• Title/Summary/Keyword: 인지심리

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Positive Psychological Capital and Turnover Intention: The Mediating Effect of Perceived Work Overload and the Moderating Effect of Trust in Supervisor (긍정심리자본이 이직의도에 미치는 영향: 인지된 직무과부하의 매개효과와 상사신뢰의 조절효과)

  • Choi, Kwang Woo;Rhee, Seung-Yoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.382-392
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    • 2017
  • This study analyzed the effect of an employee's psychological capacity(positive psychological capital), on perceived work overload, and explored how trust in supervisor moderated this relationship. In addition, we examined how positive psychological capital and perceived work overload influenced turnover intention. In doing so, we identified the antecedents of perceived work overload, and suggested ways to nurture positive psychological capital in organizations. Using survey data from 214 employees in the manufacturing industry in Korea, we found that positive psychological capital was negatively related to perceived work overload, and that the relationship was moderated by trust in supervisors. In addition, positive psychological capital was negatively associated while perceived work overload was positively associated with turnover intention. Results suggest the importance of understanding positive psychological capital given its crucial relationship with perceived work overload and turnover intention. The result also emphasizes the role that trust in supervisor plays, and the need to nurture employees' positive psychological capital in organizations.

청소년의 초기부적응심리도식이 외현화 문제행동에 미치는 영향: 인지적 정서조절에 매개효과

  • Choe, Pil-Yeol;Byeon, Sang-Hae
    • 한국벤처창업학회:학술대회논문집
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    • 2022.11a
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    • pp.67-70
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    • 2022
  • 최근 코로나19가 발생한 2020년부터 청소년의 문제행동은 지능화, 다양화되고 범죄와 폭력의 비중은 높아지고 있다. 청소년의 절도, 사기, 장물, 횡령 등과 같은 초범의 재산 범죄가 44.8%(2015)에서 45.1%(검찰청, 2020), 언어 및 신체의 학교폭력 피해자가 45.2%(2015)에서 54.1%(교육부, 2021)로 나타나 청소년 문제행동에 대한 심각한 실정을 알 수 있다. 청소년기의 범죄와 폭력은 욕망을 충족하기 위한 수행과 목표 달성의 도구적 행위이며 고위험군의 외현화 문제행동이다(Cornish & Clarke, 2002). 외현화 본 연구의 목적은 청소년의 초기부적응심리도식이 외현화 문제행동에 미치는 영향과 인지적 정서조절 매개효과를 실증적으로 검증하고자 한다. 연구를 위해 경기도 소재 중·고등학교 학생 953명을 대상으로 설문조사를 실시하고, SPSS ver. 25.0과 Hayes(2013)가 개발한 Process Macro를 사용하여 자료를 분석하였다. 분석결과는 다음과 같다, 첫째, 초기부적응심리도식이 높을수록 외현화 문제행동이 높은 것으로 나타났다(F=41.871, p<.001). 둘째, 초기부적응심리도식과 외현화 문제행동의 관계에서 인지적 정서조절의 매개효과가 나타났다(F=111.594, p<.001). 따라서 본 연구는 청소년의 외현화 문제행동을 예방 및 감소, 초기 부적응심리도식의 완화를 위해 인지적 정서조절의 효과를 높일 수 있는 상담 및 교육프로그램에 필요한 기초자료를 제공하는데 의의가 있다.

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Correlation of the Neuropsychological Screening Battery (NSB) and Neuroanatomy for the Parkinson's Disease with Mild Cognitive Impairment by Using the Analysis of Cerebral Cortex Thickness in the Brain MRI (뇌 자기공명영상에서 대뇌 피질 두께 분석법을 이용한 파킨슨병의 경도인지장애 신경심리검사와 신경해부학적 상관관계)

  • Lee, Hyeonyong;Park, Hyonghu;Lee, Jaeseung;Im, Inchul
    • Journal of the Korean Society of Radiology
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    • v.8 no.4
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    • pp.163-170
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    • 2014
  • This study is to investigate neuro-anatomical correlation between neuropsychological results and cerebral cortex thickness of cognitive ability in the brain MRI targeting the patients with mild cognitive impairment. It was that 78 people who were diagnosed as first Parkinson's disease followed by neuropsychological screening battery(Parkinson's disease with mild cognitive impairment: 39 people; Parkinson's disease with normal cognition: 39 people) and 32 people of normal group were selected. Correlation between mild cognitive impairment and normal cognitive impairment and correlation between neuropsychological screening battery and cerebral cortex thickness in the brain MRI were performed by independent sample t-test or Pearson correlation coefficient and then level of significance of collected data was verified in p<0.05. As a result, cerebral cortex thickness of the Parkinson's disease with mild cognitive impairment in both side precuneas and right inferiortemporal lobe had statistically significant decrease. In addition, function of visuospatial ability, verbal and visual memory was reduced in neuropsychological screening battery for cognitive assessment. Especially, there was correlation between neuropsychological screening battery of verbal and visual memory anatomical left precuneus.

