• Title/Summary/Keyword: 인물 콘텐츠

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A Study on the Relationship between the Evaluation of Morality on the Korean Drama Characters and the Drama Enjoyment and Quality Evaluation by Foreign Audience (외국 시청자들의 한국 드라마 등장인물에 대한 도덕성 평가와 드라마 '흥미도'와 '질 평가'와의 관계 분석)

  • Lee, Hye Eun;Yu, Sae-Kyung;Chung, Yoonkyung;Lee, Eugene
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.357-365
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    • 2017
  • In this study, we examined how the United States, Chinese, and Japanese viewers perceive the morality of the main characters in the family drama 'Take Care of Mom' and the influence of the perceived morality has on drama enjoyment and quality evaluation. Results show that the viewers from all three countries evaluated 'Hoonjae' favorably and evaluated selfish older brother, 'Hyung Kyu', unfavorably. This means there are common norms that exist in all three countries for judging the good and evil in a drama. However, the main female characters that played opposing characteristics were evaluated differently from all three countries. This is because the relationship between parents and children, and the role of mother and woman were perceived differently from each country. These results support the argument that consumption of drama may differ by viewer's cultural background. Additionally, the research hypothesis that 'moral evaluation of major characters will influence the drama enjoyment and evaluation of the drama quality' was not supported in China and Japan, and was only supported by the U.S. viewers.

Story Visualization System using Character-net (Character-net을 이용한 스토리 가시화 시스템)

  • Park, Seung-Bo;Baek, Yeong Tae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.29-30
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    • 2013
  • 본 논문에서는 영화나 소설과 같은 콘텐츠의 스토리를 가시화해서 보여주는 시스템에 대해 제안하고 설명한다. 스토리를 가시화 해주기 위해 등장인물들 간의 관계를 모형화하는 Character-net 방법론을 채용하였고 스토리 진행에 따른 Character-net 변화를 분석하여 보여주는 시스템을 개발하였다. 시스템은 Character-net 변화 실행창과 등장인물 중심성 시계열 그래프 창으로 구성하였다. 두 개 창을 통해 스토리 차원의 검색이 가능토록 하였다. 본 논문에서는 스토리 가시화 시스템에 대해 설명하고 추가적으로 필요한 사항들에 대해 논의한다.

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A case study of a broadcast script by using topic model (토픽 모델을 이용한 방송 대본 분석 사례 연구)

  • Noh, Yunseok;Kwak, Chang-Uk;Kim, Sun-Joong;Park, Seong-Bae;Lee, Sang-Jo
    • Annual Conference on Human and Language Technology
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    • 2015.10a
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    • pp.228-230
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    • 2015
  • 방송 대본은 방송 콘텐츠에 대해 얻을 수 있는 가장 주요한 텍스트 데이터 중에 하나이다. 본 논문에서는 토픽 모델을 통해 방송 대본 분석을 수행하고 그 결과를 제시한다. 방송 대본을 토픽 모델로 학습하기 위해 대본의 장면 단위로 문서를 구성하여 학습하여 대본의 장면을 분석하고 등장인물 단위로 문서를 구성하여 등장인물을 분석하여 그 특징을 살펴본다. 토픽 모델을 사용하여 방송 대본을 분석하는 과정에서 방송 대본이 가지는 특징을 분석하고 그로부터 향후 연구방향에 대해 논의한다.

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A Study of Medium Shot Detection (미디엄 숏 검출에 관한 연구)

  • Hyung Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.93-95
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    • 2023
  • 본 논문에서는 장편의 드라마나 영화에서 스토리 기반의 축약된 요약본을 자동으로 제작하기 위해 미디엄 숏(medium shot) 크기의 숏(shot)들을 추출하기 위한 방법을 고려한다. 미디엄 숏 정도의 크기는 보통 인물에 중심을 둔 숏들로 인물들 간의 관계에서 특히 대사나 표정으로 내용을 전달하기 위한 목적으로 적극 권장된다. 비디오 검색을 위한 인덱싱에서 신(scene) 전환 검출 및 숏 경계 검출, 그리고 이미지에서 심도와 초점기반의 화질 및 피사체 추출 등을 위해 전통적인 신호/영상처리 기법의 활용에서부터 최근의 기계학습 접목 등 다양한 연구들이 진행되고 있다. 영상문법에 근거하여 편집된 영상물에서 미디엄 숏 정도 크기의 숏들을 추출하여 배열한다면 어느 정도 원본 내용을 충실히 전달할 수 있는 축약된 요약본을 제작할 수 있다는 가정하에 해당 샷들을 블러(blur) 기반으로 검출하기 위해 이와 관련된 키워드들을 기반으로 기존 연구들을 살펴보고 적용 방법을 모색한다.

