• Title/Summary/Keyword: 이러닝 플랫폼

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Study on e-Learning Platform for Higher Education in Developing Countries - Case Study of Cambodia (개발도상국 고등교육을 위한 이러닝 플랫폼에 관한 연구 - 캄보디아 사례를 중심으로)

  • Mak, Sayphearoth;Kwon, Ho Yeol
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1263-1270
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    • 2018
  • We investigated the e-learning platforms for higher education in developing countries. First, we introduced e-learning environmental factors such as ICT technology as well as ASEAN Cyber University (ACU) project for developing countries. And then, we presented Cambodian case as an example of e-learning platform for developing countries. We analyzed the national education policy and ICT environment as well as the demands and obstacles of e-learning in Cambodia. We derived e-learning strategies and plans based on the analysis results, and finally proposed e-learning platform C-MOOC Net. In order to verify the proposed scheme, we developed prototype of C-MOOC Net system which is implemented based on open software. As a result, we have met the requirement of networking the C-MOOC hub, supporting localization of local language and personalization of favorite courses respectively.

Design and Implementation to Support Cross-Platform Smart Learning System based on Ontology (이기종 플랫폼을 지원하는 온톨로지 기반 스마트러닝 시스템 설계 및 구현)

  • Jeon, Seung-Yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.960-963
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    • 2013
  • By the rapid development ICTs, education is entering into a smart learning. Learners are put down the paper book, are learning by using a various smart devices, and at this moment emerged that learning system each of which contains numerous platforms. Platform-specific systems require a lot of time and money to applicable to heterogeneous platforms, and This phenomenon is exacerbated if system has a lot of learning contents. Learning system that supports cross-platform is needed for reduce the unnecessary waste of resources and provide effective learning content. In order to achieve this, the research must be preceded by a database model that numerous of existing learning content can be integrated without any unnecessary redundant. In this paper, suggests Ontology-based metadata model that can be integrate existing learning content as an alternative to database, and through this, Design and Implementation of smart learning system that support Heterogeneous platforms.

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Research on Case Analysis of Library E-learning Platforms: Focusing on Learning Contents and Functions (도서관 이러닝 플랫폼 사례분석 연구 - 학습 내용 및 기능을 중심으로 -)

  • SangEun, Cho;KyungMook, Oh
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.1
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    • pp.209-238
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    • 2023
  • This study aims to propose the main learning contents, functions and activation plans for building an e-learning platform for libraries through a literature review, case analysis and expert survey. Through the literature review, it was found that libraries must play a role in providing high-quality online education for users in the e-learning ecosystem. Based on the previous studies, a learning function analysis tool was developed for the analysis of the library's e-learning platform. Based on this, the learning contents, learning functions and characteristics of library e-learning platforms were analyzed, and expert surveys and interviews were conducted. As a results, the construction of a platform for effectively applying learning processes and technology is essential for the library's sustainable e-learning services. The contents that should be provided for characteristics of library education, reading guidance, information literacy instruction, library usage instruction, and the latest IT technologies. And The main learning functions include the ability to conduct video lectures and real-time classes among learning types, and learning activity support functions, a cloud platform support function and a personalized environment support function. Additionally, suggested re-education for library staff to improve their technical skills and the formation of an e-learning team.

Developing a Platform of Platform for Disaster Technology and Information Sharing (재난기술·정보 공유를 위한 글로벌체계 플랫폼 개발)

  • Lee, Young Jai
    • Journal of Korean Society of Disaster and Security
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    • v.5 no.1
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    • pp.13-19
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    • 2012
  • This paper introduces platform of platform (POP) for global network on climate adaptation change and disaster risk reduction (CCA/DRR). The POP consists of disaster prevention technology e-market platform, e-learning platform, information sharing platform, and monitoring platform for AMCDRR action plan. The POP is developing based on Korean e-Government standard framework and supports Web and mobile service. Additionally the POP uses special product and technology to search and classify data about CCA/DRR.

Implementation of Yolov3-tiny Object Detection Deep Learning Model over RISC-V Virtual Platform (RISC-V 가상플랫폼 기반 Yolov3-tiny 물체 탐지 딥러닝 모델 구현)

  • Kim, DoYoung;Seol, Hui-Gwan;Lim, Seung-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.576-578
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    • 2022
  • 딥러닝 기술의 발전으로 객체 인색, 영상 분석에 관한 성능이 비약적으로 발전하였다. 하지만 고성능 GPU 를 사용하는 컴퓨팅 환경이 아닌 제한적인 엣지 디바이스 환경에서의 영상 처리 및 딥러닝 모델의 적용을 위해서는 엣지 디바이스에서 딥러닝 모델 실행 환경 과 이에 대한 분석이 필요하다. 본 논문에서는 RISC-V ISA 를 구현한 RISC-V 가상 플랫폼에 yolov3-tiny 모델 기반 객체 인식 시스템을 소프트웨어 레벨에서 포팅하여 구현하고, 샘플 이미지에 대한 네트워크 딥러닝 연산 및 객체 인식 알고리즘을 적용하여 그 결과를 도출하여 보았다. 본 적용을 바탕으로 RISC-V 기반 임베디드 엣지 디바이스 플랫폼에서 딥러닝 네트워크 연산과 객체 인식 알고리즘의 수행에 대한 분석과 딥러닝 연산 최적화를 위한 알고리즘 연구에 활용할 수 있다.

e-learning study measurement method QPS ; Question Pass System (온라인 학습에서의 학습 정도 측정 방법의 대안 QPS ; Question Pass System)

  • Lee, Doo-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.768-769
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    • 2013
  • e-learning platform need some Online's merit. Nowadays e-learning is widely using. at this time, It need some various educational model. futhermore, It is essential that korean competitive educational environment. one of the solution, suggest the 'QBS' system.

