• Title/Summary/Keyword: 이-네비게이션

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A Rule-based Reasoning Engine supporting Hierarchical Taxonomy (계층적 분류체계를 지원하는 규칙기반 추론엔진)

  • Kim, Tae-Hyun;Kim, Jae-Ho;Won, Kwang-Ho;Lee, Ki-Hyuk;Sohn, Ki-Rack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.148-154
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    • 2008
  • In a ubiquitous computing environment, a ubiquitous smart space is required to help devices provide intelligent services. The smart space embedded with mobile devices should have the capabilities of collecting data and refining the data to contact. Unfortunately, the context information in a ubiquitous smart space has many ambiguous characteristics. Therefore, it is necessary to adapt a standard taxonomy for contact information in the smart space and to implement an inference technique of the context information based on taxonomy. Rule-based inference engine, such as CLIPS, Jess, was employed for providing situation-aware services. However, it is difficult for these engines to be used in resource limited mobile devices. In this paper, we propose a light-weight inference engine providing autonomous situation aware services in mobile environment. It can be utilized for personal mobile devices tuck as mobile phone, PMP and navigation. It can also support both generalized rules and specialized rules as using hierarchical taxonomy information.

Enhanced Grid-Based Trajectory Cloaking Method for Efficiency Search and User Information Protection in Location-Based Services (위치기반 서비스에서 효율적 검색과 사용자 정보보호를 위한 향상된 그리드 기반 궤적 클로킹 기법)

  • Youn, Ji-Hye;Song, Doo-Hee;Cai, Tian-Yuan;Park, Kwang-Jin
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.8
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    • pp.195-202
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    • 2018
  • With the development of location-based applications such as smart phones and GPS navigation, active research is being conducted to protect location and trajectory privacy. To receive location-related services, users must disclose their exact location to the server. However, disclosure of users' location exposes not only their locations but also their trajectory to the server, which can lead to concerns of privacy violation. Furthermore, users request from the server not only location information but also multimedia information (photographs, reviews, etc. of the location), and this increases the processing cost of the server and the information to be received by the user. To solve these problems, this study proposes the EGTC (Enhanced Grid-based Trajectory Cloaking) technique. As with the existing GTC (Grid-based Trajectory Cloaking) technique, EGTC method divides the user trajectory into grids at the user privacy level (UPL) and creates a cloaking region in which a random query sequence is determined. In the next step, the necessary information is received as index by considering the sub-grid cell corresponding to the path through which the user wishes to move as c(x,y). The proposed method ensures the trajectory privacy as with the existing GTC method while reducing the amount of information the user must listen to. The excellence of the proposed method has been proven through experimental results.

Simulation Analysis about Effects on Highway Network and Drivers under Information Providing Service (정보제공 서비스가 운전자 및 도로 네트워크에 미치는 영향에 대한 시뮬레이션 분석)

  • ;IIDA, Yasunori;;UNO, Nobuhiro
    • Journal of Korean Society of Transportation
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    • v.21 no.3
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    • pp.85-96
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    • 2003
  • To build traffic information providing services by ITS technology should be carried out effect analysis in the first step for social and individual advantages. The propose on this study is to make clear what influences of highway network by traffic information are, and what differences between drivers who use traffic information and drivers who do not use that for route choice are. For these propose. travel time and forecast error of travel time on network and traffic information dependence of driver are analyzed by simulation. As a result of analysis travel time and forecast error of travel time is that the efficiency and reliability of travel time were increased when getting more drivers using traffic information in network. Drivers who using traffic information had advantage of decrease of travel time and forecast error in only definite situation. traffic information dependence analysis presented that drivers are dependent upon information and reliability of traffic information is also increased when drivers using traffic information become on increasing in network. In conclusion, considering the range of the traffic information user ratio in this simulation, this study presents that the traffic information service provides an advantage to the highway network and the drivers, and increases the dependence of information.

A Study on Energy Efficiency Improvement of LDC Recycling Load Tester (LDC 재생형 부하 시험기의 효율 개선에 관한 연구)

  • Lee, Choon-il;Hong, Yeon-Chan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.86-92
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    • 2016
  • A high-capacity battery installed in a hybrid vehicle or electric vehicle is used to power, or as a power supply for, electric sub-assemblies. In order to use a high-capacity battery as a power supply for electric sub-assemblies, such as an electronic control unit or for lighting, radio, and navigation, there is a need for a DC converter that changes a high voltage of 240-400V to a low voltage of 12-14V, which is done with a low-voltage DC-DC converter (LDC). An LDC undergoes long-term aging so as to reduce latent defects in the production process. With regard to the usual aging method, an LDC is a DC-DC converter. So, a DC power supply is connected and used as input, and a programmable DC electronic load is the output. For stable operation, a product having a larger capacity by 10% (compared to an LDC) is used, and has a structure where electric power is dissipated into 100% heat. So, there is a problem with volume, based on the use of two pieces of equipment to test the LDC, and another problem based on the generation of heat in the programmable DC electronic load. Hence, this paper suggests a load test method as a way of recycling, where a significant portion of the electricity dissipated as heat in a load tester is returned as input. The method realizes savings of 80% or more in the electricity dissipated as heat through improvement in the efficiency of the recycling load tester.

A Study on the Interactive Narrative - Focusing on the analysis of VR animation <Wolves in the Walls> (인터랙티브 내러티브에 관한 연구 - VR 애니메이션 <Wolves in the Walls>의 분석을 중심으로)

  • Zhuang Sheng
    • Trans-
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    • v.15
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    • pp.25-56
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    • 2023
  • VR is a dynamic image simulation technology with very high information density. Among them, spatial depth, temporality, and realism bring an unprecedented sense of immersion to the experience. However, due to its high information density, the information contained in it is very easy to be manipulated, creating an illusion of objectivity. Users need guidance to help them interpret the high density of dynamic image information. Just like setting up navigation interfaces and interactivity in games, interactivity in virtual reality is a way to interpret virtual content. At present, domestic research on VR content is mainly focused on technology exploration and visual aesthetic experience. However, there is still a lack of research on interactive storytelling design, which is an important part of VR content creation. In order to explore a better interactive storytelling model in virtual reality content, this paper analyzes the interactive storytelling features of the VR animated version of <Wolves in the walls> through the methods of literature review and case study. We find that the following rules can be followed when creating VR content: 1. the VR environment should fully utilize the advantages of free movement for users, and users should not be viewed as mere observers. The user's sense of presence should be fully considered when designing interaction modules. Break down the "fourth wall" to encourage audience interaction in the virtual reality environment, and make the hot media of VR "cool". 2.Provide developer-driven narrative in the early stages of the work so that users are not confused about the ambiguous world situation when they first enter a virtual environment with a high degree of freedom. 1.Unlike some games that guide users through text, you can guide them through a more natural interactive approach that adds natural dialog between the user and story characters (NPC). Also, since gaze guidance is an important part of story progression, you should set up spatial scene user gaze guidance elements within it. For example, you can provide eye-following cues, motion cues, language cues, and more. By analyzing the interactive storytelling features and innovations of the VR animation <Wolves in the walls>, I hope to summarize the main elements of interactive storytelling from its content. Based on this, I hope to explore how to better showcase interactive storytelling in virtual reality content and provide thoughts on future VR content creation.