Fun of Animation-on the Correlation among the Perceptive fun, the Cognitive fun and the Psychological fun (애니메이션의 재미 - 감각적 재미, 인지적 재미, 심리적 재미의 상관관계)

  • Sung, Re-A
    • Cartoon and Animation Studies
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    • s.33
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    • pp.99-126
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    • 2013
  • This study is meant to be seeing how fun of animation works by reviewing it theoretically and coordinating it to suggest the structure which integrates fun of animation and validates the proposed fun model. After reviewing fun theoretically, the fun of animation could be able to coordinate that fun of animation is consist of perceptive fun, cognitive fun, and psychological fun. Perceptive fun is induced by visual, auditory and other sensory information and it is directly affected the image, sound, and movement. Cognitive fun can be obtained by reasoning and interpretation to mobilize their knowledge with sensuously perceived stimulation and it is directly affected the story. Psychological fun occurs when the audience see the animation. The psychological fun is the psychological emotional state when the audience watches animation by relieving psychological congestion. It consists of fun of unfamiliarity or identification. By suggesting research model and validating it how the perceptive fun, cognitive fun, and psychological fun affects each other, perceptive fun enhances cognitive fun and psychological fun. Although cognitive fun enhances psychological fun, cognitive fun enhances psychological fun twice than perceptive fun. Also when perceptive fun affects psychological fun, cognitive fun shows the indirect effect as a parameter. In conclusion, perceptive fun affects psychological fun directly and be enhanced through cognitive fun. Fun of animation can be experienced when perceptive fun caused by accepting sensory information of animation instantly, cognitive fun caused by interpretation and understanding sensory information of animation, and psychological fun caused by relieving psychological identity through recognition fuses and acts as one. An animation emphasized a certain element is difficult to be loved by the audience. In this reason, an harmonical combination among the elements of story, image, sound and movement are important to combinate harmoniously for a successful animation to make the audiences fun by arising funny emotions.

Comprehension and Production Processes of Korean: A Review on Psychological Research (한국어의 이해와 산출의 심리적 과정)

  • Lee, Jung-Mo;Lee, Jae-Ho;Kim, Young-Jin
    • Annual Conference on Human and Language Technology
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    • 1994.11a
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    • pp.3-22
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    • 1994
  • 한국어의 이해와 산출의 심리적 과정에 대한 인지심리학적 연구들을 개관하였다. 한국어의 통사적 구분분석처리 과정, 대용어 참조 해결 과정, 덩이글 이해와 지식구조의 활용 과정, 말실수와 글쓰기의 언어 산출 과정 등에 대한 심리학적 연구를 개관하여 주요 실험적 결과와 이론적 의의를 논하고, 이들이 앞으로의 한국어 이해와 산출 과정에 대한 인지과학적 연구에 시사하는 바를 논의하였다.

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Mobile Gamer Categorization with Archetypal Analysis and Cognitive-Psychological Features from Log Data (로그 데이터의 유형분석 및 인지심리적 속성 추출을 이용한 모바일 게이머 유형화 연구)

  • Jeon, Jihoon;Yoon, Dumim;Yang, Seongil;Kim, Kyungjoong
    • Journal of KIISE
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    • v.45 no.3
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    • pp.234-241
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    • 2018
  • The study of classifying gamer types or analyzing the characteristics of gamers is a field of interest for data analysis researchers. From the past to the present, much research has been done on gamer categorization and gamer analysis. However, most studies use surveys or bio-signals, which is not practical because it is difficult to obtain large amounts of data. Even if the game log is used, it is difficult to analyze the psychology of the gamer because the gamer is categorized and analyzed by extracting only statistical values. However, if we can extract the cognitive psychology information of the gamer from the basic game log, we can analyze the gamer more intuitively and easily. In this paper, we extracted eight cognitive psychological features representing the behavior and psychological information of the gamer using Crazy Dragon's game log, which is a mobile Role-Playing-Game (RPG). In addition, we classified gamers based upon cognitive psychological features and analyzed them using eight cognitive psychological features. As a result, most gamers were highly correlated with one or two types.

The Effects of Social-Psychological Factors on Cognitive Aging: Effects of Age Stereotypes and Self-Referent Belief (인지노화의 사회심리학적 요인: 노화 고정관념과 자기신념을 중심으로)

  • Lee, Ko Eun;Lee, Hye-Won
    • 한국노년학
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    • v.36 no.3
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    • pp.751-763
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    • 2016
  • In this article, we conducted a literature review about cognitive aging and social-psychological factors that influence cognitive function in old age. As getting older, cognitive function was mostly seen as declining, even though the effect of aging is differential across domains of cognitive ability. The negative view about cognitive aging might be reflecting social-psychological factors such as age stereotypes. Age stereotypes vary among different cultures, but appear to be negative in general. Negative age stereotypes are related to lower level of memory performances. Older adults who were experimentally presented with positive age stereotypes exhibited better memory performances than those with negative age stereotypes. Self-referent belief, appraisals of one's own cognitive abilities, could also affect actual performance in cognitive tasks. Older adults showed lower self-referent belief than younger adults, and it might explain memory decline in old age. Theoretical explanation and implication about the relationship between social-psychological factors and cognitive abilities were discussed.

Contributions of Psychology of Perception to Cognitive Science (인지과학의 지각 심리학적 기초)

  • Jung-OhKim
    • Korean Journal of Cognitive Science
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    • v.1 no.2
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    • pp.193-220
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    • 1989
  • Major research themes, concepts, methodologies, and phenomena in the psychology of perception are reviewed in the present paper with an eye to exploring its possible contributions to methodological as well as theoretical development in cognitive science are proposed in this paper:Computational, intentional-descriptive, and eclectic. An emphasis is placed on how to propose issues in the psychology of perception from cognitive science views.Also explored in detail are possible ways to promote fruitful interactions among several fields in cognitive science, e.g., artificial intelligence, perceptual-cognitive psychology, and neuro-science.One approach is to consider psychology of perception's basic concepts, methodologies, and phenomena that call for the attention of researchers in neighboring fields in cognitive science.Finally discussed is what perception researchers should do in adoptiong a much briader view of perceptual structure and processes, that is, a cognitive science view.