• Title/Summary/Keyword: 인공 성격

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Effects of the Educational Environment on Studio Apartment Prices : Focusing on Deposit and Monthly Rental Rates in Seoul (교육환경이 주거용 오피스텔의 가격에 미치는 영향 : 서울 전월세거래를 바탕으로)

  • Lee, Jae Won;Bae, Sang Young;Lee, Sang Youb
    • Korea Real Estate Review
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    • v.28 no.3
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    • pp.65-77
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    • 2018
  • The purpose of this study is to analyze the effect of the educational environment on the prices of studio apartments, known as officetels, in Korea. Since the revision of relevant laws in 2010, they have served as substitutes for residential purposes in areas suffering from housing shortage, especially where the educational environment is a significant factor. To assess the relation between the educational environment and rental rates, the hedonic price model and artificial neural networks were implemented. The national assessment of the academic performance of middle and high schools that were closest to each officetel, and the ratio of students going to special-purpose schools and private high schools were considered as independent variables. Research findings indicated that the positive effect of the dependent variable increased as the value of educational environment-related variables increased. This result could be utilized as a functional index for housing providers after considering educational environments.

A Qualitative Study on Personality of Intelligent Artificial Object for Engineering Education - Focusing on Appearance, Sound, Behavior of Robot Cleaners (공학 교육을 위한 지능화된 인공물의 성격에 대한 정성적 연구 방법 : 로봇청소기의 외형, 소리, 행동을 중심으로)

  • Lee, Jungjin;Ahn, JungHyun;Lim, Dokshin
    • Journal of Engineering Education Research
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    • v.22 no.5
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    • pp.56-62
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    • 2019
  • This paper suggests the necessity of design education to engineering majors through qualitative research on the characteristics of intelligent artifacts. Robot cleaner is one of intelligent artificial objects that can approach people's life without awkwardness. How do people think of robot cleaners and define their personality, these days? In this experiment, subjects use and observe four different robot cleaners that have different appearances, behaviors and sounds in an experimental setup where is similar to actual use environment. We measure subjects' preferences and assessments for four different robot cleaners' personality. The test subjects were 11 designers who frequently collaborated with engineers and were able to express and express opinions about products. Experimental results showed that robot cleaners with the highest scores in appearance, behavior, and sound had the highest preference. In contrast, robot cleaners with low scores in three factors showed different results in the preference ranking.

Engine of computational Emotion model for emotional interaction with human (인간과 감정적 상호작용을 위한 '감정 엔진')

  • Lee, Yeon Gon
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.503-516
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    • 2012
  • According to the researches of robot and software agent until now, computational emotion model is dependent on system, so it is hard task that emotion models is separated from existing systems and then recycled into new systems. Therefore, I introduce the Engine of computational Emotion model (shall hereafter appear as EE) to integrate with any robots or agents. This is the engine, ie a software for independent form from inputs and outputs, so the EE is Emotion Generation to control only generation and processing of emotions without both phases of Inputs(Perception) and Outputs(Expression). The EE can be interfaced with any inputs and outputs, and produce emotions from not only emotion itself but also personality and emotions of person. In addition, the EE can be existed in any robot or agent by a kind of software library, or be used as a separate system to communicate. In EE, emotions is the Primary Emotions, ie Joy, Surprise, Disgust, Fear, Sadness, and Anger. It is vector that consist of string and coefficient about emotion, and EE receives this vectors from input interface and then sends its to output interface. In EE, each emotions are connected to lists of emotional experiences, and the lists consisted of string and coefficient of each emotional experiences are used to generate and process emotional states. The emotional experiences are consisted of emotion vocabulary understanding various emotional experiences of human. This study EE is available to use to make interaction products to response the appropriate reaction of human emotions. The significance of the study is on development of a system to induce that person feel that product has your sympathy. Therefore, the EE can help give an efficient service of emotional sympathy to products of HRI, HCI area.

