• Title/Summary/Keyword: 인지부하정도

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Effects of a Hand-Free Cellular Phone Use on Driver's Mental Workload and Performance in an Urban Area (도시부 핸드프리 휴대폰 사용이 운전자 부하 및 수행도에 미치는 영향 연구)

  • Cha, Doo-Wonn;Tsuyoshi, Katayama;Nobuyuki, Uchida;Park, Peom
    • Journal of Korean Society of Transportation
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    • v.18 no.4
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    • pp.31-39
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    • 2000
  • Cellular Phone use while driving is one of the critical causes of traffic accident by falling the driver into the improper lookout and inattention situations by disturbing the driving behaviors and by increasing the driver's mental workloads. These days, therefore, governments in many countries are trying to Prohibit the cellular Phone use while driving by the law focused on the hand-held type of cellular phone. This Paper investigated the impacts on the hands-free cellular Phone use while driving to the drivers Performance among normal and two different level of secondary task driving conditions in the urban of Japan. As the results, quantitative differences of drivers eye movement, subjective mental workload, steering wheel angle entropy, and cognitive Performance of secondary tasks were compared between straight and curve (right turn) section for each driving condition.

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Ergonomic Research of the Map-Rotation and the Text-Rotation Method of the Navigation System Digital Map (항법장치 도로지도의 진행방식 및 지형지물 문자정보 회전에 관한 인간공학적 연구)

  • Cha, Du-Won;Park, Beom
    • Journal of Korean Society of Transportation
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    • v.16 no.1
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    • pp.47-58
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    • 1998
  • 자동차 항법장치의 디스플레이는 도로, 교통정보, 부가정도 등 ITS 정보를 운전자에게 직접전달 하는 부분으로 그 핵샘부품인 도로지도는 정보의 정확성 및 신뢰성의 획득과 함께 운전자의 안전 및 수 행도 향상 항법장치의 사용성 향상을 위하여 운전자가 쉽고 빠르고 정확하게 자신이 원하는 정보를 획 득할 수 있도록 운전자 중심의 설계가 실시되어야 한다. 이에 97년 G7 Navigation 시스템 제작기술 프 로젝트의 일환으로 실시된 본 연구는 지도의 회전방법(map-rotation)방법인 Heading-Up 및 North-Up 과 지도상 지형지물 명칭 문자정보의 회전(text-rota-tion)을 실험변수로 하여 운전자의 반응시간 에러발 생 정신적부하의 측면에서 교차로 유형별 지도진행방법에 따른 인간공학적 평가를 실시한다. 본 연구의 결과로 한국인의 정보인지 형태에 적합한 항법장치 도로지도 진행방법을 제시하며 각 진행방법의 특징 및 운전자의 정보인지에 영향을 주는 요인을 추출한다.

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Implementation of Pedestrian Detection using Integral Channel Feature (Integral Channel Feature를 이용한 보행자 검출 구현)

  • Kim, Dongyoung;Lee, Chung-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.779-781
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    • 2015
  • 최근 여러 매체에서 화두가 되고 있는 자율 주행 자동차나 Advanced driver assistance systems (ADAS)과 같은 분야에서 보행자 검출 기술은 핵심 요소 기술 중에 하나로 손꼽히고 있다. 특히, 인간의 인지 부하(Cognitive Load)를 고려했을 때, 주행 중에 발생할 수 있는 모든 사건을 다룬다는 것은 매우 어렵기 때문에, 앞서 언급한 방법의 도움을 받아 도로 주행 중에 발생 될 수 있는 인명 사고율을 줄이고자 하는데 그 목적이 있다. 본 논문에서는 Integral Channel Feature를 사용하여 AdaBoost 알고리즘으로 보행자 검출을 위한 분류기를 구현하였다. 그 결과, INRIA에서 제공되는 Pedestrian dataset에서 Detection rate는 97%이상, False positive는 1%에 정도로 나타났다.

Skew-Aware Partitioning of Multi-Dimensional Array Data (다차원 배열 데이터에 대한 편향 인지 분할 기법)

  • Kim, MyeongJin;Oh, SoHyeon;Shin, YoonJae;Choe, YeonJeong;Lee, Ki Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1223-1225
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    • 2015
  • 본 논문에서는 여러 과학분야에서 사용되는 대용량 배열 데이터를 병렬처리를 위해 효율적으로 분할하는 기법을 제안한다. 실제 배열 데이터는 희소(sparse) 배열로 구성된 경우가 많아 기존의 chunking 기법을 사용하면 일부 chunk에게만 데이터가 밀집되는 편향 현상이 발생하게 된다. 이러한 문제를 극복하기 위해 본 논문에서는 k-d tree와 유사한 방법으로 공간을 분할하고, 분할된 공간을 chunk로 두는 방법을 제안한다. 제안 방법에 의해 각 chunk는 데이터의 밀집 정도가 비슷하게 되어 효과적인 부하분산(load balancing)이 이루어질 수 있다.