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Extracting Beginning Boundaries for Efficient Management of Movie Storytelling Contents (스토리텔링 콘텐츠의 효과적인 관리를 위한 영화 스토리 발단부의 자동 경계 추출)

  • Park, Seung-Bo;You, Eun-Soon;Jung, Jason J.
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.279-292
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    • 2011
  • Movie is a representative media that can transmit stories to audiences. Basically, a story is described by characters in the movie. Different from other simple videos, movies deploy narrative structures for explaining various conflicts or collaborations between characters. These narrative structures consist of 3 main acts, which are beginning, middle, and ending. The beginning act includes 1) introduction to main characters and backgrounds, and 2) conflicts implication and clues for incidents. The middle act describes the events developed by both inside and outside factors and the story dramatic tension heighten. Finally, in the end act, the events are developed are resolved, and the topic of story and message of writer are transmitted. When story information is extracted from movie, it is needed to consider that it has different weights by narrative structure. Namely, when some information is extracted, it has a different influence to story deployment depending on where it locates at the beginning, middle and end acts. The beginning act is the part that exposes to audiences for story set-up various information such as setting of characters and depiction of backgrounds. And thus, it is necessary to extract much kind information from the beginning act in order to abstract a movie or retrieve character information. Thereby, this paper proposes a novel method for extracting the beginning boundaries. It is the method that detects a boundary scene between the beginning act and middle using the accumulation graph of characters. The beginning act consists of the scenes that introduce important characters, imply the conflict relationship between them, and suggest clues to resolve troubles. First, a scene that the new important characters don't appear any more should be detected in order to extract a scene completed the introduction of them. The important characters mean the major and minor characters, which can be dealt as important characters since they lead story progression. Extra should be excluded in order to extract a scene completed the introduction of important characters in the accumulation graph of characters. Extra means the characters that appear only several scenes. Second, the inflection point is detected in the accumulation graph of characters. It is the point that the increasing line changes to horizontal line. Namely, when the slope of line keeps zero during long scenes, starting point of this line with zero slope becomes the inflection point. Inflection point will be detected in the accumulation graph of characters without extra. Third, several scenes are considered as additional story progression such as conflicts implication and clues suggestion. Actually, movie story can arrive at a scene located between beginning act and middle when additional several scenes are elapsed after the introduction of important characters. We will decide the ratio of additional scenes for total scenes by experiment in order to detect this scene. The ratio of additional scenes is gained as 7.67% by experiment. It is the story inflection point to change from beginning to middle act when this ratio is added to the inflection point of graph. Our proposed method consists of these three steps. We selected 10 movies for experiment and evaluation. These movies consisted of various genres. By measuring the accuracy of boundary detection experiment, we have shown that the proposed method is more efficient.

Strategy of Disney Animation Using Hero's Narrative (영웅서사를 활용한 디즈니 애니메이션의 전략)

  • Kim, Sae-Hoon;Lee, Hye-Won
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.76-84
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    • 2014
  • Despite the fact that culture and the industrial market is growing rapidly and becoming competitive, Disney animation studio has kept its reputation. They have their own know-how accumulated for a long time to stimulate the audience's sensibilities beyond time and space. This study is looking for the strategy of Disney animation using effects and forms of Hero's narrative. As a result, the original works have been adapted by 3 spaces of hero's narrative and songs was prepared according to the journey. Characters was constructed by combining original and it made an antithetical Antagonist and the triangle of helpmates. These strategies satisfy contemporary needs, as well as Disney's ideology using transformational resilience. Research will be needed to utilize the elements of culture through the analysis of the common strategy for success in spite of the time change.

The Effect of Empathy in Responses to Persuasive Health Communication Campaign Contents (건강캠페인 콘텐츠에 대한 공감 반응 효과 연구)

  • Shin, Kyung-Ah;Cha, Kyung-Sim;Kim, Ji-Yun
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.128-137
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    • 2021
  • The purpose of this study is to examine the effect of sympathetic reactions to public service advertisement video messages produced for health campaigns. To this end, based on the empathy response scale proposed by Campbell & Babrow (2004), the empathy response to the images of nine health campaigns with themes of smoking cessation, tuberculosis, and suicide triggered fear of health risks and health behaviors (information seeking, preventive actions). As a result of the analysis, among the factors of empathy reaction, the reality of the message creative, the match of emotions, and the identification of the characters in the video each played a role in raising fear, and it is rather fear that logically understanding the situation that causes health problems through the health campaign video It was found that it played a role in reducing health information seeking behavior. On the other hand, it was found that the higher the degree of interest, such as sympathy for the characters in the video, among the factors of the sympathetic response to the health campaign, the higher the intention of preventive action to reduce the health risk.

