• Title/Summary/Keyword: 인재개발

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The Effect of STEAM Camp Program for Gifted High School Students on Their Creative Leader Competency and STEAM Literacy (STEAM 캠프를 통한 영재학급 고등학생의 융합인재소양과 창의적 인재 역량 변화)

  • Kim, Hak Bum;Cha, Jeongho
    • Journal of Science Education
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    • v.45 no.2
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    • pp.231-246
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    • 2021
  • The Korean Ministry of Education has emphasized the convergent ability for human resource cultivating the development of science and technology in the future. Based on this, Korean STEAM education aims to enhance students' interest and their understanding of science and technology as well as to develop students' convergence thinking and problem-solving skills. Through the camp for gifted students, students are generally introduced to produce self-directed outputs in order to solve the problem in everyday life. In this study, the author aims to find out whether the gifted high school students' creative leader competency and STEAM literacy changed after they experienced STEAM-based camp. 517 gifted students from 52 high schools in the Metropolitan city region join the camp, which is focused on generating student-centered outputs for problem-solving in daily life context. Before and after the camp, the creative leader competency and the STEAM literacy of participants were tested and compared. From the result, we found that the gifted high school students' creative leader competency and STEAM literacy improved after participating in the STEAM camp. In particular, all the sub-factors except for the social value pursuit domains in the social characteristic area of creative leader competency and the areas of creativity, respect, and communication in STEAM literacy increased. Educational implications will be discussed.

Effects of STEAM Program Development and Application for the 1st Grades of Elementary School (수학 기반 융합인재교육(STEAM) 프로그램 개발 및 적용 - 초등학교 1학년을 대상으로 -)

  • Jun, Mi Suk;Park, Moon Hwan
    • Education of Primary School Mathematics
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    • v.18 no.2
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    • pp.91-106
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    • 2015
  • The purpose of this study were to develop a M-STEAM program for first grades in elementary school and investigate the effects of the program on their learning motivation for the math subject and creative personality. For those purpose, this study set the following research questions. Research Question 1 : How will a M-STEAM program be devised applicable to first grades in elementary school? Research Question 2 : What kind of effect does a M-STEAM program have on the learning motivation and creative personality of students? The findings were as follows: First, lesson contents were reorganized by keeping the Unit 3 in the second semester of first grade in the current math curriculum under the convergence theme of "Build an environment friendly future city" to which the STEAM elements were added. Developed program promoted mathematical thinking ability for problem solving in the process of operating the number of blocks. Through the M-STEAM program, convergence thinking was created from a new perspective by exerting creativity in such process. Second, the STEAM program had effects on the learning motivation and creative personality of first graders in math subject. The t-test results show that the STEAM program developed in this study increased the fun and interest of students, helped with their concentration, and promoted their understanding of mathematical concepts. Therefore the M-STEAM program had positive impacts on the learning motivation and creative personality of first graders in math learning.

KI-novation - 2009년은 KISA 직원의 전문성 강화의 해

  • Jang, Hyeok-Gi
    • 정보보호뉴스
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    • s.137
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    • pp.12-13
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    • 2009
  • 대부분의 사람들이 좋은 배우자를 찾는데 투자하는 노력과 정성에 비해 그렇게 찾은 좋은 배우자를 유지, 관리하는 데는 상대적으로 소홀하다고 한다. 조직의 경우도 똑같은 과오를 범하는 경우가 많다. 훌륭한 인재를 구하기 위해 막대한 비용과 시간을 들여 채용절차를 거치지만, 막상 채용을 하고나면 인적자원 개발 및 관리에 무관심해 좋은 인재가 재능을 펼치지 못하고 무기력해지거나, 조직 내에서 비전을 찾지 못하고 이직하게 되는 경우가 많다. 이 같은 문제를 예방하기 위해 조직은 무엇을 해야 할까?

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자율운항선박 운항인력 자격제도와 교육프로그램 방향 구상

  • 이창희;최진철
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.11a
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    • pp.132-133
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    • 2022
  • 자율운항선박과 관련된 다양한 해기인력을 양성하기 위한 글로벌 해운환경을 분석한 후 이에 적합한 해기인력의 역량과 인재상을 검토하였다. 그리고 이를 바탕으로 해기인력 자격제도와 교육프로그램을 개발하여 제시하였다.