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A Study on Legal Regulation of Neural Data and Neuro-rights (뇌신경 데이터의 법적 규율과 뇌신경권에 관한 소고)

  • Yang, Ji Hyun
    • The Korean Society of Law and Medicine
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    • v.21 no.3
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    • pp.145-178
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    • 2020
  • This paper examines discussions surrounding cognitive liberty, neuro-privacy, and mental integrity from the perspective of Neuro-rights. The right to control one's neurological data entails self-determination of collection and usage of one's data, and the right to object to any way such data may be employed to negatively impact oneself. As innovations in neurotechnologies bear benefits and downsides, a novel concept of the neuro-rights has been suggested to protect individual liberty and rights. In Oct. 2020, the Chilean Senate presented the 'Proyecto de ley sobre neuroderechos' to promote the recognition and protection of neuro-rights. This new bill defines all data obtained from the brain as neuronal data and outlaws the commerce of this data. Neurotechnology, especially when paired with big data and artificial intelligence, has the potential to turn one's neurological state into data. The possibility of inferring one's intent, preferences, personality, memory, emotions, and so on, poses harm to individual liberty and rights. However, the collection and use of neural data may outpace legislative innovation in the near future. Legal protection of neural data and the rights of its subject must be established in a comprehensive way, to adapt to the evolving data economy and technical environment.

The Prediction of Currency Crises through Artificial Neural Network (인공신경망을 이용한 경제 위기 예측)

  • Lee, Hyoung Yong;Park, Jung Min
    • Journal of Intelligence and Information Systems
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    • v.22 no.4
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    • pp.19-43
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    • 2016
  • This study examines the causes of the Asian exchange rate crisis and compares it to the European Monetary System crisis. In 1997, emerging countries in Asia experienced financial crises. Previously in 1992, currencies in the European Monetary System had undergone the same experience. This was followed by Mexico in 1994. The objective of this paper lies in the generation of useful insights from these crises. This research presents a comparison of South Korea, United Kingdom and Mexico, and then compares three different models for prediction. Previous studies of economic crisis focused largely on the manual construction of causal models using linear techniques. However, the weakness of such models stems from the prevalence of nonlinear factors in reality. This paper uses a structural equation model to analyze the causes, followed by a neural network model to circumvent the linear model's weaknesses. The models are examined in the context of predicting exchange rates In this paper, data were quarterly ones, and Consumer Price Index, Gross Domestic Product, Interest Rate, Stock Index, Current Account, Foreign Reserves were independent variables for the prediction. However, time periods of each country's data are different. Lisrel is an emerging method and as such requires a fresh approach to financial crisis prediction model design, along with the flexibility to accommodate unexpected change. This paper indicates the neural network model has the greater prediction performance in Korea, Mexico, and United Kingdom. However, in Korea, the multiple regression shows the better performance. In Mexico, the multiple regression is almost indifferent to the Lisrel. Although Lisrel doesn't show the significant performance, the refined model is expected to show the better result. The structural model in this paper should contain the psychological factor and other invisible areas in the future work. The reason of the low hit ratio is that the alternative model in this paper uses only the financial market data. Thus, we cannot consider the other important part. Korea's hit ratio is lower than that of United Kingdom. So, there must be the other construct that affects the financial market. So does Mexico. However, the United Kingdom's financial market is more influenced and explained by the financial factors than Korea and Mexico.

The Development of Biodegradable Fiber Tensile Tenacity and Elongation Prediction Model Considering Data Imbalance and Measurement Error (데이터 불균형과 측정 오차를 고려한 생분해성 섬유 인장 강신도 예측 모델 개발)

  • Se-Chan, Park;Deok-Yeop, Kim;Kang-Bok, Seo;Woo-Jin, Lee
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.12
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    • pp.489-498
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    • 2022
  • Recently, the textile industry, which is labor-intensive, is attempting to reduce process costs and optimize quality through artificial intelligence. However, the fiber spinning process has a high cost for data collection and lacks a systematic data collection and processing system, so the amount of accumulated data is small. In addition, data imbalance occurs by preferentially collecting only data with changes in specific variables according to the purpose of fiber spinning, and there is an error even between samples collected under the same fiber spinning conditions due to difference in the measurement environment of physical properties. If these data characteristics are not taken into account and used for AI models, problems such as overfitting and performance degradation may occur. Therefore, in this paper, we propose an outlier handling technique and data augmentation technique considering the characteristics of the spinning process data. And, by comparing it with the existing outlier handling technique and data augmentation technique, it is shown that the proposed technique is more suitable for spinning process data. In addition, by comparing the original data and the data processed with the proposed method to various models, it is shown that the performance of the tensile tenacity and elongation prediction model is improved in the models using the proposed methods compared to the models not using the proposed methods.