Design of ATM Switch-based on a Priority Control Algorithm (우선순위 알고리즘을 적용한 상호연결 망 구조의 ATM 스위치 설계)

  • Cho Tae-Kyung;Cho Dong-Uook;Park Byoung-Soo
    • The Journal of the Korea Contents Association
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    • v.4 no.4
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    • pp.189-196
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    • 2004
  • Most of the recent researches for ATM switches have been based on multistage interconnection network known as regularity and self-routing property. These networks can switch packets simultaneously and in parallel. However, they are blocking networks in the sense that packet is capable of collision with each other Mainly Banyan network have been used for structure. There are several ways to reduce the blocking or to increase the throughput of banyan-type switches: increasing the internal link speeds, placing buffers in each switching node, using multiple path, distributing the load evenly in front of the banyan network and so on. Therefore, this paper proposes the use of recirculating shuffle-exchange network to reduce the blocking and to improve hardware complexity. This structures are recirculating shuffle-exchange network as simplified in hardware complexity and Rank network with tree structure which send only a packet with highest priority to the next network, and recirculate the others to the previous network. after it decides priority number on the Packets transferred to the same destination, The transferred Packets into banyan network use the function of self routing through decomposition and composition algorithm and all they arrive at final destinations. To analyze throughput, waiting time and packet loss ratio according to the size of buffer, the probabilities are modeled by a binomial distribution of packet arrival. If it is 50 percentage of load, the size of buffer is more than 15. It means the acceptable packet loss ratio. Therefore, this paper simplify the hardware complexity as use of recirculating shuffle-exchange network instead of bitonic sorter.

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A User Optimer Traffic Assignment Model Reflecting Route Perceived Cost (경로인지비용을 반영한 사용자최적통행배정모형)

  • Lee, Mi-Yeong;Baek, Nam-Cheol;Mun, Byeong-Seop;Gang, Won-Ui
    • Journal of Korean Society of Transportation
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    • v.23 no.2
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    • pp.117-130
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    • 2005
  • In both deteministic user Optimal Traffic Assignment Model (UOTAM) and stochastic UOTAM, travel time, which is a major ccriterion for traffic loading over transportation network, is defined by the sum of link travel time and turn delay at intersections. In this assignment method, drivers actual route perception processes and choice behaviors, which can become main explanatory factors, are not sufficiently considered: therefore may result in biased traffic loading. Even though there have been some efforts in Stochastic UOTAM for reflecting drivers' route perception cost by assuming cumulative distribution function of link travel time, it has not been fundamental fruitions, but some trials based on the unreasonable assumptions of Probit model of truncated travel time distribution function and Logit model of independency of inter-link congestion. The critical reason why deterministic UOTAM have not been able to reflect route perception cost is that the route perception cost has each different value according to each origin, destination, and path connection the origin and destination. Therefore in order to find the optimum route between OD pair, route enumeration problem that all routes connecting an OD pair must be compared is encountered, and it is the critical reason causing computational failure because uncountable number of path may be enumerated as the scale of transportation network become bigger. The purpose of this study is to propose a method to enable UOTAM to reflect route perception cost without route enumeration between an O-D pair. For this purpose, this study defines a link as a least definition of path. Thus since each link can be treated as a path, in two links searching process of the link label based optimum path algorithm, the route enumeration between OD pair can be reduced the scale of finding optimum path to all links. The computational burden of this method is no more than link label based optimum path algorithm. Each different perception cost is embedded as a quantitative value generated by comparing the sub-path from the origin to the searching link and the searched link.