A Study on the YouTube Content Analysis and Users' Emotional Responses Analysis (대학도서관 유튜브 콘텐츠 내용분석과 이용자 감성반응 분석에 관한 연구)

  • Young Song;Ji-Hyun Kim
    • Journal of the Korean Society for information Management
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    • v.40 no.1
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    • pp.73-93
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    • 2023
  • This study conducted a comprehensive analysis and evaluation of library services using YouTube through content analysis of YouTube content and emotional response analysis of user comments. This study analyzed 2,169 YouTube contents and 6,487 comments of users from 61 university libraries. The results showed that the number of 'data' content was the largest among 4 categories, followed by 'communication' and 'education' content, and 'promotion' content. Among the sub-classifications, the number of 'information services' contents was the largest. In the analysis of users' emotional responses to YouTube content, the major categories of users' emotional responses were 'data' content and 'communication' content. Most of the user's emotional responses were positive in all categories of content, and the most frequent user emotional expression was 'good'. In addition, the vocabulary used in the user's emotional response was more about the person appearing in the video than the expression of the content of YouTube contents.

Bakhtinian Reading of the Su-Hyeon Kim's Lines 1 Focused on Bakhtinian Dialogism Theory (김수현 대사의 바흐찐적 독해 1 바흐찐의 대화주의 이론을 중심으로)

  • Yoo, Jin-Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.573-587
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    • 2016
  • This study is the one of the first full-scale subsequent research of a TV drama writer who has been out of scholarly pursuits. Along with the 5 advanced research, this study is to analyze Su-Hyeon Kim's difference and her underlying consciousness by applying the Bahktin's dialogism to the author's creating lines instead of existing speech research. Bahktin's dialogism, its core of polyphony, presents a definite purpose to a artistic creation of language. That is to require the author to have 'outsideness' 'boundary carried over' and 'excess of seeing' in a author relation with characters as it leads the characters to 'the whole'. It means an equal relations of mutual independency between the author and the characters. Also this relations accompany by 'unfinalizability of dialogue'. This study ascertains whether the dialogism actually being realized or not in her lines of of her early stage, of melodrama, and of home-drama. The result of this study shows that the she creates 'polyphony', diverse voices of characters, with her mutual independent relations with characters, that is the voices of between characters, between characters' inside. This research also shows that she realizes 'unfinalizability of dialogue' in her drama work itself of open-end as well as in her lines. She has her own consistent distinction of creating lines to be a her drama work itself, that also means to explore language of human beings's existence, and language of perception, instead of using it as a simple tool of making a drama. This study is to explore a subsequent research of the author's lines with another Bahktin's carnivalesque as the lines's importance and the theory's vastness.

A study on a Trickster in Talchum - Focusing on Maltugi in Yangbangwajang of Bongsantalchum (탈춤에 나타난 트릭스터 연구 - 봉산탈춤 "양반과장" 속 말뚝이를 중심으로)

  • Park, Hee-Jeong
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.282-289
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    • 2016
  • A term that has been used since ancient times, 'trickster' means 'a person who performs general tricks'. In other words, a trickster is a person who exhibits his or her intrinsic characteristics by using tricks, or who has a special ability to make any situation work well only for him or herself. This thesis looks for basic concepts and features of tricksters in research undertaken into tricksters to date. It also aims to uncover the trickster side of Maltugi in Talchum (a traditional mask dance). A trickster is a person who tricks, but the characteristic itself is unclear and abnormal. A trickster also has borderline, duplicitous or multi-value characteristics, so it is impossible to merely define him or her as 'a person who tricks'. When dealing with a trickster's characteristics, the 'Liminality' element is very important, because he or she is a person who exists in all the borderlines of space, time, society, and language, and assaults the social order via deceit, play, and the fulfillment of greed. Maltugi in Talchum is a man of humble birth, but he is a character who attacks the Yangban (aristocrats) without hesitation. He is a kind of representative of the people who speaks for the commoners' feelings. At a time of the Three Policies' Disorder and frequent external aggressions, the commoners felt a sense of helplessness against the Yangban, who they viewed as immoral. Maltugi laughs at and depreciates the Yangban through the use of puns, and shows a faithful attitude to the present without being afraid of the result caused by his activity. This implies that he has the characteristics of a trickster.