• 제목/요약/키워드: 이야기 꾸미기

검색결과 15건 처리시간 0.009초

포스트모던 그림책을 활용한 이야기꾸미기 활동이 유아의 창의성 및 이야기 구성능력에 미치는 효과 (The Effects of Story Making Activities by Utilizing Postmodern Picture Books on Young Children's Creativity and Story Construction Ability)

  • 김희정;서현아
    • 한국보육지원학회지
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    • 제10권4호
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    • pp.51-69
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    • 2014
  • 포스트모던 그림책을 활용한 이야기꾸미기 활동이 유아의 창의성 및 이야기 구성능력에 어떠한 효과를 미치는지 알아보고자 부산광역시 J군에 소재한 G어린이집 만5세 유아 21명과 J어린이집 만5세 유아 18명을 대상으로, 실험집단은 포스트모던 그림책을 활용한 이야기꾸미기 활동을 12주간 주 2회 총 18회를 실시하였고, 비교집단은 자유선택활동에 포스트모던 그림책을 개별적으로 읽어보는 활동을 하였다. 창의성 측정 도구는 전경원(2000)의 유아용 종합 창의성 검사(K-CCTYC)를, 사용하였으며, 이야기 구성능력 검사도구는 Kraayenoord와 Paris(1996)가 개발한 '그림책을 통한 이야기 구성' 3단계 평가를 고은님(1997)이 수정, 보완한 도구를 사용하였다. 본 연구 결과 포스트모던 그림책을 활용한 이야기꾸미기 활동은 유아의 창의성과 이야기 구성능력을 향상시키는데 효과적임을 알 수 있다.

글 없는 그림책을 활용한 이야기 꾸미기와 구연활동이 아동의 언어창의성 및 언어표현력에 미치는 효과 (Story-Plotting and Oral Narration Activities Based on Wordless Picture Story Books : The Effect on Young Children's Linguistic Creativity and Expression)

  • 현혜선;김숙령
    • 아동학회지
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    • 제28권1호
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    • pp.189-204
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    • 2007
  • This research investigated the effect of story-plotting and oral narration activities using wordless picture books upon young children's linguistic creativity and expression. The subjects were 30 children of experimental group and another 30 in the control group at age five. The Korean Comprehensive Creativity Test for Young Children(K-CCTYC; Jeon, 2005) was used to measure linguistic creativity. In addition, Measure Tools for Linguistic Ability(Jang, 1981) was used to measure the linguistic expression. There were significant differences between the two groups in linguistic creativity including linguistic fluency, flexibility, and originality as well as linguistic expression.

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유아의 또래 친밀도에 따른 상호주관성의 차이 : 글 없는 그림책 이야기 꾸미기를 중심으로 (Differences in Intersubjectivity During Joint Story Making Activity by Closeness of Peer Relationship)

  • 김효진;권민균
    • 아동학회지
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    • 제28권4호
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    • pp.19-33
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    • 2007
  • This study examined the effects of closeness of peer relationships on intersubjectivity in young children's joint story making of wordless picture books. The joint story making activity of 32 five-year-old children was videotaped and transcribed, and the structure and negotiation types of interaction were examined by Goncu's (1993a) measure of intersubjectivity. Results showed (1) closeness of peer relationship was related to the structure of intersubjectivity children working with very close peers exhibited more turns. (2) Children working with very close peers used more extension and acceptance negotiation types, whereas the children working with non-close peers used more building-on of own ideas and irrelevant acts of negotiation.

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내러티브 발달 : 유아의 이야기 내용이해 및 꾸미기 능력간의 관계 분석 (The Relationship Between Young Children's Comprehension Ability and Story Making : The Development of Narrative)

  • 황윤세
    • 아동학회지
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    • 제28권2호
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    • pp.39-53
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    • 2007
  • This study investigated the relationship between young children's comprehension and story making(narrative) by age and gender. Subjects were 109 3-, 4-, and 5-year-olds at two child care centers in K Province. Data were analyzed by two-way ANOVA and simple regression analysis. Results showed differences in comprehension between 3-, 4- and 5-year old children and differences in story making ability between 3- and 5-year-old children. Children's comprehension and story making had positive relationships. Specifically, there were significant relationships with children's comprehension and story construct concept, sentence structure level, language(vocabulary and sentence structure). In sum, the results of this study reveal that young children's comprehension ability is partially related to story making ability by age.

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환상동화를 통한 이야기 꾸미기 활동이 유아의 언어표현력 및 창의성에 미치는 효과 (Story Making Activity with Fantasy Picture Books : Effect on the Language Expression and Creativity of Young Children)

  • 김수영;김경미
    • 아동학회지
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    • 제27권1호
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    • pp.81-94
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    • 2006
  • Participants in this study of the effect of story making activity on the language expression and creativity of young children were all forty 5-year-old children in a child-care facility. The experimental group read the fantasy picture book and engaged in story making activity; the control group read the same fantasy picture books the experimental group but didn't have any story making activity. Experimental treatments were given twice a week for 6 weeks. Data were analyzed by MANCOVA using scores of the pre-test as covariance. Differences were found between experimental and control groups in language expression and creativity showing that story making activity using the fantasy picture book was more effective than just reading without story making activity.

