• 제목/요약/키워드: 이미지와 사운드

검색결과 93건 처리시간 0.025초

A Study on the Sound Model Construct Using Color Tone Cognizance Sensationalizing Method (색상인식 감각화 방법을 활용한 사운드모델 구축에 관한 연구)

  • Kim Beom-Seok;Kim Jung-Ui;Ko Young-Hyuk
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2005년도 추계 종합학술대회 논문집
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    • pp.559-563
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    • 2005
  • 본 연구는 이미지와 영상의 내용을 인간의 시각과 촉각에 전달하는 방법에 관한 것으로서, 더욱 상세하게는 색상의 파장과 진폭을 소리와 진동으로 변환하기 위한 원리와 방법을 찾고 이것을 통해 얻어진 에너지를 다시 인간의 감각기관에 전달하는 방법을 제시하고자 한다.

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Analyzing animation techniques used in webtoons and their potential issues (웹툰 연출의 애니메이션 기법활용과 문제점 분석)

  • Kim, Yu-mi
    • Cartoon and Animation Studies
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    • 통권46호
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    • pp.85-106
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    • 2017
  • With the media's shift into the digital era in the 2000s, comic book publishers attempted a transition into the new medium by establishing a distribution structure using internet networks. But that effort shied from escaping the parallel-page reading structure of traditional comics. On the other hand, webtoons are showing divers changes by redesigning the structure of traditional sequential art media; they tend to separate and allot spaces according to the vertical scroll reading method of the internet browser and include animations, sound effects and background music. This trend is also in accordance with the preferences of modern readers. Modern society has complicated social structures with the development of various media; the public is therefore exposed to different stimuli and shows characteristics of differentiated perceptions. In other words, webtoons display more relevant and entertaining characteristics by inserting sounds and using moving texts and characters in specific frames, while traditional comics require an appreciation of withdrawal and immersion like other published media. Motions in webtoons are partially applied for dramatic tension or to create an effective expression of action. For example, hand-drawn animation is adopted to express motions by dividing motion images into many layers. Sounds are also utilized, such as background music with episode-related lyrics, melodies, ambient sounds and motion-related sound effects. In addition, webtoons provide readers with new amusement by giving tactile stimuli via the vibration of a smart phone. As stated above, the vertical direction, time-based nature of animation motions and tactile stimuli used in webtoons are differentiated from published comics. However, webtoons' utilization of innovative techniques hasn't yet reached its full potential. In addition to the fact that the software used for webtoon effects is operationally complex, this is a transitional phenomenon since there is still a lack of technical understanding of animation and sound application amongst the general public. For example, a sound might be programmed to play when a specific frame scrolls into view on the monitor, but the frame may be scrolled faster or slower than the author intended; in this case, sound can end before or after a reader sees the whole image. The motion of each frame is also programmed to start in a similar fashion. Therefore, a reader's scroll speed is related to the motion's speed. For this reason, motions might miss the intended timing and be unnatural because they are played out of context. Also, finished sound effects can disturb the concentration of readers. These problems come from a shortage of continuity; to solve these, naturally activated consecutive sounds or animations, like the simple rotation of joints when a character moves, is required.

작아져 더욱 매력적인 Z3

  • Lee, Eun-Gyu
    • Digital Contents
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    • 7호통권146호
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    • pp.80-84
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    • 2005
  • ‘보여주고 싶은 MP3’라는 인상적인 슬로건을 내세우며 젊은층을 공략하고 있는 아이옵스가 올해 초에 선보였던 MP3플레이어 X5의 미니버전‘아이옵스 Z3’를 내놓으며 소비자를 유혹하고 있다. 컬러 5배줌 이미지 뷰, 25가지 이퀄라이져 지원, SRS 와우(WOW) 3D 사운드, 리얼 TTS 기능 등 사양은 훨씬 좋아지고 가격은 10만원대로 대폭 낮춰 크기와 가격 모두 거품을 뺀 제품으로 MP3플레이어 시장에 도전장을 내밀고 있다.

