209
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    • 2014
  • This study designed and developed a model of ill-structured problem solving and ill-structured problems for the 4th, 5th, and 6th graders. In addition, two sets of ill-structured problems has been explored to 23 4th graders, 33 5th graders, and 23 6th graders in elementary schools in order to investigate their problem solving, creative personality, and mathematical reasoning. The model of ill-structured problem solving was suggested ABCDE (Analyze-Browse-Create-DecisionMaking-Evaluate) model and analyzed participants' problem solving procedure. As results, participants showed improvement between pretest and posttest in problem solving and the high graders showed the greater creative personality.

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A Study on Development for Semantic Service Agent (시맨틱 서비스 에이전트 개발에 관한 연구)

  • Han, Dong-Il;Ha, Sang-Bum;Choi, Ho-Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.703-705
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    • 2005
  • 지능형 에이전트란 환경상태를 인지하고 상태정보에 따른 적절한 행위를 자동적으로 수행하는 소프트웨어 객체를 말한다. 본 논문에서는 시맨틱 웹 등장에 따른 시맨틱 서비스를 지능적이고 자동적으로 수행하는 에이전트의 개발에 대해 제안한다. 본 논문에서는 제안하는 시맨틱 서비스 에이전트는 다음과 같은 핵심 요소 기술의 특징을 갖는다. 첫째, 시맨틱 웹 환경의 온톨로지와 메타데이터 및 사용자 프로파일을 자원으로 사용하여 상태정보를 인지하고 행동한다. 둘째, SWRL(Semantic Web Rule Language)기반의 추론엔진을 바탕으로 추론을 통한 지능적인 행동을 수행한다. 셋째, 시맨틱 웹 환경의 확장을 통한 에이전트의 활동 범위를 증가시키기 위해서 메타데이터의 저작기능을 갖는다. 넷째, 시맨틱 서비스 에이전트는 온톨로지 서버 및 시맨틱 미들웨어를 통한 시맨틱 웹 인프라 시스템의 프레임워크를 갖는다. 본 논문에서는 시맨틱 서비스 에이전트의 실제 구현을 통해서 시맨틱 웹 환경이 제공하는 자원을 적극 이용하고 이를 사용자에게 지능적이고 자동적인 서비스로 제공하는 에이전트를 제안한다.

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Modeling feature inference in causal categories (인과적 범주의 속성추론 모델링)

  • Kim, ShinWoo;Li, Hyung-Chul O.
    • Korean Journal of Cognitive Science
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    • v.28 no.4
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    • pp.329-347
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    • 2017
  • Early research into category-based feature inference reported various phenomena in human thinking including typicality, diversity, similarity effects, etc. Later research discovered that participants' prior knowledge has an extensive influence on these sorts of reasoning. The current research tested the effects of causal knowledge on feature inference and conducted modeling on the results. Participants performed feature inference for categories consisted of four features where the features were connected either in common cause or common effect structure. The results showed typicality effects along with violations of causal Markov condition in common cause structure and causal discounting in common effect structure. To model the results, it was assumed that participants perform feature inference based on the difference between the probabilities of an exemplar with the target feature and an exemplar without the target feature (that is, $p(E_{F(X)}{\mid}Cat)-p(E_{F({\sim}X)}{\mid}Cat)$). Exemplar probabilities were computed based on causal model theory (Rehder, 2003) and applied to inference for target features. The results showed that the model predicts not only typicality effects but also violations of causal Markov condition and causal discounting observed in participants' data.

Utilizing Calculators as Cognitive Tool in the Elementary School Mathematics (인지적 도구로서의 사칙계산기 활용)

  • Lee, Hwa Young;Chang, Kyung Yoon
    • School Mathematics
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    • v.17 no.2
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    • pp.157-178
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    • 2015
  • The purpose of this study was to investigate the role of calculators as a cognitive tool rather than calculating tool in learning elementary school mathematics. The calculator activities on multiplying two numbers ending with 0s or two decimal fractions and mixed four operations were developed, and exploratory lessons with the activities were implemented to three 3rd graders and two 5th graders. The results were shown that calculators provided an alternative effective learning environment: students were able to use heuristic thinking, reason inductively and successfully investigate principles of mathematics through the pattern recognition. And finally, we discussed the heuristic method through utilizing calculators.