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컴퓨터를 활용한 그림 동화 만들기 활동이 유아의 이야기 꾸미기 능력과 창의성에 미치는 영향 (The Effects of Picture Storybook Making Activities by Computer on Children's Storytelling Ability and Creativity)

  • 고은애;정정희
    • 아동학회지
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    • 제26권4호
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    • pp.189-207
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    • 2005
  • This study examined the effects of picture storybook making activities with computer plays on children's storytelling ability and creativity. Seventy 5-year-old children from two day-care classes participated in this eight-week program. The experimental class used the computer software of 'Stanley's Sticker Stories.' The comparison class used paper and pencil. Data analysis was implemented by ANCOVA and t-test. Significant differences were found between the experimental and comparison groups in story telling ability by story structure, imagination, vocabulary, sentence structure, and creativity showing that picture storybook making activities with the computer was more effective than traditional picture storybook making activities.

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메타레이어 기반 매치 3 게임 플레이에 대한 연구 (A study on Match 3 GamePlay based on meta-layer)

  • 신유철
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2021년도 제64차 하계학술대회논문집 29권2호
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    • pp.609-610
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    • 2021
  • 본 논문에서는 매치 3 게임에서 사용되고 있는 수집, 이야기, 꾸미기 등을 활용한 메타 레이어를 통한 게임 플레이에 대한 특징에 대해서 알아보고, 향후 매치 3게임의 게임 플레이 방식의 변화에 대한 연구 방향성에 대한 기준을 제시한다.

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글 없는 그림책을 활용한 이야기 꾸미기 활동이 유아의 언어능력에 미치는 효과 (The Effects of Story Making Activity with Wordless Picture Books on Young Children's Language Abilities)

  • 정성순;홍혜경
    • 아동학회지
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    • 제21권1호
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    • pp.235-252
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    • 2000
  • This study investigated the effects of story making activity with wordless picture books on the language abilities of 5- and 6-year-old children. The 52 subjects attending a kindergarten in Kwangju were randomly assigned to an experimental group or a control group of 26 children each. The experimental group made stories with wordless picture books while the control group listened to stories. Experimental treatments were given twice a week for 6 weeks. Assessment was by The Language Comprehension-Cognition Test(1994), The Picture Vocabulary Test(1995), and The Sentence-Comprehension Test(1996). Qualitative level of the stories was analyzed by Morrow's(1985) revised Instrument Assessing Children Understanding of Stories(Chae, 1996). The vocabulary, language-comprehension, and story-composing ability of children who made stories with wordless picture books were higher than those of children who listened to stories told by teachers.

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4, 5세 유아의 놀이감 종류에 따른 가상이야기 꾸미기 (Narrative Structure of 4-and 5-year-olds by Type of Play Materials)

  • 신유림;박주희;신혜영
    • 아동학회지
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    • 제18권1호
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    • pp.53-63
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    • 1997
  • The purpose of this study was to investigate the relationship between age, internal state information, and narrative structure. Another purpose was to examine how the kinds of replica play and story props affect the theme of children's narratives. The subjects were 36 4-and 5-year-olds. Children's narratives were audiotaped and analyzed accordmg to narrative structure, themes and internal state factors. The results indicated that 5-year-olds showed well organized narrative structure such as a descriptive narrative and a primary plotted narrative whereas 4-year-old presented no response and a descriptive narrative. Also, 5-year-olds used more internal state information in the narratives than 4-year-olds. The replica figures serve to remind the chiidren of story themes: the children with police props presented negative themes while children with playground props showed positive themes.

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초등학생의 창의력 신장을 위한 WBI 시스템 구현 (A WBI System Implementation for Creativity Development of an Elementary School Student)

  • 최갑용;박기홍
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2000년도 제13회 춘계학술대회 및 임시총회 학술발표 논문집
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    • pp.912-915
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    • 2000
  • 본 논문은 웹을 통한 학습활동(WBI)에서 초등학생들의 창의력 신장을 위한 시스템 구축 방안을 제시하였다. 제안된 시스템은 학습자 모듈과 관리자 모듈로 구성하였으며 창의력 신장을 위한 학습자 모듈은 유창성, 융통성, 독창성을 신장시킬 수 있는 학습활동을 수행하게 하며 관리자 모듈은 학습자의 학습활동을 지원하고 평가한다. 유창성 향상은 끝말잇기 놀이, 낱말 연상하기, 낱말가방, 용도 찾기, 융통성은 비유하기 놀이, 공통점 찾기, 만약에 놀이, 독창성은 만화 대사 넣기, 그림보고 이야기 꾸미기, 아이디어 공모 등의 학습방안이 제시되었다. 관리자 모듈은 학습자의 학습활동 결과를 열람하고 즉시 평가하여 피드백을 제공할 수 있으며, 학습자의 학습 효과를 극대화하기 위하여 학습 활동 내용을 수정할 수 있도록 하였다. 본 WBI 시스템은 창의력 신장 프로그램을 Web상에서 구현한 것으로 인터넷의 장점을 교육에 효과적으로 이용한 경우가 될 것으로 보인다.

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