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The Study on Developement of Textbook for The Elementary Students' of Preliminary Korea Olympiad in Informatics (한국정보올림피아드 초등부 지역예선 교재 개발 연구)

  • Kim, Tae-Hun;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.269-275
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    • 2010
  • 현대사회에서 IT기술이 차지하는 비중이 점점 커짐에 따라 전 세계적으로 IT분야의 인재육성에 관심을 기울인다. 하지만 우리나라의 학교교육과정은 컴퓨터 교과를 배제하고 있으며 그나마 이루어지는 컴퓨터 교육도 컴퓨터의 활용 측면에만 치중되어 있다. IT인재는 컴퓨터 활용 능력만이 아니라 컴퓨터의 기본 원리와 이를 통한 문제해결능력이 함께 강조되어야 하며 이러한 교육은 학교교육과정의 근본인 초등교육에서부터 이루어져야 한다. 본 연구에서는 컴퓨터의 기본 원리와 문제해결 능력을 신장을 위한 한국정보올림피아드 초등부 지역예선 교재를 개발하고자 한다.

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Development of Robot Based Curriculum for a University Education (대학에서 로봇이용교육 교육과정 개발)

  • Lho, Young-Uhg;Jung, Duk-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.473-476
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    • 2008
  • 지식정보화 사회에서는 학생들의 논리적 사고력과 탐구력, 문제해결력, 창의성을 갖춘 인재가 필수적이며 이러한 인재를 키우는 것이 한 나라와 사회의 미래를 결정 짖는 핵심적이 요소이다. 본 연구에서는 대학생을 대상으로 한 로봇이용교육과정을 제시한다. 그리고 개발된 교육과정에 따라 강좌를 수강하는 대학생들을 상태로 설문 조사하고 이에 대한 분석과 개선점을 제안한다.

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Analysis of Elementary School Teachers' Perception on Field Application of STEAM Education (융합인재교육(STEAM)의 현장적용에 대한 초등 교사들의 인식조사)

  • Lim, Soo-min;Kim, Youngshin;Lee, Tae-sang
    • Journal of Science Education
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    • v.38 no.1
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    • pp.133-143
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    • 2014
  • The purpose of this study is to analyze elementary school teachers' perception on application of STEAM education. For this study, a survey was administered to 80 primary teachers. The result showed as follows: First, even though, elementary school teachers have known about the meaning and aims of the STEAM education in detail, they often took a neutral attitude toward the actual teaching method. In addition, they take a negative attitude toward having the gathering. Second, only a few elementary school teachers prepared and used the teaching materials related to the STEAM education in class and teach students the concept based on the STEAM education. Only a few elementary school teachers said that they used the developed modules. However, the demand, developing the modules, was extremely high. This result means that the easy and available modules should be developed to establish the STEAM education. Third, only a few elementary school teachers applied the subject, activity, and estimation related to the STEAM education in actual class. Forth, even though, after applying, there much be the positive affects, most elementary school teachers could not recognize the positive affects. At the same time, elementary school teachers suggested the curriculum should be reorganized for students to connect between the results of the STEAM education and the contents of the textbook, and the easy and available program should be developed and spread, also. The attitude of elementary school teachers toward the application of the STEAM education was normally negative. Therefore, it is needed to include more STEAM related contents in the science textbooks and to develop various STEAM education materials and circulate them as well as to establish adequate teaching and assessment methods for STEAM education.

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A Study on Development of the Instructional Materials for Elementary School Mathematics Based on STEAM Education (융합인재교육을 적용한 초등수학 수업자료 개발 연구)