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Design and Implementation of Authoring Tools for Multimedia Production (멀티미디어 제작을 위한 저작도구의 설계 및 구현)

  • Yoo Su-Mi;Baik Sung-Wook;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • 제4권1호
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    • pp.45-55
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    • 2003
  • Due to the rapid development of information & communication technology under high performance computing environments, the multimedia production techniques have been applied to a variety of multimedia fields such as general banner advertisements including texts, images and animations, and the internet-broadcasting dealing with videos and sounds. This paper presents an authoring tool with main functions to setup events objects (image, animation, sound, button, area) and to setup action functions, so that non-experts can easily produce multimedia including images, sounds, animations and so on. The authoring tool implemented in Java can be applied to the CD-ROM title production as well as the web-site construction. We can expect that when this authoring tool is used for in multimedia production, both cost and time will be reduced due to its convenience and powerful functions. We have a future plan to integrate intelligent multimedia presentation techniques with the presented tool for the autonomous multimedia authoring works.

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Development of Front-End learning module Using ShockWave Technology (쇽웨이브기술을 이용한 Front-End 학습 모듈 개발)

  • 이근무
    • Proceedings of the Korea Multimedia Society Conference
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    • 한국멀티미디어학회 2003년도 춘계학술발표대회논문집
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    • pp.779-782
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    • 2003
  • 컴퓨터 관련기술의 눈부신 발전은 기술적인 분야뿐만 아니라 우리의 생활과 문화의 거의 모든 분야의 변화를 초래했다 그 중 하이퍼미디어 분야는 편이성과 오락성을 바탕으로 대중들에게 크게 어필하면서 전문가가 아닌 사용자에게도 컴퓨터에 대한 접근을 더욱 쉽게 유도하였다 이러한 하이퍼미디어의 가능성은 교육분야에도 광범위하게 적용되어 텍스트나 단순한 이미지만으로 학습하기 어려운 부분을 동영상과 사운드, 상호작용을 이용하여 보다 쉽고 편리하며 재미있게 학습할 수 있게 되었다. 본 연구에서 구현된 컴파일러 프론트 엔드 학습모듈은 이러한 하이퍼미디어의 장점을 최대한 살려 컴퓨터 관련학과 학생들에게도 난이도가 높은 '컴파일러'라는 과목을 보다 시각적이고 역동적인 화면과 사운드를 이용하여 학습효과를 극대화하는데 활용할 수 있을 것이다.

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The Evaluation Structure of Auditory Images on the Streetscapes - The Semantic Issues of Soundscape based on the Students' Fieldwork - (거리경관에 대한 청각적 이미지의 평가구조 - 대학생들의 음풍경 체험을 통한 의미론적 고찰 -)

  • Han Myung-Ho
    • The Journal of the Acoustical Society of Korea
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    • 제24권8호
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    • pp.481-491
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    • 2005
  • The purpose of this study is to interpret the evaluation structure of auditory images about streetscapes in urban area on the basis of the semantic view of soundscapes. Using the caption evaluation method. which is a new method, from 2001 to 2005, a total of 45 college students participated in a fieldwork to find out the images of sounds while walking on the main streets of Namwon city. It was able get various data which include elements, features, impressions, and preferences about auditory scene. In Namwon city, the elements of the formation of auditory images are classified into natural sound and artificial sound which include machinery sounds, community sounds. and signal sounds. Also, the features of the auditory scene are classified by kind of sound, behavior, condition, character, relationship of circumference and image. Finally, the impression of auditory scene is classified into three categories, which are the emotions of humans, atmosphere of the streets, and the characteristics of the sound itself. From the relationship between auditory scene and estimation, the elements, features and impressions of auditory scene consist of the items which are positive, neutral, and negative images. Also, it was able to grasp the characteristics of auditory image of place or space through the evaluation model of streetscapes in Namwon city.

