• Title/Summary/Keyword: 이론적 기반

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Design and Implementation of a C Programming Web-based Courseware Applying Constructivism Learning Theory (구성주의 학습이론을 적용한 C 프로그래밍 웹 기반 코스웨어 설계 및 구현)

  • Song Dae-Gon;Choi Seong-Man;Yoo Cheol-Jung;Chang Ok-Bae
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.820-822
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    • 2005
  • 학습자들의 효과적인 학습을 위하여 구성주의 학습이론을 바탕으로 웹 기반 코스웨어를 설계하였다. 기존의 학습과정인 교과서, 멀티미어 타이틀, 웹을 기반으로 한 코스웨어 등이 개발되어 교육현장에서 적용되면서 학습자에게 학습 흥미유발 및 교육성취도 등에서 효과가 있는 것으로 많은 연구자료에서 검증되었다. 하지만 기존의 코스웨어들은 하나의 과정으로 순차적이며 단계적인 학습이 이루어지는 단점이 있어 본 논문에서는 이러한 점을 보완하였다. 학습자들이 각자의 경험과 지식에 바탕을 두어 여러 유형의 학습안중에서 각자에 맞는 학습안을 선택하여 학습하도록 하였다. 즉, 기존의 웹 기반 코스웨어의 장점을 살리면서 좀더 학습자에 맞는 웹 기반 코스웨어를 개발하여 적용하였다. 이러한 결과 구성주의 학습이론을 적용한 코스웨어가 학습자 중심의 능동적인 학습을 통해 학습 성취도를 높여주는 것으로 나타났다.

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An Analysis of the Affective Effect of Whole Brain Based Cooperative Learning for the Gifted (영재 교육을 위한 전뇌 이론 기반 협동학습의 정의적 효과 분석)

  • Kim, Soon-Hwa;Song, Ki-Sang
    • Journal of Gifted/Talented Education
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    • v.21 no.2
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    • pp.255-268
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    • 2011
  • The 21st century is called as the "Age of knowledge flood", and thus the importance of the ability which can use knowledge creatively is more emphasized. Also, not only individual problem solving but also solving problems through effective communication skills with group members are needed, and therefore, it is requested to train potential gifted learner working together with others to practice cooperation and eventually grown up as a competitive human resource to adapt successfully in future environment. In this paper, to show the effectiveness of cooperative learning in gifted learners, members for cooperative learning group has been selected using whole brain theory from the 42 gifted middle school students who participated in summer gifted learner vacation program. From the analysis of the learners' learning motivation and frequency of interactions whole brain based cooperative learning is effective for enhancing both learning motivation and interactions. Therefore, the whole brain based cooperative learning is an effective pedagogy for enhancing the motivation as well as facilitating interactions within gifted learners.

An Analysis of the Characteristics of the Subject-based Classification System (주제어기반 분류의 특성 분석 - 범주화 및 분류체계의 측면을 중심으로 -)

  • Baek, Ji-Won
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.1
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    • pp.57-79
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    • 2013
  • The aim of this study is to reveal the categorizational and classificatory features of the subject-based classification (SBC) as a subject organization system. For this purpose, 12 SBC schemes of public libraries were selected and a comparative analysis was made between the traditional classification system, such as DDC and SBC in terms of the categorizational aspects, and canons for the classification. As a result, there were significant and considerable differences between the two types of classifications. This study concluded that SBC cannot be clearly explained and understood without a consideration of its essential and distinctive characteristics as a classification scheme.

Performance Comparison among Bandwidth Allocation Schemes using Cooperative Game Theory (협력 게임 이론을 이용한 대역폭 할당 기법의 성능 비교)

  • Park, Jae-Sung;Lim, Yu-Jin
    • The KIPS Transactions:PartC
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    • v.18C no.2
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    • pp.97-102
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    • 2011
  • Since the game theory provides a theoretical ground to distribute a shared resource between demanding users in a fair and efficient manner, it has been used for the bandwidth allocation problem in a network. However, the bandwidth allocation schemes with different game theory assign different amount of bandwidth in the same operational environments. However, only the mathematical framework is adopted when a bandwidth allocation scheme is devised without quantitatively comparing the results when they applied to the bandwidth allocation problem. Thus, in this paper, we compare the characteristics of the bandwidth allocation schemes using the bankrupt game theory and the bargaining game theory when they applied to the situation where nodes are competing for the bandwidth in a network. Based on the numerical results, we suggest the future research direction.

A Reflection on Social Perspective of Information Behavior: Around the Theory of Information Worlds (사회적 관점에서의 정보행동 연구에 관한 일 고찰 - 정보세계이론을 중심으로 -)

  • Park, Sungjae
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.1
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    • pp.425-447
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    • 2022
  • The purpose of this study is to introduce the Theory of Information Worlds which analyzes information behaviors in the social perspective. This study analyzed dissertations using the theory to provide the understanding of the theory and suggest theoretical implications. The theory was developed by Burnett and Jeager in 2008, and since then it was applied in 14 dissertations. Key concepts of the theory include social norms, social types, information value, information behavior, and boundaries. These concepts are intervened in the process of creation and control of behavior through interaction each other. Qualitative research was adopted in more research rather than quantitative research; especially interview and content analysis were applied. It is expected that the spectrum of information behavior research in Korea is broaden and deeper through this study.