  • Jung, Yun Hoe;Kim, Sung Joon
    • Journal of the Korean School Mathematics Society
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    • v.16 no.4
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    • pp.745-770
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    • 2013
  • In the knowledge-based society today, most knowledge is the integrated one which is difficult to be classified into subjects rather than the knowledge of a single subject. Thus, integrated thinking, which integrated knowledge is preferentially acquired first and then can be also associated with imagination and artistic sensitivity, is simultaneously required in order that we have a problem-solving capability in our daily life. STEAM education(science, technology, engineering, arts and mathematics) is one of the educational methods to improve this problem-solving capability as well as integrated thinking. This research developed materials for STEAM education which can be applied to the 6th grade curriculum of elementary school mathematics, then input it, and analyzed how it impacts with students' attitudes toward mathematics. Unit 3 'Prism' and Pyramid' were restructured and replaced by classes such as 'Spaghetti Project' or 'Paper Craft'. Unit 4 'Several Solid Figure' was taught as a class of 'EDUCUBE'. Unit 6 'Proportional Graph' was taught as a class of 'Creating my own bracelet'. After having this class, we found that mathematics class applied STEAM also has a positive effect on the mathematical attitude of students. Many students said that math is fun and gets more interesting after having math class applied STEAM and we come to know that they have positive awareness of mathematics.

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Development and Application of Scientific Inquiry-based STEAM Education Program for Free-Learning Semester in Middle School (중학교 자유학기제에 적합한 과학 탐구 중심의 융합인재교육 프로그램 개발 및 적용)

  • Jeong, Hyeondo;Lee, Hyonyong
    • Journal of Science Education
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    • v.41 no.3
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    • pp.334-350
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    • 2017
  • The purposes of this study are to develop scientific-inquiry based on STEAM education program and to investigate the effects of the program on middle-school students' interests, self-efficacy, and career choice about science, technology/engineering, and mathematics. In order to develop this program, the literature investigation and previous studies were conducted, so that finally the developmental direction was based on scientific inquiry and the developmental theme and model were selected. A total 92 first-graders in G middle-school of Daegu city were participated in this study. A single group pre-post test paired t-test was conducted to figure out changes of students' interest, self-efficacy, and career choices before or after applying this program. In addition, in-depth interviews were conducted with 14 students to find their specific responses. The results of this study were as follows. First, STEAM education program on the theme of 'RC Airplane' was developed on the basis of the 'ADBA' model. Second, the developed STEAM educational program not only results a decisive difference statistically but also has significant effects on middle-school students' interests, self-efficacy, and career choice in science, technology/engineering, and mathematics, who are involved in the free-semester program, across the overall affective domain. In conclusion, the STEAM educational program in this study could affect significant meanings to middle-school students during the free-semester. It could contribute to facilitate middle-school students' education for happiness and to grow the creative STEAM talents.

Activation of Sports Talent Cultivation for Elderly Sports Promotion (노인체육진흥을 위한 체육인재양성 활성화 방안)

  • Cho, Kyoung-Hwan
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.167-186
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    • 2021
  • The purpose of this study was to present a new direction for sports talent cultivation, determine the sports talent cultivation status in various types of sports and relevant areas, and present specific plans for activating practical sports talent cultivation in the elderly population in an effort to cope with the rapid changes of times. For this purpose, literature review was performed to analyze the elderly sports and sports talent cultivation status, analyze the problems with elderly sports and sports talent cultivation and development tasks, and present the following comprehensive plan for cultivating elderly sports talent cultivation in pursuit of elderly sports promotion: First, it is necessary to become more competitive in education by developing various programs for convergent and combined elderly sports talent cultivation as well as by changing into a convergent and combined way of thinking in the organizational culture environment of sports. Second, it is necessary to build more career education infrastructures for elderly sports talent cultivation in the elderly sports and relevant departments. Career education may become an issue in every area, which means building comprehensive DBs for undergraduates and graduates. Third, it is necessary to give greater support to research and development in the entire area of elderly sports. This means implementing relevant projects efficiently through governance with the Ministry of Culture, Sports, and Tourism in charge of elderly sports policies, the Ministry of Health and Welfare, and professionals in the private sectors. Fourth, it is necessary to make comprehensive, systematic, and mid- and long-term strategies for cultivating sports talent at the governmental level. This means sports talent cultivation and search, career and employment, reeducation (competence reinforcement training), and job and employment stability in the areas of education, health, and welfare as well as sports. Fifth, it is necessary to operate a tentatively-called elderly health agency under the influence of the Office of the Prime Minister. This requires expansion and qualitative improvement of education on the basis of greater efficiency in preventing any overlapped task from wasting the budget through inter-department cooperation and positive partnership.