Method of Motion Graphic Design Approach from Postmodern Point of View (포스트모던적 관점에서 본 모션그래픽 디자인 접근 방안)

  • Kim Gyo-Wan;Hong Su-Jung
    • The Journal of the Korea Contents Association
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    • 제6권9호
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    • pp.124-131
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    • 2006
  • Motion graphic is also developing into its own genre in graphic design by establishing individual industrial fields. images and graphics but also recognize even motions and sounds as communication elements delivering a message. Nevertheless, web communication designers have yet to experimentally test the visual motion priniciples or the audio sound expressions in terms of technology. If the dance are used, they may be new communication approaches in the age of multi-media, which allows for communication of visual and audio information or images. With such conceptions in mind, this study was aimed at reviewing the structural relationship between visual motion principles of the kinetic and the sound images to combine the audio and video effects. To this end, the basic structure of dance and music were substituted into the dance to determine their relevancy, and thereupon, examine the effective sound expression methods and techniques depending on movements of the objects in the monitor. Thus, this study, by inquiring into the uniqueness of choreography in motion graphic, presents the possibility of limitless expression of designer creation and inner world, and the ultimate goal lies in assuring the artistic value of motion graphic and its position as a synthetic art.

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Development of Interactive Video Using Real-time Optical Flow and Masking (옵티컬 플로우와 마스킹에 의한 실시간 인터렉티브 비디오 개발)

  • Kim, Tae-Hee
    • The Journal of the Korea Contents Association
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    • 제11권6호
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    • pp.98-105
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    • 2011
  • Recent advances in computer technologies support real-time image processing and special effects on personal computers. This paper presents and analyzes a real-time interactive video system. The motivation of this work is to realize an artistic concept that aims at transforming the timeline visual variations in a video of sea water waves into sound in order to provide an audience with an experience of overlapping themselves onto the nature. In practice, the video of sea water waves taken on a beach is processed using an optical flow algorithm in order to extract the information of visual variations between the video frames. This is then masked by the silhouette of an audience and the result is projected on a gallery space. The intensity information is extracted from the resulting video and translated into piano sounds accordingly. This work generates an interactive space realizing the intended concept.

A Basic Study on the Conversion of Color Image into Musical Elements based on a Synesthetic Perception (공감각인지기반 컬러이미지-음악요소 변환에 관한 기초연구)

  • Kim, Sung-Il
    • Science of Emotion and Sensibility
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    • 제16권2호
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    • pp.187-194
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    • 2013
  • The final aim of the present study is to build a system of converting a color image into musical elements based on a synesthetic perception, emulating human synesthetic skills, which make it possible to associate a color image with a specific sound. This can be done on the basis of the similarities between physical frequency information of both light and sound. As a first step, an input true color image is converted into hue, saturation, and intensity domains based on a color model conversion theory. In the next step, musical elements including note, octave, loudness, and duration are extracted from each domain of the HSI color model. A fundamental frequency (F0) is then extracted from both hue and intensity histograms. The loudness and duration are extracted from both intensity and saturation histograms, respectively. In experiments, the proposed system on the conversion of a color image into musical elements was implemented using standard C and Microsoft Visual C++(ver. 6.0). Through the proposed system, the extracted musical elements were synthesized to finally generate a sound source in a WAV file format. The simulation results revealed that the musical elements, which were extracted from an input RGB color image, reflected in its output sound signals.

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Information Gathering Agent System using XML (이동에이전트를 이용한 XML 정보의 수집 및 분류)

  • 서효정;방대욱
    • Proceedings of the Korean Information Science Society Conference
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    • 한국정보과학회 1999년도 가을 학술발표논문집 Vol.26 No.2 (2)
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    • pp.131-133
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    • 1999
  • 요즘처럼 웹을 이용하여 저오 검색시 너무나 많은 양의 정보를 수집, 정리, 관리해야 하는 문제에 직면하게 되었다. 또한 인터넷상에는 기존의 텍스트 자료 이외에도 이미지, 사운드, 데이터 베이스 등 우리가 원하는 여러 유형의 자료가 존재한다. 하지만 웹상에서는 텍스트만을 위주로 자료를 검색, 수집, 분류를 한다. 이러한 문제점을 해결하기 위해 XML를 이용하여 정보의 종류에 관계없이 수집할 수 있다. 이 논문에서는 이동 에이전트를 이용한 정보 검색 모형을 제시하고 이때 이동에이전트가 정보의 표현방법으로 XML를 사용한다. 또한 XML의 계층적인 특성을 활용하여 XML 문서의 분류, 병합을 할 수 있다. 따라서 수집된 정보의 정리된 형태로 쉽게 얻을 수 있다.

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