Analysis of Identity of Meta Game - A Focus on Games about Games - (메타 게임의 정체성 연구 - 게임에 대한 게임을 중심으로 -)

  • Kim, So-Yeon;Han, Hye-Won
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.99-108
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    • 2018
  • With the development of the game industry, 'games about games,' which examine the identity of game itself through a form of the game, emerged with a variety of shapes. Thus, this paper aims to suggest a definition, characteristics, and meaning of 'meta game.' Firstly, meta games strengthen the artificiality of the games and suggest procedurality through a form of the game play. Meta games also utilize the external context as a part of the games, and use the metaphor of 'labyrinth' to identify a feature of the game space. Furthermore, they emphasize intertextuality and prove that the fantasy and the reality can merge within the game world. In conclusion, meta games prove themselves to be independent expressional arts and experimental content, and suggest the potential for an alternative medium beyond formality.

A Study on the Transitional Procedures and Design Characteristics in the Theater Architecture - with focus on Comparing the Greek with the Roman Theater- (극장의 발달과정과 디자인 특성에 관한 연구 -그리스와 로마극장의 비교를 중심으로-)

  • 김성기
    • Archives of design research
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    • v.16 no.4
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    • pp.345-354
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    • 2003
  • The Greek theater was the first one which was built artificially and the Roman theater was erected as creative form following the Greek theater The style of these ancient theaters has influenced modern theater. In terms of the purpose and function of the theater, the Greek was derived from religious purpose but the Roman was derived for amusement. We can observe several differences in comparing the Greek with the Roman theater. In the shape of the theater, the Greek theater was dignified and grand and had an open-air structure, but the Roman theater was splendid and ornamental and had a roof over the stage. In the character of the theater, the Greek theater was democratic but the Roman theater was partial. The Greek and Roman theaters have became one source of the modern theater as the Greek and Roman plays have became the source of the modern play, although there are several differences according to the social and dramatic characters.

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Decision Making Model using Multiple Matrix Analysis for Optimum Construction Method Selection (다중 매트릭스 분석 기법을 이용한 최적 건축공법 선정 의사결정지원 모델)

  • Lee, Jong-Sik;Lim, Myung-Kwan
    • Journal of the Korea Institute of Building Construction
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    • v.16 no.4
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    • pp.331-339
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    • 2016
  • According to high-rise, complexation, and enlargement of buildings, various construction methods are being developed, and the significance of construction method selection about main work types has emerged as a major interest. However, it has been pointed out that hand-on workers cannot consider project characteristics carefully, and they lack an objective standard or reference for main construction method selection. Hence, the selection is being made depending on hand-on workers' experience and intuition. To solve this problem, various studies have proceeded for construction method selection of main work types using Artificial Intelligence like Fuzzy, AHP and Case-based reasoning. It is difficult to apply many different kinds of construction method selection to every main work type with consideration for characteristics of work types and condition of a construction site when selecting construction method in the field. Accordingly, this study proposed the decision-making model which can apply to fields easily. Using matrix analysis and liner transformation, this study verified consistency of study models applied in the process of soil retaining selection with a case study.

Development and application of software education programs to improve Underachievement

  • Kim, Jeong-Rang;Lee, Soo-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.283-291
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    • 2021
  • In this paper, we propose the development and application of a software education program for underachievers. The software education program for underachieving students was developed in consideration of the characteristics of learner's suffering from underachievement and the educational effects of software education, and is meaningful in that it proposes a plan to improve the learning gap in distance learning. Learners can acquire digital literacy and learning skills by solving structured tasks in the form of courseware, intelligent tutoring, debugging, and artificial intelligence learning models in educational programs. Based on the effects of software education, such as enhancing logical thinking ability and problem solving ability, this program provides opportunities to solve fusion tasks to underachievers. Based on this, it is expected that it can have a positive effect on the overall academic work.