Variation of facial temperature to 3D visual fatigue evoked (3D 시각피로 유발에 따른 안면 온도 변화)

  • Hwang, Sung Teac;Park, SangIn;Won, Myoung Ju;Whang, MinCheol
    • Science of Emotion and Sensibility
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    • v.16 no.4
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    • pp.509-516
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    • 2013
  • As the visual fatigue induced by 3D visual stimulation has raised some safety concerns in the industry, this study aims to quantify the visual fatigue through the means of measuring the facial temperature changes. Facial temperature was measured for one minute before and after watching a visual stimulus. Whether the visual fatigue has occurred was measured through subjective evaluations and high cognitive tasks. The difference in the changes that occurred after watching a 2D stimulus and a 3D stimulus was computed in order to associate the facial temperature changes and the visual fatigue induced by watching 3D contents. The results showed significant differences in the subjective evaluations and in the high cognitive tasks. Also, the ERP latency increased after watching 3D stimuli. There were significant differences in the maximum value of the temperature at the forehead and at the tip of the nose. A previous study showed that 3D visual fatigue activates the sympathetic nervous system. Activation of the sympathetic nervous system is known to increase the heart rate as well as the blood flow into the face through the carotid arteries system. When watching 2D or 3D stimuli, the sympathetic nervous system activation dictates the blood flow, which then influences the facial temperature. This study is meaningful in that it is one of the first investigations that looks into the possibility to measure 3D visual fatigue with thermal images.

The Effects of Algorithm Learning with Squeak Etoys on Middle School Students' Problem Solving Ability (Squeak Etoys 활용 알고리즘 학습이 중학생의 문제해결력에 미치는 영향)

  • Jeoung, MiYeoun;Lee, EunKyoung;Lee, YoungJun
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.170-191
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    • 2008
  • Many former researchers demonstrated that algorithm learning has a positive outcome on students' problem-solving abilities. One of the methods for algorithm learning, the 'programming learning' method is highly effective. However, there are numerous constraints in schools for programming learning. This study attempts to overcome these issues. Squeak Etoys, one of the educational visual programming languages for easy and interesting learning, has been selected as a learning tool. We developed the algorithm-learning curriculum for middle school students. They were divided into a control group and an experimental group. The students learned on the basis of equal curriculum but, they used other learning tools through over a total 6 sessions. The result showed that Squeak Etoys based Algorithm learning has a positive effect on improving middle school learners' problem solving abilities, self-efficacies and logical thinking abilities. Although the students' logical thinking abilities in the experimental group are improved a lot more than the students' abilities in control group, the students' logical think abilities in the both groups are improved. Therefore, algorithm education in secondary schools are necessary. In conclusion, Squeak Etoys based Algorithm learning has a positive effect on problem solving ability and self efficacy. The developed curriculum can be applicable as a basis for study on algorithm learning and educational programming language.

Coworker Social Loafing and Knowledge Sharing: The Moderating Role of Gender Effects (동료의 사회적 태만과 지식 공유: 성별의 조절효과를 중심으로)

  • Park, Jisung;Chae, Heesun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.6
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    • pp.256-262
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    • 2017
  • This study examined the peer and gender effects in knowledge-sharing behavior. More specifically, this paper examined how coworker social loafing is related to knowledge sharing and how gender differences moderate the relationship between coworker social loafing and knowledge-sharing behavior. Drawing on economic and social exchange theory, this study predicts that coworker social loafing will decrease the knowledge-sharing behavior. In addition, this paper hypothesized that men will be more likely to withdraw knowledge-sharing behavior than women when they faced coworker social loafing. To test these hypotheses, this paper conducted a hierarchical regression test with the supervisor-employee dyad samples. The empirical results showed that in the relationship between coworker social loafing and knowledge-sharing behavior, coworker social loafing decreased the knowledge-sharing behavior, and the negative effect was larger in the case of men rather than women. In the discussion section, this paper proposes the theoretical and practical implications based on theoretical arguments and empirical findings.

The Effect of e-Learning Contents' Information Presentation Method on Teaching Presence and Academic Achievement (e-러닝 콘텐츠의 정보제시방식이 교수실재감 및 학업성취도에 미치는 효과)

  • Kim, Jinha;Kim, Kyunghee;Lee, Seongju
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.79-87
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    • 2019
  • This study examined the effect of e-learning contents with different dual-coding, media-richness, and cognitive-load degree on learning. To do so, after dividing summary and explanation presentation methods in e-learning contents according to information's quantity and kind, the effects on teaching presence and academic achievement were examined. The summary presentation method was produced as text type and text+illustration type and the explanation presentation method as audio type and audio+video type. The results of this study are as follows. First, in the summary method, the text+illustration type had significantly higher teaching presence than text type. Second, in the explanation method, the audio type was found to be significantly higher than the audio+video type. Third, the interaction between the summary method and explanation method was found to be significant in teaching presence and academic achievement.