Fuzzy OWL을 이용한 사용자 Context의 표현 및 추론

  • Son, Jong-Su;Jeong, In-Jeong
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.11a
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    • pp.451-456
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    • 2007
  • 유비쿼터스 컴퓨팅 환경을 구축하기 위해서는 사용자 및 주변 상황에 관한 인지기술이 필수적이다. 이에 따라 이기종 분산형 시스템에서 언어와 기종에 영향을 받지 않고 사용자 Context를 인지하고 표현하는 문제는 해결해야할 중요한 과제로 대두되었다. 이에 따라, 본 논문에서는 이 과제를 해결하기 위하여 시맨틱 웹 기술 및 퍼지 개념을 이용하여 사용자 Context를 기술하는 것을 제안한다. 온톨로지는 컴퓨터가 정보자원의 의미를 파악하고 자동적으로 처리할 수 있도록 고안된 지식표현 언어이므로 이기종 시스템 하에서의 사용자 Context를 표현하는데 적합하다. 한편, 사용자가 접할 실세계의 환경은 일반집합(Crisp Set)으로 표현하기 힘들기 때문에 본 논문에서는 퍼지개념과 표준 웹 온톨로지 언어 OWL이 융합된 Fuzzy OWL언어를 사용했다. 본 논문에서 제안하는 방법은 Context를 Fuzzy OWL로 표현하기 위하여 먼저 사용자가 접한 환경정보들을 수치로 표현한다. 그리고 이를 OWL로 기술하며 OWL로 표현된 사용자 Context를 Fuzzy OWL로 변환한다. 마지막으로 퍼지 개념이 포함된 사용자 Context를 이용하여 자동적인 상황인지가 가능한지 여부를 퍼지 추론 엔진인 FiRE를 사용하여 실험한다. 본 논문에서 제시한 방법을 사용하면 이기종 분산시스템에서도 사용할 수 있는 형태로 Context를 기술할 수 있다. 그리고 기술된 Context를 기반으로 현재 사용자가 접한 환경의 상태를 추론할 수 있다. 또한 퍼지 기술 로직 언어(Fuzzy Description Logic)기반 추론기인 FiRE를 이용하여 이를 검증한다.

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Bayesian Inference driven Behavior-Network Architecture for Intelligent Agent to Avoid Collision with Moving Obstacles (지능형 에이전트의 움직이는 장애물 충돌 회피를 위한 베이지안 추론 주도형 행동 네트워크 구조)

  • 민현정;조성배
    • Journal of KIISE:Software and Applications
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    • v.31 no.8
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    • pp.1073-1082
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    • 2004
  • This paper presents a technique for an agent to adaptively behave to unforeseen and dynamic circumstances. Since the traditional methods utilized the information about an environment to control intelligent agents, they were robust but could not behave adaptively in a complex and dynamic world. A behavior-based method is suitable for generating adaptive behaviors within environments, but it is necessary to devise a hybrid control architecture that incorporates the capabilities of inference, learning and planning for high-level abstract behaviors. This Paper proposes a 2-level control architecture for generating adaptive behaviors to perceive and avoid dynamic moving obstacles as well as static obstacles. The first level is behavior-network for generating reflexive and autonomous behaviors, and the second level is to infer dynamic situation of agents. Through simulation, it has been confirmed that the agent reaches a goal point while avoiding static and moving obstacles with the proposed method.

Design and Implementation of Science Experiment Models for Artificial Chemistry Laboratory (과학실험에서의 모델 설계 및 구현)

  • 변영태
    • Korean Journal of Cognitive Science
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    • v.10 no.1
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    • pp.57-66
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    • 1999
  • We believe that science experiments in a laboratory are essential for science education. Scientific experiments begin with situations set by selecting and locating tools and reagents. and by proper experimental behavior, and thereafter situations are changed by natural laws and intermediate experimental behavior. While scientists and students do experiments, they build a cognitive model internally, do causal reasoning on the model to derive system behavior, and then learn scientific truth. We suggest not only a representation method for a 2-dimentional model and for ontological entities necessary in causal reasoning, but also an inferencing method to derive behavior. Chemistry experiments are chosen for the implementation. For the ontological entities, we consider experimental tools, reagents and their heirarchical structures, physics and chemistry natural laws, and functional abstraction knowledge. In order to show the usefulness of our methods, we have developed a program, called ACUArtificial Chemistry Laboratory), which provides an experiment environment where students can do non-predetermined experiments, and shows experiment려 system behavior similar to what happens in the same situation in a real world and descriptions about why it happens.

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Focused on the Adminstration of Student Affairs (규칙기반의 전문가 시스템 개발 도구에 관한 연구)

  • 곽훈성;황병하
    • Korean Journal of Cognitive Science
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    • v.3 no.2
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    • pp.329-347
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    • 1992
  • This paper deals with the results of development tools for knowldge base implementation on personal computers which is focused on university's student affairs as the education sector.Tje consultant expert system consists of the inference system which makes the object-oriented inference possible by using the present typical rule-based expert systems organized with inference engine,knowledge base,and user interface the user interface management system providing a variety of interfaces,the knowlege managment system for the efficient management and acquirement of knowledge which is independently constucted,and the object management system for the effective management of these systems. This system's design is the consultant expert system'C-I(Consultant-One),in which users can consult with expert at the use's various points of view and which can be operated on the easily accessible personal compuers. We implemented the Student Affairs Administration Consultation Expert System(SACES)'which constructed the knowledge base for three fields of university student affairs management such as timetable management,curriculum and grade points.