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Design and Implementation of Effective E-Learning Education Contents Considering Multi-Platform Environment (다중 플렛폼 환경을 고려한 효율적인 이러닝 교육 콘텐츠 설계 및 구현에 관한 연구)

  • Choi, Sung-Wook;Choi, Min-Seok
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.1-9
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    • 2012
  • The purpose of this study is to present a methodology to effectively produce the e-learning contents in two platform types of PC based and mobile based platforms. Currently, the compatibility problem of flash technology widely used in the e-learning content production of existing PC based platform not supporting flash in some mobile platforms is being created while the condition of accompanying inconvenience in learning due to small screen and difference of input interface is being created in case of using the contents for PC even in case of the mobile platforms in which flash is supported. Considering this situation, this study is presenting a content development methodology that can provide services in both platform types based on standard technologies such as HTML 5. In conclusion, the methodology proposed in this study separates the content and the view of learning contents while supporting to enable content implementation using various forms of views based on the content database that has been constructed to show very efficiently characteristics in the content reuse and the multi platform support categories.

PEEP-Talk: Deep Learning-based English Education Platform for Personalized Foreign Language Learning (PEEP-Talk: 개인화 외국어 학습을 위한 딥러닝 기반 영어 교육 플랫폼)

  • Lee, SeungJun;Jang, Yoonna;Park, Chanjun;Kim, Minwoo;Yahya, Bernardo N;Lim, Heuiseok
    • Annual Conference on Human and Language Technology
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    • 2021.10a
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    • pp.293-299
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    • 2021
  • 본 논문은 외국어 학습을 위한 딥러닝 기반 영어 교육 플랫폼인 PEEP-Talk (Personalized English Education Platform)을 제안한다. PEEP-Talk는 딥러닝 기반 페르소나 대화 시스템과 영어 문법 교정 피드백 기능이 내장된 교육용 플랫폼이다. 또한 기존 페르소나 대화시스템과 다르게 대화의 흐름이 벗어날 시 이를 자동으로 판단하여 대화 주제를 실시간으로 변경할 수 있는 CD (Context Detector) 모듈을 제안하며 이를 적용하여 실제 사람과 대화하는 듯한 느낌을 사용자에게 줄 수 있다. 본 논문은 PEEP-Talk의 각 모듈에 대한 정량적인 분석과 더불어 CD 모듈을 객관적으로 판단할 수 있는 새로운 성능 평가지표인 CDM (Context Detector Metric)을 기반으로 PEEP-Talk의 강건함을 검증하였다. 이와 더불어 PEEP-Talk를 카카오톡 채널을 이용하여 배포하였다.

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Embedded artificial intelligence system development for action estimation on construction site (사용자 행동예측을 위한 임베디드 인공지능 엔진 및 시스템 기술 개발)

  • Song, Hyok;Choi, Inkyu;Ko, Minsoo;Yoo, Jisang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.226-227
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    • 2021
  • 딥러닝을 활용한 영상 분석 기술은 GPU 하드웨어의 발전으로 인하여 소프트웨어 기반 처리 기술이 급격히 발전하였고 기존 패턴 분석 기술 대비 높은 정확도를 보여주고 있다. PC나 특정 하드웨어에서 동작하는 소프트웨어 기반 영상분석기술은 적용분야의 한계가 발생하였다. 신경망 기술을 하드웨어로 구현한 NPU(Network processing unit)의 개발로 고가의 플랫폼이 아닌 임베디드 플랫폼에서의 딥러닝 구현이 가능해졌다. 반면에 하드웨어에서 활용 가능한 네트워크가 제한적임으로 인하여 구현 가능한 딥러닝 모델의 크기, 메모리 등의 한계가 있으며 시시각각 변하는 딥러닝 기술에 기반한 최신모델 또는 고성능 모델을 구동하기에는 한계가 발생하였다. 이를 해결하기 위하여 본 연구에서는 Distillation 기법을 적용한 임베디드 시스템을 개발하고 이에 기반한 딥러닝 모델의 구현 및 상황에 따른 가변적 딥러닝 모델의 적용이 가능한 시스템을 구현하였다.

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An Exploratory Study on the Design Principles of Adaptive Micro-learning Platform (적응형 마이크로러닝 플랫폼 개발원칙에 대한 탐색연구)

  • Jeong, Eun Young;Kang, Inae;Choi, Jung-A
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.517-535
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    • 2021
  • The development of digital technology has not only brought many changes to our lives, but also many changes to the online education environment. The emergence of micro-learning is to meet the needs of individual learners who hopes to receive personalized learning content immediately when they need it. Therefore, Micro-learning can be said to be 'adaptive' education. This research attempts to explore the development principles of adaptive micro-learning through literature research and case analysis. The results of the research draw four aspects of the development principles, including adaptive learning environment, adaptive learning content, adaptive learning sequence and adaptive learning evaluation, as well as detailed elements of each aspect. Micro-learning is a new form of e-learning that reflects the needs of the current society. As exploratory research, this research attempts to point out the direction for future follow-up research.