A Study on the Design of Adaptive Web-Based Courseware Using Button Theory (버튼 이론을 이용한 적응적인 웹기반 코스웨어의 설계에 관한 연구)

  • 이기영
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.4
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    • pp.45-50
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    • 2001
  • Recently, the advent or WWW widely increased computer-mediated instruction and a majority of Web-based instruction lack interactive capabilities. In this study. we propose a adaptive Web-based courseware model with learner's motivates and design database tables in order to apply using button theory. Therefore, we design database tables which is diagnosed learner's status within each windows with contents for checking motivation to learn itself via Web-based cyber instruction.

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Distributed Cache Framework and its Data Procurement Algorithm on In-Memory Data Grid (메모리기반 데이터 그리드 환경에서 확장성을 고려한 분산 캐시 구조 및 데이터 조달 기법)

  • Kim, Byung-Sang;Youn, Chan-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1767-1769
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    • 2010
  • 본 논문은 그리드 혹은 클라우드 컴퓨팅환경과 같은 인터넷 기반의 대규모 분산 환경에서 데이터집약적인 작업의 실행에 있어서 확장성을 위해 필수적으로 고려되는 데이터 전송 부하를 분산시키는 기법을 논하고 있다. 우리는 다수의 메모리기반의 데이터 노드를 활용하여 분할기법(Partitioning)을 기반으로 데이터 전송 부하를 줄이고자 하며 다수의 데이터 노드에 실시간으로 최적의 데이터의 양을 공급하는 기법에 대한 이론적인 분석과 시뮬레이션을 통한 성능 검증을 포함하고 있다.

Causal reasoning studies with a focus on the Power Probabilistic Contrast Theory (힘 확률 대비 이론에 기반을 둔 인과 추론 연구)

  • Park, Jooyong
    • Korean Journal of Cognitive Science
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    • v.27 no.4
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    • pp.541-572
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    • 2016
  • Causal reasoning is actively studied not only by psychologists but, in recent years, also by cognitive scientists taking the Bayesian approach. This paper seeks to provide an overview of the recent trends in causal reasoning research with a focus on the power probabilistic contrast theory of causality, a major psychological theory on causal inference. The power probabilistic contrast theory (PPCT) assumes that a cause is a power that initiates or inhibits the result. This power is purported be understood through statistical correlation under certain conditions. The paper examines the supporting empirical evidence in the development of PPCT. Also, introduced are the theoretical dispute between the PPCT and the model based on Bayesian approach, and the current developments and implications of research on causal invariance hypothesis, which states that cause operates identically regardless of the context. Recent studies have produced experimental results that cannot be readily explained by existing empirical approach. Therefore, these results call for serious examination of the power theory of causality by researchers in neighboring fields such as philosophy, statistics, and artificial intelligence.

The Effects of Interface Modality on Cognitive Load and Task Performance in Media Multitasking Environment (미디어 멀티태스킹 환경에서 인터페이스의 감각양식 차이가 인지부하와 과업수행에 미치는 영향에 관한 연구 다중 자원 이론과 스레드 인지 모델을 기반으로)

  • Lee, Dana;Han, Kwang-Hee
    • Journal of the HCI Society of Korea
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    • v.14 no.2
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    • pp.31-39
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    • 2019
  • This research examined the changes that fast-growing voice-based devices would bring in the media multitasking environment. Based on the theoretical background that information processing efficiency improves when performing multiple tasks requiring different resource structures at the same time, we conducted an experiment where participants searched for information with voice-based or screen-based devices while performing an additional visual task. Results showed that both task performance environment and interface modality had significant main effects on cognitive load. The overall cognitive load level was higher in the voice interface group, but the difference in cognitive load between the two groups decreased in a multitasking environment where the additional visual resources was required. The visual task performance was significantly higher when using the voice interface than the screen interface. Our findings suggest that voice interfaces offered advantages in the cognitive load and task performance by distributing two tasks to the auditory and visual channels. The results of this study imply that voice-based devices have the potential to facilitate efficient information processing in the screen-centric environment where visual resources collide. We provided theoretical evidence of resource distribution using multiple resource theory and tried to identify the advantages of the voice interface more specifically based on the threaded cognition model.

Behavioral Theory-Based Risk Node Judgment Algorithm for Evaluating the Crime Risk Level in Restrooms (화장실의 범죄위험도 평가를 위한 행동이론 기반 리스크 노드 판정 알고리즘)

  • Shin-Sook Yoon;Jeong-Hwa Song
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1197-1206
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    • 2023
  • To assess the risk level of a public restroom implemented in virtual reality, we sought to evaluate the spatial elements present in the restroom. To provide the theoretical foundation for the evaluation subjects and criteria, we introduced prior research that proposed a checklist to entance the safety of public restroom. To set up evaluation criteria, we analyzed and established based on the theories of Paul J. Brantingham and Patricia L. Brantingham, focusing on the interaction between space and criminals. Ronald V. Clarke's "Routine Activity Theory" was also introduced and incorporated into the evaluation approach. We analyzed based on the correlation between the criminal, user, and spatial elements of the public restroom in terms of the criminal's actions, the spatial relevance to crime, and user exposure during use. Using these criteria, we developed an algorithm to evaluate th spatial elements of public restroom. Based on this, we created an application, demonstrating the feasibility of developing on evaluation tool.